Update 2/4/13: This is a drastic choice, but I've decided to completely restart the storyline. I've lost the work I've done for the game and I wasn't sure for the longest time how to continue the story without the plothole getting in the way, which was the reason I stopped working on this in the first place. So a brand new story that won't be too different from what I originally had in mind that should be better in every way imaginable seemed like the viable choice. =D Look forward to updates in the future. But for now, read the new plot overviews I've left for all six characters. ;)
Sonic Adventure 3 | |
Series | Sonic The Hedgehog |
Systems | Xbox 360, PS3, Wii |
Genre | Platformer |
Sonic Adventure 3 is a fan-made video game by me, RidersDX, that's meant to be an idea of what a true 3rd installment of the Adventure series should be like. But this is not real of course, so don't get your hopes up. More then just be a game with Adventure elements, it also expands on it with new ideas both from recent Sonic games and fan-created ideas. Plus, an epic story, that brings together many former foes and friends to join Sonic in defeating Dr. Eggman one more time.
Basics
Sonic Adventure 3 may take place after Adventure 2, but it also takes place after all the events of Heroes, Shadow, 06, Unleashed, Colors, and Generations. Basically, all the main Sonic games, plus the Rush and Rivals series. There are six stories. Five of them are familiar characters, Sonic, Knuckles, Shadow, Blaze, and Silver. The sixth one is a new character named Fuse, who's part of Dr. Eggman's newest plan. Each story does have an amigo character that tags along with them you can play as too, similar to Sonic 06's amigo system. But the characters will play similar to the characters of the main story, so the flow wouldn't be too disrupted. Sonic's amigo is Tails, Knuckles' is Rouge, Shadow's is Omega, Blaze's is Cream, Silver's is Amy, and Fuse's is Dr. Eggman.
There are many stages all six of the storylines will get to explore through. All six stories also have an exclusive final level that takes place in an environment only they get to visit. Each stage is divided into two acts, where one of the acts can possibly be played by the amigo. Of course, the majority of the acts will be played by the main character of the storyline.
Gameplay
All characters have two special moves that they can activate once they gain a power-up. Some of these powers will act like the Wisp powers in Colors, meaning they will be necessary to get through the level. But other times, they'll be unnecessary but can help your performance in a level. Also, all characters can perform tricks once launched off a trick ramp, using basically all buttons possible on the controller. Similar to the Rush trick system in a way.
Sonic
Sonic's gameplay will be coming from his gameplay in the recent Unleashed and Colors titles. His levels will definitely have their mix of speed and platforming in them.
Homing Attack | A + A |
Boost | X |
Jump Stomp | A + B |
Drift | B + Left/Right |
Roll | Y |
Quick Step |
LB/Rb |
Blue Laser | LT |
Blue Tornado |
RT |
Controls for other two systems will come at a later time.
There's no more double jump in this game, but that's because now when you homing attack with no enemies around, you jump dash like you could in past Sonic games. Sonic's jump alone will be quite high though, so there would still be some precision platforming.
Boosting power won't just be given to you like it was in Unleashed, it'll be like Colors where you must gain a power-up to fill up the gauge.
Blue Laser is one of Sonic's two special moves. Once you collect the Blue Laser power up, you can speed through a level when it's unnecessary. But when it is necessary, you will cross large gaps in high speed style.
Blue Tornado is the other of Sonic's two special moves. With it, you can make enemies go bye bye as they all get swifted away by the wind. But also, you can also use it near polls to climb up them and then get launched high in the air, of far ahead.
Tails
Tails' gameplay won't be exactly like his Adventure gameplay, in an effort to make him more similar to Sonic's gameplay. Tails' gameplay does go from 2D to 3D just like Sonic. But Tails' move set makes for quite the differences between his and Sonic's gameplay. Flying becomes a major part of the gameplay, especially in the 3D sections, which feel much more like Tails' gameplay in the first Adventure.
Fly | A + A |
Tail Spin | X |
Ring Bomb | B |
Controls for other two systems will come later.
Flying will not be as powerful as it was in the first Adventure, in an effort to not
make Tails' levels an easy breeze. But, it most certainly will not be as limited as it was in 06. It's on a nice line in the middle.
Ring Bomb does come from 06, but it takes much less time to throw bombs this time, it feels much more convenient this time around.
Tail Spin is a quicker attack, but it doesn't work very well on the strongest of enemies. Tail Spin can also be used to activate some switches.
Tails, being an amigo character, does not have two special moves.
Knuckles
There's alot of hate towards Knuckles' levels in the Adventure games, but there's also alot of love for them. So, here's the solution I came up with. Knuckles will have two different kinds of levels. One will be the original Adventure formula of finding three emerald pieces in a large area. That'll be one act of the stage. The other act will resemble the collecting missions of the Chaotix team in Sonic Heroes. So Knuckles will be doing some actual platforming there, but he's still hunting for something. Knuckles also DEFINITELY moves as fast as he did in the Adventure games, not like 06.
Glide | A + A |
Punch | X |
Dig | B |
Down Spiral | A + X |
Goggles On/Off | Y |
Climb | Jump/Glide into wall |
Throw Meteor Rock | LB |
Drop/Activate Bomb | RB |
Fire Meteor | LT |
Knuckle Smash | RT |
Goggles On/Off is kind of a old feature some people might not remember. There were goggles you could put on
in Sonic Adventure 2. Or maybe only Rouge could do that...not sure. Anyway, for Knuckles, when goggles are on, he can see things not seeable with normal eyesight. There's a limit on how long you can use them though, so use them as least as possible.
Throw Meteor Rock comes from Sonic Battle. This attack is best used of large enemies. Knuckles herds a giant rock at the enemy and causes massive damage. It's a slow attack though.
Drop/Activate Bomb also comes from Sonic Battle. This attack is best used in groups of enemies. One click to activate a bomb and those enemies are done.
Fire Meteor is one of Knuckles' two special moves. His attacks become more powerful and he also becomes engulfed in fire. This is used to go through fire walls when necessary.
Knuckle Smash is the second of Knuckles' two special moves. He punches the ground and destroys all enemies around him by causing a small earthquake.
Rouge
Rouge's gameplay will basically be pretty similar to Knuckles'. She has the two different types of acts too. She does has some differences that will make her gameplay distinct from Knuckles' though.
Fly | A + A |
Kick | X |
Dig | B |
Climb on wall | Flying into wall + Move |
Tip Toe | Hold Y + Move |
Rouge will not glide not Knuckles, she will fly much like Tails. So already, the gameplay will have
difference especially in the linear Chaotix collecting like acts.
Tip Toe was something I came up with thinking about Rouge's nature of being a sneaky treasure hunter. Rouge's acts may sometimes be sealth based. But you can used this tactic to sneak past hazards without losing your rings.
Being am amigo character, Rouge does not have two special moves.
Shadow
Shadow's gameplay will be borrowed directly from the Adventure series. He won't have any guns and vehicles, in an effort to really resemble the Adventure style. But Shadow does have quite a few moves added that make his gameplay, his gameplay really.
Homing Attack | A + A |
Summersalt | X |
Spin Dash | Hold X + Release |
Kick | B |
Chaos Spear | A + B |
Black Tornado | A + X |
Light Dash | Y |
Bounce Attack | A + RB |
Wall Jump | Homing Attack Wall + A |
Chaos Control | LT |
Chaos Blast | RT |
Black Tornado is of course taken from Heroes, and he'll be able to use it on both enemies and poles just like in
Heroes.
Shadow will be able to walk while Wall Jumping just like he could in Shadow The Hedgehog. But remember, he also can't walk on it forever like he couldn't in Shadow the Hedgehog.
Chaos Control is one of Shadow's two special moves. With this move, Shadow can freeze time. This move will become necessary when Shadow has to make moves that require just the right timing. But it also can be used to try to improve your score.
Chaos Blast is the other of Shadow's two special moves. It's pretty self explanatory, works exactly like it did in Shadow the Hedgehog. It's necessary when you have to break open walls that can't be broken with regular attacks.
Omega
Omega's gameplay will take alot from Heroes and 06, plus adding some elements to make him more similar to Shadow. Omega's speed will be as fast as he was in 06, but it'll take less time to reach that speed. But the main idea of Omega's gameplay won't be lost here, which is, ELIMINATE ALL EGGMAN ROBOTS!
Hover | A + A |
Punch | X |
Lock On Attack | Hold B + Release |
The punch attacks work exactly like they did in Heroes, it even has a nice finishing move at the end. Best used
on ground enemies.
The lock on attack will be as simple as it was in 06. It's best used on air enemies.
Being an amigo character, Omega does not have two special movies.
Blaze
Blaze's gameplay will definitely stand out from Sonic and Shadow's simply because, her entire gameplay is based completely off the Rush series. Yep, her gameplay is in complete 2.5D goodness. Really, if you've played Rush, you'll know what to expect here. Blaze does have added moves though that'll make her gameplay a bit different.
Jump Spiral | A + A |
Boost | X |
Homing Attack | B |
Light Dash | Y |
Slide | RB |
Fire Swirl | LB |
Fire Blast | LT |
Fire Rocket | RT |
Jump Spiral comes from her 06 appearance. It'll definitely be used to make Blaze's gameplay filled with a little
bit more platforming.
Boosting here will not be fueled by tricks, but by power-ups just like Sonic.
Fire Swirl works alot like her spin attack did in 06, but there's no need to charge it. Just hold the button and move forward.
Fire Blast is one of the two special moves Blaze can use. She turns into a fire ball, and then blasts through a large section of the stage. It's needed to cross large gaps.
Fire Rocket is the other of Blaze's two special moves. It rocks just like the rocket wisp in Sonic Colors. Blaze will launch into the air, and then float down slowly, just like in Colors.
Cream
Not much has been done with Cream gameplay wise in the past. She's definitely not as slow as she appears to be, she almost reaches Blaze's speed. Her gameplay will be in complete 2.5D just like Blaze's will. Her levels have little puzzles in them though at the end before the goal ring. Besides that, Cream's gameplay kinda does match Tails' gameplay in the genesis days many ways.
Fly | A + A |
Cheese Attack | X |
Specific Action | B |
When I said this was similar to Tails' gameplay in the classic days, the flying is what I was referring to. Cream
can find many multiple paths through her strong flying ability.
Cheese Attack is pretty self explanatory, Cream commands Cheese to destroy enemies.
Specific Action can be things like activity switches, picking up objects, and more. Mainly used in the puzzle at the end of the act.
Being an amigo character, Cream does not have two special moves.
Silver
Silver's gameplay from 06 is what his gameplay is going to be mostly like in this game. His stage designs this time around will actually make it possible to not get hurt while destroying enemies and lose all those precious rings, an annoying problem in 06. Also, added moves will make Silver's gameplay have more platforming elements instead of making his gameplay completely a beat-em-up. Silver's speed has also been increased.
Hover | A + Hold A |
Shoot Stun Bolts | X |
Grab Stunned Enemies/Objects | LB/RB |
Psycho Slam | A + X |
Activate Psycho Signs | B |
Double Jump | A + A |
Slide | Y |
Psycho Air | LT |
Psycho Power | RT |
Shoot Stun Bolts is a new feature I came up with. Silver shoots these little bolts at enemies to stun them so
they can be grabbed, instead of having to painfully get close to an enemy and attack it.
Double Jump is now implemented to make Silver's gameplay have more platforming elements. Sliding is for the same purpose too.
Psycho Air is one of Silver's two special powers. For a limited time, Silver can hover unlimited distances. This becomes necessary when Silver has to hover across large gaps.
Psycho Power is the other special power. Silver becomes invincible and he's able to grab enemies that aren't already stunned.
Amy
Amy's gameplay was relatively simple in Sonic Adventure and 06, and since she is an amigo character, it will here too. Her acts, like Cream, also do have a puzzle to solve at the end due to the simpleness of her gameplay. But of course, Amy's gameplay is in complete 3D.
Double Jump | A + A |
Hammer Attack | X |
Specific Action |
B |
In this game, you will actually find out why Amy's hammer is so feared. It's much more powerful and now Amy
can really actually do decent combat in this game.
Specific Action is usually for the puzzles at the end. Either to activate switches, grab an object, etc.
Being an amigo character, Amy does not have two special attacks.
Fuse
Fuse has the element of electricity, so his move set is very electric based. He's about as fast as Shadow. His gameplay also transitions from 2D to 3D. There's some speed in his gameplay, but his gameplay is also very combat based making use of his powers.
Double Jump | A + A |
Fly | A + A + Hold A |
Thunder Bolt | X |
Thunder Grab | B |
Light Dash | Y |
Thunder Dash | LB |
Thunder Spin | RB |
Thunder Storm | LT |
Thunder Cloud | RT |
Fuse has the power to fly, so much of his gameplay is very air based.
Thunder Bolt acts like a sort of gun. You can lock onto enemies, and when released, thunder bolts will be shot at them. It's like the attack on the mechs in Sonic Adventure 2, but Fuse isn't a robot, I can tell you that. It can be used as you fly too.
Thunder Grab is very important in Fuse's gameplay. Sometimes, it's used to grab something in the air and try to swing from it, kinda like flying across the city as Spider-man. Other things can be grabbed too, like switches, and other functions.
Thunder Dash is a quick attack to use when you're standing in front of a line of enemies. Fuse dashes in a straight line destroying/damaging all enemies he comes in contact with.
Thunder Spin is a basic spin attack. You can hold the button and move around spinning into enemies around you.
Thunder Storm is one of two of Fuse's special moves. A thunder storm comes on the stage, and thunder
strikes all the enemies in the area, automatically destroying them.
Thunder Cloud is the other special move. A cloud is formed, and Fuse jumps onto it. Now, you can move anywhere in the air, maybe reaching paths unreachable before.
Dr. Eggman
Eggman's gameplay will be borrowed from his mech gameplay in Sonic Adventure 2. As far as we're concerned, there really is no difference between the two. Maybe movement will be much easier this time around.
Hover | A + A |
Shoot | X |
Lock on Attack | Hold X + Release |
Being an amigo character, Eggman does not have two special moves.
Story Outline
From ancient guardians to alien energy, Eggman has done it all. After escaping from his recent time travel adventures, Eggman stayed out of the open for a year, nowhere to be found, hard at work rethinking his strategy. Starting from square one once again, Eggman made a discovery that will bring Sonic and many of his friends into a wild adventure.
Sonic
When Eggman launches his plan, Sonic is eager to jump back into action. Since his adventures with his classic counterpart, Sonic has taken it easy, looking back on all his accomplishments. When Eggman comes back from hiding, Sonic jumps at the chance to into the action. But when he discovers how Eggman's plans are deeply connected to him, this makes this particular adventure unlike anything Sonic's ever faced.
Knuckles
Ever since he had a hand in saving Earth from the Space Colony Ark, Knuckles had been making an effort to be less isolating, trying to leave Angel Island more often to explore the world and assist Sonic in repeatedly taking down Eggman. So when he sees Eggman had returned, Knuckles jumps on board to help immediately. But when his Master Emerald is shattered while he is gone, Knuckles has his own mission to attend to.
Shadow
A long time ago, Shadow had put his past firmly behind him. But since then, he has led a very closed off and lonely life. He focuses intensely on his work with GUN, venturing out with E-123 Omega daily on what eventually become petty street crimes. But when Eggman comes back, Shadow becomes interested, followed by involved when GUN is attacked at its core by a familiar yet different foe.
Blaze
Blaze learned from Sonic awhile ago to accept help wherever she could. So since her first encounter with Sonic, Blaze has accepted help from people who began to follow her to guard the Sol Emeralds. But Blaze's life completely changes when she finds out that she has other duties besides guarding the Sol Emeralds. And things get most exciting when a familiar foe attacks after a long hiatus.
Silver
Since he had successfully completed his mission in Rivals 2, Silver has led a promising life 200 years into the future. As a member of the local police force, he takes pride in helping those in need and keeping the big city clean of all crime. But when a particular crime sends Silver strangely back into the past, Silver is left to wonder what exactly had happened, and how he's connected to the bigger threat.
Fuse
No one but Dr. Eggman knows who Fuse exactly is. Being a key figure in his plan, Dr. Eggman sends Fuse out on his tasks that help contribute to the plan he has in store for the world. But who is Fuse? Where did he come from? And how does he really feel about working for the doctor?
Last Story
Stages
Celtic Valley
These beautiful grass covered mountains are home to one of the great four civilizations in Morrow Valley. The Celtic hedgehogs inhabited these valleys long ago, and created one of the greatest cities in history with all their famous architecture.
Green Valley: This act takes place outside of the city. The grass of this land the sun is shining on makes this place look absolutely stunning. There are also rivers at the top of these mountains you may actually get to walk into, and play the stage underwater.
Celtic Palace: This act takes place in the city. There's a gigantic palace that is the center of the city surrounding by smaller buildings. The majority of the act will take place inside the palace, the other parts taking place outside traveling on the streets.
Characters: Sonic, Knuckles
Egg Circuit
Eggman's newest base is located entirely inside the digital world. An incredibly impossible password protects all government agencies from being able to crack it and shut it down. The level is definitely based off the Digital Circuit and Mad Matrix levels in Shadow the Hedgehog, but it's more of a base this time around.
Egg Factory: This act is the portion of the base that's producing robots and weaponry for Eggman's evil purposes. It's a heavily guarded area too, with lots of robots to protect it.
Speed Circuit: You might remember in Shadow the Hedgehog, the ability to travel on circuits. Well in this act, you'll be traveling on circuits again, and alot too. A large portion of this act usually includes traveling on circuits.
Characters: Sonic, Knuckles, Shadow
Mushroom Jungle
It's the expected jungle level of a Sonic game. It's definitely based off the forest stages in Sonic Heroes with the mushroom theme, but it's alot crazier of a jungle this time around.
Mushroom Swamp: This act takes place in the lower parts of the jungle where you'll go past the swamps. It's a really peaceful part of the stage actually, but there's some dangerous animals in this part.
Jungle Joyride: This act takes place in the higher parts of the stage. You'll be jumping across mushroom to mushroom using fines and being careful not to fall to your doom in this act.
Characters: Sonic
Nubian Desert
This is another one of the four great civilizations that had a part in developing Shapharah technology. It must've been hard for a civilization of echidnas to survive on such a dry climate, but this civilization somehow did it.
Desert Gardens: This act takes place in the outside villages of the Nubian civilization, and also in the desert that surrounds it. There are tornadoes that you can actually get caught in and then get transferred to another area, or die in a bottomless pit...
Nubian Pyramid: This act takes place inside and outside of the great pyramid that stands in the middle of the civilization, in which the last emperor was buried in. It's said if you get lost, you can never escape the pyramid...
Characters: Sonic, Knuckles
Orange Tracks
These are beautiful orange canyons to look at during your little ride in a train to wherever your destination is. The blue skies and the large canyons that if you fell off of, you'd die as soon as you hit the ground.
Railway Tracks: This act takes place at the train station, which is a pretty large train station since it's stationed in one of the biggest cities in the world, New Hanson. Taking place inside and outside the station.
Orange Canyons: There are signs on train tracks, but most of this act takes place right in the canyons themselves. Don't fall in this level, some of those canyons you're going to be on are really high.
Characters: Sonic, Shadow
Palmtree Oceans
This is none other then the beach level of this Sonic game. Half of it is slowly being turned into a resort for all New Hanson citizens to go and have fun, while the other half is untouched.
Whale Ocean: This act takes place in the untouched portion of this stage. It's full of wildlife enjoying the bright sun. There are whales to look out for obviously. You also get to travel underwater in this act.
Palmtree Resort: This act is the closest to New Hanson. There's people everywhere relaxing in the sun and swimming. Travel across wooden made paths and sand and grass, it's a beautiful resort.
Characters: Sonic, Knuckles
Xiao Arctics
This is one of the four great civilizations in Morrow Valley that had a part in developing Shapharah technology. The Xiao foxes were cursed eternally however for messing with the Shapharah technology that was out of control. They were cursed with eternal snow storms.
Polar City: This act takes place in the overall city of the Xiao. There are large snow storms to make it a little difficult to go through this area so be careful. There are segments where you'll actually get on a snowboard.
Xiao Temple: This act takes place inside the temple in the Xiao civilization. Many legends are out there about this temple. If you're too careless, you could get lost in this temple for life actually.
Characters: Sonic
Metal Highway
Explore all of Future Metropolis through this stage, as you'll get to see what's at the bottom and top of the infamous city. Flying cars, robots everywhere working at the stores, this place has it all. In both acts, you'll occasionally get on an airboard and ride it like the snowboard in Xiao Arctics.
Highway City: This act takes place in the air of the city. You'll constantly be on highways traveling all across the city in the air.
Metal Plaza: This act takes place on the ground of the city. There's actually alot of exploration in this act for certain characters.
Characters: Sonic, Knuckles, Shadow
Grand Fortress
This is none other then the headquarters of the GUN military. Many experiments are being conducted here, also many training sessions, and all sorts of government stuff. It's a heavily guarded area as well.
Grand Headquarters: This act takes place where all the experiments of the military base are at. There's also lots of substances covering bottomless pits that can kill you. Based alot of the GUN Fortress level in Shadow the Hedgehog.
Battle Fortress: This is the main training ground for the GUN soldiers. With lots of robots and obstacles, you'll be lucky to get out of this alive. Of course, this course should be no problem for the characters of the Sonic universe.
Characters: Sonic, Shadow
Air Babylon
Babylon Garden returns in this game. It looks a little different though, it looks alot more like an actual civilization people could actually live in. It's also all in the air. There are also segments here of riding on an airboard in the air.
Air Winds: This place takes place on the outside of the island, where you'll often will be carried by wind currents flying all around the city like crazy.
Babylon Castle: This takes place inside the castle of Babylon Garden. It's a pretty large castle full of Babylon art and obstacles to try to trip you. There's lot of rooms with treasure in them too if you look hard enough.
Characters: Sonic
Casino City
One of my favorite level tropes of the Sonic series has always been the casino themed levels. Stages filled with child versions of gambling, not to mention all the neon lights and magical sounds of the pinball tables.
Casino Table: This act is very much focused on the pinball tables. Much of the level will have you navigating through numerous pinball tables while trying to earn a bucketload of rings on the way.
Color City: This act focuses more on life in Casino City. You'll be on ground for the most part exploring the sights as you navigate through one of the brightest places in the world.
Characters: Knuckles, Blaze
Lava Mountains
A place for only the bravest of the brave. Erupting volcanoes plaque these parts and keep most of the people away from it. But unexplored areas go beyond the fire, and many secrets lie beyond them in the hottest stage in the game.
Magma Studies: This place explores the outside, where all the action is going on. Try to avoid all the fire balls the erupting volcanoe tries to throw at you here, as you navigate towards or away from the central volcanoe.
Lava Core: There is a huge volcanoe located in the center of Lava Mountains. This place takes you inside that volcanoe and take a look at how it all comes together to create one of the most dangerous places in the world.
Characters: Knuckles, Shadow
Haunted Woods
Despite all the attraction Morrow Valley gets, no one likes to step foot in one of the darkest forests life has to offer. The Haunted Woods are a spooky place where anything can pop up, including a very haunted mansion.
Black Woods: Everyone that walks by the haunted woods gets a good look at why no one wants to go near it. The trees that cover up the woods are the darkest green they can be. Who knows what lies behind them...
Haunted Mansion: The stories are true! There is a haunted mansion in the middle of the woods. Many have gone, but few have come out. And those that have have only the strangest of stories to tell.
Characters: Knuckles, Shadow
Power Plant
Every huge city needs something to keep it up and running throughout the days and nights, especially a city like Future Metropolis where technology is miles ahead of the rest of the world.
Power Factory: Ever looked at all those machines that contribute towards making the energy of a huge city as a tourist attraction? Didn't think so, but that's what the player will have to settle with as they travel through the factory.
Electric Plant: In the center of the plant is a huge tank where all the power is stored and is distributed to all of the world. Make sure as you travel through and around it that you don't break anything. Who knows what releasing all that energy could do?
Characters: Shadow.
Adventure Fields
Adventure Field controls are simplified from the action stages. All the characters are controlled in a 3D environment, including Blaze and Cream. They all have their specific actions that can be used to explore different parts of the Adventure Fields though.
New Hanson
This is the busiest urban city in the world. With people in their suits everywhere walking around trying to make something out of their lives, it really is the place to go for people that dream big. There's a big park in the middle, and buildings surround it.
Stages: Orange Tracks, Palmtree Ocean, Lava Mountains, Casino City
Future Metropolis
This city is based off the city in the Sonic Riders series. It's a very advanced city with flying cars and uniquely designed buildings. Every year, the World Grand Prix is held in this city. But when the World Grand Prix is not being held, riders still come to this city to practice, so you'll see lots of riders here.
Stages: Egg Circuit, Metal Highway, Power Plant
Morrow Valley
Not only is this the most peaceful valley on the planet, but it's also the home of four past great civilizations. They're gigantic tourist attractions because of the size and architecture nature of them. Of course, people also come just to relax in the quiet parts of this place.
Stages: Celtic Valley, Mushroom Jungle, Nubian Desert, Xiao Arctics, Air Babylon, Haunted Woods
Mission Mode
When you play this mode, you choose one of the twelve playable characters, and then travel all around the three adventure fields completing missions taken from the townspeople. There are three types of missions. One is stage missions, which take place in action stages. These missions are actually given out by characters int he Sonic universe. Both characters a part of the story and not a part of a story. The second type are town missions, which take place in the actual adventure field. These missions are given by regular townsfolk. The third type are mini game missions. Each Adventure Field have their own mini games you can play. Look at the mini games section below for more info. These missions are also given by townsfolk.
Unlockable Mini Games
Chao Garden
The basis of the chao garden will definitely be based off the one in Sonic Adventure 2. But many more features will be implemented to make the chao even more addicting and interactive then ever.
Chao City
Chao City is the area you start off in once you enter the chao garden outside of the adventure fields. It is a bright, small, yellow, and cartoony city where you can bring your chao to do numerous things.
Kindergarden
Here, your chao can go to school to learn all sorts of skills. Not only will there be the skills that the chao were able to learn in Sonic Adventure 2, but also some new ones that'll make your chao even more fun to watch. There are now three levels to each skill your chao gets to learn, so a chao will have to go to school three times to master a certain skill.