Playstyle[]
Kennedy, being a Chaos Spirit, can use Chaos Energy in his attacks. What makes him unique, however, is that with Chaos Control, he can teleport after finishing a combo for a follow-up. He uses powerful attacks that are heavy but slow most of the time, but he makes up for it with his fast dashes and air dashes.
Besides that, something worth mentioning is that while in the canon, he looks a lot like a Mac clone, in the game he is very different. He does not use physical weapons and is more like a fist-fighter with physical attacks.
Kennedy’s character needs a bit of technique to contrast himself to Mac - his specials, especially his Chaos Control combos, need lots of delicacy, and any mistake could result in a fierce punishment that could come to bite one in the butt later.
Kennedy is definitely a mixup character, who has both good air game, good close-quarters combat capabilities, good range and keep-away attacks and good combos. However, Kennedy is a very complex characters who requires technique and precision: mess up, and you could find yourself in big trouble. Because of this, Kennedy uses a lot of meter.
Kennedy has a lot of health to make up for subpar defense. Though he can get punished easily, it takes a while to defeat him due to the amount of health he has. He is a character biased to “all-out strings,” which means that he gives his all into his attacks and though his strings are risky, they do really good damage.
Moveset[]
Misc.[]
FF and Dialogue[]
Focus Frenzy: Kennedy can now perform Chaos Control Chrono, where he stops time for half a second. This move will really trip your opponent up if used properly, and will allow you to make more decisions! Changes dependent on teammates include:
- Mac: Kennedy gets 15% speed boost and his moves will have 10% less ending lag.
- Scarlet: Kennedy gets a 1.2x damage boost, and his Mana Bursts have the ability to burn the opponent for seven seconds.
- Alexia: Kennedy gets an all-around 1.2x stat boost and his Mana Bursts have the ability to freeze the opponent for five seconds.
- Shadow: Shadow will snap three times separately, and Chaos Spears will be planted where Kennedy stands. Press the Focus Frenzy button again to set them off.
- Konton: Kennedy gets an all-around 18% stat boost and he heals 1/4 of the damage he deals.
Introduction: Kennedy teleports into the area, arms crossed, and sighs as he unfolds them. Then, as he lowers his eyelids, a purple aura goes around him.
Introduction 2: Kennedy makes a “come at me” gesture with his hand as he says his line. Then, it turns into a purple energy armblade.
“I won’t be holding back - show me your best.”
“Let’s see if you can handle my Chaos Energy.”
“I beg for you not to bore me.”
Ending: Kennedy puts his hand up, revealing Chaos Energy in the shape of a fire in his palm before clasping it into a fist, Chaos Energy still escaping through the cracks in his knuckles.
Ending 2: Kennedy releases several kicks before smiling, saying his line, and turning his leg into a purple energy blade.
“That was enjoyable.”
“Please… don’t get up.”
“I am Kennedy McLeod, defender of justice!”
“I appreciate the effort, but…” “This is true Chaos!” “This fight is over!” -during Chaos Finish
Arcade[]
Solo[]
Plot: On a journey to find the Chaos Emeralds, Kennedy encounters the Drained Doubles. All of his seven opponents are bosses, each one powered by an Emerald and each one stronger than the last. The final boss is the Drained Cluster.
"I'm not sure how exactly the Emeralds got into those clones' hands, but I wasn't going to let those mindless menaces continue unpunished. Though they seemed to absorb the power of the Emeralds with unprecedented ability, I was able to stop them from getting much further with their goals. The question is - if I have all the Emeralds, what should I do with them...?"