FANDOM


(Created page with "One thing I'd like to do if we don't do the Blitz Pit is make each arena unique, like it changes form to add more options and hazards for the fighters. Maybe a forest undermoo...")
 
 
Line 1: Line 1:
 
One thing I'd like to do if we don't do the Blitz Pit is make each arena unique, like it changes form to add more options and hazards for the fighters. Maybe a forest undermoonlight for one, a vocanic region for another, a flooded ancient temple, etc. I think that'd make the matches more interactive than just a simple stage. This could also allow for more participants in each match, should we decide to have everyone double up. What do you guys think?
 
One thing I'd like to do if we don't do the Blitz Pit is make each arena unique, like it changes form to add more options and hazards for the fighters. Maybe a forest undermoonlight for one, a vocanic region for another, a flooded ancient temple, etc. I think that'd make the matches more interactive than just a simple stage. This could also allow for more participants in each match, should we decide to have everyone double up. What do you guys think?
  +
  +
As for the villain, why don't all three of us work out the details, rather than just using one of our own villains? You know, make him a roleplay specific entity.

Latest revision as of 20:13, March 22, 2016

One thing I'd like to do if we don't do the Blitz Pit is make each arena unique, like it changes form to add more options and hazards for the fighters. Maybe a forest undermoonlight for one, a vocanic region for another, a flooded ancient temple, etc. I think that'd make the matches more interactive than just a simple stage. This could also allow for more participants in each match, should we decide to have everyone double up. What do you guys think?

As for the villain, why don't all three of us work out the details, rather than just using one of our own villains? You know, make him a roleplay specific entity.

Community content is available under CC-BY-SA unless otherwise noted.