Doriteverse (so named because it was made by Dorite) is a fanon continuity created by Disgustedorite (Talk). It was created loosely based on Sega's original guidelines for licensed comics, cartoons, and other media in the 90's which essentially gave full creative freedom with only a vague gesture at the classic games and something about freedom fighters.

This continuity's story was originally intended to be a series of loose adaptations of most Sonic games with extra characters, but due to the sole reason for this being to include a specific story that was unexpectedly already done almost 1:1 in the Sonic IDW comics, it has been shifted to something better resembling the great variety of 90's Sonic media. It is planned to be presented as a written fanfiction with occasional illustrations.

Category List

  • Doriteverse - All pages pertaining to the Doriteverse in some way
  • Doriteverse Characters - Individual persons within the Doriteverse
  • Doriteverse Items - Objects that can be transported easily which exist within the Doriteverse
  • Doriteverse Locations - Locations, including hub worlds and levels, which exist within the Doriteverse
  • Doriteverse Races - Horribly misnamed, but refers to specific cultures which have pages.
  • Doriteverse Species - Individual species which exist in the Doriteverse with significant alterations to what they are in real life or their work of origin.
  • Doriteverse Media - Photos, videos, and audio relevant to the Doriteverse, including reference pictures and character theme music.


These are rules within this continuity that may set it apart from most canon.

Magic Distinctions

  • Chaos energy can be channeled through or contained within any type of crystal, with the Chaos Emeralds and related stones being exceptional in this regard.
  • Chaos energy can only be used by mobians with mineralized structures as part of their bodies, such as bones or hard shells. Sorry, no super octopi allowed in this universe.

Biological Distinctions

  • Mobians have the correct number of fingers and toes for their real-world species.
    • If the species does not have a thumb or a dewclaw in real life, the first finger is converted into a thumb.
    • If the species doesn't have a foot or hand-like structure of any kind on the arm or front limb in real life but does have feet on the hind limbs, then the feet are handified instead.
    • Completely limbless species, such as snakes, instead grasp using the end of their tail in a fashion similar to how most cartoon snakes do so.
  • Mobians have the same number of babies at a time as their real-life counterparts, give or take some where needed for story reasons.
    • If this would create issues in the context of modern medicine, such as in dasyurids and cephalopods, the exact number is reduced to how many would typically survive barring outside factors.
  • Mobian legs are correctly depicted digitigrade if the original species has digitigrade hindquarters.
  • Fur, feathers, and other integument have three color types based on the presence of a gene that intensifies colors. The exact colors inherited and how the gene affects them are flexible, but the presence of the gene itself should be kept consistent in families where possible. (this also needs to be rewritten) The three color types are as follows:
    • Natural (no color intensity gene)
      • Black, white, brown, ginger, gold, grey, and blue-grey fur for mammals and other synapsids, which can be altered or intensified by natural blue skin. Unusual colors, such as the plum fur of an indian giant squirrel, are acceptable within the specific species they are found in.
      • Most non-bright colors for birds, dinosaurs, pterosaurs, and misc reptiles, only bright where it's bright in the specific species
      • All colors for arthropod fur and scales, but only bright or vibrant if it's available to a given species; same rules for skin as for the integument of birds, dinosaurs, pterosaurs, and misc reptiles
      • Bright colors per-species in fish and amphibians; otherwise, restricted to brown, grey, black, white, pink, and green
    • Colorful (one copy of color intensity gene)
      • Non-bright versions of any colors natural or not plus white for mammals and other synapsids, such as scarlet in place of ginger or teal in place of blue-grey. In species that already have abnormal colors naturally, such as an indian giant squirrel, the color becomes bright instead--for example, plum becomes fuchsia or magenta.
      • Natural colors become more vibrant in birds, dinosaurs, pterosaurs, misc reptiles, and arthropods, and all gain access to brighter colors that they would not have access to normally.
      • Bright colors per-species in fish and amphibians; otherwise restricted to any non-bright colors plus white like mammals and synapsids
    • Bright (two copies of color intensity gene)
      • Any color for any part of any species, typically vibrant, bright or pastel colors derived from their existing color genes. Skin color on furred or feathered mobians can still only be a natural skin tone.

To Do List

  • Make character art for Tails, Knuckles, Nimble
  • Update character art for various unnamed characters
  • Make pages for Master Emerald, Chaos Emeralds, Chaos Energy
  • Reorganize this page to cover core universe mechanics


  • As of February 21st, 2019, all new infobox character images are to only be released on character pages alongside new story content.
    • As of April 7th, 2019, this now applies to new pages, undeveloped characters, and anything else where a main image for a character is updated or changed. Hopefully, this will force me to actually work on things.
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