The Amulet is a magical artifact hidden deep within the Earth, in the Core Cave Zone, close to the mantle. It was locked down there for possibly eons, until a earthquake opened a way to it. It was fought over by many factions, during a event known as the Fight for the Amulet, until it was destroyed.
Properties[]
The Amulet emits a energy unique to itself constantly, though normally a very low amount of it. The energy can be used by anyone, provided they have some sort of creativity, to craft various objects from nothing, including things with their own sentience provided enough energy. Alongside that, with enough energy, objects created can also be enchanted, and anyone within the usability radius can take on a special Amulet form to enhance their resistance to the energy, if they choose to. It can also absorb and contain the Chaos Emeralds, should they and The Amulet come into contact. For every Chaos Emerald contained, the energy produced increases sevenfold until all seven are contained, where the power emitted becomes limitless, simultaneously creating a pocket dimension within The Amulet which replaces the space the Chaos Emeralds are contained, accessible by opening the Amulet, and when worn, it alters the sky around it into the color of the contained Chaos Emeralds, within 100 meters x the amount of Chaos Emeralds contained, as well as allowing both the wearer and people within a certain proximity of the wearer to use The Amulet's energy, the proximity being the same as the area where the sky changes color. Fake Chaos Emeralds can also be absorbed, provided they are the same size as the real deal, but they provide a very small boost to the energy production, and will break quickly. The Master Emerald can still neutralize Chaos Emeralds contained within The Amulet, negating the boost they provide.
Appearance[]
The Amulet is a circular object on a string that opens at it's halfway point on the side, revealing the place the Chaos Emeralds are contained. It is initially a dull rainbow color, until a Chaos Emerald is put in it, which makes The Amulet take on the color of the Chaos Emerald. 2 contained makes it take on both colors, 3 for three colors, and so on until all are contained, which causes The Amulet to take on a bright rainbow color, and glow with power. Fake Chaos Emeralds placed in The Amulet do not alter it's color.
Power Level List[]
No Chaos Emeralds: The wearer can generate a couple small balls of energy at a time, which only last a second.
Fake Chaos Emeralds: These add on a small boost, allowing about five more energy balls at a time per Fake Chaos Emerald.
One Chaos Emerald: The wearer can generate a bit more than a dozen energy balls, as can anyone else within the 100m radius. The energy balls last as long as they're in the radius.
Two Chaos Emeralds: The wearer can generate almost a hundred energy balls and even create weapons of energy, as can anyone else within the 200m radius.
Three Chaos Emeralds: The wearer can generate hundreds of energy balls, and can generate better weapons, as can anyone else within the 300m radius.
Four Chaos Emeralds: The wearer can generate nearly five thousand energy balls, and take on a Amulet form as well as previous powers, as can anyone else within the 400m radius.
Five Chaos Emeralds: The wearer can generate tens of thousands of energy balls, summon creations of energy and use previous powers, as can anyone else within the 500m radius.
Six Chaos Emeralds: The wearer can generate more than two hundred thousands energy balls, enchant other creations and use previous powers, as can anyone else within the 600m radius.
Seven Chaos Emeralds: All previous limits are discarded for all powers, but only within a 700m radius. A pocket dimension is now what stores the Chaos Emeralds.