Fire is one of the many elements used in the Sonic Fanon universe, amongst others. It is one of the ten main Elements; the others include;
Its opposite is Ice.
The Fire element is a very complex element, full of contradictions and extremes. On one hand, the Fire element can be gentle and warm, signifying life and comfort. On the other hand however, Fire can wreak massive destruction, using its intense flames to annihilate all enemies that stand in its way. The Fire element is unique in that it is a very emotion-based element, emotions such as passion and rage fueling the flames in order to maximize the raw power of Fire techniques. In combat, Fire wreaks havoc at all ranges, specializing in both close and mid range fighting. Defense is virtually null when it comes to the Fire element, focused almost completely on offense.
The general fighting style of Fire can vary from person to person, but the main combat style is using speed in conjunction with raw power to completely overwhelm and obliterate opponents. Rather than focusing on pinpoint accuracy, Fire spreads its destruction as far as it can in the hopes of eliminating all enemies in its way. In addition to the raw power of Fire techniques, Fire attacks also inflict lasting burns on enemies, resulting in further pain and injury. However, indirect damage is rarely the goal of the Fire element, which focuses on direct offense.
The element of Fire is marred by several weaknesses, however. First and foremost is Fire's most basic weakness: Water (and by proxy, Ice), which can often douse Fire techniques. Only an incredible amount of power can allow a Fire user to overcome the Water element. Water is not the only weakness of Fire however; all fire retardants can be used effectively against Fire techniques. Fire can also be blocked and and smothered by elements such as Earth. In addition, Fire is one of four elements directly effected by weather; in warm, dry, and humid situations Fire's power in enhanced. However, low-temperature locations and rainy weather can soften the power of Fire techniques. However, possibly the greatest weaknesses of Fire are self-inflicted ones.
First and foremost, Fire lacks any significant defensive powers. This means that if one is capable of getting through or past the destructive power of Fire attacks, the Fire user is left in a dangerous situation, with no way to defend themselves beyond attempting to strike back. Fire also requires oxygen to burn, and a significant lack of it will generally cause fire attacks to fizzle out shortly after being unleashed. Finally, the Fire element's greatest weakness is stamina. The reason the Fire element focuses so much on destructive power and taking down enemies as fast as possible is because Fire attacks require more energy on average than the other base Elements. As such, if a Fire user is unable to take down their opponent quickly, exhaustion and a lack of any defense capabilities can leave a Fire user in a very tight spot.
A trait unique to both Fire and Electricity is what is referred to as a colour signature. Similar to the energy colors observable by a number of ocular abilities, a master of Fire or Electricity often has flames or sparks of a different color to the standard. This can effect Advanced elements slightly, so very slight variations of color can occur. This allows for a full spectrum of flame colors, and electrical colors, to be emitted as visible light. A good example of both is Flare the Wolf's blood-red flame signature and cerulean spark signature.
Notable Interactions with Other Elements
Green = typically strong match-up
Yellow = typically even match-up
Red = typically poor match-up
All scenarios assume that the involved combatants are 'normal' (I.E not deities or unusual cases in general)
- Nature - A Nature wielder's ability to summon vines, thorns, etc. is generally rendered useless against a Fire wielder, as plants are generally quite flammable; a battle between a Fire wielder and a Nature wielder typically ends up one-sided as a result. Even a strong Nature wielder can be troubled by a lower-level Fire wielder.
- Metal - Despite Metal's increased defensive properties when compared to the base Element of Earth, metal in general conducts heat easier than earth and stone, leading to an increased vulnerability against the Fire Element; additionally, fire also oxidizes metals rather easily.
- Ice - As ice in general melts easily, this leads many to believe that a Fire wielder will overcome an Ice wielder 100% of the time. However, the results depend on more complex factors than that; while fire can indeed melt ice, the resulting water can douse the flames, and large amounts of ice and snow can smother fire, as well. The effectiveness of both Elements is dictated by the surrounding weather, so a Fire wielder will often get the upper hand in hot, dry weather, while the Ice wielder outperforms in cold weather. And of course, the strength and control the combatants possess over their respective Elements plays a factor, as well; a stronger Fire wielder will likely beat a weaker Ice wielder, and vice versa.
- Fire - While the stronger and more experienced Fire wielder typically has the upper hand, battles between two Fire wielders are likely to end up in stalemates; the results can be rather destructive, however.
- Earth - While a master-level Fire wielder could overpower a novice Earth wielder, Earth techniques are more than capable of smothering the flames wielded by a Fire wielder; between two combatants of equal level, the Earth wielder typically has the upper hand.
- Water - It's pretty much the same case as the Fire wielder versus the Earth wielder; the Fire wielder needs to severely outclass the Water wielder in terms of overall power in order to come out on top.
He is capable of using the Advanced element of Magma.
A primordial Fire Goddess who bears the title of "The Grand Phoenix". It is said that those who see her will be blessed with good fortune.
She is capable of using the Advanced element of Ash.
He is capable of using the Advanced element of IceFire.
She is capable of using the Advanced element of Plasma.
He is capable of using Advanced elements of Inferno and Hellfyre in his normal and ragnarok forms.
Vulkhanis is an unusual entity for a Fire-elemental deity as he is not directly acknowledged by entities such as the Fire Clan. Instead, a small faction known simply as the Church of Vulkhanis praise his name and view him as a true embodiment of fire; positioning themselves in direct opposition to the Fire Clan of Fiamme.
It is said in their teachings that Vulkhanis employs both Inferno-flames and Magma as primary powers, though his believers proclaim that he wields all powers of fire in his position as a true embodiment of Fire.
Particularly powerful or well-known/legendary artifacts that are tied to the Element of Fire.
One of the ten Elemental Orbs that are tied to The Elemental Gods. It resembles a sphere of pure, compressed fire, yet is solid enough to easily be held. Despite this, it is only warm to the touch.
Any species or race tied to the Element of Fire.
- Pyrochidna - A subspecies of echidna. Portmanteau of "pyro" and "echidna".
- Firefox - A subspecies of fox. Portmanteau of "fire" and "fox".
- Pyrohog - A subspecies of hedgehog. Portmanteau of "pyro" and "hedgehog".
- Firelion - A subspecies of lion. Portmanteau of "fire" and "lion".
- Pyrelynx - A subspecies of lynx. Portmanteau of "pyre" and "lynx".
- Pyrocelot - A subspecies of ocelot. Portmanteau of "pyro" and "ocelot".
- Firecoon - A subspecies of raccoon. Portmanteau of "fire" and "raccoon".
- Blazerat - A subspecies of rat. Portmanteau of "blaze" and "rat".
- Ignitigers - A subspecies of tiger. Portmanteau of "ignite" and "tiger".
- Torchwolf - A subspecies of wolf. Portmanteau of "torch" and "wolf".
- Help me out by adding Fire-based attacks into this list!
- Fire Punch
- Fire Palm
- Molten Strike
- Blast Burn
- Blaze Kick
- Burning Combat
- Dark Fire
- Fire Blast
- Fire Fang
- Fire Spin
- Firestorm Blades
- Flame Shield
- Flame Tail
- Flame Wheel
- Flaming Comet
- Flaming Kiss Stamp
- Flaming Spindash
- Flare Blitz
- Gatling Fire
- Heat Crash
- Heat Stare
- Heat Up
- Heat Wave
- Inferno Slash
- Inferno Swirl
- Lava Spear
- Magma Storm
- Meteorite Storm
- Quad Ignis Kick
- Self Fireball
- St. Elmo's Fire
- Corona Flame
- Cosmic Blaze
- Crater Mouth
- Dragon Phoenix Blast
- Phoenix Inferno
- 3 Way Fireball
- Dragon Blaze Flash
- Hell Storm
- Blazing Slash
- Inferno Fusillade
- Vulcan Flame
- Inferno - A hyper-intense variant with almost white flames, wielded by Infernomancers and Infernokinetics.
- Scorch - A variation based around pure heat rather than actual fire, wielded by Calidimancers and Calidikinetics.
- Napalm - A sticky liquid which can be ignited by its user, often used by Fire-wielders who also study water; wielded by Napamancers and Napakinetics.
- Blaze-flame -
- Golden Fire - A very powerful and versatile variant with Gold Flames.
- Steam - A Fire/Water combination wielded by Vapormancers and Vaporkinetics
- Smoke - A Fire/Wind combination wielded by Kapnomancers and Kapnokinetics
- Magma - A Fire/Earth combination wielded by Magmamancers and Magmakinetics
- IceFire - A Fire/Ice combination
- Hellfyre - A Fire/Darkness combination
- Solar - A Fire/Light combination wielded by Heliomancers and Heliokinetics
- Plasma - A Fire/Electricity combination wielded by Plasmamancers and Plasmakinetics
- Corrosion - A Fire/Poison combination
- Ash - A Fire/Nature combination wielded by Cinimancers and Cinikinetics
Add other possible combinations and their parts here!