StorySonic is teleported to a devestated, post apocalyptic, alternate world, 100 years in the future, where humanity is on the verge of extinction. There, Sonic meets a group of Freedom Fighters and agrees to help them save the future.
There will be 2 types of Stories in the game. The one is Sonic's Story which can be played only be Sonic and the other one is the Future Freedom Fighter's Story where the player can only play the Future Freedom Fighters.
- Main article: The Chronicles of Sonic the Hedgehog: I Am the Future/Story Mode''
Head here to see the complete story of the game, explained with every detail. The story is completed as of 1st of August 2011.
Gameplay for The Chronicles of Sonic the Hedgehog: I Am the Future somewhat differs from its prequel. The game is divided into 2 kinds of gameplay. These are Sonic Unleashed-like gameplay and Ratchet & Clank-like gameplay with some elements of Third-Person shooter gameplay, similar to that of Metroid: Other M.
In the first type of gameplay, Sonic is the only playable one. Like in Sonic Unleashed, this type of gameplay focuses on Sonic's speed and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion, while 3D sections sees the camera placed behind Sonic, so the player may move in all directions. In addition to moves available in past games, such as wall jumping, spin dashing and the homing attack, new moves are also introduced. For instance, a new side-step feature is available known as the Quick Step, allowing Sonic to dodge left-and-right, and a Speed Drift feature allows Sonic to turn around corners at high speed, without slowing down. The game also affords a gameplay mechanic for speed used in the Sonic Rush series in the form of Sonic Boost, which temporarily increases Sonic's speed, as well as allowing him to smash through objects, destroy enemies instantly, or even access different level paths. An on-screen "Ring Energy" meter is used to display how much boost is available. The amount of boost remaining may be increased by collecting more rings, and is decreased when the player uses it.
In the second type of gameplay, it resembles that of the Ratchet & Clank series. The player takes control of more than 15 different Future Freedom Fighters in a mix of platforming and action gameplay elements presented in the third-person perspective, focused on the use of unique weapons and gadgets. Each Freedom Fighters has his own versatile weaponry. They start of with a weapon, usually a sword or somesort for melee attacks and obtain various kinds of weapons through the game. Weapons can be either bought from a vendor, obtained by completing several missions or by finding their components on each level and fixing it yourself. Most weapons have a limited amount of ammunition, requiring the player to use weapons effectively to avoid running out of fire power. Ammunition can be restocked from vendors or by breaking crates scattered around the levels. Weapons can also be upgraded by using them often. The player may also get aboard tanks and/or other vehicles found scattered across levels. The player's screen shows the character's Life Gauge, which is very similar to the Ring Energy in Sonic's gameplay and can be restored by collecting rings, the ammoes, time, score and a small segment of a map. The game also allows players to change their camera into that of a Third-Person Shooter perspective, similarly to Metroid Other M, and play in that game style. Of course, in some parts of the level, the camera will automatically switch into that mode and the player must play in that perspective. The player takes control of the character and can switch weapon during gameplay. The weapons now are all targeted. They can also crouch and hide behind small walls for protection. Most of the game is in the Third-person perspective rather than free platformer. All other functions, however, remain the same as the previous kind of gameplay.
The game features a plethora of Modes. For Sonic's gameplay, players can race online. There is also the existence of leaderboards. For the Freedom Fighter's gameplay, there is a sanbox-like mode where up to 12 players can play online. They are put into a very large world, along with an army of mechs, and must defeat all of the opponent's army and base, while protecting theirs, similarly to the Ratchet & Clank multiplayer. Online players may also team up and use their own, customized weapons on the battles. They can also switch the mode to that of a Third-Person perspective or a Normal perspective and adjust the number of their teammates.
|Playstation 3 Controls|
|X Button||Jump, Double Jump, Homing Attack|
|O Button + Left Analog Stick||Quick Step|
|Square Button||Light Dash, Sonic Boost|
|Δ Button||Spin Dash|
|R1, R2 Button||Stomping, Crouch, Slide|
|R1 + Left Analog Stick||Sonic Drift|
|X-Box 360 Controls|
|A Button||Jump, Double Jump, Homing Attack|
|B Button + Left Analog Stick||Quick Step|
|X Button||Light Dash, Sonic Boost|
|Y Button||Spin Dash|
|RB, LB Button||Stomping, Crouch, Slide|
|RB + Left Analog Stick||Sonic Drift|
Freedom Fighters' Moves
|Playstation 3 Controls|
|X Button||Jump, Double Jump, Float/Hover|
|Square Button||Ground Attack|
|O Button||Activate Weapon/Shoot|
|Δ Button||Change Weapon/Board Vehicle|
|R1 Button||Rotate camera|
|L2 Button + Left Analog Stick||Dodge|
|Right Analog Stick||Adjust Screen|
|Select||Change perspective (Third-Person Shooter Mode)|
|Start||Pause, View Map|
|X-Box 360 Controls|
|A Button||Jump, Double Jump, Float/Hover|
|X Button||Ground Attack|
|B Button||Activate Weapon/Shoot|
|Y Button||Change Weapon/Board Vehice|
|RB Button||Rotate camera|
|LT Button + Left Analog Stick||Dodge|
|Right Analog Stick||Adjust Screen|
|Back||Change perspective (Third-Person Shooter Mode)|
|Start||Pause, View Map|
The game features mostly new characters. Many of the Freedom Fighters are playable in Multiplayer Mode, where Sonic is the only one in his gameplay style. There are a total of 9 main Freedom Fighters, which are playable in Story Mode and have their own, unique weapons, whereas the other Freedom Fighters are playable in Multiplayer and have to be unlocked, once found in Story Mode. Their weapons are selected by the player.
Outpost X Freedom Fighters
- Baxter the Ram
- Sullivan the Hedgehog
- Larson the Monkey
- Sky Prower
- Rosaline Rose
- Turbulence the Sparrow
- Shadow the Hedgehog
- Spiker the Shark
- E-1.000.000 F-3
Like its previous installment, the game features a wide variety of levels. Both characters' levels are all located within specific Adventure Fields where the player must go and access them from there.
Freedom Fighters' Levels
The Freedom Fighters' levels are much longer than Sonic, most of them varying, from 5 minutes in simple missions to 15 missions in long stages.
Final Story Stages
The following stages cannot be accessed through an Adventure Field. Instead, the player can select them from Free Play Mode.
|Final Story Levels|
|Battlefield||Defeat 100 enemies||Freedom Fighters|
|Viral Velocity||Sonic/Super Sonic|
|Gravitus God||Super Sonic|
The game also features large "Adventure Fields" very similar to those of Sonic Adventure, only much larger, in order for the player to explore, talk to the locals and acquire weapons. From each Adventure Field, the player can access other Action Stages. These Adventure Fields can be played by both Sonic and the Freedom Fighters. So far, these are the Adventure Fields that are confirmed.
- Outpost X - The main adventure field at the start of the game. It is a destroyed base with red sky and very small buildings. Most of the stage is underground.
- Isle of the Angels - The Angel Island, it features many locations such as waterfalls, lakes, forests, jungles, plains, rocks and canyon. It also features many hidden locations within
- Eloch - A site of ancient ruins. It is a small adventure field.
- Space Colony ARK - The main adventure field in the second half of the game. It is one of the largest in the game as it features many stages. Most of the Adventure Field takes place outside the ARK. The field has a lot of broken machines and craters.
- Mt. Greyhorn - A small adventure field. It is snowy and features large mines and ancient gates of rock.
- City of Men - The last city of the humans. It is a nearly destroyed city with skyscrapers and highways.
- Kingdom of Mercia - A huge city and the last city remaining that stands against Immarius' tyrany. It is heavily based on the city Zion from the Matrix, only extremely less larger. It is mostly underground and surrounded by huge, white walls and ceiling.
- Main article: The Chronicles of Sonic the Hedgehog: I Am the Future/Story Mode''
The main Mode of the game where it is devided into two parts; Sonic's Story and the Freedom Fighters' Story, each having a different gameplay style and storyline. When the Story Mode is completed, players can still replay all of the levels they have completed, as well as the Bosses.
Multiplayer Mode features gameplay for both Sonic's gameplay and the Freedom Fighters. For Sonic's gameplay, up to 4 players can play. Players pick a stage from the Story Mode to play and must race each other, ultimately reaching the Goal Ring. Whoever reaches it first wins. Sonic is the only playable character and players can attack each other, similarly to Sonic Rivals. As for the Freedom Fighter's gameplay, there is an open world mode where up to 4 players can play simlutaneously. Players select a map of over 20 locations, each one based on a stage in Story Mode and put into an open-world environment of that location, along with their army of mechs, which serve as soldiers and can be from 20 to over 50, and must defeat all of the opponent's army and base, while protecting their own squad and base. They can also switch the mode to that of a Third-Person perspective or a Normal perspective and adjust the number of their teammates. In addition, they can pick over 30 different Freedom Fighters to play as, while choosing their own weapons and gadgets. They can also use various items to help them, scattered across the sandbox world. The game ends when 3 of the teams have been vanquished.
In Campaign Mode, players can select up to 30 different Freedom Fighters to play as. Players then must complete certain objectives in stages while using the selected character. There are 6 stages, each one from a stage in the Story Mode. Stages include Doununda, Outpost X, Soumerca, Northern Tundra, Sector Z, Space Colony ARK, Gravitus Utopia, Eloch, Angel Island, Kingdom of Mercia and the Mt. Greyhorn. These stages are massive and resemble sandbox-like levels. The stages appear in random order. In the first stage, players must complete an objective in order to move to the next level, such as defeating a certain amount of enemies, detonating bombs, destroying or protecting bases, or acquiring hidden items. Once the objective has been completed, the player moves to the second level, where it takes place on a different stage with a different mission. Up to 2 players can play co-operatively in this mode. When the player completes level 6, they battle a Boss from the Story Mode. That Boss is randomly chosen. Players are rewarded with a special weapon or bonus item in the Gallery whenever they complete the mode with a certain character. However, the player is only rewarded when they clear it with one of the 9 Outpost X Freedom Fighters.
In Free Play, players can simply choose any stage they have unlocked from Story Mode and play it with the desired character. Players can select both characters' gameplay stages.This mode is simply for replaying and is not rewarded with anything. It is a quicker way of playing stages once instead of going through Adventure Fields.
In Weapon Construction Mode, (human) players can build their own weapons by assembling multiple components of weapons, found scattered across each Freedom Fighters' level. Many weapons can be collected this way. Each component can be assembled with various other components to create various, different weapons, including firearms and melee weapons.
In Gallery, players can view hidden bonus features which have been collected throughout the game. These include concept arts, artworks, renders, box arts, voice clips, cutscenes, deleted scenes, music and character profiles. It is exactly the same mode as in The Chronicles of Sonic the Hedgehog: Rise of the Heroes.
Online Play is the same mode as Multiplayer Mode (see above). However, up to 8 different players can play online along with their teams. The players can also work together with another team to defeat the opposing team. Players vote for the stage they desire and can also trade weapons and gadgets.
Achievement Board is a board where the player is ranked according to all of his Achievements. Achievements can be unlocked when a player satisfies certain in-game requirements, such as upgrading all of the Weapons to Ultimate, clearing Story Mode or clearing Campaign Mode with all characters. Achievement Board can also be viewed Online and players are rewarded with Weapons for each Achievements.
In Options, players can make various modifications such as altering the camera, the sound, the brightness etc. It is the same mode as the prequel.
Each playable character, aside from Sonic, uses various kinds of weapons, each one with their own unique ability. Weapons can be obtained by the following ways:
- Acquired at the start of the game. They are acquired automatically at the start of the game.
- Bought from the shop at the Adventure Fields. Their cost depends on how good the weapons are, useful weapons reaching a very high price while normal and ordinary weapons reaching low and normal price. Each time, more and new weapons will appear at the shop, mostly when the player completes a stage or Chapter. In order to buy the weapons from the shop, the player must acquire rings from in-game stages.
- Given automatically at the end of a level, during a cutscene.
- Completing specific Achievements. Most weapons unlocked this way are extremely powerful and have only 1 upgrade.
- Finding various components, hidden within playable stages, then assembling them at Weapon Construction Mode.
All available weapons will be posted here, each character's own weapons will be posted on their page. There are various types of weapons in the game; these are Shooting Weapons, Melee Weapons, Vehicles, Gadgets & Equipment.
Shooting Weapons are available to all Freedom Fighters. They are very similar to those of the Ratchet and Clank series. They have the same function. These weapons are also upgraded if they are used quite often. Some of them have to be targeted while others do not. The criteria for acquiring them are listed above in the bullets. Each Outpost X Freedom Fighter has his own unique arsenal of 20-22 weapons, some of which are listed below.
For details regarding each weapon please click here.
|Weapons||Super Weapons||Secret Weapons||Ultimate Weapons||Users||Availability|
|Autonomous Pixelizer||→||Super Autonomous Pixelizer||→||Secret Autonomous Pixelizer||→||Ultimate Autonomous Pixelizer||Sullivan||Starter|
|Hot Shot||→||Super Hot Shot||→||Secret Hot Shot||→||Ultimate Hot Shot||All Characters||Starter|
|Golden Wheeler||→||Super Golden Wheeler||→||Secret Golden Wheeler||→||Ultimate Golden Wheeler||Larson||Acquired from Shop|
|Buster Blaster||→||Super Buster Blaster||→||Secret Buster Blaster||→||Ultimate Buster Blaster||All Characters||Starter|
|Rocket Launcher||→||Super Rocket Launcher||→||Secret Rocket Launcher||→||Ultimate Rocket Launcher||All Characters||Starter|
|Tesla's Cube||→||Super Analyzer||→||Secret Analyzer||→||Ultimate Analyzer||Sky||Acquired from Shop|
|Gatling Gun||→||Super Gatling Gun||→||Secret Gatling Gun||→||Ultimate Gatling Gun||E-100000 F-3||Starter|
|Torpedo||→||Super Torpedo||→||Secret Torpedo||→||Ultimate Torpedo||Spiker||Acquired from Shop|
|Radioactive Bomber||→||Super Radioactive Bomber||→||Secret Radioactive Bomber||→||Ultimate Radioactive Bomber||Baxter||Starter|
|Leon Cannon||→||Super Leon Cannon||→||-||→||-||Baxter||Acquired from Achievement|
|Flamethrower||→||Super Flamethrower||→||Secret Flamethrower||→||Ultimate Flamethrower||E-100000 F-3||Starter|
|Satellite Laser||→||Super Satellite Laser||→||Secret Satellite Laser||→||Ultimate Satellite Laser||Shadow||Acquired from Shop|
|Gigatech Beacon||→||Super Gigatech Beacon||→||Secret Gigatech Beacon||→||Ultimate Gigatech Beacon||Sky||Starter|
|Gamma Ray||→||Super Gamma Ray||→||Omega Ray||→||Ultimate Omega Ray||Sky||Acquired from Shop|
|Zapper||→||Super Zapper||→||Secret Zapper||→||Ultimate Zapper||Sullivan||Starter|
|Ectoplasmer||→||Super Ectoplasmer||→||Secret Ectoplasmer||→||Ultimate Ectoplasmer||Larson||Acquired from Shop|
|Crossbow||→||Super Crossbow||→||Secret Crossbow||→||Ultimate Crossbow||Rosaline||Starter|
|Spray Stinger||→||Super Spray Stinger||→||-||→||-||Larson||Acquired from Achievement|
|Missile Launcher||→||Super Missile Launcher||→||Secret Missile Launcher||→||Ultimate Missile Launcher||E-100000F-3||Starter|
|Shadow Gun||→||Super Shadow Gun||→||Secret Shadow Gun||→||Ultimate Shadow Gun||Shadow||Starter|
|Darkstar Cannon||→||Super Darkstar Cannon||→||Secret Darkstar Cannon||→||Ultimate Darkstar Cannon||Sullivan||Weapon Construction Mode|
|Shining Harmonizer||→||Super Shining Harmonizer||→||Secret Shining Harmonizer||→||Ultimate Shining Harmonizer||Rosaline||Weapon Construction Mode|
|Snitch Spiker||→||Super Snitch Spiker||→||Secret Snitch Spiker||→||Ultimate Snitch Spiker||Turbulence||Starter|
|Dread Shooter||→||Super Dread Shooter||→||Secret Dread Shooter||→||Ultimate Dread Shooter||Sullivan||Acquired from Shop|
|Wind Gust||→||Super Wind Gust||→||Secret Wind Gust||→||Ultimate Wind Gust||Rosaline||Acquired from cutscene|
|Shuriken Storm||→||Super Shuriken Storm||→||Secret Shuriken Storm||→||Ultimate Shuriken Storm||Turbulence||Starter|
|Shock Equalizer||→||Super Shock Equalizer||→||Secret Shock Equalizer||→||Ultimate Shock Equalizer||Sky||Starter|
|Sunflare Magnum||→||Super Sunflare Magnum||→||Secret Sunflare Magnum||→||Ultimate Sunflare Magnum||Baxter||Acquired from Shop|
|Crystal Gun||→||Super Crystal Gun||→||Secret Crystal Gun||→||Ultimate Crystal Gun||Rosaline||Starter|
|Pistol||→||Super Pistol||→||Secret Pistol||→||Ultimate Pistol||Baxter||Acquired from Shop|
|Magnetic Disruptor||→||Super Magnetic Disruptor||→||Secret Magnetic Disruptor||→||Ultimate Magnetic Disruptor||Sky||Weapon Construction Mode|
|Plasma Wave||→||Super Plasma Wave||→||-||→||-||E-100000 F-3||Acquired from Achivement|
|Minefield Eruptor||→||Super Minefield Eruptor||→||Secret Minefield Eruptor||→||Ultimate Minefield Eruptor||Spiker||Starter|
|Firework Master||→||Super Firework Master||→||Secret Firework Master||→||Ultimate Firework Master||Rosaline||Acquired from Shop|
|Ground Destroyer||→||Super Ground Destroyer||→||Secret Ground Destroyer||→||Ultimate Ground Destroyer||Spiker||Weapon Construction Mode|
Melee weapons are different for every character and cannot be changed. They are inputed by pressing the X Button for the X-Box 360, the y Button for the Wii and the Square Button for the PS3. When inputed, the character will perform a physical attack, either with a sword or with their hands.
|Baxter||Freedom Flag||Delivers swipes with the Freedom Fighters' flag.|
|Sullivan||Flare Blade||Slices multiple times with his sword, performing various combos.|
|Larson||Weapon Hit||Delivers multiple physical hits with his current weapon.|
|Sky||Electric Whip||Uses an electric whip to deliver close damage.|
|Rosaline||Hammer||Delivers multiple hist with a hammer, similar to the Piko Piko.|
|Turbulence||Beak Attack||Pockes at enemies with his beak.|
|Shadow||Chaos Punch||Punches multiple times and kicks, releasing Chaos energy.|
|Spiker||Trident Sceptor||Slashes with a trident sceptor|
|E-100000 F-3||Katana||Slashes forward with a reconfigured katana.|
Gadgets & Equipment
Gadgets and Equipment can be bought from the shop or by completing specific Achievements and/or Missions. They can be equiped to any Freedom Fighter by pressing Start and then Equip. It allows the player to execute various moves.
|Neutron Shield||A shield that creates a force field around the user, protecting him from attacks. When it takes enough damage, it will deplete.|
|Jet Pack||Makes the user temporarily fly and hover.|
A shield very similar to the Neutron Shield with the ability to reflect any projectile attacks. It is much expensive than the Neutron Shield. When it takes enough damage, its power depletes.
|Gravity Boots||Allows the player to walk on metal walls and ceilings.|
|Dragon Guard||When equiped, a golden egg will constantly float next to the player. When the player takes enough damage, the egg will hatch and a golden, mini-dragon will appear and will constantly float next to the user, attacking enemies with various attacks. It is acquired from an Achievement.|
|Booster||A pair of boots which make the user run faster.|
|Torch||When the melee attack button is pressed, the user will attack with a lit torch. It also lights dark places.|
|Armadillo Shell||When dodging an attack, the player is protected by an armadillo shell and if the button is kept pressed, he will roll around the stage in great speed, protected from attacks, until it is let go.|
|Grenade Glove||When inputing the melee attack button, a player will instead throw a grenade which explodes nearby. It has 20 ammoes.|
Main Article: The Chronicles of Sonic the Hedgehog (Series)/Items
This is a list of all Items and gimmicks found in-stage in Sonic's gameplay. They are mostly the same as in the previous game. The common enemies are the same in the previous game, with some newer ones. There are only Gravitus as common enemies.
The game's soundtrack is composed by various artists. The music of the stages is composed by numerous artists who have worked in previous Sonic games featuring dark, epic, action-themed music. The game's songs and the game's main theme song are written and performed by Crush 40. Unlike previous Sonic games, the music in the cutscenes is composed by a diffrent composer. The creators wanted an epic, apocalyptic action-themed score to fit with both the gameplay and the story itself. The music in the cutscenes is composed by Steve Jablonsky. The soundtrack of the game received very positive reviews and is considered one of the best and most recognized amongst the Sonic games.
- Main article: The Chronicles of Sonic the Hedgehog (Series)''
This is a list of all Voice Actors in the series.
|The Chronicles of Sonic the Hedgehog: I Am the Future|
The Chronicles of Sonic the Hedgehog: I Am the Future received universal critical acclaim from fans and critics alike. IGN gave the game a rare 9.8/10 saying "A powerful epic adaptation to the Sonic Chronicles fleet. SEGA has mastered it once again" while praising the game's epic and powerful storyline, visuals and musical score. Nintendo Power gave the game a perfect 10/10 saying "A unique gem. I Am the Future is a powerful and emotional epic which is one step towards perfection". Nintendo Power praised the game's unique storyline, character development and exciting gameplay. Gamespot awarded the game a 9.5 out of 10 saying "An instant classic. With its unique story, thrilling gameplay and intense visuals, it [I Am the Future] is a game you don't want to miss". Game Trailers gave the game a 9.7/10, praising the game's epic climax in the story mode. The highest rating came from X-Visual which awarded it with 10 out of 10. The game also earned a rare and perfect score 10/10 from Eurogamer who praised the game for its "magnificent atmosphere and dark epic storyline". GamesRadar was more ctitical to the game who awarded it with a 7 out of 10, critisizing the game's controls and camera.
- The title "I Am the Future" refers to Sonic, who by saving the future, is the future.
- The weapon upgrades Super, Secret and Ultimate are references to the card rarety in the game Yu-Gi-Oh!.
- The game was released 8 months exactly after its first instalment.
- The game's working title was "The Chronicles of Sonic the Hedgehog: Future Echoes".