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"Take everything and live for the moment!"
—Sonic the hedgehog
Sonic Adventure
Developer(s)
Sonic Team, Sega Technical Institute
Publisher(s)
Sega
Designer(s)
Yuji Naka (programmer), Yasushi Yamaguchi (character design), Hirokazu Yasuhara (lead designer)
Series
Sonic the Hedgehog series
Release Date(s)
Xbox One/Wii U: 7/4/2015
Mode(s)
1-2 Players
Platform(s)
Xbox One, Wii U
Input
Game controller



Sonic Adventure is the story of Sonic the hedgehog and his life on Mobius. The game starts right after the events of Sonic 3 (& Knuckles). The main characters in the game are Sonic with his two best pals Tails and Knuckles facing off against the main antagonist a.k.a Dr. Ivo Robotnik. The game features a classical design with the merge
Sonic Adventure
of all three Sonic the hedgehog titles (Sonic 1, Sonic 2, and Sonic 3) while bringing back old abilities from the classic games such as the Super Peelout and more. The game does end on a cliffhanger giving reference that another sequel to Sonic Adventure will be made in the upcoming years ahead.




Gameplay

BASIC

Sonic Adventure features a classical style of gameplay including the unique character select option on who you plan to play the story using. Each character doesn't have to be used to reach the end but Sonic the hedgehog must be used if the players intend to see the final ending. The gameplay of Sonic the Hedgehog 2 builds upon the basic
Sonic Adventure Playthrough 4

Sonic in Castletopia

set-up of the original Sonic the Hedgehog game. The player finishes each level, generally moving from left to right, within a time limit of ten minutes. Along the way, rings are collected and Badniks are defeated. Star posts serve as checkpoints, where if the player were to lose a life then he or she would return to one. When the player has collected at least 50 rings, star post will have sparkles on top that you can jump on for an optional Special Stage. At the end of Act 2, Sonic confronts Dr. Robotnik.


SOUND

The music in Sonic Adventure is mainly special genesis themes with a remixed version to themselves. When playing the game, players will get a chance to hear the classical boss fight music with Dr. Robotnik and some thriller music from the stages. For the sound effects, each sound seems to come from the past games including the ring chime sound from Sonic CD, the spin-jump from Sonic 1, and the spindash from Sound 2.


STORYLINE

The storyline of the game seems to act just like the previous titles a.k.a in-game cutscenes. The cutscenes can be resembled to that of Sonic 3 where Knuckles had always given a trap for Sonic the hedgehog to overcome. The only comedic thing about the storyline is that Sonic will sometimes play classical jokes to taunt Dr. Robotnik and his badniks, Tails will be a shy type and seem to annoy Dr. Robotnik that way, and Knuckles will always do his classic chuckle whenever he defeats Dr. Robotnik as another taunting symbol.


Sonic's Gameplay
Sonic plays like he did in the previous games, needing only rings as the main key. When playing as Sonic, players will get the sense of speed being the main way that Sonic plays. in the game, Sonic also shares some additional cutscenes due to being the main character of the entire story. Also while playing as Sonic will players
Sonic Act 5

Sonic's Gameplay

get a chance to select the option of Tails and Knuckles both being sidekicks during the adventure. When Tails and Knuckles are both sidekicks, if Sonic should stray too far off the screen, Tails will fly back down towards him while Knuckles would glide. This being the moral that no matter how far Sonic gets from his allies, they will always come back eventually. He is the speed style of the game.




Tails' Gameplay

Tails plays like he did in Sonic 3, showing that he hasn't changed to a whole new style of gameplay. When playing as Tails, players will get a chance to experience what it's like to fly through the level and reach certain areas that Sonic and Knuckles couldn't reach alone. These areas will hold special power-ups for characters including the classic ring boxes. Tails is also the only one who has an additional two cutscenes in the game during Act 2 and Act 6. He is the flight style of the game.




Knuckles' Gameplay
When playing as Knuckles, players will see that his gameplay style is just like the classics and will also get a strength-related feel of the game. Knuckles is the second main character of the entire game, sharing an additional
Knuckles Act 5

Knuckles' Gameplay

cutscene in Act 7 right before the final boss. While Knuckles plays like Sonic, he can also glide short distances and climb to great heights. These two skills can be used to reach secret areas that Sonic and Tails could not reach alone. He is the power style of the game.




Overview

After Dr. Robotnik steals one of the mystical Chaos Emeralds from South Island, it's up to Sonic the hedgehog to get the emerald back and collect the other ones before Dr. Robotnik steals them too. But when Dr. Robotnik ships Metal Sonic out to destroy the blue blur, it's up to Tails the fox and Knuckles the echidna to be of aid for Sonic.

Storyline

--Under Construction--


Characters

Sonic The Hedgehog
Sonic Icon
PLAYABLE
Tails The Fox
Tails Icon
PLAYABLE
Knuckles The Echidna
Knux Icon
PLAYABLE
Dr. Robotnik ---- NON-PLAYABLE
Metal Sonic ---- NON-PLAYABLE


Two Player

In two player versus mode, players compete against each other - either as Sonic, Tails, or Knuckles - in a split-screen race through three regular zones and one special stage.  Regular zones include Castleopia, Casino Night and Ancient Ruins and have different music from their one player counterparts, while the Special Stage is similar to the Emerald Stage in single player. In the regular levels, players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and number of item boxes broken), with the player scoring highest in the most levels winning the round, while in the Special Stage, players compete to obtain the most rings. Once one player finishes one of the regular levels, the other player must finish the zone within 60 seconds or lose a life.

In case of a tie, an additional Special Stage round must be completed. Also, to heighten the stakes, there are three unique items in versus-mode: a teleport item that instantly switches positions between players in a zone, an emerald box that grants the player a random power-up, and a Robotnik item that damages the unlucky player. Furthermore, an optional setting allows that all item boxes in two-player mode are only emeralds.


Power-Ups

SHIELDS

  • Fire Shield: Absorbs all fire damage and enables the player to walk freely on lava. Sonic can use it to perform a horizontal charge in mid-air.
  • Bubble Shield: Deflects all water based attacks and enables the player to breathe underwater. Sonic can use it to bounce on his enemies.
  • Lightning Shield: Protection against all electrical damage. But more importantly, the electric shield will magnetically draw any rings nearby to the player. Sonic can use it to perform a vertical charge or double jump in mid-air.


BOOSTS

  1. Big 10 Ring - Worth 10 Rings
  2. Barrier (バリア) - Absorbs one hit
  3. High Speed - Temporary speed increase
  4. Muteki - Temporary invincibility
  5. 1UP - Gives Sonic an extra life
  6. Speed Shoes: Allows Sonic/Tails/Knuckles to temporarily move faster throughout the stage.


SPECIAL BOOSTS

  1. Super Shoes: Allows Sonic to run faster throughout the rest of the stage. This is a rare but permanent power-up.
  2. Fox Ring: Allows Tails to fly longer distances without getting tired. This is a rare but permanent power-up.
  3. Drill Claw: Allows Knuckles the ability to glide and climb faster for the rest of the stage. This is a rare but permanent power-up.
  4. Super Symbol: Allows Sonic to transform into his superform. Note that this power-up will grant an instant 50 rings to Sonic's ring count to activate the Superform. If in Superform already, this box will only grant the 50 rings and do nothing else.


Items

RING - As long as Sonic has some of these, he won't lose a life if he takes damage. Sustain a hit and all your collected Rings will scatter, giving you a brief opportunity to grab a few back before they disappear. (Rings will not protect Sonic from getting crushed by a trap, falling below the level, drowning, or running out of time. All of these effects result in instant death.) A 1UP is awarded for every 100 Rings collected and each ring is worth 100 points at the end-of-act score tally. In many later games, Sonic can collect 50 of these to transform into Super Sonic (if the player has all seven Chaos Emeralds).

STAR POST -  These hold your place in a stage: should you lose a life, you'll start back at the last star post you crossed.

SPRING - Leap onto the broad side to catapult Sonic into the air. The yellow ones send him flying a short distance and the more powerful red ones send him farther.

SPIKES - Don't touch the pointy side! They're usually found in sets of three, but that's not a steadfast rule. Sometimes they're just lying out in the open, and sometimes they pop in and out of the ground (or the ceiling or walls).

BONUS PLATE - These signs can be found at the end of each first and second act. Cross them to end the stage.

BONUS POINTS - As you approach the bonus plate at the end of an act, leap into the air to find invisible bonus points that are added to your score. They can be worth 100, 1000, or a sweet 10,000.


Character Abilities

Sonic's Abilities

Name Description
Walk Push left or right on the D-pad to initiate Sonic's movement in either direction. As you hold the button down, Sonic gains speed.
Run Begin walking and hold down the button to make Sonic gain speed. After a few seconds, he'll break into a run.
Screech Halt While running, quickly press and hold the opposite direction on the D-pad to make Sonic screech to a halt. He'll skid for a short distance, based on how fast he was moving.
Look Up While standing still, press up on the D-pad to make Sonic gaze to the heavens. As you hold up, the camera pans upward, giving you a view of Sonic's overhead surroundings.
Crouch While standing still, press down on the D-pad to make Sonic duck. As you hold down, the camera pans downward, giving you a view of the stage beneath where Sonic stands.
Spin While moving, press down on the D-pad to make Sonic curl into a rolling attack. He'll remain in this position until you jump or slow down. The speed of Sonic's movement while in spin form is based on how fast you're moving when you launch it, and also on the terrain Sonic rolls along.
Spin Jump Press A, or B button at any time to make Sonic leap into the air with a spin attack. The height of the jump is proportional to how long you hold the button down.
Push Certain objects can be pushed by running up against them. Continue holding the D-pad against the offending cube to have Sonic push it along the ground.
Super Spindash While crouching, tap any of the jump buttons to have Sonic rev up with a stationary spin. Keep tapping the jump buttons to build up momentum, and let go of the D-pad to dash off with a full speed rolling attack.
Insta-Shield Jump, then tap any of the action buttons while in midair to initiate a 360° slash that momentarily extends the radius of Sonic's spin attack and makes him immune from damage.



Tails Abilities

Name Description
Walk Push left or right on the D-pad to initiate Tails' movement in either direction. As you hold the button down, Tails gains speed.
Run Begin walking and hold down the button to make Tails gain speed. After a few seconds, he'll break into a run.
Screech Halt While running, quickly press and hold the opposite direction on the D-pad to make Tails screech to a halt. He'll skid for a short distance, based on how fast he was moving.
Look Up While standing still, press up on the D-pad to make Sonic gaze to the sky. Continue holding up for a few moments and the camera pans upward, giving you a view of Sonic's overhead surroundings.
Crouch While standing still, press down on the D-pad to make Tails duck down. As you hold down, the camera pans downward, giving you a view of the stage beneath where Tails stands.
Spin

While moving, press down on the D-pad to make Tail curl into a rolling attack. He'll remain in this position until you jump or slow down. The speed of Tails' movement while in spin mode is based on how fast you're moving when you launch it, and also on the terrain Tails rolls along.

Spin Jump Press button A or B at any time to make Tails leap into the air with a spin attack. The height of the jump is proportional to how long you hold the button down.
Push Continue holding the D-pad against an object to have Tails push it into the wall.
Super Spindash While crouching, tap the A or B button to have Tails rev up with a stationary spin. Keep tapping the jump buttons to build up momentum, and let go of the D-pad to dash off with a full speed rolling attack.
Fly After jumping, press the A button to have Tails break off into a flight motion. When flying, continue pressing the A button for him to fly higher into the air.


Knuckles Abilities

Name Description
Walk Knuckles' basic movement. Push left or right on the D-pad to initiate Knuckles' movement in either direction. As you hold the button down, Knuckles gains speed.
Run Begin walking and hold down the button to make Knuckles gain speed. After a few seconds, he'll break into a run.
Screech Halt While running, quickly press and hold the opposite direction on the D-pad to make Knuckles screech to a halt. He'll skid for a short distance, based on how fast he was moving.
Look Up While standing still, press up on the D-pad to make Knuckles gaze to the heavens. As you hold up, the camera pans upward, giving you a view of Knuckles' overhead surroundings.
Crouch While standing still, press down on the D-pad to make Knuckles duck. As you hold down, the camera pans downward, giving you a view of the stage beneath where Knuckles stands.
Spin While moving, press down on the D-pad to make Knuckles curl into a rolling attack. He'll remain in this position until you jump or slow down by moving in the opposite direction. The speed of Knuckles's movement while in spin form is based on how fast you're moving when you launch it, and also on the terrain Knuckles rolls along.
Spin Jump Press A, or B at any time to make Knuckles leap into the air with a spin attack. The height of the jump is proportional to how long you hold the button down.
Push Certain objects can be pushed by running up against them. Continue holding the D-pad against the offending cube to have Knuckles push it along the ground.
Super Spindash While crouching, tap any of the jump buttons to have Knuckles rev up with a stationary spin. Keep tapping the jump buttons to build up momentum, and let go of the D-pad to dash off with a full speed rolling attack.
Glide Jump and press any of the action buttons while in midair to have Knuckles glide slowly to the earth, extending the horizontal distance he would cover with a normal jump. The glide can also be used as an attack to destroy enemies in midair.
Climb Glide into a wall to have Knuckles latch onto it. Press up or down on the D-pad to scale the surface, and jump to let go.

Zones

The first four zones all have two acts each. As with Sonic 3, there is a mini-boss (or minor bosses, as they are sometimes called) at the end of the first act and Robotnik at the end of Act 2.

  1. Castletopia Zone
  2. Ancient Ruins Zone
  3. Casino Nights Zone
  4. Haunted Castle Zone
  5. Lightning Sky Zone
  6. Soaring Towers Zone
  7. Mystic Stellar Zone
  8. The Showdown Zone


Badniks

  • Dragonfly
  • Buzzer
  • Cluckoid
  • Blaster
  • Scorp
  • Chain Spike
  • Spike Bonker
  • Toximister
  • Clucker
  • Chop-Chop
  • Coconuts
  • Kiki
  • Sol
  • Flasher
  • Rexon
  • Shell Cracker
  • Grounder

Animal Friends


Bosses

Act 1

Mini-Boss: Metal Sonic

Main Boss: Egg Mobile


Act 2

Mini-Boss: Bombot

Main Boss: Egg Beamray


Act 3

Mini-Boss: Drillbot

Main Boss: Egg Hammerwheel


Act 4

Mini-Boss: Metal Sonic

Main Boss: Egg Cannonbolt


Act 5

Mini-Boss: Starshredder

Main Boss: Egg Chopper


Act 6

Mini-Boss: T.H.I.E.F

Main Boss: Egg Raystar


Act 7

Mini-Boss: Metal Sonic

Main Boss: Egg Stormray


Act 8

Mini-Boss: --None--

Main Boss: E.G.G Lightseek


Special Stages

In Sonic Adventure, there are several special stages. When Sonic has collected at least 50 rings and he hits a Star Post, a red halo of stars will briefly float above it, which Sonic can then jump through to get to a special stage.

Special Stages track Sonic from behind while he runs through a three-dimensional half-pipe course filled with rings and bombs. A set amount of rings must be collected to pass through three checkpoints and eventually obtain the emerald itself. Playing co-operatively with Tails and Knuckles raised some of the ring targets in the early stages, for example in the beginning of the first stage 35 rings were required to pass rather than 20. The order of stages is fixed in rising difficulty, and Sonic cannot enter the next stage without passing the previous. Whether the player is able to obtain the emerald or not, Sonic is transported back to the last star post he hit in the zone when the special stage is over and has zero rings.


Acheivements

There are a total of 16 achievements, totaling of 325G. Please note that these achievements are only from the Xbox 360 version and cannot be obtained on any other port of the game.

Name Description Points
It Begins Clear Act 1 of the game. 5G
Ring Achiever Get 200 rings total in the game. 5G
The Blue Devil Defeat the final boss with zero rings. 15G
The Blue Blur Beat the game with Sonic the hedgehog. 30G
It's A Fox Beat the game with Tails the fox. 30G
The Hothead Beat the game with Knuckles the echidna. 30G
The Doctor Has Fallen Beat the final boss as Super Sonic. 100G
Look-A-Like Unlock Metal Sonic as a playable character. 10G
Mr. Speed Beat act 1 as Sonic in under 5 minutes. 5G
Feeling The Revenge Get a game over on the final boss. 5G
Ring Star Get 500 ring total in the game. 20G
Ring Superstar Get 1,000 rings total in the game. 20G
Bad Mechanic Defeat the first boss of the game in under a minute. 5G
Friend Or Foe Defeat Knuckles as Sonic in two player mode. 5G
Emerald Star Capture all the Chaos Emeralds. 10G

Super Sonic

Obtaining all seven Chaos Emeralds by clearing all of the special stages will unlock a new feature; Sonic's ability to change into Super Sonic. Sonic changes into his "Super State" when he has collected at least 50 rings and jumps into the air. At this point, he glows yellow and is virtually invincible, although he can still get killed by drowning, getting crushed, falling off the screen, or running out of time. His speed, acceleration, and jump height are all increased as well. This means that it is much more difficult to control Sonic in this form, especially when the player needs to make precise jumps. However, his Spin Dash Attack is decreased in effectiveness as the initial velocity is decreased rapidly. Super Sonic consumes one ring per second, and when he has no rings left or he reaches the end of the act, he reverts to his normal state, severely crippling the player as they are left with no rings.


Themes/Tracks

Main Theme - http://www.youtube.com/watch?v=qkxPWNYNSiE

Dr. Robotnik's Theme - http://www.youtube.com/watch?v=MfUQJFbux_A null

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