Magnetism is an advanced element, being a combination of Electricity and Earth.
Description[]
Unlike other elements based on electricity, which are more direct, Magnetism takes on Earth's traits of manipulating one's surroundings. By generating magnetic charges from their body, a Magnetism user manipulates the surrounding area. However, this element requires that the user's target contains some sort of magnetic charge. For those inexperienced in the use of Magnetism, this is a major setback, due to the lack of magnetic materials in any given area. However, more advanced users are capable of forcefully creating a magnetic charge in certain objects. All in all, Magnetism is a very complex element to use, typically requiring above-average intelligence and decent tactical knowledge to be used effectively.
Strong Against (Offensively)[]
Strong Against (Defensively)[]
Weak Against (Offensively)[]
Weak Against (Defensively)[]
- Nature
- Wood
Techniques[]
- Charge Pulse
- Magnum Shield
- Repel Shot
- Gauss Cannon
- Reroute
- Gravity Well
- Gravity Beam
- Gravity Ball
- Magnetic Lines