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Kazmira the Cobra
Roleplay Appearances
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Kazmira the Cobra
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Kazmira the Cobra is a member of The Prairie Runners.

Physical Description[]

A somewhat curvy cobra who stands a little over three feet tall, Kazmira has a short muzzle with slit nostrils, a pair of venomous fangs that are always visible, even when her mouth is closed, and a long, slender tail, as well as a large hood around her head, sitting just above her shoulders.

Her scales are primarily asparagus in color, with a straw-colored muzzle, chest, and stomach, as well as a hunter green and straw-colored marking on the back of her hood that resembles a "V" with circles at the ends. The inner portions of her hood, as well as the underside of her tail, are also straw in color, and she has a single asparagus-colored spot on each side of her inner hood. She has no hair on her head, and her eyes are amber in color.

History[]

Abilities[]

Base Stats
Stamina Good
Strength Good
Energy Great
Durability Average
Resistance Average
Speed Great
Reflexes Great
Magic N/A
Kinesis Great
Intellect Great
Other Stats
Eyesight Good
Hearing Good
Olfactory Great

Kazmira is adept at hand-to-hand combat. While her overall physical strength isn't terribly high, she is a swift and graceful combatant all the same, striking fast with poison-laced jabs and evading slow counter-attacks. Her long tail is also an effective weapon in its own right; she uses it like a whip, and can either trip up her opponents or lash them with it, and it's prehensile, as well.

She is an adept toxikinetic as well, and primarily uses mid-tier techniques of the Poison element, such as Poison Jab and Sludge Bomb.

Genetic Ability: Shed Skin[]

A Genetic Ability that is common in reptiles, it has a chance to activate whenever Kazmira is afflicted by poisoning, paralysis or a burn. When it activates, a thin layer of her skin at the source of the status condition sloughs off, taking the negative status condition with it. However, it isn't terribly reliable, as it sometimes may not activate until 30 or more minutes after being afflicted; however, other times it may activate within as little as 5 minutes.

Strengths/Resistances[]

Kazmira is resistant to the Element of Poison. She is quite agile, able to dodge slow-moving opponents and attacks with ease. She can also easily tolerate hot and dry weather.

Weaknesses[]

Kazmira is weak to the Element of Ice and is vulnerable to cold weather, given her reptilian nature. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

Friends and Foes[]

Friends/Allies[]

  • The Prairie Runners -
    • Rourke the Roadrunner -
    • Gerhardt the Fennec -
    • Beryl the Jerboa - Kazmira gets along great with Beryl, due to similar personalities.
    • Zircon the Jerboa - Despite their drastically different personalities, they get along well enough.
    • Callahan the Mantis -

Rivals[]

Enemies[]

Family[]

Romance[]

Personality[]

Like Beryl, Kazmira is quite flirty, but more prone to sarcasm, as well as bouts of cockiness. She's known to be deceitful to her enemies, and has little problem in lying to people she dislikes, even going so far as to get them into danger in this way. She generally feels little remorse for those she is treacherous to, as her loyalty lies strictly with the other Prairie Runners.

Positive Traits[]

  • Loyal

Neutral Traits[]

  • Flirty

Negative Traits[]

  • Deceitful
  • Prone to arrogance

Quotes[]

Notes/Trivia[]

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