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(Game in Progress) Knuckles: Odyssey of the Guardians is an upcoming puzzle-platform video game released in the Playstation Network, Xbox Live Arcade and iPhone, created and by Winduct and developed and published by Sega and Winduct. The game is scheduled for a 2012 release.

Knuckles: Odyssey of the Guardians
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Developer(s)
Winduct, Sega
Publisher(s)
Sega
Platform(s)
Playstation Network, Xbox Live Arcade and iPhone
Release Date(s)
TBA
Genre(s)
Action, Adventure, Mystery, Platformer, Puzzle
Composer(s)
Jun Senoue
Mode(s)
Single-player
Rating(s)
PEGI +7 (Violence)

Style

Knuckles: Odyssey of the Guardians follows a much more different style from previous 2D Sonic games. The game's design appears to be more "magical" and artistic, featuring different kinds of enviroment, each with its own atmosphere. It does not feature a significant plot, rather than very short inner cutscenes which reveal little about Knuckles' adventure.

Story

The game features no significant plot and minimal narrative. However, it features short cutscenes which reveal some plot. While guarding the Master Emerald in Angel Island, Knuckles begins to hear voices coming from the Master Emerald which assigns him on an unknown mission.

Gameplay

The game's gameplay and visual style is very similar to typical 2D platformer-puzzle games like Limbo, Rayman Origins and Braid. Knuckles is the main character in the game, aswell as the only character in the game. The player is able to control Knuckles in a 2D enviroment, moving him left, right, up or down, into small passages, climb walls, dig underground and glide. All models in the game, including Knuckles and enemies are 3D but appear as 2D. Knuckles has a very small number of attacks. He can only use his fists to attack, throw boulders or dig underground and charge from bellow. Throughout the stage, the player can collect items such as traps which he can keep and use later on. The gameplay sometimes briefly switches to 2.5D.

Throughout the stages, the player must solve multiple puzzles in order to continue such as move boulders to clear the path, throw stones to open switches, use ropes to go on, etc. The player must pick up certain items in order to continue such as weapons and information. The enviroment is mostly dark and mysterious, featuring diffrent types of enemies and obsticles such as Eggman's robots, creatures, animals etc.

At the end of the second act of a stage, the player comes across a boss fight which he must defeat and claim a certain part of that boss e.g. his armor. During some parts of the stage, where it is very difficult to get across or the atmosphere gets mysterious, the music fades out and eventually disappears.

Stages

Unlike most 2D Sonic games, Odyssey of the Guardians does not feature acts. Instead, the player controls Knuckles in one enviroment which changes throughout the game. For example, the stage changes from a city to a jungle while gameplay. Throughout the stages, the player encounters bosses he has to face.

  • The City: The game begins in an unknown ancient mythical city in flames. There are burning trees falling, ancient stone buildings collapsing and wateffalls with debri. As the player continues, he exits the city and walks into a burning forest with debris.
  • The Forest: A forest turned to ashes, with white trees, spiders an poisonous flowers. The player must solve several puzzles to get through contaminated rivers.
  • The Cave: The story continues as Knuckles enters a giant fallen rotten tree log which becomes a massive cave. The player has to dig most of the stage and collect treasures. The stage becomes very dark at certain parts which causes the player to lose sight of the character. Therefore, Knuckles must use his treasure he has collected throughout the stage to help him along the way, such as a lighter. Near the end of the stage, Knuckles is pursued by a giant purple centipede, the size of a truck. The player must quickly make his way out of the cave as quickly as possible.
  • The Mines: As soon as Knuckles exits the cave, he ends up in abandoned mines and oil factories. In this stage, the player must solve multiple puzzles, most of which involve using pumps to drain the oil, pressing switches to activate platforms or carrying weight to put on libras and open gates. There are several minecarts the player can use to make his way faster to the next level and avoid obsticles. Near the end of the stage, Knuckles must climb on a steel rope to reach the top of the abandoned factory. The action takes place during sunset which transforms the whole stage into orange. There are also many fumes coming from the factories and as a result, the player is only able to see Knuckles' shade.
    File:Thumbbig-105360.jpg
  • The Lake: The action takes place at night, where the full moon shines above a crystal lake. In this stage, the player must guide Knuckles through the light areas and avoid the dark areas where enemies lurk. There are leeches and poisonous fishes in the lake which the player must avoid by building a small boat or gliding above the deep waters of the lake. The puzzles in this stage include Knuckles having to use rocks to activate catapults, use fire to burn enemies and use mirrors to reflect the moonlight onto switches and open secret passageways.
  • The Canyon: A misty canyon with steep cliffs and boulders. Knuckles has to climb up several spiky walls to make his way through rocky passageways. There are eagles flying which Knuckles can grab and fly short distances. Puzzles in this stage include the player having to roll boulders and create small hills in order to pass through certain parts and many other.
  • The Bridge: As Knuckles goes on in the canyon, the mist keeps getting more dense. Eventually, Knuckles ends up in an enormous wooden rope bridge hanging miles above the air. The bridge is narrow and at some parts fragile and broken. It is miles long and at some parts where the floor has been broken, the player must solve certain puzzles to continue. At some part of the stage, the player encounters a sleeping stone guard who suddenly awakes and fights Knuckles. After defeating the boss, the bridge begins to collapse. Knuckles runs for his life as the bridge collapses behind him. Unable to reach end, he glides and disappears into the mist. The player never reaches the end of the bridge.
  • The Winds: Unlike all other levels, in this level the player controls Knuckles while gliding in the sky through clouds and storms. The player must avoid thunders, birds and tornadoes. It does not feature any puzzles and is a very short level.
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