An evil version of Blaze called, "Black Blaze". She has black tips instead of purple, her dress is black and purple, her bindhi (apologies if I misspelled that) and hair tie are black, and her shoes and eyes are purple. She's basically the Shadow to Blaze's Sonic. DO NOT STEAL
What's on your mind?
0 Votes in Poll
I need a saga idea for my project Mobius' Freedom Fighters that can last seven episodes and the villain focus is on Metal Sonic, Tails Doll and Metal Knuckles. Check the project to get a quick idea (bonus: the saga takes place at the second half of the second season)
8 Votes in Poll
I know many people had ideas for what SA3 should be, but here's my ideas:
I'm using Unreal Engine as the engine to make the game on.
I will base the character gameplay off of Project Hero, Sonic Adventure/2, Sonic Unleashed, and Sonic Generations.
There will be 2d sections, but ONLY for wall jumping.
Knuckles will have the radar of SA, which'll remove some difficulty, but it won't be too long and grating to find important objects.
For some characters, I will change some of the stage to accommodate their gameplay.
I also plan on making custom medals. They will be like the Unleashed medals, only they will have a gold border, with the medal itself being silver, with the symbol of the wind. It'll have a metal texture.
The Adventure HUB Worlds will work like Unleashed, with Earth being the point of the HUB Worlds. Each HUB world will have a symbol or a flag, and the hub worlds would be:
Central City (United Federations Flag)
Mystic Ruins (Echidna Flag)
Angel Island (Master Emerald symbol)
White Acropolis (Snowy Eggman symbol) (White Acropolis needs some love)
Kalani Village (Wind Flag)
Egg Carrier MK III (Eggman Empire Symbol)
Makani Temple (Corrupted Wind symbol)
The bosses will be:
Egg Hornet MK II
Egg Buzzard (Final Boss)
Vindicator II (Final Boss)
Mesaru (Final Boss)
Full Power Makani.
The gameplay will vary for each character.
Homing Attack- The essential Dreamcast/Modern Sonic
Spin Dash- An essential to a Sonic Adventure Game
Light Speed Dash- Unlike in Adventure, it'll function how it does in later games, with you instantly going through rings.
Wall Jump- That's an essential element to the game as well, as some parts of the stage requires wall jumping. In some cases, like 06, you might even need to jump wall to wall.
Sliding- That's a must have to get through many narrow entrances.
Drift- That is also a must have if you go through a level with curves.
Bounce- Unlike Adventure 2 and '06, the bounce is going to be in Sonic's natural moveset.
Stomp- He will also need this in order to activate switches, or go down boxes.
Quick Step- Again, essential.
Miles "Tails" Prower
Flight- Using his twin tails, Tails can propel himself into the air. However, I will add a meter to indicate when Tails' stamina is being lowered.
Rapid Tails Attack- As I like to dub it "The Twin Tail Tornado". With this, he can spin his tails around continuously, to the point where he looks like a yellow tornado.
Arm Cannon- Once he gets an upgrade from his lab, Tails can use his Arm Cannon to blast through enemies. The targeting system works like in Unleashed, where you press a certain button to kill enemies
Knuckles the Echidna
Knuckles Glide- As usual, Knuckles can glide, hitting enemies along the way.
Climb: Using his spikes on his hands, Knuckles can climb through walls.
Punching: Knuckles can punch enemies, usually taking 3 hits to destroy them.
Drill Claw: Knuckles can dig underground, useful in finding an object vital to the plot. Once he has the shovel claws, he can instantly dig through anything.
Air Necklace: Since some of Knuckles' stages are underwater, it is optional for Knuckles to go to Tails' workshop and get the air necklace. With this, it allows Knuckles to breathe underwater.
Hammer Punch: When he jumps, Knuckles then punches the ground, creating a shockwave that kills enemies. Depending on how high the jump was, it can range from being near ineffective, to unstoppable destruction that can DESTROY wildlife. (To get to the highest level of destruction, you need to jump from a high area, THEN do the hammer punch)
Shadow has the same moveset as Sonic, with the main difference being that Shadow possesses Chaos Attacks.
A chaos bar will be added for the Chaos attacks, but using them will drain the bar, and the only way to refill it is fighting enemies, which'll give you 5% of power for each hit.
Chaos Control (S): Using that technique, Shadow can teleport to a certain point in a level. It takes up 50% of the Chaos Bar though.
Chaos Control (T): Using this technique, Shadow can stop time for about 35 seconds. However, this will also take up 50% of the Chaos Bar.
Chaos Spear: Using this technique, Shadow can create spears of pure Chaos Energy. This takes up 5% of power.
Chaos Blast: Taking up 75% of power, Chaos Blast allows Shadow to glow red for 10 seconds, then if you successfully do a QTE where you press B 30 times, then the blast will occur. Depending on the EXP you collect, Chaos Blast can start out being a bit moderate, to half the power of a Nuclear Bomb.
Rouge the Bat
Rouge has the same moveset as Knuckles, In that she can Fly, Climb, Punch, and dig through walls/ground. However, she differs in terms of combat.
Double Jump: Rouge, due to her athletic practice, can double jump, allowing her to reach places where the others can't.
Consecutive Strikes: Rouge, like Shadow in '06, uses the Chaos Attack, only without the Chaos Energy to enhance it.
Bombs: When the need arises, Rouge can place bombs onto a wall/door. Once she does, it takes 5 seconds until it explodes, along with the item it's attached to.
Hover: Using the propulsion systems on his back, Omega can hover to another location for a while, until he lands on the ground.
Blaster Arm: Omega's main weapon, the Blaster Arm, shoots energy beams that instantly kill enemies. Like Tails, it has the same targeting system as Unleashed.
Machine Gun Hands: Omega can switch his arms for miniguns, shooting enemies for about 45 seconds at most until it recharges, which takes 3 minutes.
Flamethrower: Blaster Arms aren't the only things Omega keeps in his wrists. He also uses a flamethrower to burn enemies.
Strength: Because he's the ultimate E-Series robot, Omega can lift objects that no other E-Series robot can.
Those are ALL the characters' movesets.
Sonic and Tails will be playable on Sonic's Story. With the appearance of Amy Rose for one level.
Team Dark is on Shadow's Story.
Knuckles is the only playable character in his story.
So, I've had this idea floating around for a few years, but until recently, I didn't have the time, energy or resources to get around to it. Anyways, my idea is to take various pieces of music from the Sonic series and remix them so they sound like music from the Driver series. If you've never heard of Driver, it's a video game series developed by Reflections Interactive (now Ubisoft Reflections) where you play as an undercover cop named Tanner (in most installments, anyways) and you have to take down a powerful criminal syndicate. That aside, here's a remix I did of the Green Hill Zone music:
So I started making a fan game version of my game idea, Knuckles' Chaotix: New Door. This is a logic-based, puzzle solving, visual novel version of Knuckles' Chaotix' story. Basically, it's Phoenix Wright: Ace Attorney with the KC roster and plot. If anyone is tryna give it a shot and see if they have fun here's a link to the v0.1 version of the game. It's made in an Ace Attorney fangame engine so be prepared for that as well.
I'm currently still in the early stages of development. I'm trying to fix issues like the sprites' vertical placement. Also, sprites were fairly limited so I had to make my own sprites for Mighty and use Omega for Heavy's sprites. I may add proper voice clips but I stuck with the Ace Attorney ones for now. The story has about 3/4 planned days implemented and is about 20 minutes in total length right now. I also wasn't sure whether to fully embrace investigation segments or not so I tested it out with Day 3 and made the others more linear. To those who played it, let me know your thoughts in the comments.
I need help on how to write an interesting and original plot for my other game, Sonic Supreme. Can you help me?
So while I know this will never happen I’ve for a long time had this very specifec and in depth idea of how SEGA could create a more mature adaption of the Sonic series with the characters as humans. So I thought I might as well share some these ideas so people can can look at some of these, share their own ideas and enjoy how I would plan combine the new and old for this adaption in interesting ways. Not sure if people will really like this or pay it any mind so I’ll just start with a basic overview.
The first thing to note is that this series would have a large emphasis on story and have the gameplay mostly revolve around the events of the story, rather than fan service like Shadow and Metal Sonic and Green Hill Zone coming out of nowhere with no context to anything.
To begin with the series I’m going to start at the begining of the story. This version of Sonic’s origin story if you will.
For this, I find it most important to ground this world in some type of realism and I think i found the perfect to do this and maintain another important aspect of Sonic, style and looking cool. This could be portrayed in the way similar to something one would see in the Devil May Cry or Yakuza series. Without getting too much into Sonic for now, it’s important to first introduce the enviornment and setting he starts out in, in this adaption.
Central City is an urban city half nice and half overrun by crime. Think like Detroit’s 8-Mile line. East Central City is a normal New York inspired city where Sonic lives with his older sister and goes to high school as a sophomore. West Central City is a barricaded off, dirty and abandoned wreck of a city run by gangs, holding various territories. Although thanks to the CCPD (Police) The gangs mostly say to themselves in the city’s west side one of the most powerful gangs, calling themselves The Black Arms has made attempts to expand their territory into East CC. Here is a reference for how West Central City looks ( 0:27- )
SONIC'S ROLE IN THE BEGINING -
In this world, Sonic is a punky, 90’s obsessed, parkourist who fights the Black Arms, using a modified style of break dancing and momentum based wrestling. Constantly Sonic is doing things to hurt their illegal activities such as, sneaking up on them ninja style and attacking them during deals, luring them into traps where they usually end up apprehended by police, ruining their drug supplies and pulling miscellaneous juvenille pranks and shennanigans on them. (As some interesting fan service many D-level characters would be re-worked into important members of The Black Arms. ex. Coconuts, Decoe, Bocoe)
When Sonic is not showing off his stylish abilities against The Black Arms, he goes to Central City High and contrary to what many would expect, Sonic is a complete outcast. His wild appearence, flippant, devil may care attitude and obessession with the 90’s isolates him from most of his classmates, as well as his peresistance to use the name “Sonic” which is the “street name” The Black Arms refer to him by. Sonic has few friends, and his cheesy one liners and overly bold personality turn away all the girls he’s interested in.
The ironic contrast of course being, that these people all hate or dislike Sonic, unaware of him actually defending them and the city against The Black Arms.
STORY PROGRESSION -
As the game progresses things begin to look more the Sonic series we all know. Over the course of the game, there are mumors around that The Black Arms are in over their head on something and a guy is introduced into Sonic’s school enrolled by the name “G”, who on occasion finds himself fighting the Black Arms and nicknamed “Knuckles” by them. As it turns out Knuckles is the guardian of the Master Chaos Emerald on the not too far Angel Island. Knuckles immediately hates Sonic and the two begin a rivalry and with the introduction of the chaos emeralds, a more dark and threatening Dr. Robotnik showing up and Angel Island rising into the sky, the game begins to resemble Sonic 3 story wise through the game’s second half.
As for important or major returning/reworked charcters there would only be a hand few, as only a few would fit into the story. Others characters could be introduced in sequels.
Lmk what you guys think, if you would do it different and if you’re interested enough I’d love to continue this elaborating on the story, reworking of important returning characters, exactly how gameplay would work and more.
Hey guys, Casey McGregor from Star Technologies here. I've been working on a fan novel called Sonic Revolution. I've started to create a network of pages for this novel on the Sonic Fanon Wiki, the index for this network is here. This novel takes a very different and gritty turn on Sonic, and I'd love to get as much support as possible for this. Star Technologies also has a YouTube channel, where we can discuss things, a Facebook page called Star Technologies: Licensing, Ideas & Sponsorship, and a Patreon page where you can pledge for support.
So I'm working on a TF2 map based on Green Hill Zone. It's nearly finished, in fact it's playable. But I still want some finishing touches to it.
I've tried doing it myself, but that means sorting it out in Blender, exporting it the right way etc etc. I know how to reskin an existing model for Source Engine games like TF2 but actually making models for it is beyond me. (However someday would like to learn how to make weapons and cosmetics for TF2.)
Anyway I am not asking the model to be made from scratch, in fact the .obj and texture files can be found here. All I ask is that the base of the item box and capsule part to be in seperate parts, so when the players break open the item box (either by any form of attack or by touch) then the base is left behind and respawn the capsule 10 seconds after. I can sort out the technical stuff in Hammer, I just want the model in parts. I got animated springs that work and a spike trap functioning in my map.
Also, if you contribute Adventure item boxes to the Steam workshop, I'm sure I wouldn't be the only one who appreciates them. Theres item boxes for Classic Sonic on the workshops but none for Adventure and it sucks.
If you want to see early production screenies of my map here you go. I removed the Egg Carrier as it was too much of a distraction.
What's your favorite member's from Sonic Forces voice sounds do you like the most?
Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, Knuckles the Echidna, Shadow the Hedgehog, Rouge the Bat, Espio the Chameleon, Charmy Bee, Vector the Crocodile or Silver the Hedgehog.
(You can choose pick the one at the time and if you want, too!)
Tails: I did it! - From Sonic Adventure 2: Battle.
Tails: I think I'm winning! - From Sonic Boom: Rise of Lyric.
Tails: Come on, let's get going! - From Sonic Adventure DX Diretor's Cut.
Tails: Sonic, Knuckles! We did it! - From: Sonic Heroes.
Tails: Whoa! My head spinning! - From: Sonic The Hedgehog 2006.
I need names for some elements in my fanfic.
1: a name for the highschool my fursonas go to.
2: a living female crystal being.(strength type)
3: a living male evil crystal being. (Speed type)
I would love help from others on this
Tell me all about it, everybody! How to making of Sonic Boom / Sonic Syngergy with the voice sounds or voice clips?
Do you got it ideas?
Sonic: "And... I'm awesome!"
Tails: "I think I'm winning!"
Amy: "Wow, can you guys even keep up with me?"
Knuckles: "Don't you wish you could clone me?"
Sticks: "And, this beautiful."
I'm Smooth4Lyfe, I have done a lot of vocal remixes for Sonic the Hedgehog game music (Sonic Adventure, Sonic Generations, Sonic Unleashed, etc.)! I was wondering if there is a place for music for me to contribute?? Would definitely like to share some of my tunes with you all!...I was told I should create a blog on here?
BTW, if you haven't heard my remixes, they are on my YouTube: http://www.youtube.com/smooth4lyfe
Here is one I did on the Sonic Forces theme:
So, I, the Nightwriter, am developing a Sonic fanfilm in collaboration with Blue Sphere Productions and Heroic Animations (currently) titled "Sonic: Project Ultra." Though we can't do this alone. We need help. We need animators, writers, voice actors, etc. If you'd like to help join the Google+ Community at https://plus.google.com/u/1/communities/102554833813959932454 or join the Google Hangout at https://hangouts.google.com/group/MzdiwmI7WoQxkAWo1 or join our discord server at https://discord.gg/RGvgvAw