Talk:Sonic the Hedgehog TTRPG/@comment-32712012-20190215234523/@comment-32712012-20190216030120

All right, I have some responses: As an aside, I don't know a huge amount about Archie's world, so I don't know how roleplaying there would work. For normal Sonic, though, I do think that the Hero System could both be easy to play for players and not require many materials, as long as the GM were willing to spend a few hours reading the rulebook. Furthermore, it would probably be possible to draft up a set of parameters for the Hero System such that incoming players—and possibly even GMs—could be given a much smaller, yet consistent set of rules for making Sonic things work, making a lot less fuss for everyone. You don't have to go with this format, and I could try to help with a different format if you're going with one other than this, but I do think that a Sonic-themed Hero System could work out quite nicely and solve most of the problems that you're seeing and that would come up.
 * 1) That does make sense if you're catering to people who've used the Adventure Gamebooks. If that's your audience, I understand the rationale.
 * 2) The Hero System does indeed have a massive number of rules, but, in my experience, most of those rules do not need to be known by the actual players; the rules are simply around in case they're needed, but, as long as the GM knows them, the players can know only a small number of rules and get by quite nicely. That said, if the GM doesn't want to have to do all that work, a simpler rulebook would indeed be easier to manage, though a simplified version of a broader set of rules (such as the d20 or Hero System) might be better than a more restrictive set.
 * 3) I agree. However, I should point out that the Hero System is set up so that, by its very nature, nothing ever requires more than 3 six-sided dice. No other sorts of dice are required, no more than 3 dice. Just 3d6.