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History

Mephisto

Mephisto is the leader of the Nephilim weapons and is quite arrogant in regards to his combat abilities.  He controls the power of nothingness sometimes called void.

Description

Mephisto has black shoulder length hair, pale skin and crimson eyes.  He wears an ash grey suit and waistcoat, a white shirt underneath and a red tie,  He also wears a long twin tailed overcoat, gauntlets, a pair of leather boots and a wide-brimed hat.

Mephistos weapon form resembles a bastard sword in over all apperance.  The hilt and crossguard are black and streaked with thin white line which look thicker depending on the lighting.  The blade is blood red and etched with black runes.  The crossguard looks like bat wings which enclose around the area where the users hand would be.  The pommel of the sword is rather basic but it is branded with a cross.

Abilities

Void manipulation

Phasing

Oblivion

Location

Dead Zone

Master: None

Thanatos

Thanatos is Mephistos' lieutenant and is the one who taught Ahmet Obelisk how to bind supernatural entities to weapons.  He has the power over blood and bone.

Description

Nephilim form: Necromancer

Thanatos' weapon form is a pair of wrist chainsaws.  The weapons look completly organic with the chains being made of bone while the body is made of flesh.

Abilities

Blood manipulation

Bone manipulation

Death Legion

Location

Fields of war

Master: Ahmet Obeslisk

Ankou

An aloof member of the nephilim weapons, Ankou is just as likely to converse with a challenger as he is to attack on sight.  Has the power to shape matter.

Description

Ankou is a Doppelgänger, a being which has the power to take the form of somebody else, his true form however is little more than a humanoid shaped mass of shadows except his eyes which are blank white and glowing.

Ankous weapon worm is a staff, it's head twists to form a double helix shape the centre of which houses a white crystal.  The staff itself is jet black with thin red angular line running over it, the staves material is unique, being similer to both rock and metal.

Abilities

Matter manipulation

Shapeshifting

Big Bang

Location

Shadow plains

Master: Gyro the Gearhog

Jax

A rather violent member, Jax will just smash any potencial challenger to save time, not that he's smart enough to really hold a meaningful conversation anyway.  Has the power to control the physical energy of the body commonly called "Chi"

Description

Nephilim form: Ogre

Weapon form: Chainsword

Abilities

Chi manipulation

Enhanced strength

Zantetsuken

Location

Giants fall

Master: None

Fenrir

Dispite his feral looks, Fenrir is quite intellegent and won't randomly attack until clearly challenged.  His werewolf nature put's him at odds with Mephisto, making them rivals of sorts.  Has the power over the spiritual energy of the body, also known as "Aura"

Description

Nephilim form: Werewolf

Weapon form: Gauntlets and Greaves

Abilities

Aura manipulation

Enhanced agility

Lunatic high

Location

Lupus woods

Master: Dagmar the Hedgehog

Master

A swordsman whose skill with a blade is matched only by his chivalry.  A gentleman at heart, Master finds it difficult to go all out against a female opponent.  Master has the power to bend time.

Description

Master is a black and white bakeneko, a cat with two tails and unusual abilities.  He wears a pair of fancy leather boots, a leather belt,  a cape and a cavaliers hat complete with a large feather.

Weapon form: Rapier

Abilities

Time manipulation

Enhanced agility

Temporal Rush

Location

Old shack

Master: Percival the Pegasus

Drow

A swindler with more skill than the real thing, Drow is fully capable of gunning down 6 people with 3 shots, he's also liable to take your wallet as well.  Manipulates the forces of space.

Description

Drow is a dark elf so he has spicky black hair, pointed ears and ash grey skin.  He wears a pair of shaded goggles, a high collored duster, black trousers tucked into a pair of black leather boots and leather gloves.  Dows outfit also has a series of blets and straps, some aesthetic, some with a purpose.

Weapon form: Dual Pistols

Abilities

Space manipulation

Enhanced senses

Worm Hole

Location

Ancient ruins

Master: None

Bangaa

Bangaa would rather sleep than fight but he accepts challenges regardless and, oddly, puts in alot of effort into winning.  Manipulates the power of gravity.

Description

Nephilim form: Lizardman

Bangaas weapon form is a partisan, the head of which looks like that of a dragon.  the back of the weapon has a small spike.

Abilities

Gravity manipulation

Enhanced endurance

Planet Cracker

Location

Inverse cavern

Master: None

Mora

Mora is the most sadistic of the group and takes extreme delight in breaking her opponents minds and spirits before finally breaking there body, all with a smile on her face.

Description

Mora is a nightmare, a demonic looking horse with sable fur, Flaming hooves, nostrals and eyes and fire red mane and tail.  The fur of the mane and tail flicker and dance making them look like fire.

Weapon form: Fuma-Shuriken

Abilities

Illusion manipulation

Shapeshifting

Mirage Veil

Location

Bleak forest

Master: None

Nix

Description

Nephilim form: Banshee

Weapon form: Harp

Abilities

Sound manipulation

Hypnotism

Dark Requiem

Location

Eerie graveyard

Master: None

Orochi

Not very talkative and a short fuse to boot, Orochi is less than happy about his situation but, other than the occational rage induced rampage, one would never even suspect.  Manipulates deadly poisons.

Description

Nephilim form: Hydra

Weapon form: Gatling Rifle

Abilities

Poison manipulation

Vampirism

Acid Rain

Location

Wight marshes

Master: Turbo the Chaos Hedgedragon

Grim

A lover of games of chance and fate, Grim is more than willing to let lady luck decide the outcomes of his actions, this usually lands him in an unsightly position but he takes it in stride.  Controls the power of the deepest darkness.

Description

Nephilim form: Lich

Weapon form: Cards

Abilities

Darkness manipulation

Portal creation

Final Eclipse

Location

Skull shanty

Master: None

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