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J'onn the Butterfly is a soldier in the Fenris Combine currently training for an elite special forces role.
|Political Alignment and Abilities|
|Weaponry & Equipment||Hammerforge Industries Z-3 "Judgement" Energy Blade|
Long and lanky with only slight musculature; similar to most butterflies; J'onn's red skin-plating is decorated in splashes of white, while his muzzle area is faintly tanned and still pale. Even his pale pink eyes seem to be built towards being highly eye catching and distracting, especially when viewed in his full majestic glory with wings outstretched. Just to add to everything; he has two stingers faintly visible; one on each wrist, while an orange tattoo of the Fenris Combine's emblem; a howling wolf's head, is boldly positioned on his right upper arm exoskeleton.
J'onn's wings are two colors; with a pale brown lower section and a yellow upper section. These two sections are kept distinct by a faint line of brown-orange, with a large triangle of the pale brown cutting into the yellow in the middle of each wing.
In his role as a trainee special operations member; a role comparable to a specialist from G.U.N, J'onn typically wears eyecatching rave clothes, leading to some of his fellows to mark him as eyehurting or just plain insane. With a yellow-orange tank top, orange arm bracers with a black underline as well as white rave pants detailed in yellow-orange and white sneakers, J'onn is the least stealthy member of his team; and that is part of the point.
Despite being a trainee special forces operative, J'onnn has his fighting style already figured out. A master of hand-to-hand combat, and one who is highly mobile thanks to his ability to fly; J'onn is essentially a combat duelist who intends to pick off targets one by one. His lack of ranged weapon is part of the plan, with his equipment of choice instead being a Hammerforge Industries Z-3 "Judgement" Energy Blade, still with its default golden blade. J'onn follows a fairly aggressive fighting style, with the energy blade only being produced if his opponent can't be beaten down with his punches, or in the rare case of having to fight an opponent with a ranged weapon while he lacks any backup. Trained to typically operate with a sniper or heavy-hitting demolitions member, J'onn would rely on simply throwing the energy blade at the target and hoping it hits if forced into ranged combat. Many people are often surprised to find that J'onn also has very sharp fingernails as well as stingers on his wrists, but this simply helps him in grappling.
J'onn has an abject lack of armor and range, and that is often cited as a flaw, though one that his superiors are certain he can work around. His elements can work to compliment each other, though combining water and liquid toxins is a risk for dilution, which is where his lack of range serves him well.