|Manufacturer||Tyrant Industrial Technologies|
|Class||Self-propelled artillery / tracked vehicles|
Design & Construction
Tyrant Industrial Technologies was always an atypical design and vehicle construction firm because they specialized in the heaviest of the heavy; titanic land vehicles that massed more than a hundred tonnes. This often meant that many organizations were interested in military vehicles, with officials at Tyrant only occasionally producing experimental designs in an attempt to satisfy these interests. In one moment, however, one of their prototypes appealed quite heavily to these military investors, and with these military forces providing input, the TV4 Hydra was born.
To some degree, the Hydra Assault Vehicle has more in common with a portable workshop than an armored vehicle, considering each one is the size of a small building. Massing at an incredible one hundred and fifty tonnes, most of that weight is dedicated for non-combat duties as a semi-mobile firebase rather than any sort of front line ideals. While heavily armored, the Hydra is fairly lacking in close-quarters firepower, with only a pair of 100mm autocannons mounted in forward-mounted turret. These two large-bore cannons fire either solid slugs or cluster rounds depending on the circumstances of the battle, though each has major limitations - the solid slugs are of limited use against infantry, while the cluster rounds have incredibly poor accuracy.
When in position, however, the two 100mm cannons are easily overshadowed by the presence of the primary weapon, a massive 280mm artillery gun that generates so much force on firing that the heavy vehicle has to anchor itself into the ground in order to utilize it. While not as accurate or fast as a cruise missile, the Hydra's heavy-duty artillery gun is capable of launching projectile shells up to a maximum of eighteen kilometers. This insane range means that a deployed Hydra is a fairly threatening presence on the battlefield, though that lower accuracy is often highlighted as a major flaw.
While the primary role is in combat, Tyrant Industrial Technologies lives up to the industrial heritage of their designs by giving the Hydra a multi-faceted approach. Though keenly explained as not being the primary function of the vehicle, each Hydra carries a team of highly qualified medics and engineers so that the artillery platform doubles as a medical station and repair bay, though it is noted to not excel in either role due to the focus on the ranged combat idea.
Making matters more interesting is the fact that many crews highlight that being assigned to a Hydra is typically not viewed as a priority for promotion, but accept the role for the camaraderie between the combat crew. As some highlight, these teams function in such close proximity for so long, they function like family.
In each mode, there are defined weaknesses for the Hydra. Notably; while mobile, it is both incredibly slow and entirely reliant on those two large cannons to fight. This means that infantry forces are capable of demolishing or hijacking a poorly defended mobile TV4 fairly easily as long as they can stay out of the turret's rotation. While deployed, it is similarly defenseless aside for those two guns, but has a major blind spot as the guns cannot target anything behind the artillery gun. Due to this, these vehicles are priorities to protect, especially from hostile aircraft that can target them at impunity, especially with the incredibly low speed.