Sonic Fanon Wiki

(edithistory)  Welcome to the Sonic Fanon Wiki, a place where you can bring your fanon ideas to life! However, please remember to create an account in order to upload images, edit most pages and enjoy the community! Signing up can also shield your IP address from public view. If you have already created an account and have not been banned, then log in NOW!

READ MORE

Sonic Fanon Wiki
No edit summary
Tag: rte-wysiwyg
No edit summary
Tag: rte-wysiwyg
Line 1: Line 1:
  +
{{Free}}
 
  +
 
==Description==
 
==Description==
 
The Volt-Tether is a lightning whip created to allow the user to reach areas they normally couldn't by jumping alone. Basically this is a grappling hook fashioned from pure electricity.
 
The Volt-Tether is a lightning whip created to allow the user to reach areas they normally couldn't by jumping alone. Basically this is a grappling hook fashioned from pure electricity.
Line 33: Line 34:
 
[[Category:Electric Abilities]]
 
[[Category:Electric Abilities]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
[[Category:FroZenHyBrid]]
 
 
[[Category:Under Construction]]
 
[[Category:Under Construction]]

Revision as of 23:33, 31 March 2017


Description

The Volt-Tether is a lightning whip created to allow the user to reach areas they normally couldn't by jumping alone. Basically this is a grappling hook fashioned from pure electricity.

Users

Mobian Users

(Add your users here)

Pokemon Users

History

The Volt-Tether was first created by Fulgurkinetics as a way of getting around without touching solid ground, or to be more specific, to get around easier.

Requirements/Prerequisites

Pretty much any electrokinetic can use it. However they must be able to ensure that the electricity will keep its shape and be able to attach to the point the user seeks to reach.

Significant Variants

Hydro-Hook - Water Variant

Shadow-Grapple - Shadow Variant

Combat capabilities

As stated above, the Tether is essentially a grappling hook. A fulgurkinetic who knows this move can use it to pull themselves towards a foe or pull the same enemy towards themselves.

Weak Points

It can be canceled out by stronger electrokinetics, and cannot connect to water or anything that cannot conduct electricity.

Drawbacks

This move isn't very stable and can backfire, causing it to disperse.

Trivia

This move is based off of the Electric Tether move that originated from the videogame "Infamous 2"