This page features the moves of all characters in the upcoming fighting game SEGA vs. Capcom: Fighters of the Millennium. Characters who have previously appeared in a fighting game and therefore have their moveset retained from that game will not have their moveset written here, but only a brief description. Normal moves will not be listed here, only the special moves will be listed for each character.
Because of its very big size, the page is broken up into 3 parts, two of which contain 25 characters and one for the secret characters. Please click here for the rest characters.
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AsuraHailing from the 2012 game Asura's Wrath, Asura is one of the most recent inclusions in the cast of the game. Asura's gameplay style reflects his personality and that from his own game. He fights using his superhuman strength. His moveset consists of few command specials, but with incredibly high potential. They are somewhat slow to execute, but deal a lot of damage and knockback. His command normal are pretty much the same as the ones from the downloadable content of his game. Asura is a very efficient ground and air fighter and can lock on to the opponent very easily. One notable feature that is unique to Asura is that he does not have any Hyper Combo lower than Level 3 and he cannot activate any Hyper Combos when he is in his normal form. His Level 3 Hyper Combo enables him to transform into his six hand form, which makes him tremendously powerful and upgrades his moveset. While in his six hand mode, he gains an additional Hyper Combo. Asura can further upgrade into Mantra Asura, his ultimate form, which grants him even more powerful attacks and an additional Hyper Combo capable to wipe out completely the opponent's health bar. This, however, does come with a cost; Mantra Asura can only be activated when Asura is at Level 5 while he has used Mantra Combination at least 5 times and is the sole survivor of the team. Like Ryo Hazuki, Asura borrows the same mechanism from his game, where inputting a command normal when it appears on screen will enable Asura to either chain his attack combos once the opponent has fallen on the ground or to counter an attack, just like in a real-time event gameplay. These buttons will appear on screen only during specific occasions. Some of them are also part of Asura's command specials. Asura's theme is Theme of Asura's Wrath.
BeatBeat is a 17 year old rudie and the protagonist of the 2000 Dreamcast game Jet Set Radio. Beat is an unusual fighter in that his fighting style is completely original. He fights using exclusively a combination of kicks, whose power is boosted significantly by his skates. The attacks are easy to perform and can combo quite efficiently. Beat's Jet Set works similarly to Rocket Raccoon's Rocket Skates, enabling him to dash in any direction, including in the air. On foot, he is very fast and has exceptional aerial game. His appearance is that from the most recent title of the series Jet Set Radio Future. Beat's theme is Concept of Love.
|Jet Set Kick||+|
|Jet Set Onslaught||+|
|Jet Set Flurry||+|
|Jet Set Swing||+|
|Jet Set Stinger||+|
|Jet Set Thunder||+|
|Jet Set Dropkick||+|
|Jet Set Chopper||+|
|Jet Set Madness (Lv.1)||+|
|Jet Set Groove (Lv.1)||+|
|Jet Set Blitz (Lv.3)||+|
ChuChu RocketThe cat and the mice from SEGA's Dreamcast classic ChuChu Rocket! appear as a playable character under the name ChuChu Rocket! The cat is called Kapu-Kapu and is always accompanied by at least 3 mice. The player may also summon additional mice, called ChuChu's but cannot control more than 6 simultaneously. The player basically controls the cat while the mice follow. The cat also does most of the fighting. Its' attacks comprise primarily of bites, kicks, rolls etc. It can also shoot rockets. The ChuChus largely contribute to increase the cat's powers; they can hinder the opponent's movements and perform small attacks, which is highly efficient due to their very small size. Once the ChuChus have immobilized the opponent, the cat can execute strong attacks. Furthermore, while both units can fight independently, most of their specials are performed as a team, such as the KapuKapu chasing after the ChuChus and biting the opponent in the process, etc.
ChuChu Rocket is a strategic fighter and its strategy follows that from its game. The player must focus on keeping his opponent away using the mice, as he plants rockets on the ground and filling them up with mice. Once filled, the player can input a command to have the rocket take off and blast on the opponent. The more mice inside, the stronger the attack. ChuChu Rocket's Hyper Combos involve it using the Roulette mechanizm from its game, granting it with various power-ups from its game, such as Mouse Mania, Slow Down, 30 Seconds Left etc. Each attack has different effects, which combined with his Special Commands can deal maximum damage, for instance, Mouse Mania can be used to fill up the rocket quickly while Cat Mania will destroy all rockets and clear the field while damaging the opponent as well. Slow Down will slow the opponent down while 30 seconds left will reduce the counter to 30 seconds and will make ChuChu Rocket very fast. ChuChu Rocket's level 3 Hyper Combo, ChuChu Rocket, is the most powerful Hyper Combo in the game and will only activate once a rocket has been filled up with enough mice using Mouse Mania. The cat's size has been severely maximized for fighting reasons while its overall appearance remains unchanged from its appearance in its game. Some aesthetic changes have also been made. ChuChu Rocket's theme is Race of Ages, a remix of the Space Harrier theme. Its theme changes when it activates its Hyper Combo.
- Rockets set by Place Rocket will take off and deal damage depending on the number of mice inside; maximum damage with maximum mice.
Father BalderFather Balder is the main antagonist of the Bayonetta series. He is also the father of Bayonetta. True to his appearance in the games, Balder possesses incredible speed and physical strength, being a Lumen Sage. Balder's most prominent characteristic in terms of gameplay is his ability to fly. He has undoubtedly the best aerial game than any other character in the game, being able to rapidly finish off the opponent in mid-air using complex combos. He basically floats all the time, even during his idle animation. He is also a lightweight. Balder fights primarily using magic. Nearly all of his attacks are magic based. For his command normals, he uses a sword-like weapon of light from his hand. For his specials, he uses a variety of attacks, namely balls of energy that arc around him, telekinesis etc. One of his Hyper Combos has him firing a satellite particle beam from space directly onto the field. His main drawback, however, is his large size. Multiple other attacks are based from the ones he had in Bayonetta 2. Hence, his gameplay remains true to that of his games. Balder's theme is Rodin Battle, which was used in the Boss Battle against him.
Felyne FighterThis little cat warrior represents a class in the Monster Hunter series known as the Felynes. As in the Monster Hunter games, Felyne Fighter's weapons and costumes are customizable, a unique trait to him. Most of them need to be unlocked. Costumes do not have any impact on the gameplay whatsoever, they merely serve as alternate skin. As a fighter, the Felyne Fighter uses weapons used in the Monster Hunter games, such as knives, hammers, spears, swords etc. Because of its very small size, the smallest of any other character in the game, Felyne Fighter is difficult to hit especially for larger characters like Jack Cayman. This, combined with the fact that it uses many different weapons, would make Felyne Fighter a character similar to Rocket Raccoon from Ultimate Marvel vs. Capcom 3. Felyne's Fighters theme is Monster Hunter - Main Theme.
Gilius ThunderheadGilius is an axe-wielding dwarf and one of the main characters of the Golden Axe series. He debuted in the first installment of the series in 1989. Since then, Gilius has appeared in nearly all the games of the series including most SEGA crossover games. Gilius, although has a small size, is a heavyweight. Although he is slow on foot, his attacks are very strong and possesses great combo chains. Gilius fights primarily using his axe, but also uses his fists and some magic spells. He also has a projectile involving his axe. Overall, Gilius' traits make him a staple fighter in any team. Gilius' theme is Golden Axe - Main Theme.
|Forward Axe Spin||+|
|Viking Axe Dive||+|
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Haggar is the protagonist of the widely acclaimed fighting game Final Fight. Haggar is a former wrestler turned mayor of Metro City. Hence, most of Mike's attacks are based on wrestling techniques. He is not very different from his counterpart of the previous games. He retains most of his attacks and traits. Haggar's theme is Haggar's Theme.
Kazuma KiryuThe protagonist of the Yakuza series by SEGA. Kazuma first appeared in the first installment of Yakuza in 2005 and since then, he has become one of the most prominent SEGA characters. Kazuma's normal attacks consist mostly of punches and kicks while his special commands invove him using random items to attack his opponents. He has the ability to pull out a variety of different weapons to execute powerful comboes by tapping the heavy button with the analog stick forward. The items he uses are all from the Yakuza series. For instance, Kazuma uses barrels, swords, rods, even post signs. In addition, he uses many different grab attacks, all of which derive from his games. Because his games feature real-time battle sequences, as does Shenmue, by inputing certain commands when they appear on screen at certain ocassions will make Kazuma counter the opponent's attack and his back more powerfully. Kazuma's theme is Battle theme.
Lau ChanLau Chan is a legendary, Chinese martial artist and chef, practitioner of Koen-Ken or Tiger Shallow Fist. He made his debut in the 1993 fighting game Virtua Fighter, where he served as one of the leading characters. He has ever since retained that role in all Virtua Fighter games. Lau Chan fights predominantly using various techniques of the Tiger Shallow Fist fighting style, which is composed primarily from multiple combinations of punches and kicks. Like other fighters from his series, Lau Chan's commands are easy to learn by heart and input, hence being a suitable character for beginners. In contrast, however, to Akira and Sarah, Lau Chan's combos last more and can be chained more smoothly. Lau Chan lacks any projectiles, as the majority of the Virtua Fighter cast. He has decent speed and aerial game. Lau Chan is the oldest fighter out of all the characters in the game in terms of age. Lau Chan's theme is Great Wall.
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MicahIn the Phantasy Star series, at the beginning of the game, the player chooses an avatar to play as. The avatar can be of various Classes, for example, robot, beast, elf, human etc. It can either be male or female. Based on this concept, the character Micah represents all of the avatars of the Phantasy Star series. He is human Class and comes in male and female variants. Hence, Micah's name is used for both males and females. Micah's design is not from any specific game of the series, but his\her design is closest to that of the characters Sail and Lutia from Phantasy Star Nova, the most recent game of the series. Micah's attacks are all based on attacks used by different avatars in the series. The male Micah uses a sword with lightning based attacks while the female Micah uses a staff with magic based attacks. Nevertheless, both are clones of each other, with minor differences in their moveset making them a single character sharing one slot in the roster. As a fighter, Micah relies mostly on chaining his simple commands with his specials.
Joe MusashiJoe Musashi is the protagonist of the Shinobi game, released in 1987. Now, he returns as a representative of the Shinobi series. He fights using his sword Hazy-Moon. As a swordfighter, Joe's moveset is overall sword-based, consisting of swift and quick attacks, which can chain with one another quite well. Although they are not very powerful, Joe can surprise attack his opponent by leaping up into the air and wall clinging. He also uses shurikens as projectiles. He relies mostly on his normal commands, with his special commands serving as effecting finishers. In his level 3 Hyper Combo, Joe summons Hibana from Nightshade and together they deliver multiple stabs and slashes to the opponent.
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NilinNilin comes from one of Capcom's newest titles; Remember Me in 2013. In this game, Nilin is a memory hunter who harvests memories from enemies she fights and uses them to her own advantage. In a very similar manner, Nilin retains this ability in her fighting style. She possesses the unique ability to steal memories from fighters by inputting a special command, which upon activating while countering an attack will cause the screen to freeze, negate the attack and Nilin will gain the memory of the negated attack. Nilin can use this command many times in order to remember many of the opponent's attacks. With these memories, Nilin grows stronger in two ways. First, Nilin can use Remembrance to replay that memory by summoning a projection of the opponent and attacking with that same attack she had negated. Second, she can use the stolen memories to strengthen her Lv. 3 Hyper Combo. Nilin uses Remembrance to replay all stolen memories, but in the same time, she adjusts them so that she evades her opponent's attacks and she attacks first. The more memories she has stolen, the more powerful her Lv. 3 Hyper Combo becomes. Nilin's memory hunting ability makes her a unique addition to the roster. Aside from that, she has few command specials, so she must rely mostly on her normal commands to inflict damage. Nilin's theme is Nilin the Memory Hunter.
|Pressen Flash Kick||+|
|Memory Hunt||+ when attacked|
|Sensen RIP (Lv.1)||+|
|Stolen Memories (Lv.3)||+|
NinaOne of the main characters of the Breath of Fire series. Her design is that of the upcoming Breath of Fire 6. Nina plays as a defensive character; many of her specials prevent her opponent from accessing her zone, such as creating barriers, orbs that float in mid-air and serve as projectiles etc. She also has the ability to increase her health bar, which combined with her defensive play, can take long for her to be defeated. Nevertheless, her attacks, which are exclusively magic based and derived from her games, are very limited and weak, with not enough ways to chain them effectively. Another drawback is that she loses health very quickly and some of her attacks might even diminish her life bar as a cost. This makes her overall a very fragile character, but an efficient assist character. Nina can also fly.
|Angel Wings (Lv.3)||+|
OichiOichi debuted in Sengoku Basara 2 and has been since then a recurring character in the series. As in the games she appears in, Oichi fights using two naginata connected by a cord. This provides her with very long range attacks. However, most of her special commands involve her using the hands of darkness, which she controls. Using the powers of darkness, she can grab opponents from afar and combine her attacks efficiently. She can also immobilize them from a distance or sink them in the ground. Combined with her shadow manipulating powers and her long range naginata attacks, Oichi largely relies on attacking from a distance and keeping a safe zone. Oichi's theme is Theme of Oichi.
ShogunThe class Shogun from Total War: Shogun appears as a playable character. Specifically, he is the character appearing at the boxart of the game. The Shogun has a very basic fighting style without many complexities. He is a heavyweight, with slow walking pace. He fights primarily with close range melee attacks. Even though he carries a large katana with him, he never actually uses it in battle or in any of his moves. For his Hyper Combos, Shogun summons his army to attack the opponent directly. He has two level 1 hyper combos, which involve him summoning his archers to shoot arrows at the opponent. This can be executed either horizontally or vertically, similarly to Taskmaster's Hyper Combo. His Level 3 Hyper Combo has him summoning his entire army, which charges on the opponent as the Shogun watches from afar. Shogun's theme is Total War: Shogun - Main Theme.
|> Shogun Swipe|
|Sea of Arrows (Horizontal) (Lv.1)||+|
|Sea of Arrows (Vertical) (Lv.1)||+|
|With the Backs to the King (Lv.3)||+|
SilverSilver is by far, the most complex fighter of all. He fights using his psychic powers. With this said, Silver fights by keeping a distance from the enemy, always attacking from afar while creating a safe zone around him. Hence, nearly all of Silver's attacks have insanely long range, able to manipulate the enemy while from the opposite side of the screen. Silver does not rely on close combat so should his distance zone be bypassed, he could be knocked out very quickly since he does not even posses as many melee attacks as projectiles. It takes great skill and expertise to master a character such as Silver, as one must memorize his vast amount of command specials to chain them efficiently. He has many combo capabilities, he can levitate, dash onto the opponent and follow with more attacks and immobilize the opponent using his Psychoshock attack. He also sports good defense.
Another unique capability to Silver is his ability to enter a state of Psychokinesis. This costs 1 Hyper Combo bar. Once Silver enters this state, his gameplay changes dramatically; he gains an all new set of moveset with upgraded psychic attacks, enabling him to do manipulate projectiles, pick up the opponent, immobilize him or toss him around etc. Silver can also upgrade all of his previous attacks to deal much more damage. He also flies permanently and, most importantly, gains a set of additional, empowered Hyper Combos, which, in conjunction with the ones he already possesses, he can become quite deadly. This, however, comes with a cost, as this mode lasts long enough depending on a Psychic bar, which is located above Silver's Hyper Combo bar and indicates his Psychic energy. The more Psychic, energy Silver has, the longer Psychokinesis will last until he returns back to his normal state. This bar fills up as long as Silver uses his Psychic command specials. Another drawback is that his speed decreases and he becomes more vulnerable, since all of his close combat attacks are replaced with psychic manipulation attacks. His Grab All special will allow him to lift all objects nearby, including the opponent, but if he fails to lift the opponent, he becomes open for an attack. Therefore, Silver must rely on one major thing: to weaken his opponent and then immobilize him with Psychoshock before lifting him.
To top it all off, Silver has the most Hyper Combos than any other character in the game, with a total of 8. However, they cannot all be conducted while Silver is in his normal state. Furthermore, most of his Hyper Combos follow a sequence. That is, one must precede the other in order to reach its full potential. For example, Psychic Armageddon, Silver's most powerful Hyper Combo, although technically being a level 1, it requires that the player be in Psychokinesis mode, which costs 1 Hyper Combo bar, then activating 3 Hyper Psychic Sword, each being a Level 1 Hyper Combo and then following with a Disable and Grab All, making it a Level 4 Hyper Combo. Silver, like Phoenix Wright, has two themes, one for his normal state and one for when he enters Psychokinesis. Kingdom Valley and Crisis City respectively.
Normal Mode: This is Silver's command list during his normal state, before he enters Psychokinesis.
Psychokinesis Mode: These are Silver's additional commands he gains once he enters Psychokinesis. While he is still able to use most of command specials from his normal state, some are replaced with new, more powerful moves while others are upgraded. In Psychokinesis Mode, Silver, by activating his Grab All special, can damage opponents on the other side of the screen while he performs close combat attacks. He increases his Hyper Combos from 5 to 8.
Sir PepperSir Pepper is the protagonist of the 1995 game Clockwork Knight. He is a brave, yet clumsy knight toy. Gameplaywise, Sir Pepper is very slim but has more than average weight for his medium height, because of his armour. His walking animation is also stiff. Sir Pepper fights using primarily his sword, which resembles a keyblade. In addition, he may summon toys to help him in battle. He can swarm the field with presents and jack in a box's. A unique feature to Sir Pepper is that his attacks become immensely stronger and faster depending on how well his winder key is winded, enabling him to take out enemies very efficiently. By inputing a special command, a toy will appear behind him and wind his key. As long as it is held down, Sir Pepper is immobilized and cannot attack. The more he is winded, the more powerful his attacks become; he also becomes much faster. This effect however, diminishes in time, bringing his attacks back to normal. If, however, Sir Pepper is not winded at all during the fight, he will be immobilized, hence, winding Sir Pepper's key is a necessity. Nevertheless, Sir Pepper's strong defensive game using his toys and swarming strategy helps him to wind quickly.
UlalaUlala made her debut in the 1999 Space Channel 5 game during the Dreamcast era. She has made, since then, numerous other appearances in other SEGA games. Ulala's fighting style is rather unorthodox and her moves largely consist of dancing moves; she fights by dancing, as she derives from a music game. Most of her special commands involve her sending out characters from other SEGA games to attack, similarly to how she fought in Project X Zone. For instance, Opa-Opa from Fantasy Zone, Harrier from Space Harrier, Scooter from Alien Storm etc. Nevertheless, she posseses her trademark pistols with which she can zap the opponent. These guns have various effects depending on the commands, such as immobilize or deal knockback. Her Hyper Combos have her dancing around with her fellow dancers and dealing a lot of damage. Her theme is Space Channel 5 Theme.
|Let's Dance! (Lv.1)||+|
|Ulala's Swinging Report Show (Lv.3)|
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Frank West returns from Ultimate Marvel vs. Capcom 3. He retains his unorthodox but unique fighting style. Like in the previous fighting game, Frank fights using various items he would acquire in his games. This time, he also has a stage representing his series; the Mall. Frank's theme is Frank West's Theme.
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Phoenix Wright makes a comeback, with his fighting style being unaltered from his previous fighting game appearance. Like in the previous game, Phoenix Weight is a defensive fighter who grows strong during battle. He has 3 modes: Investigation, Trial and Turnabout, each comprising of a different moveset. Phoenix is the only character who does not use any violence in his attacks. Phoenix Wright has 2 theme songs. The first, Objection, playing during his Investigation mode. When he activates Bridge to the Turnabout and enters Trial Mode, his theme switches to Investigation - Cornered.
Zack & WikiZack and his monkey helicopter friend appear as a playable fighter. They come from the 2007 puzzle game Zack & Wiki: Quest for Barbaros' Treasure. Zack does most of the fighting, consisting primarily of punches, kicks and the use of various devices, items and contraptions that he used in his game, such as treasure chests, levers, traps, totem poles etc. Some of his attacks are borrowed from Ruby Heart from Marvel vs. Capcom 2, since both characters are pirates.
Zack and Wiki's first Hyper Combo, Treasure Chest of Ghosts, has him summoning a large treasure chest which releases many ghosts. His second level 1 is Totem Pole. Zack summons a totem poll that falls perpendicular to the ground. If it hits the opponent, it will hit him multiple times with its hands as the opponent ascends upwards. Million Conraptions is his level 3 Hyper Combo. Zack and Wiki trap the opponent into a machine and deliver multiple blows to him, until Wiki pulls a lever and hits the opponent's haed with a wrecking ball.
|Treasure Chest of Ghosts (Lv.1)||+|
|Totem Pole (Lv.1)||+|
|Million Contraptions (Lv.3)||+|
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