Wind, or Air, is one of the many elements used in the Sonic Fanon universe, amongst others. It is one of the ten main Elements; the others include;
It's opposite is Earth.
Element Description[]
Wind is a fast-paced, high-speed element that focuses largely on offense. The Wind element's most striking and dynamic use is altering and controlling the wind, allowing the user to strike at speeds much greater than their opponents. Wind can be a very graceful, elegant, and acrobatic, using speed and agility to strike from all around the opponent, confuse the enemy, and get around defenses. At the same time, enough raw power behind Wind attacks can make them incredibly overwhelming and frighteningly destructive. Regardless of fighting style, a common component is using raw speed to strike and blitz the enemy.
Wind-elemental attacks typically focus on mid to long-range combat, using either concentrated wind attacks in slashing motions to cut down enemies, focusing on raw power to grind and tear through obstacles, or even generation strong enough wind currents to create twisters and tornadoes. However, the Wind element is still quite useable in close-range; controlling and sharpening wind around hand-held weapons can give said weapons far more reach and cutting power than they would have on their own, making the weapon(s) far more deadly. Using Wind in conjunction with firearms can also give ammunition far more speed and impact than average.
Despite lacking proper defensive techniques, Wind does have its perks in areas besides offense. Controlling wind currents allows users to avoid airborne gasses and poisons, while advanced users can even purify the air itself. This makes using gasses against a Wind-user very ill-advised, as they can easily turn it back on the attacker without being poisoned. For stronger Wind-users, turning back attacks is a valuable technique, making up for Wind's lack of outright defense.
Despite all of these great strengths, Wind has several weaknesses. Without the energy required for such attacks, the Wind element often lacks raw striking power, and as such even certain weaker defensive techniques can be fairly effective in blocking Wind-based attacks. The second weakness is also a very dangerous one: restriction of movement. Controlling how and where a Wind-user moves prevents them from using their speed and agility to their maximum ability, and disrupts the momentum needed for attacks. Restricting their limbs in fact, makes it nearly impossible for all but the strongest Wind-users to attack.
Notable Interactions with Other Elements[]
Blue = no contest (victor)
Green = typically strong match-up
Yellow = typically even match-up
Red = typically poor match-up
Purple = no contest (loser)
All scenarios assume that the involved combatants are 'normal' (I.E not deities or unusual cases in general)
Wind-Aligned Deities[]
Khazri[]
The living embodiment of the Wind element. The Wind Clan is centered around this deity.
Latobias[]
He is capable of using the Advanced element of Sleet.
Saranyu[]
She is capable of using the Advanced element of Smoke.
Stribog[]
He is capable of using the Advanced element of Cloud.
Teirammos[]
She is capable of using the Advanced element of Sand.
Rasvelgar[]
A powerful Wind Spirit said to be responsible for guarding the Gale Orb.
Wind-Aligned Artifacts[]
Particularly powerful or well-known/legendary artifacts that are tied to the Element of Wind.
The Gale Orb of Khazri[]
One of the ten Elemental Orbs that are tied to The Elemental Gods. It resembles a sphere of pure, compressed wind, yet is solid enough to easily be held. When held, a constant breeze can be felt blowing past the hands. It is also slightly lighter than the other Orbs.
Wind-Aligned Species[]
Any species or race tied to the Element of Wind.
Mobians[]
- Galecat - A subspecies of domestic cat. Portmanteau of "gale" and "cat".
- Typheagle - A subspecies of eagle. Portmanteau of "typhoon" and "eagle".
- Zephidna - A subspecies of echidna. Portmanteau of "zephyr" and "echidna".
- Galehog - A subspecies of hedgehog. Portmanteau of "gale" and "hedgehog".
- Mistralion - A subspecies of lion. Portmanteau of "mistral" and "lion".
- Airlynx - A subspecies of lynx. Portmanteau of "air" and "lynx".
- Airskunk - A subspecies of skunk. Portmanteau of "air" and "skunk".
- Windtiger - A subspecies of tiger. Portmanteau of "wind" and "tiger".
- Breezel - A subspecies of weasel. Portmanteau of "breeze" and "weasel".
Non-Mobians[]
Techniques[]
- Dual Cyclone
- Hurricane Storm
- Cyclone Vortex
- Whirlwind Blast
- Wind Dragon Crash
- Cyclone Slash
- Air Cannon
- Cyclone
- Hurricane Diver
- Tornado Dance
Close-range/Physical[]
- Aerial Ace
- Hurricane Spear
- Tornado Palm
- Brave Bird
- Sky Attack
- Gale Claw
- Wind Needle
Long-range/Special[]
- Air Cutter
- Air Slash
- Aeroblast
- Razor Wind
- FeatherStorm
- Hurricane
Defensive/Status[]
- Tailwind
- Featherdance
Advanced Elements[]
- Gale - Advanced wind
- ??? - An advanced form of wind full of particles, similar in practice to Sand, Ash and Dust.
Combinations[]
- Smoke - A Wind/Fire combination wielded by Kapnomancers and Kapnokinetics
- Sleet - A Wind/Ice combination wielded by Chionomancers and Chionokinetics
- Cloud - A Wind/Water combination wielded by Nubemancers and Nubekinetics
- Nimbus - A Wind/Electricity combination wielded by Fotostemancers and Fotostekinetics
- Sand - A Wind/Earth combination wielded by Sunamancers and Sunakinetics
- Mist - A Wind/Light combination
- Shroud - A Wind/Darkness combination wielded by Concelomancers and Concelokinetics
- Pollen - A Wind/Nature combination wielded by Pollimancers and Pollikinetics
- Spore - A Wind/Poison combination wielded by Erysimancers and Erysikinetics
Expansions[]
- Steam: A combination of Water, Wind and Fire
- Dust: A combination of Fire, Wind and Earth
- Weather: A combination of Water, Ice, Wind and Electricity
Legendary Beast Styles[]
- Gryphon
- Wyvern
- Sylph
Chaos Variants[]
Advanced/Mixed Techniques[]
Elemental Forms[]
- Tornado transformation