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History
Mephisto
Mephisto is the leader of the Nephilim weapons and is quite arrogant in regards to his combat abilities. He controls the power of nothingness sometimes called void.
Description
Mephisto has black shoulder length hair, pale skin and crimson eyes. He wears an ash grey suit and waistcoat, a white shirt underneath and a red tie, He also wears a long twin tailed overcoat, gauntlets, a pair of leather boots and a wide-brimed hat.
Mephistos weapon form resembles a bastard sword in over all apperance. The hilt and crossguard are black and streaked with thin white line which look thicker depending on the lighting. The blade is blood red and etched with black runes. The crossguard looks like bat wings which enclose around the area where the users hand would be. The pommel of the sword is rather basic but it is branded with a cross.
Abilities
Void manipulation
Phasing
Oblivion
Location
Dead Zone
Master: None
Thanatos
Thanatos is Mephistos' lieutenant and is the one who taught Ahmet Obelisk how to bind supernatural entities to weapons. He has the power over blood and bone.
Description
Nephilim form: Necromancer
Thanatos' weapon form is a pair of wrist chainsaws. The weapons look completly organic with the chains being made of bone while the body is made of flesh.
Abilities
Blood manipulation
Bone manipulation
Death Legion
Location
Fields of war
Master: Ahmet Obeslisk
Ankou
An aloof member of the nephilim weapons, Ankou is just as likely to converse with a challenger as he is to attack on sight. Has the power to shape matter.
Description
Ankou is a Doppelgänger, a being which has the power to take the form of somebody else, his true form however is little more than a humanoid shaped mass of shadows except his eyes which are blank white and glowing.
Ankous weapon worm is a staff, it's head twists to form a double helix shape the centre of which houses a white crystal. The staff itself is jet black with thin red angular line running over it, the staves material is unique, being similer to both rock and metal.
Abilities
Matter manipulation
Shapeshifting
Big Bang
Location
Shadow plains
Master: Gyro the Gearhog
Jax
A rather violent member, Jax will just smash any potencial challenger to save time, not that he's smart enough to really hold a meaningful conversation anyway. Has the power to control the physical energy of the body commonly called "Chi"
Description
Nephilim form: Ogre
Weapon form: Chainsword
Abilities
Chi manipulation
Enhanced strength
Zantetsuken
Location
Giants fall
Master: None
Fenrir
Dispite his feral looks, Fenrir is quite intellegent and won't randomly attack until clearly challenged. His werewolf nature put's him at odds with Mephisto, making them rivals of sorts. Has the power over the spiritual energy of the body, also known as "Aura"
Description
Nephilim form: Werewolf
Weapon form: Gauntlets and Greaves
Abilities
Aura manipulation
Enhanced agility
Lunatic high
Location
Lupus woods
Master: Dagmar the Hedgehog
Master
A swordsman whose skill with a blade is matched only by his chivalry. A gentleman at heart, Master finds it difficult to go all out against a female opponent. Master has the power to bend time.
Description
Master is a black and white bakeneko, a cat with two tails and unusual abilities. He wears a pair of fancy leather boots, a leather belt, a cape and a cavaliers hat complete with a large feather.
Weapon form: Rapier
Abilities
Time manipulation
Enhanced agility
Temporal Rush
Location
Old shack
Master: Percival the Pegasus
Drow
A swindler with more skill than the real thing, Drow is fully capable of gunning down 6 people with 3 shots, he's also liable to take your wallet as well. Manipulates the forces of space.
Description
Drow is a dark elf so he has spicky black hair, pointed ears and ash grey skin. He wears a pair of shaded goggles, a high collored duster, black trousers tucked into a pair of black leather boots and leather gloves. Dows outfit also has a series of blets and straps, some aesthetic, some with a purpose.
Weapon form: Dual Pistols
Abilities
Space manipulation
Enhanced senses
Worm Hole
Location
Ancient ruins
Master: None
Bangaa
Bangaa would rather sleep than fight but he accepts challenges regardless and, oddly, puts in alot of effort into winning. Manipulates the power of gravity.
Description
Nephilim form: Lizardman
Bangaas weapon form is a partisan, the head of which looks like that of a dragon. the back of the weapon has a small spike.
Abilities
Gravity manipulation
Enhanced endurance
Planet Cracker
Location
Inverse cavern
Master: None
Mora
Mora is the most sadistic of the group and takes extreme delight in breaking her opponents minds and spirits before finally breaking there body, all with a smile on her face.
Description
Mora is a nightmare, a demonic looking horse with sable fur, Flaming hooves, nostrals and eyes and fire red mane and tail. The fur of the mane and tail flicker and dance making them look like fire.
Weapon form: Fuma-Shuriken
Abilities
Illusion manipulation
Shapeshifting
Mirage Veil
Location
Bleak forest
Master: None
Nix
Description
Nephilim form: Banshee
Weapon form: Harp
Abilities
Sound manipulation
Hypnotism
Dark Requiem
Location
Eerie graveyard
Master: None
Orochi
Not very talkative and a short fuse to boot, Orochi is less than happy about his situation but, other than the occational rage induced rampage, one would never even suspect. Manipulates deadly poisons.
Description
Nephilim form: Hydra
Weapon form: Gatling Rifle
Abilities
Poison manipulation
Vampirism
Acid Rain
Location
Wight marshes
Master: Turbo the Chaos Hedgedragon
Grim
A lover of games of chance and fate, Grim is more than willing to let lady luck decide the outcomes of his actions, this usually lands him in an unsightly position but he takes it in stride. Controls the power of the deepest darkness.
Description
Nephilim form: Lich
Weapon form: Cards
Abilities
Darkness manipulation
Portal creation
Final Eclipse
Location
Skull shanty
Master: None