
The author of Sid the Hero considers this page to be unfinished. As such, some sections may change.
General |
Classic Sid |
Boom Sid |
Anti-Sid |
Metal Sid |
— Sid talking to one of his friends
Sidney Noah Franklin (シドニー・ノア・フランクリン, Shidonī Nōa Furankurin), better known by his hybrid name Sid the Hero (シド・ザ・ヒーロー Shido_za_Hiiroo) or just Sid, is a fan character created by Heroic412229. He is the protagonist of the series "Sid the Hero" and the secondary protagonist of his debut appearance in Sonic Overload. He's a growing 13-year old boy who is transformed into a human-hybrid with energy manipulation abilities after saving a bird from danger. Originally from a sheltered upbringing, Sid goes on a journey of self-discovery and personal growth as he faces challenges with his new hybrid identity and works to control his powers.
Accompanied by his friends, Clover and Alex, Sid strives to become more responsible and mature while using his abilities and optimistic spirit to help others. He battles inner struggles with guilt, self-doubt and an evolving moral perspective as his understanding of positive change and heroic acts grows more nuanced through his experiences. Despite his recklessness, occasional immaturity, and struggles with his mistakes and how they affect those around him, his resilient optimism, compassion, and determination to learn from his mistakes and be a better person along with helping others do the same.
Concept and Creation[]
Before Heroic412229 was creating Sonic Overload, he wanted a new character to the wiki that would fit into the Sonic community without feeling too out of place. After thinking of what character to add, he decided to go with a character that he made from his childhood and try to make it look like it belongs in the Sonic universe and make it unique and relatable at the same time. This is where Sid came into play.
When adding Sid and his features into the wiki for the first time, the character became very panned before the changes that he received now. He was too overpowered, had a weird and unoriginal personality and appearance, and he felt too out of place to be put in a Sonic game, this was due to Heroic412229's previous inexperience in the wiki and character design principles. After realization of this, Heroic412229 decided to start mostly all over with Sid's design (except for his appearance), and put Sid on hiatus until he could come up with a more natural design for him.
When Sonic Overload was being created, Sid was added in as a new character that would fit the game's tone without being too out of place again, though he still required a redesign at the time. With the help of some friends and so, Heroic412229 was finally able to give Sid the new and beneficial design he needed.
Sid's personality was influenced by his color scheme; which gave him a silly and serious juxtaposition. He wanted his personality to change depending on the situation; for example, his immature and optimistic side can usually be used for comedic effect; while his serious and level-headed side can usually be used for drama and serious moments. He was also meant to age and mature both physically and mentally, the more games and other entries he appeared in. Heroic412229 wanted to make Sid as three-dimensional and realistic as possible. Sid's powers were meant to start as weak and underdeveloped but then begin to develop and become more powerful over time.
Appearance[]
Human[]
As a regular human, Sid was a brown-skinned, short, black-haired teenage boy with dark-brown eyes.
Attire[]
He wears a yellow and lime green short-sleeved shirt, dark blue pants with a black belt, white socks, and lime green and white shoes.
Hybrid[]
As a hybrid, Sid is a brown humanoid-like being with 2 long black skinny antennae drooping back from the back of his head, 4 small black thin spikes sticking out around each antenna, large pink butterfly wings on his back that lack no facial accessories of any kind, a brown furry squirrel tail that holds up, large white cartoon-like expressive eyes with black pupils that lack eyebrows, eyelashes, and irises, lacks a nose and ears, has a cartoon-like expressive mouth and has short black or dark brown hair.
Attire[]
He wears a pair of gray shorts, two lightweight, hyper friction resistant green and black shoes with a white strap, and cuffs, a pair of white gloves with sock-like cuffs with golden rings on them on his hands.
Personality[]
Sid the Hero, originally Sidney Noah Franklin, is usually an infectiously optimistic, curious, friendly, energetic, and enthusiastic teenage boy with a love for adventure and heroism. He fundamentally believes in the inherent good in others, even his enemies and rivals, and the potential of positive change. This attitude is a hard-won, deliberate, and gradually earned trait that he gained from overcoming adversity and the support from others, especially his loved ones, rather than a superficial or inherent quality. He is creative, intelligent, determined, and quick-thinking, able to use his vivid imagination and artistic background to come up with unconventional solutions on the fly and adapt quickly to new scenarios, though he's not the most strategic and doesn't consider himself to be much of a leader. Sid also loves creative media, especially art and music like drawing and rock ballads. He also loves most foods, especially meat-lovers pizza, though he is not very fond of eggs, and can't handle spicy foods. He also knows when to be serious when the situation calls for it.
Though, his enthusiasm and optimism can lead him to be reckless, immature, and impulsive at times, inadvertently causing problems and rushing into situations that could endanger himself and others as he struggles with emotional maturity. This can cause him to be self-conscious, self-doubting, and filled with extreme guilt for inadvertently hurting others, making them miserable, and being a bad person. He also has a fear of realistic bugs and arachnids that he gained from a traumatic incident that sent him to the hospital during his youth, although he finds the irony of his animal parts containing bug features both amusing and demeaning. Despite this, Sid has a compassionate, caring, altruistic, warm, and honest heart matched with a strong sense of justice and a love for others as he genuinely cares about helping them. Because of this, he is very determined to persist through obstacles head-on in order to protect his loved ones and rectify past mistakes to grow into a better, more mature, responsible, focused, grounded, and empathetic hero for the sake of others while maintaining his bright, friendly, and compassionate demeanor.
Due to his sheltered and overprotective yet caring upbringing, he initially started out as a socially-awkward and bullied child who has trouble making friends and a fear of rejection and abandonment. However, thanks to his relationships with his family and friends, he gradually became an optimistic and social butterfly. Unfortunately, after gaining his hybrid form and powers from saving a helpless Flicky from an incoming ray of white light, the indirect death of his and his sister, Rana's, parents made him develop a huge amount of grief and guilt over this, which only intensified as he was forced to grapple with the weight of his inadvertent actions towards others during his adventure with Sonic and his friends to save his loved ones from both Eggman and a brainwashed Ominous. He also gained a severe identity crisis from his newfound form that also fueled his self-consciousness.
After realizing the negative impact his actions and behavior have had on others, Sid became extremely self-hating and hard on himself for his mistakes underneath his optimistic exterior. However, due to the support of his friends, he and his little sister Rana, along with their grandparents, experienced heavy grief after the loss of their birth parents, but they learned to cope with the help of Clover and Alex and he was able to gain the resilience to use his past experiences as lessons to become a better person and hero.
Dreaming of being an art teacher from his father before becoming invested in Sonic as a pre-teen, Sid learned how to use his art skills as both a hobby and a way to express his emotions and deal with his trauma in positively constructive ways. He also enjoys dramedy, video games, cute things, and both yellow and green as his favorite colors, but he dislikes history due to its difficulty and perceived dullness. Sid's favorite place is the beach, where he loves the cool and lighthearted atmosphere, fun activities, and cuisine.
Sid's humor is self-deprecating, observational, full of pop culture references, and improvisational, though it can be limited by serious situations. He is an optimistic idealist, believing in the good in people, the power of friendship and community, and the importance of second chances and redemption. However, his naivety sometimes blinds him to darker realities. He focuses on the present and future, living life to the fullest while balancing optimism with realism and believing in the importance of creativity.
Psychologically, Sid exhibits post-traumatic growth, striving to learn and grow from past trauma while dealing with survivor's guilt, a need for acceptance, empathy, and a fear of failure. Ideologically, he is committed to heroism, equality, justice, environmental awareness, self-improvement, and open-mindedness. His vivid imagination helps him solve problems and dream big, though it can also fuel nightmares.
Sid enjoys physical activities and sports, values respectful communication, and dislikes intolerance, cruelty, arrogance, selfishness, and animal cruelty. He has idiosyncrasies like talking to himself, doodling during lectures, and humming melodies, and he believes in the importance of relaxation, creative outlets, and a mostly healthy diet.
Politically, Sid likely supports equality and social justice policies. He keeps his self-doubt, survivor's guilt, and anger hidden, using his optimism as a mask to maintain hope, avoid rejection, and preserve himself from overwhelming pain. However, he has the potential for growth by opening up to friends and family to process his trauma and release hidden darkness.
Sid the Hero embodies the journey of growing up, facing fears, and striving to be a better person for the sake of others. His character reflects a blend of optimism, creativity, and resilience, making him a relatable and inspiring hero in his world.
Powers and Abilities[]
Ergokinesis[]
Sid's main ability is his Ergokinesis, the ability to harness and control energy in a concentrated manner. Though he is a bit inexperienced at first, due to having never used it before he became a hybrid, over time he does learn to hone and control his powers more naturally. He can harness and amplify the pure energy of other sources. He can also increase his and others' energy to heal or increase stamina and power. His ergokinesis can also create force fields to protect both himself and others from most harm, physical or otherwise. Sid can also use his ergokinesis to teleport over short distances and create energy blasts, beams, and constructs against enemies and obstacles, though it can deplete his energy if too much is used without proper training and exercise. Sid can use his ability to sense and detect odd energy sources nearby. He can also return or transfer his energy or the energy of others when needed.
While Sid's ergokinesis isn't perfect, even at its full potential, it can still be a very powerful force on its right. His ergokinesis can blast metal robots with ease, stun large creatures, and take on opponents that have similar, if not slightly larger, fighting skills than him.
Physical Abilities[]
Even though Sid has powerful ergokinesis, he still isn't as superhuman as most mobians, but still has above-average physical prowess that exceeds that of most normal humans.
Though not as fast as Sonic or Shadow at their maximum speed, Sid is a very quick runner with an above-average speed that surpasses his normal human form and can keep up with Sonic and the others.
Though not as strong as Knuckles, he still has the above-average physical strength that surpasses his normal human form and can be able to punch and lift things that most normal humans wouldn't be able to.
He is very agile and acrobatic, able to grind on rails, do incredible tricks on the ground and in mid-air, and evade obstacles with above-average reflexes, though not at the same level as most mobians. He is also able to jump several feet into the air from a standstill position.
With his wings, Sid is granted the ability to fly and hover through great heights and distances in the air by flapping his wings, though he can still lose stamina if he flies or hovers for too long. Both his tail and antennae are prehensile and can be manipulated with ease.
He has a large amount of durability, able to take extreme punishment from robots and creatures and gets right back up with a few bruises and scratches. Though his stamina is very limited, especially when using his ergokinesis, his physical endurance is still above that of a normal human.
Sid has above-average willpower and can withstand things that would be too much for most humans to handle. He is also very persistent and usually refuses to give up or surrender unless it's something he's extremely scared of, such a bug.
After his transformation into a hybrid, he can harness chaos energy to empower himself as well as his ergokinesis and perform more powerful energy-based attacks.
Combat skills[]
In combat, Sid is a very powerful fighter with above-average hand-to-hand combat skills, with or without his ergokinesis; though not as much as Sonic and his friends without proper training. He can exchange punches, kicks and other blows with ease. He can fight on par with opponents that have the same or slightly greater experience in battle, especially when he's at his full potential.
Fighting Style[]
Sid's fighting style mostly relies on him using his ergokinesis to absorb nearby energy and use to create and shoot powerful energy blasts, beams, and constructs, such as pillars, for long-range attacks. He requires a lot of concentration and energy for his attacks. He can also use it to teleport in front of or behind his opponents to launch surprise attacks and give opponents limited room to counterattack.
Sid is still able to fight with his physical abilities when needed and even combine them with his ergokinesis as well as charge his ergokinesis to temporarily increase them for more powerful and devastating attacks, though he can lose stamina in the process. When he isn't using his ergokinesis for offensive use, it can also be used to heal or rejuvenate his allies and others as well as increase their stamina and power when needed, though, at the cost of his stamina. He can also create shields and force fields for defensive uses, though, also at the cost of his stamina.
When he's not using his ergokinesis, he usually resorts to hand-to-hand combat when needed, able to hold his
Moves and Techniques[]
Most of Sid's primary techniques and moves revolve around him using his ergokinesis to absorb and release nearby energy for both offensive and defensive purposes. His most common use is to absorb nearby energy and uses it to shoot energy blasts at his opponents, this technique is called Ergokinesis. His Ergoportation allows him to use his energy to teleport through short distances.
With Ergo-Punch, he can use his ergokinesis to charge up his fists for more powerful punches, though, like the rest of his ergokinesis-related moves, it does lower his stamina if too much of it is used. Sid can use Ergo-Beam to unleash a powerful energy beam from his hands. He can also unleash homing energy ball called Ergo-Missiles, as well as use his energy to shock or stun his opponents with Ergo-Shock, though, like the rest of his abilities involving ergokinesis, his stamina does decrease from using it. His most powerful attack is using most, if not all, of his energy to create a giant energy ball called Mega-Sphere, though its only downside is that he becomes so fatigue to the point of near-death, so he only uses it as a last resort.
When he needs more defensive or healing abilities, he can use Ergo-Block to create a shield or forcefield to protect both him and others from most attacks, though it can't protect him or others from anti-energy moves or other attacks. His Ergo-Heal lets him be able to heal both him and others when needed, while Ergo-Stats increases the stats of both himself and others. He can also transfer his energy to others using Ergo-Transfer.
Sid can use the Spin Attack when learning how to do it after he transformed into his hybrid form where he curls into a concussive ball while in locomotion to damage, mow down, or burrow through obstacles and foes. With the Spin Jump, he attacks his foes by landing on them. With the Spin Dash, he curls up and shoots forward at high speed to break through barriers and mow down enemies. With the Homing Attack, he can home in on an enemy to attack it.
Transformations[]
Super Transformation[]
By using all seven Chaos Emeralds, Sid can enter a Super State, transforming him into Super Sid. In this form, Sid can incredible speed, and strength beyond his normal form, though still slightly slower and weaker than a normal Super Form. He also gains the ability to fly without using his wings and near-invulnerability, though also not as much as a normal Super Form. His ergokinesis has also increased, giving him greater force and speed through his energy blasts. Like most super forms, Super Sid can still burn off a lot of energy and needs rings to sustain this form. He is also still weak against Anti-Energy users and Energy Immunity users, as well as not being able to perform as well due to inexperience.
Dark Super Transformation[]
The Super Transformation, but is manipulated by dark energy. In this form, he has the same abilities as his regular Super Form, except much more aggressive and brutal, as well as less powerful. His ergokinesis gains a darker aura and is increased slightly from his normal form.
Miscellaneous skills[]
Apart from his ergokinesis and above-average physical prowess, he also has great drawing skills, though they're not perfect and are nigh-incomplete like the rest of his abilities. He was taught them from his father, Stephen Franklin, who used to draw a lot as a hobby and was taught at an art class many years ago at his youth. He even wanted to be an art teacher before he became a huge fan of Sonic.
Weaknesses[]
- His ergokinesis can't be created from out of nowhere, it needs to be gathered from an already existing source nearby.
- Sid has a major phobia of bugs and insects, except for characters like Charmy. When seeing a bug, he usually runs off and hides in panic.
- His ergokinesis can be canceled out or erased by beings and sources of Anti-Energy Manipulation.
- Sid can be very self-conscious and self-deprecating when he feels like he's done something wrong, immoral, or thoughtless to anybody. This self-consciousness gets even more severe when he feels guilt at the hands of his parents' death by Ominous, his temporary abandonment of his little sister, and many other things that happened in Sonic Overload.
- Sid can at times be very immature and childish, usually when he's alone. This can cause him to inadvertently annoy others; though, over time, he has grown out of it and became more mature and empathetic.
- Sid has a great love of food, especially pizza, and can get easily distracted when he spots it.
- His ergokinesis doesn't work on Energy-Immunity users and sources.
- Sid's ergokinesis requires a lot of focus when in use and can be negated by being distracted or caught off guard.
- The amount of ergokinesis Sid can use is tied to the amount of strength and energy he has in his body overall. The more energy he has, the bigger and more powerful the amount of ergokinesis he can use. If he uses too much energy than he already has, he will become fatigued and will need other sources to regain it, such as food. At the same time, if he absorbs too much energy, he might overload his energy, which may result in major headaches unless he can release some of it from his body. Also, if he's ever malnourished or extremely exhausted, his ergokinesis won't work.
- Due to him never having ergokinesis before he became a hybrid, he is very inexperienced and has trouble controlling his powers when needed, though he does get better over time through years of training and practice.
- Sid can't absorb specific types of energy for varying reasons; for example, poison because it could make him or others sick or even die.
- As powerful as his ergokinesis is, it's not able to blast through incredibly solid substances, such as gold and titanium.
- Objects or users without energy can't be absorbed.
- He's not immune to his own energy and it can be reflected back at him. It can also be very easy to dodge by users of incredibly fast speed, reflexes, or both.
- Despite his above-average prowess, he's still human and can get hurt or killed very easily by very powerful opponents or attacks. He can also be susceptible to mind control and illnesses like the Egg Virus. He can also temporarily breath in space for a few minutes before suffocating due to his form's limited oxygen supply when in space in the same way as being underwater.
Stats[]
- Sid's resistance to damage is above-average, though still not as much compared to most mobians.
- With his ergokinesis, Sid can deal large amounts of damage to his opponents. Without it, he can do above-average damage.
- Sid is not as fast as most mobians, especially Sonic and Shadow at their maximum speed, making him above-average in speed.
- His reflexes aren't the best when compared to most mobians, but he's still able to dodge obstacles with very high ease, making them above-average.
- Sid's intelligence and planning skills are usually average. Though he's not slow-witted, he may not be the most focus or calculated person around. When he slowly grows from his immaturity, he becomes a bit smarter than before.
- It may take a short while for him to recover from damage, though not as fast as most mobians in recovery.
Theme Song[]
Sid's theme song is I'm Ready To Go. The lyrics can be shown Here.
Relationships[]
Rana Franklin[]
Rana is Sid's little sister. While they both do annoy each other a lot, they do care for each other deeply and share a mutual love for others, as shown when Sid feels guilty for leaving her behind to go save the day with his hero alone, along with everything else he's done throughout the game and how she saved him from being corrupted by Ominous. Rana usually has more common-sense than her brother, despite not being able to understand things like "Plot-convenience" and "Sayonara", and just wants to see her older brother grow up like the rest of the family.
His Parents[]
Laurel and Stephen Franklin are the parents of both Sid and Rana. While very little is known about them before their death, they are depicted as kind and loving, yet strict parents who want to see their kids happy and safe, as well as wanting to see their son grow up like the rest of the family. They also tend to shelter their child in order to keep them from getting caught in Sonic and his friends' dangerous adventures for their safety, though this sheltered background inadvertently caused Sid to become bored and reckless of his normal and monotonous life and made him want to be more extraordinary despite their warnings.
Clover[]
Clover is Sid's love interest and one of his two best friends. She and Sid, along with Alex, do hang out with each other a lot. While she is usually the voice of reason and head for both her friends and her relationship with Sid, she does know when to have fun with them and does know when it's time to let loose when needed.
While Clover is normally more responsible and down-to-earth, Sid is usually more immature and optimistic, but due to their mutual kindness, they've developed a very close bond that slowly blossomed into a somewhat romantic interest that usually didn't get in the way of their friendship with either each other or others, including Alex.
Alex[]
Alex is Sid's best friend, next to Clover. Though they are polar opposites of each other, they still have some things in common and care for each other. Ever since Alex stood up for Sid against the bullies in the past and Sid helped him with his own problems at school, they've become really good friends. After Clover came along, they've now become a very inseparable trio.
While Sid is normally an optimistic teenager, Alex is usually a cynical adolescent. Despite that, Sid does see the good in him and is willing to give him the benefit of the doubt when needed. Just like Clover, Alex appreciates Sid's optimism, though in a more subtle way, and is very loyal to both him and Clover.
Ominous[]
Ominous became Sid's arch-enemy after he killed their parents and tried to do the same to his other loved ones as well, though he didn't know about Ominous' true nature at the time or the fact that he was brainwashed the whole time.
Sonic the Hedgehog[]
Sonic is Sid's hero, temporary acquaintance, and friend. Sid was a big fan of Sonic at his preteen years due to Sonic's kind-heart and love for adventure that was similar to Sid's at the time. After meeting Sonic for the first time, Sonic did find him weird and annoying at first, but slowly took a liking to him and let him join the adventure to stop Eggman and Ominous from changing everything. After they succeeded, Sid decided to go home and quit adventuring because of guilt. Sonic allowed him to as an apology for underestimating him.
Dr. Eggman[]
Both Sid and Eggman were enemies during the first time Sid met him. He'd usually joke with Sonic about him but still takes him seriously as a threat.
Lilac "Rosebud" Wood[]
Platinum Foehn[]
Family[]
- Rana Franklin (Little Sister)
- Laurel Franklin (Mother, deceased)
- Stephen Frank (Father, deceased)
- Sandra Franklin (Grandmother)
- Bob Franklin (Grandfather)
Friends[]
- Alex (Best friend)
- Clover (Love interest, second best friend)
- Sonic the Hedgehog (former hero, temporary acquaintance, friend)
- Miles "Tails" Prower
- Knuckles the Echidna
- Amy Rose
- Shadow the Hedgehog
- Rouge the Bat
- Cream the Rabbit
- Cheese the Chao
- Blaze the Cat
- Silver the Hedgehog
- Team Chaotix
- Espio the Chameleon
- Charmy Bee
- Vector the Crocodile
- Metal Sid (formerly)
Neutral[]
- Shadow the Hedgehog
Rivals[]
- Metal Sid
Foes[]
- Ominous (arch-enemy)
- Dr. Eggman
- Orbot
- Cubot
- Metal Sonic
- Metal Sid