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Alright there's so much that needs to be done, I'm almost not sure where to start. But if I'm gonna pick up the pace with this game, I need to know what to do.


Taking notes "Let's get started."


Locations

This is what needs to be done on the main areas of SpTH.


Greenflower City

Status: 65% Complete. 01 area, 05 Character houses, ?? NPC houses, 9 Building interiors left to be (re)made. General GFC Things

  1. Create NPC's.
  2. Go over sprites and tilesets and make sure everything looks proper.


GFC Central Area

  1. Finish work on Splice's House.
    1. Including decorations; Adding, fixing and replacing things such as the old grandfather clock in the hallway. Just enough to make sure the place doesn't feel empty.Checkmark
    2. Fixing/replacing sprites and objects, such as the flat bookcases, and the kitchen area as a whole. The walls also need some work as well.Checkmark
    3. Finish basement. (Will save this for later)
    4. Fix the 'cracks' that appear after the attack on GFC. Checkmark
    5. Set up a Character Select inside. (Will save this for later)
  2. Create Speedy's House. May leave this to Roy.
  3. Finish up Violet's House.
    1. Maybe make a couple extra rooms, like the kitchen and her parents room.
    2. Speaking of her parents, they need to make their NPC appearances here.
    3. There's a piano. It's Violet's house. Checkmark
  4. Remake the Drug Store. Checkmark
  5. Remake the Armor Shop while renaming it to something more modern.


GFC Western Area

  1. Finish Crystal's House
    1. Including her bedroom and playroom.
  2. Create Smash's House.
GFC Western Outskirts
  1. ...There actually isn't really much to do here.


GFC Eastern Area

  1. Create Tab's House. May leave this to Kapus, or consult him for help.
  2. Create Lucy's House. Same as above.
  3. Fill in the huge empty space in the lower right corner.


GFC Southern Area

  1. Remake the Flower Shop.
GFC Southern Outskirts
  1. Finish Gizmo's House. Remake basement.


GFC Northern Area

  1. Create the Library.
  2. Create the Mall.


GFC Northwest Area

  1. Create the Hospital.
  2. Spruce up the Black Rose Orphanage.
  3. Spruce up the Elemental Rings Factory exterior. Remake the entire exterior in a new map. Checkmark


GFC Beach/Docks

  1. Finish Burger Joint.
  2. Fix Sand and water so that they mesh better together.
  3. Create the Hotel.
  4. Create the Boathouse
  5. Create Thunder's house.
  6. Create Boats/Ships Section


GFC Station Square Road

  1. Create the Post Office.


GFC - The Blitz Pit

  1. Redo the Exterior
  2. Finish remodeling the Interior


GFC Northeast Area

  1. Actually make this district. Checkmark
  2. Create the Police Station. Checkmark
  3. Create Police Station Interior. (Will save this for later.)


GFC Sewers

  1. Get rid of all the stupid Slimes. Checkmark
  2. Work on this last.


GFC Under Attack

  1. Cut down on some of the events, such as enemies and fire.
  2. Split the larger maps into smaller portions. (This includes the Central, Northern, and Eastern areas of the city.)

Station Square

Status: 2% Complete. On hold until further notice.


Greenflower Zone

Status: 20% Complete. Have most of the first area done, and everything is looking nice. But Act 1 isn't nearly complete.

  1. Finish Act 1.
  2. Create a path to Smash's old house.
  3. Finish Cat Chao Garden.
  4. Create Act 2.

Cat Chao Garden

  1. Finish adding NPC chao.
  2. Change settings during the evening and night.
  3. Create Elder Katler's office interior.

Characters

This is what I need to do for each of the characters. Everyone's going to be revamped in some way or another, so characters I had previously said were finished some months/years ago are being taken back in for more work.

Splice The Hedgehog

Field Checklist

Walking: Checkmark

Jumping: Needs forward and backward sprites finished.

Climbing: Sprites need updating to new design.

Swimming: Sprites need updating to new design.

Drowning: Sprites need updating to new design.

Event Animations: Will be completed as the game progresses.

Field Skill: His field skill hasn't even been decided on.


In-Battle Checklist

General Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Checkmark

Left Hand Attack: Checkmark

Defending: Checkmark

Skill Use: Checkmark

Item Use: Checkmark

Damaged: Checkmark

KO'd: Checkmark

Walking: Checkmark

Victory: Checkmark


Status Effects

Poisoned: Checkmark

Blind:  Checkmark

Silenced: Checkmark

Sleep: Checkmark

Paralyzed: Checkmark

Berserk: Checkmark

Confused: Checkmark

Petrified: Checkmark

Critical: Checkmark


Attacks and Skills

Fire/Ice/Needle Spindash: Checkmark

Endless Bash: Checkmark

Rapid Knife: Checkmark

Dragon Swarm: Checkmark

Axe Kick: Checkmark

Ice Breaker: Checkmark

Flame Dive: Checkmark

Fire 1-5: Checkmark (Names changed, some skills updated/replaced.)

Ice 1-5: Checkmark (Names changed, some skills updated/replaced.)

Thermal Frostbite: Checkmark



Alternate Weapons

Throwing Rings: Unstarted

Hammers: Unstarted

Daggers: 99%.

Dual Dagger Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Checkmark

Left Hand Attack: Checkmark

Defending: Checkmark

Skill Use: Checkmark

Item Use: Checkmark

Damaged: Checkmark

KO'd: Checkmark

Walking: Checkmark

Victory: Checkmark


Status Effects

Poisoned: Checkmark

Blind: Checkmark

Silenced: Checkmark

Sleep: Checkmark

Paralyzed: Checkmark

Berserk: Checkmark

Confused: Checkmark

Petrified: Checkmark

Critical: Checkmark


Attacks and Skills (Added on to regular skills)

Rapid Knife: Checkmark

Dragon Swarm: Checkmark

Dynamite Dagger: Checkmark

Power Slam: Checkmark

Thundering Strike: (Elemental Ring skill) Checkmark

Speedy The Hedgehog

Field Checklist

Walking: Checkmark

Jumping: Hasn't been started.

Climbing: Hasn't been started.

Swimming: Hasn't been started.

Drowning: Hasn't been started.

Event Animations: Will be completed as the game progresses.

Field Skill: His field skill hasn't even been decided on.


In-Battle Checklist

General Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Checkmark

Left Hand Attack: Checkmark

Defending: Checkmark

Skill Use: Checkmark

Item Use: Checkmark

Damaged: Checkmark

KO'd: Checkmark

Walking: Checkmark

Victory: Checkmark


Status Effects

Poisoned: Checkmark

Blind: Checkmark

Silenced: Checkmark

Sleep: Checkmark

Paralyzed: Checkmark

Berserk: Checkmark

Confused: Checkmark

Petrified: Checkmark

Critical: Checkmark


Attacks and Skills

Endless Bash: Checkmark

Fireball: Checkmark

Pummel: Checkmark

Speedy Flare: Checkmark

Volatile Fist: Checkmark

Beat Down: Checkmark

Eruption: Checkmark

Blazing Fury: Checkmark

Flame Scar: Unstarted


Alternate Weapons

Guns: Unstarted

Throwing Rings: Unstarted

Swords: Unstarted

Hammers: Unstarted


Smash The Echidna

Field Checklist

Walking: Checkmark

Jumping: Not Started

Climbing: Not Started

Swimming: Not Started

Drowning: Not Started

Event Animations: Will be completed as the game progresses.

Field Skill: His field skill hasn't even been decided on.


In-Battle Checklist Checkmark

General Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Checkmark

Left Hand Attack: Checkmark

Defending: Checkmark

Skill Use: Checkmark

Item Use: Checkmark

Damaged: Checkmark

KO'd: Checkmark

Walking: Checkmark

Victory: Checkmark


Status Effects

Poisoned: Checkmark

Blind: Checkmark

Silenced: Checkmark

Sleep: Checkmark

Paralyzed: Checkmark

Berserk: Checkmark

Confused: Checkmark

Petrified: Checkmark

Critical: Checkmark

High Tension: Checkmark


Attacks and Skills Checkmark

Spin Punch: Checkmark

Super Uppercut: Checkmark

Endless Smash: Checkmark

Seven Stars: Checkmark

Pummel: Checkmark

Rending Charge: Checkmark

Swallow Dance: Checkmark

Dragon Swarm: Checkmark

Bone Crusher: Checkmark

Skull Cracker: Checkmark

Gather Power: Checkmark

Spirit Blast: Checkmark

Divine Fist: Checkmark


Alternate Weapons

Throwing Rings: Unstarted

Hammers: Unstarted


Violet The Hedgehog

Field Checklist

Walking: Sprites need updating

Jumping: Hasn't been started.

Climbing: Hasn't been started.

Swimming: Hasn't been started.

Drowning: Hasn't been started.

Event Animations: Will be completed as the game progresses.

Field Skill: Her field skill hasn't even been decided on.


In-Battle Checklist

(NOTE: ALL of Violets Sprites need a once-over.)

General Sprite Animations

Battle Stance: (Needs a sprite-check.)

Right Hand Attack: (Needs a sprite-check.)

Left Hand Attack: (Needs a sprite-check.)

Defending: (Needs a sprite-check.)

Skill Use: (Needs a sprite-check.)

Item Use: (Needs a sprite-check.)

Damaged: (Needs a sprite-check.)

KO'd: Checkmark

Walking: (Needs a sprite-check.)

Victory: (Needs a sprite-check.)


Status Effects

Poisoned: (Needs a sprite-check.)

Blind: Will probably be remade.

Silenced: (Needs a sprite-check.)

Sleep: (Needs a sprite-check.)

Paralyzed: Will probably be remade.

Berserk: May or may not be remade.

Confused: May or may not be remade.

Petrified: Sprites need updating to new design.

Critical: (Needs a sprite-check.)


Attacks and Skills

Endless Bash: (Needs a sprite-check.)

Pummel: (Needs a sprite-check.)

Super Uppercut: (Needs a sprite-check.)

Treatment: (Needs a sprite-check.)

New Skills will also be added.


Alternate Weapons

Guns: (Needs a sprite-check.)

Throwing Rings: Unstarted

Daggers: Unstarted

Hammers: Unstarted


Pearl The Echidna

Field Checklist

Walking: Hasn't been started.

Jumping: Hasn't been started.

Climbing: Hasn't been started.

Swimming: Hasn't been started.

Drowning: Hasn't been started.

Event Animations: Will be completed as the game progresses.

Field Skill: Her field skill hasn't even been decided on.


In-Battle Checklist

(NOTE: ALL of Violets Sprites need a once-over.)

General Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Checkmark

Left Hand Attack: Checkmark

Defending: Unstarted

Skill Use: Sprites need updating

Item Use: Unstarted

Damaged: Unstarted

KO'd: Checkmark

Walking: Checkmark

Victory: Currently has a placeholder.


Status Effects

Poisoned: Unstarted

Blind: Unstarted

Silenced: Unstarted

Sleep: Unstarted

Paralyzed: Unstarted

Berserk: Checkmark

Confused: Unstarted

Petrified: Checkmark

Critical: Unstarted


Attacks and Skills

Endless Bash: Unstarted

Super Uppercut: Unstarted

New Skills will also be added.


Alternate Weapons

Throwing Rings: Unstarted

Hammers: Unstarted

Gizmo The Cat

Field Checklist

Walking: Checkmark

Jumping: Sprites need updating

Climbing: Hasn't been started.

Swimming: Sprites need updating

Drowning: Sprites need updating

Event Animations: Will be completed as the game progresses.

Field Skill: His field skill hasn't even been decided on.


In-Battle Checklist

(NOTE: ALL of Gizmo's Sprites need a once-over.)

General Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Sprites need updating

Left Hand Attack: Sprites need updating

Defending: Sprites need updating

Skill Use: Sprites need updating

Item Use: Sprites need updating

Damaged: Sprites need updating

KO'd: Sprites need updating

Walking: Sprites need updating

Victory: Sprites need updating


Status Effects

Poisoned: Sprites need updating

Blind: (Needs a sprite-check.)

Silenced: Checkmark

Sleep: Sprites need updating

Paralyzed: Sprites need updating

Berserk: Sprites need updating

Confused: Sprites need updating

Petrified: Checkmark

Critical: Sprites need updating


Attacks and Skills

Summon Kitty -Join party/Attack/Heal: (Needs a sprite-check.)

Phantom Claw: (Needs a sprite-check.)

Laser Drive: (Needs a sprite-check.)

Quick Claw: (Needs a sprite-check.)

Chaff Gun: (Needs a sprite-check.)

Energize: (Needs a sprite-check.)

Blast Cannon: (Needs a sprite-check.)

Scan: Checkmark (though it works, it is something that has to be updated as the game progresses.)

New Skills being considered.


Weapons

Claw Gloves: Sprites need updating. Actual weapons need tweaking.

Hand Cannon: Most variations are complete, but a few more need work, and others await creation.

  • No Ammo: Unstarted
  • (Super) Flame Cannon: 50%
  • (Super) Frost Cannon: 50%
  • (Super) Lightning Cannon: 80% (needs a once over)
  • (Super) Stone Cannon: 100%
  • Cyclone Cannon: 10%
  • Plasma Cannon: 100%
  • Chaos Cannon: May need reworking.

Guns: Barely any work went into these yet.

Throwing Rings: I'll have to go over some of these.

Hammers: Unstarted

Rocket Launchers: (Needs a sprite-check.)

Kitty The Cat Chao

Field Checklist

Walking: Checkmark

Jumping: Hasn't been started.

Climbing: Hasn't been started.

Swimming: Hasn't been started.

Drowning: Hasn't been started.

Event Animations: Will be completed as the game progresses.

Field Skill: His field skill hasn't even been decided on.


In-Battle Checklist

(NOTE: I have no idea how many of Kitty's Sprites need a once-over. He has FOUR SETS.)

General Sprite Animations

Battle Stance: Checkmark

Right Hand Attack: Checkmark

Left Hand Attack: Checkmark

Defending: (Neutral: Checkmark)

Skill Use: (Neutral: Checkmark)

Item Use:  (Neutral: Checkmark)

Damaged: (Baby, Neutral: Checkmark)

KO'd: (Baby, Neutral: Checkmark)

Walking: Checkmark

Victory: (Will be updated.)


Status Effects

Poisoned: (Baby, Neutral: Checkmark)

Blind: (Neutral: Checkmark)

Silenced: (Neutral: Checkmark)

Sleep: (Neutral: Checkmark)

Paralyzed: (Neutral: Checkmark)

Berserk: (Unstarted.)

Confused: (Neutral: Checkmark)

Petrified: (Neutral: Checkmark)

Critical: (Baby, Neutral: Checkmark)


Attacks and Skills

Every skill either needs to be remade/scrapped or hasn't even been started. Here is a list of planned skills.

  • Dash (Dashes into an enemy to break defense)
  • Wind-up Punch (Attacks with a powerful punch, but can easily miss.)
  • Spin Kick (A quick attack that's both strong and practical.)
  • Chao Rush (A string of blows that deals agility based damage.)
  • Cat Chao Army (Ultimate Skill: Summons an army of chao helpers to attack all enemies on screen.)

Chao Scroll Skills

Kitty, Shade, and Crystal's chao Krysi are all open to learning these skills.

  • Chao Cure (Cures an ally)
  • Chao Shield (Protects self with a barrier.) (Neutral: Checkmark)
  • Chao Haste (Speeds self up)
  • Chaoken (Fires a non-elemental ball of energy at an enemy.)
  • Chao Breaker (Lowers all stats on an enemy.) (Kitty only)
  • Chrono Chao (Slows all enemies down, with a chance of stopping them entirely) (Kitty only)
  • Super Chaoken (Fires an even stronger non-elemental ball of energy at point-blank range.) (Kitty only)


Other Chao Scroll Skills

Hero Chao Scrolls (Hero Kitty only)

  • Chao Esuna (Cures all status ailments on an ally.)
  • Coccoon Regeneration (Traps self in a coccoon to restore health at a steady rate. Immobilized until finished, but has raised defense for the duration of the coccoon.)
  • Reincarnation (Ressurrects a fallen ally with full health.)
  • Chao Holy (Holy/Light elemental skill against an enemy.)

Dark Chao Scrolls (Are open to Shade as well as Dark Kitty.)

  • Dark Ball (Dark Elemental skill against an enemy.)
  • Tornado Kick (Upgraded, Wind Elemental Spin Kick.)
  • Chao Curse (Curses an enemy with HP degeneration and lowered stats.)
  • Hell's Gate (Dark elemental skill attempts to destroy an enemy.)
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