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Sonic Fanon Wiki

Ice is one of the many elements used in the Sonic Fanon universe, amongst others. It is one of the ten main Elements; the others include;

Its opposite is Fire.

Element Description[]

Ice shares certain similarities with its opposite element Fire; while capable of being graceful, Ice is often a swift, brutal, and powerful element. However, Ice is more capable in both support and defense than the Fire element. In terms of offense, Ice attacks are very much like Fire attacks; they focus on striking the enemy fast and hard, overwhelming and subduing them as quickly as possible. Also like the Fire element, Ice attacks are effective in all ranges; close, mid, and long range. However, while the Fire element deals additional damage through the intense burns it inflicts, the Ice element can freeze enemies, restricting movement. This opens up new options for an Ice user, including restricting the enemy for non-lethal combat.

In terms of support and defense, Ice has several effective options. These include forming walls and barriers of solid ice to block incoming attacks. Support includes concealment and misdirection, which is done by cooling the air to condense airborne water and create fog to reduce visibility. This gives a prime opportunity for surprise attacks; due to Ice being a fast and powerful element, such attacks are typically devastating.

While Ice is an effective element in offense, defense, and support, Ice carries key vulnerabilities. The biggest weakness is weather: because Ice condenses and freezes water and oxygen for most attacks, warm weather can cripple Ice techniques. In fact, severe enough ambient heat can render Ice techniques utterly useless. Conversely, cold, moisture-heavy weather provides a lot of 'ammo' for Ice-wielders to draw their powers upon.

In addition, Ice can be a fragile element without proper fortification, allowing sturdier elements like Earth and Metal to break through Ice techniques.

Notable Interactions with Other Elements[]

Blue = no contest (victor)
Green = typically strong match-up
Yellow = typically even match-up
Red = typically poor match-up
Purple = no contest (loser)
All scenarios assume that the involved combatants are 'normal' (I.E not deities or unusual cases in general)

  • Water - With Ice's nature of freezing things, coupled with the fact that it has higher raw power overall, this often leads to a one-sided fight in favor of the Ice wielder, as often the Water wielder will simply find their 'ammunition' frozen solid and possibly even used against them. As both Elements tend to rely on ambient moisture in the air for their powers, the Water wielder will typically only prevail is the weather is too warm for an Ice wielder to function optimally.
  • Nature - Plantlife is often ill-equipped to deal with frigid temperatures and ice, and Ice's offensively-oriented nature allows it to rip through any vines or leaves or whatnot that a Nature wielder can manifest, even easily cracking through bark armor. Even a high-level Nature wielder can be troubled by a novice Ice-wielder, and often the former's only hope for victory is that the weather is not on the Ice wielder's side.
  • Fire - As ice in general melts easily, this leads many to believe that a Fire wielder will overcome an Ice wielder 100% of the time. However, the results depend on more complex factors than that; while fire can indeed melt ice, the resulting water can douse the flames, and large amounts of ice and snow can smother fire, as well. The effectiveness of both Elements is dictated by the surrounding weather, so a Fire wielder will often get the upper hand in hot, dry weather, while the Ice wielder outperforms in cold weather. And of course, the strength and control the combatants possess over their respective Elements plays a factor, as well; a stronger Fire wielder will likely beat a weaker Ice wielder, and vice versa.
  • Metal - Although ice has the capability to render metal brittle and weak, it often lacks the proper fortification to prevent the sturdier element from breaking through. A fight between an Ice wielder and Metal wielder of equal power will pretty much always see the Metal wielder come out on top; the Ice wielder would have to far outclass the Metal wielder in order to stand a chance.
  • Earth - In a situation similar to the matchup against the Metal element, Ice often lacks the proper fortification to prevent the sturdier element from breaking through.

Ice-Aligned Deities[]

Kyanos[]

The living embodiment of the Ice element. The Ice Clan is centered around this deity.

Rahab[]

He is capable of using the Advanced element of Permafrost.

Durga[]

She is capable of using the Advanced element of Wraith.

Chraden[]

He is capable of using the Advanced element of Frostbite.

Telchur[]

She is capable of using the Advanced element of Aurora.

Imawashii[]

Ice Deity Hyougami[]

She is capable of using the Advanced element of Tundra in both her normal and divine forms.

Ice-Aligned Artifacts[]

Particularly powerful or well-known/legendary artifacts that are tied to the Element of Ice.

The Frozen Orb of Kyanos[]

One of the ten Elemental Orbs that are tied to The Elemental Gods. It resembles a relatively round sphere of ice with many facets, sparkling like a frozen jewel. Despite this, it is only cool to the touch.

Ice-Aligned Species[]

Any species or race tied to the Element of Ice.

Mobians[]

  • Cryochidna - A subspecies of echidna. Portmanteau of "cryo" and "echidna".
  • Icefox - A subspecies of fox. Portmanteau of "ice" and "fox".
  • Cryohog - A subspecies of hedgehog. Portmanteau of "cryo" and "hedgehog".
  • Brumalion - A subspecies of lion. Portmanteau of "brumal" and "lion"
  • Borealynx - A subspecies of lynx. Portmanteau of "boreal" and "lynx".
  • Snowshrew - A subspecies of shrew. Portmanteau of "snow" and "shrew".
  • Iceskunk - A subspecies of skunk. Portmanteau of "ice" and "skunk".
  • Arctiger - A subspecies of tiger. Portmanteau of "arctic" and "tiger".
  • Gelidsel - A subspecies of weasel. Portmanteau of "gelid" and "weasel".
  • Snowolf - A subspecies of wolf. Portmanteau of "snow" and "wolf".

Non-Mobians[]

Techniques[]

Close-range/Physical[]

Long-range/Special[]

Status/Defensive[]

  • Hail
  • Mist
  • Arctic Barrier - involves creating a barrier of solid ice to block incoming attacks

Advanced Elements[]

  • Blizzard: Advanced Ice

Combinations[]

  • IceFire - An Ice/Fire combination
  • Nitrogen - An Ice/Water combination wielded by Azotomancers and Azotokinetics
  • Stratos - An Ice/Electricity combination wielded by Stratomancers and Stratokinetics
  • Sleet - An Ice/Wind combination wielded by Chionomancers and Chionokinetics
  • Permafrost - An Ice/Earth combination wielded by Pagomancers and Pagokinetics
  • Aurora - An Ice/Light combination wielded by Auroramancers and Aurorakinetics
  • Wraith - An Ice/Darkness Combination
  • Tundra - An Ice/Nature combination wielded by Tundramancers and Tundrakinetics
  • Frostbite - An Ice/Poison combination wielded by Congelamancers and Congelakinetics

Expansions[]

  • Weather: A combination of Water, Ice, Wind and Electricity.
  • Cryoshock: A combination of Water, Ice and Electricity.

Legendary Beast Styles[]

  • Yeti style
  • Wendigo style

Chaos Variants[]

  • Frozen Chaos - the Ice/Chaos mix.

Advanced/Mixed Techniques[]

Add Elemental combination techniques here!

Elemental Forms[]

Ice, like most of the elements, has numerous forms achievable through different methods.

  • Frozen transformation
  • Frost transformation
  • Ice transformation
  • Glacier transformation
  • Blizzard transformation
  • Subzero transformation
  • Permafrost transformation - a more defensively-oriented transformation