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Attacks that have a chance to induce poisoning in an enemy, causing damage over time. It is primarily Poison-aligned attacks that fall into this category; however, there are exceptions.

Poisoning interacts differently with a few genetic abilities;

  • Those with the genetic ability of Immunity cannot be poisoned.
  • Those with the genetic ability of Toxic Boost can still be poisoned, and be harmed by its effects, but they will experience a roughly 50% increase in both their physical strength and their latent connection to the Chaos Force as well.
  • Those with the genetic ability of Guts can still be poisoned, and be harmed by its effects, but they will experience a roughly 50% increase in their physical strength as well.
  • Those with the genetic ability of Quick Feet can still be poisoned, and be harmed by its effects, but they will experience a roughly 50% increase in their natural agility as well.
  • Those with the genetic ability of Resolve can still be poisoned, and be harmed by its effects, but they will experience a roughly 50% increase in both their defense against physical attacks and their defense against energy-based attacks.
  • Those with the genetic ability of Marvel Scale can still be poisoned, and be harmed by its effects, but they will experience a roughly 85% increase in their defense against physical attacks as well.
  • Those with the genetic ability of Runic Absorption can still be poisoned, and be harmed by its effects, but they will experience a roughly 85% increase in their defense against energy-based attacks as well.
  • Those with the genetic ability of Synchronize can still be poisoned, and be harmed by its effects, but they will afflict their attacker with burning as well (if the attacker can be affected by it, depending on their own genetic ability).

All items (6)

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