User:Fairfieldfencer/Archive

=Slayers (series)=

Plot
Two plots are present. One following a Slayer team consisting of three men, Iain Colfer, Michael Crenshaw and Mike Fishburne under the command of Major. It also follows the memories of one Slayer that had to take out a police officer that was close to revealing the method of acquiring SPARTAN-IIs.

Past

After Fish is put into a coma, he starts thinking about his life in his mind, cut off from people. The one event he regrets most is by the cause of the death of Bill Shackleton.

Fish is informed about a man that could compromise the secrets of the UNSC and cause inner conflict between humanity about its greatest weapons that could lead to their definite destruction. Fish is assigned a new name, Charlie Smith, and is given a new background as a police graduate being transferred to become Shackleton's partner and underdog.

...

Shackleton tells Fish he once saw a child being abducted while he was still a cop on the streets and tried to stop it, but was knocked unconscious. When he awoke, the young girl was still in its house, unharmed. But the concussion and bruise he had told him what he saw wasn't a hallucination. A few months later, still on the beat, he saw the mother of the child outside her house, crying. This child that had been strong and perfectly healthy had died in a few months from failure of her muscles and organs. Yet in school, she had held the record on the track and in several other sports. Finding this odd and far beyond coincidence, Shacko never let it go.

Days after this, he researches the moves of all militaries and government agencies stationed on his planet to look for the one used to knock him unconscious. He discovered it was used by several militaries and agencies, but what interested him most was that it was also used by ONI. Then he researched deaths of children on the planet's police database. He got thirteen million matches out of at least two billion children. Then he tightened the search and started running through eliminations for children in the same age group with the same time-frame of death. He got results and noted some of them were also very physically fit, abnormally so. When he was finally promoted to inspector, he used his clearance to expand the search to make it intercolonial and found even more results. Since then, one year ago, it's become something of a hobby case in the backburner of his mind as he goes through other crimes. When he has the evidence, he will find the truth.

...

Insurrectionists break into a UNSC base and steal ODST helmets and other armour and run amok. The police are brought in to support the troopts on sight and once everything is settled, Shacko takes the opportunity to interview Halsey in her lab, who was in charge of making the suits and experimental features. The interview goes smoothly and he compliments her on her work

...

Shacko demands to know what's going on and when Halsey refuses, he insists on travelling with her to Algolis.

...

A Covenant fleet of five capital ships surrounds Algolis. The UNSC defences fight them off, but smaller ships come through, heading straight for the facility housing Covenant weapons and ship parts for study.

...

Fish leaves shoots Shacko before he can enter the safehouse. With a Pelican coming in for evac, Cam volunteers to stay behind and tells them to run for it while he distracts them. A dying Shacko sees Cam fighting and his final words are "...The legacy of the UNSC." Halsey and Fish make it and Cam stays behind. For years after this, he leads the rebellion against the Covenant on Algolis.

...

Present

In the modern day, at the Slayer base/training camp, seven men stand close together with turrets aimed into the air. At the order of Major Bark, all guns are fired at once as a sign of respect and mourning for the death of Admiral Preston J. Cole.

Slayer Team Gamma discuss the display, saying it was an usually flashy event.

...

Major Bark orders Slayer Team Gamma to take out an Insurrectionist leader on his own turf and retrieve the data he acquired on the Covenant. These Insurrections have been living off UNSC and Covenant contraband, including Covenant weapons and ODST and marine gear. The Slayers acquire the data, but before they can kill him, things go wrong and Fish is injured, left comatose. In order to make sure no one finds out about what happened and that the Slayers were trying to take down the Inny leader, Bark orders them to dump Fish at a survivor's station on a recently attacked colony to make people think he was just another casualty.

Colfer blames himself for this and says he's going to transfer back to the ODSTs. Bark, however, has one last job for him; kill the Inny leader. Since one attempt has already been made on his life, security will be beefed up, but the major reinforcements haven't arrived yet, so they have to finish the job quickly under more dangerous circumstances. One of the main improvements is that they've brought out a stolen UNSC prototype armour called CQB. It can deflect most bullets but has many faults with it, such as optical range and mobility.

...

After Colfer has left, Bark informs Crenshaw that he's got a new mission for him. The Inny leader's information was pertaining to a Covenant ship carrying an Elite General. The Innies were planning to kidnap him and hold him to ransom for their lives, but the UNSC knows better than to try this. Instead, they're going to get every little back of information they can out of the general, then kill him and blow up the whole ship.

Notes
 * Cop's story takes place during 2538.
 * Slayers story takes place during 2543.
 * Both stories are mainly kept on the planet Reach.
 * For Reach: Citizens hold only lowered empty Energy Swords. Cops hold lowered empty Energy Swords with Magnums as secondary. Marines hold lowered Assault Rifles with Magnums as secondary. Cam holds lowered Grenade Launcher with DMR as secondary.

Unplaced Ideas
Past Present
 * Cam appears as a SPARTAN and assistant to Dr. Halsey.
 * End with the discovery of Cam on Algolis?

Unplaced Lines

 * Bark: "You know at night, when you kneel at your bedside and you prey to God to forgive you for all your sins? You won't have to worry about that tonight. Follow me. Our Inny was on to something big."
 * Shacko: "As the writer Don Mith once wrote, 'To the front!'"
 * Halsey: "Live by the sword, die by the sword. Which sword do you choose to live by? How do you choose to die?"
 * Crenshaw: "Come on. Let's take the ship back to Earth. Round up the survivors and bring them here."
 * Cam: "That's very noble, but we don't have enough ships that can reach orbit. I came up here in a Banshee. We've got ten of those and only a handful of people who can fly them. There's at least ten thousand people stuck down there. Go."
 * Crenshaw: "And leave them to die while we escape? I knew you SPARTANs were freaks, but this is just-"
 * Cam: "Not me. You. Take the ship back to the UNSC. It's in prime condition and has tonnes of Covenant data and technology. But if it hangs around much longer, it'll be blasted into so much space junk. I'll fly back. But you let them know we're still alive. That we're still fighting. Come back for us."
 * Crenshaw: "But that could take years! The Covenant have bases on three of this planet's moons! It's suicide to send a fleet in here."
 * Cam: "Then I guess I'd better take care of them before the leathernecks get here. I've led this battle this for a long time. We can take these alien freaks."
 * Cam: "Oh, and if you see a Doctor Catherine Halsey, tell her I said hello."
 * Crenshaw: "Who's the message from?"
 * Cam: "Cam-142. But tell her to call me... Cameron Front. I've remade myself since we last met."

Usable Halo 3 Maps

 * Blackout (UNSC facility).
 * Guardian (alien planet).
 * Heretic (Covenant ship).
 * Standoff (Slayer base and training camp).

Usable Halo: Reach Maps

 * The Pillar of Autumn (campaign level).
 * Holdout (Firefight level).
 * Sword Base (police headquarters).
 * Boardwalk.
 * Breakpoint.

Characters
Private First Class Iain Colfer
 * Helmet: ODST.
 * Chest: CQB.
 * Shoulders: Hayabusa.
 * Emblem: Helmet (toggle).
 * Background: Blank.
 * Primary Colour: Steel.
 * Secondary Colour: Blue.
 * Detail Colour: Blue.
 * Emblem Primary Colour: Blue.
 * Emblem Secondary Colour: None.
 * Emblem Background Colour: None.
 * Main Weapon: Shotgun.
 * Secondary Weapon: Battle Rifle.

Lance Corporal Mark "Fish" Fishburne
 * Halo 3


 * Helmet: ODST
 * Chest: Hayabusa.
 * Shoulders: Hayabusa.
 * Emblem: Any.
 * Background: Any.
 * Primary Colour: Steel.
 * Secondary Colour: Green.
 * Detail Colour: Steel.
 * Emblem Primary Colour: Any.
 * Emblem Secondary Colour: Any.
 * Emblem Background Colour: Any.
 * Main Weapon: Battle Rifle.
 * Secondary Weapon: Magnum.
 * Halo: Reach


 * Helmet: MARK V [B] (UA).
 * Visor Colour: DEFAULT.
 * Shoulders: RECON.
 * Chest: DEFAULT.
 * Wrist: DEFAULT.
 * Utility: DEFAULT.
 * Knee Guards: DEFAULT.
 * Emblem: Delta.
 * Background: Shield.
 * Primary Colour: Blue.
 * Secondary Colour: Blue.
 * Emblem Primary Colour: Gold.
 * Emblem Secondary Colour: Gold.
 * Emblem Background Colour: Silver.
 * Main Weapon: Drained Energy Sword.
 * Secondary Weapon: Magnum.

Staff Sergeant Michael (called "Mick" by Colfer) Crenshaw
 * Helmet: Hayabusa.
 * Chest: Hayabusa.
 * Shoulders: Hayabusa.
 * Emblem: Flaming Ninja.
 * Background: Blank.
 * Primary Colour: Steel.
 * Secondary Colour: Red.
 * Detail Colour: Steel.
 * Emblem Primary Colour: Steel.
 * Emblem Secondary Colour: Orange.
 * Emblem Background Colour: None.
 * Main Weapon: Battle Rifle.
 * Secondary Weapon: SMG.

Major Jason "Bark" Barker
 * Helmet: Hayabusa.
 * Chest: Katana.
 * Shoulders: Hayabusa.
 * Emblem: Flaming Ninja.
 * Background: Blank.
 * Primary Colour: Steel.
 * Secondary Colour: Red.
 * Detail Colour: Steel.
 * Emblem Primary Colour: Red.
 * Emblem Secondary Colour: Orange.
 * Emblem Background Colour: None.
 * Main Weapon: Magnum.
 * Secondary Weapon: None.

Gunnery Sergeant Cameron-142
 * Halo 3


 * Helmet: EVA.
 * Shoulders: Security.
 * Chest: Mark VI.
 * Emblem: Crossed Swords.
 * Background: Plus.
 * Primary Colour: Brown.
 * Secondary Colour: Brown.
 * Detail Colour: Red.
 * Emblem Primary Colour: Sapphire.
 * Emblem Secondary Colour: Aqua.
 * Emblem Background Colour: Red.
 * Main Weapon: Sentinel Beam.
 * Secondary Weapon: Mauler.
 * Other Weapons: Any Covenant weapon available to him.
 * Halo: Reach


 * Helmet: EVA (UA/HUL[3]).
 * Shoulders: EVA.
 * Chest: UA/MULTI-THREAT [W].
 * Emblem: Spartan (toggle).
 * Background: Plus.
 * Primary Colour: Brown.
 * Secondary Colour: Maroon.
 * Emblem Primary Colour: White.
 * Emblem Secondary Colour: None.
 * Emblem Background Colour: Red.
 * Main Weapon: Grenade Launcher.
 * Secondary Weapon: DMR.

Inspector Bill "Shacko" Shackleton
 * Helmet: MARK V [B] (BASE).
 * Visor Colour: DEFAULT.
 * Shoulders: JFO.
 * Chest: DEFAULT.
 * Wrist: DEFAULT.
 * Utility: DEFAULT.
 * Knee Guards: DEFAULT.
 * Emblem: Delta.
 * Background: Shield.
 * Primary Colour: White.
 * Secondary Colour: Blue.
 * Emblem Primary Colour: Gold.
 * Emblem Secondary Colour: Gold.
 * Emblem Background Colour: Silver.
 * Main Weapon: Drained Energy Sword.
 * Secondary Weapon: Magnum.

Doctor Catherine Elizabeth Halsey
 * Helmet: OPERATOR (BASE).
 * Visor Colour: DEFAULT.
 * Shoulders: FJ/PARA.
 * Chest: TACTICAL/RECON.
 * Wrist: DEFAULT.
 * Utility: DEFAULT.
 * Knee Guards: DEFAULT.
 * Emblem: Seventh Column (toggle).
 * Background: Blank.
 * Primary Colour: White.
 * Secondary Colour: Orchid.
 * Emblem Primary Colour: None.
 * Emblem Secondary Colour: None.
 * Emblem Background Colour: None.
 * Main Weapon: Drained Energy Sword.
 * Secondary Weapon: Magnum.

Insurrectionists
 * Halo 3


 * Helmet: ODST (later CQB).
 * Shoulders: Mark VI.
 * Chest: Mark VI.
 * Emblem: Peaceafist (toggle).
 * Background: Circle.
 * Primary Colour: Red.
 * Secondary Colour: Red.
 * Detail Colour: Red.
 * Emblem Primary Colour: Red.
 * Emblem Secondary Colour: None.
 * Emblem Background Colour: Steel.
 * Main Weapon: Assault Rifles.
 * Secondary Weapon: Magnum.
 * Other Weapons: Anything human (except for Spartan Lasers and turrets).
 * Halo: Reach


 * Helmet: ODST.
 * Visor: Default.
 * Shoulders: FJ/PARA.
 * Chest: DEFAULT.
 * Knee Guards: Default.
 * Emblem: Peaceafist (toggle).
 * Background: Circle.
 * Primary Colour: Brick.
 * Secondary Colour: Brick.
 * Emblem Primary Colour: Brick.
 * Emblem Secondary Colour: None.
 * Emblem Background Colour: Steel.
 * Main Weapon: Assault Rifles.
 * Secondary Weapon: Magnum.
 * Other Weapons: Anything human (except for Spartan Lasers and turrets).

Superintendant Roger Maxwell
 * Helmet: MARK V [B] (BASE).
 * Visor Colour: DEFAULT.
 * Shoulders: DEFAULT.
 * Chest: DEFAULT.
 * Wrist: DEFAULT.
 * Utility: DEFAULT.
 * Knee Guards: DEFAULT.
 * Emblem: Delta.
 * Background: Shield.
 * Primary Colour: White.
 * Secondary Colour: Gold.
 * Emblem Primary Colour: Gold.
 * Emblem Secondary Colour: Gold.
 * Emblem Background Colour: Silver.
 * Main Weapon: Drained Energy Sword.
 * Secondary Weapon: Magnum.

Episode 1 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Scene: Shots of Slayers base on Standoff. Shows it is barren inside and in other areas while radio is playing.

Radio [sade tone]: "Today is July 28th, 2543. A day of mourning is being held for the Admiral Cole, who died this year on April 18th. UNSC forces everywhere have gathered to hold a seven gun salute in memorial to him and the hands that served with him that died at the Battle of Psi Serpentis. With the three minutes of silence over, the guns are scheduled to go off in- Oh, they've just started. Please, tip your hat and bow your head with me for Admiral Cole."

Scene: Outside Standoff base closest to the gate. Seven Slayers (reduce if you need to) holding detached turrets and pointing them up at the sky while Major Barker overlooks.

Major Barker [barking orders]: "Ready, men! Fire!"

Scene: Turrets all go off at once and after five seconds of this, it fades to the next scene.

Scene: Moving down shot of the Standoff base farthest from the gate. Slayer Team Gamma is standing on top of it Slayer. Crenshaw and Fish stand next to each other behind the barricade while Colfer is looking around while on the turret (still mounted). Then shot of Crenshaw and Fish behind barricade talking. Crenshaw is on the left of the camera, Fish is on the right.

Crenshaw: "[Slightly sarcastic.] Certainly was a big sendoff. [Irritated with knowing.] Guess the major finally found something to do with the ammo that's been clogging up inventory."

Fish [Unconcerned.]: "Yeah. How you reckon everyone's going to take this?"

Crenshaw: "I have no idea. Cole was like a sort of shining light for the marines on the front line out there. But these SPARTAN guys, they just might fill the gap. They fight like demons, but no way can they plan a battle like Cole could. I don't think he even planned that stuff. Just great improvisation."

Fish: "Think we'll get time off to greeve?"

Crenshaw: "[Sarcastic.] I don't know. Were you courting with him in private? [Serious and ticked off.] 'Course not, you idiot. [Strict.] You're always trying to find some way to get out of work. It's our job to do this. Deal with it. If we're lucky, we might just get a nice ugly Covey [pronounced: Cuvvee] to take out. We can shoot its body down to Harvest from a ship in memory of Cole. Maybe even tape a message to it saying, 'You're next alien freaks.'"

Scene: Shot of Colfer from the front as he's speaking.

Colfer: "You enjoy your monologues too much, Mick."

Scene: Shot of the left side of Colfer so you can see all three of them. Crenshaw is looking at Colfer while Fish is behind Crenshaw, watching the conversation.

Crenshaw: "Just been thinking of action a lot, lately."

Scene: Switch view to Crenshaw.

Crenshaw: "[Continuing from last sentence.] Cole's gone. We need to be a bit more aggressive and strike at them quick. There's no other Cole. The SPARTANs aren't going to win this war for us. No Helljumper trusts them and the marines will follow them."

Scene: Switch to shot of Colfer from the right side.

Colfer: "These SPARTANs have saved lives and won battles. They're getting more and more trust by the day. They're unstoppable. Like walking tanks that can think, plan, kill efficiently. They can do it flashy or behind closed doors. Scuttlebutt says they're invincible."

Scene: Right side of Colfer, just above the barrels of the turret, then about two feet back so you see all three.

Crenshaw: "[Argumentative.] Common sense says the same about the Covenant. [Admittingly.] They're good, I'll admit. They trump marines and ODSTs no problem. They can't be killed, apparently. But they do go MIA. I knew this guy named Dutch that said he'd fought with a SPARTAN and that it did die, so this MIA B-S has gotta be some sort of cover-up."

Scene: Shot of Colfer from the right.

Colfer: "You know, it's our job to shoot guys that spread rumours like the ones you're saying."

Scene: Back to previous shot.

Crenshaw: "[Cocky.] Please. I know every trick in the book. Try to silence me, I'll be waiting for you. But to get back to where I left off, this guy Dutch also took down a Prophet with that SPARTAN. [Eager and ready for action.] We need to be doing more of that. Killing the heads so the bodies go with them. We need to stop the Covenant."

Scene: Downward shot of outside the base they're on top of. Major Barker is looking up at them.

Barker: "You'll get your fill of their purple blood soon enough. But I'm afraid you'll be killing a someone and not a something for the moment."

Scene: Shot of all members of Slayer Team Gamma.

Fish: "The Insurrection again."

Scene: Frontal shot of Major Barker from the waist up, looking up at Slayer Team Gamma.

Barker: "[Sarcastic (as Hell).] Congratulations! You correctly answered the winning question tonight, Fishburne. Now you and the rest of your team get your asses down here and collect your prize."

Scene: Shot of all members of Slayer Team Gamma. Crenshaw says something to his squad, then walks over to the hill that leads down to the base then scene fades out as the next scene fades in.

Crenshaw: "Looks like 'Bark Worse Than His Bite' is on the war-path again. Let's move. Maybe he'll have something interesting for us."

Scene: Major Barker standing next to the base's computer (but you can't see it yet). You look at him from the front, but he's on the far left of the camera so you can see Slayer Team Gamma (now to be referred to as STG) walk in.

Barker: "I want you to look at the footage on screen."

Scene: Shots of computer. Using editing, it shows pictures of Blackout with Insurrectionists patrolling it. After a few seconds of footage, show shot from behind Barker (so he is at first facing the computer) as he's turning towards STG. He then addresses them.

Barker: "The Innies have secured themselves a nice little holdout and their leader has got himself a little secret ONI wants in their hands."

Scene: Shot of Barker talking to STG so all four of them are seen at once.

Barker: "You are to find out just what he knows and then make sure no one else can find out about it."

Scene: Shot of STG.

Crenshaw: "What information would we be looking for?"

Scene: Shot of Barker.

Barker: "Knowledge on the Covenant the UNSC may or may not know. We need it verified and we need it secured."

Scene: Shot of STG.

Crenshaw: "How are we going in?"

Scene: Shot of Barker.

Barker: "You'll be taking a Warthog out of the camp to a Hornet. It's big enough to carry all three of you, then enter the Innies' facility however you like. Get yourself familiar with the base before you go, then grab your weapons. Take whatever your hearts desire on this one, gentlemen. But remember that subtlety is always preferred and a rocket launcher can blow our cover very easily."

Scene: Close up of Crenshaw.

Crenshaw: "[Somber but joking.] I take that thing one time and you hold it against me forever! It got the job done, you know."

Scene: Above-waist shot of right in front of Barker so it looks dramatic.

Barker: "Talking's over. You've got ninety minutes, then you're rolling out. Slayers, what do we say?"

Scene: All three members of STG standing together as they recite the Slayer motto.

Simultaneously said by Colfer, Fish and Crenshaw: "Send 'em to Hell!"

Episode 2 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Scene: Shot of Blackout.

Narration: Crenshaw: "[Factual.] Base is isolated on a very cold part of the planet. To bring things closer to home, we're looking at climates similar to Russia in the middle of a bad winter. Suits'll keep us warm, -"

Scene: Shot of two Insurrectionist guards present outside door of the base with the red stripe.

Narration: Crenshaw: [Continued from last sentence] "-same goes for the Innies. They've stolen prototype suits for the SPARTANs called CQB. [Bitter.] Typical of them to steal our gear and use it for their own ends."

Scene: Shot of helipad.

Narration: Crenshaw: "This place is their main source of supply for the entire sector, so there's our cover right there. We kill their leader, retrieve the information, take out a few more guys to make it look genuine, and perform a little sabotage so the Innies think this was just a hit to cut off their chain of supply."

Scene: Shot of all three of STG crouched in hiding in the spot with the three spawn points, but focus is mainly on Colfer with the other two to the side.

Colfer: "[Curious.] How do we do that?"

Scene: Shot of Crenshaw.

Crenshaw: "[Generally saying, no remorse, no forbidding, just like he's announcing his plans for a filled day at the office.] Wreck some computers, kill anyone pointing a gun at us and generally make it seem like a sloppy job. This place doesn't need to be out of commission. But make sure you get the computers after we've got what we came for. We don't want anything lingering in the system so the Innies can find out what this guy knows for themselves."

Scene: Shot of Colfer.

Colfer: "Where's our target hiding out?"

Scene: Shot of Crenshaw.

Crenshaw: "Blue building with the red doors, right above the main computer station for the camp."

Scene: Shot of Fish.

Fish: "Do we make it seem like he died in the explosion?"

Scene: Shot of Crenshaw.

Crenshaw: "[Impressed.] That's a very good idea. [In command.] See if you can't place some of the explosives in the right place so the flames travel right up to his room. Use local gear. They've got Fusion Coils and fuel tanks scattered all over the place. Grab some of them for the job. I'll press the guy for the intel, then I knock him out and I give you guys the signal to go."

Scene: Shot of STG.

Crenshaw: "[Continued from last sentence.] Got it?"

Colfer and Fish: "Yes, sir."

Crenshaw: "Move out."

Scene: Various shots of STG sneaking around, crouching at corners, walking behind Innies undetected before moving somewhere else. Then shot of Crenshaw moving up to the Inny leader's quarters. The leader is in front of weapon holder, which fills the role of the Covenant device. Crenshaw walks in and points his gun at him.

Crenshaw: "[Strict.] Freeze."

Scene: The leader reacts with a head movement, but then stays still.

Crenshaw: "Good..."

Scene: Crenshaw moves into the cover of the walls so as not to be spotted. Then a shot of Crenshaw.

Crenshaw: "You know why I'm here."

Scene: Shot of Inny leader. Basically, just switch between Crenshaw and the leader until scene changes. Or go in with some specical shots like looking at both of them from different angles.

Inny leader: "[Calm with an undertone of fear.] You want the device."

Crenshaw: "[Boastingly.] If it's that important, then yeah, I probably will."

Inny leader: "You didn't know about it? Then you're here to kill me."

Crenshaw: "You seem like a smart guy. I ask questions and if you give me a solid answer, your death will be quick and easy. And believe me, I know how to make them slow and painful."

Inny leader: "Shoot."

Crenshaw: "[Deadpan.] Not just yet I won't. First, what's with the purple paper weight?"

Inny leader: "We got if from a wrecked Covey [pronounced Cuvvee] flag ship the UNSC took down. It's like a black box, except we found out it wasn't just recording the flag ship's flight data, it was tracking every ship in the fleet. It's filled with that fleet's battle strategy and a list of who'd be on which ship. It even lists the internal components of the flag ship, so you could make a blueprint."

Crenshaw: "[Realisation.] ...That's a gold mine. We could turn the war around with that. [Demanding.] How'd you find all that out? You speak alien?"

Inny leader: "No. I don't. But I know someone who does. I won't tell you who. He doesn't deserve to die for a cover-up. He's got a family now. Trying to rebuild his life."

Crenshaw: "[Going with it.] OK. But how'd he know it?"

Inny leader: "He'd been trapped on a glassed planet. He was taken prisoner by Elites for study. They were trying to figure out better ways of killing us and finding out our intelligence, so they taught him their language in writing."

Crenshaw: "[Angered.] Nobody survives on a glassed planet."

Inny leader: "Is that what you think? [Pause.] You're a Slayer, right? You ever been sent to off someone that looked like they'd been through Hell? As if the Covenant had been going at him for years? If you've ever seen someone come out of Harvest, you'll know what I mean."

Crenshaw: "[Back to business after slipping.] You're not supposed to be talking until I tell you to. Now, your friend, did he help you make a translator for their language?"

Inny leader: "Yes."

Crenshaw: "I'll take that instead of him for now. Is it on your computers?"

Scene: Cut to shot of Fish crouched on the floor near to some Fusion Coils set in front of lots of computers. Colfer is standing [not crouched] next to him, supervising.

Colfer: "Why is this taking so long?"

Scene: Shot of Fish from an upward angle at the front so you can still see Colfer.

Fish: "Because explosives explode when you rush them. Didn't they teach you that in the SAS?"

Colfer: "No. But they did teach me how to mar someone's vocal cords. Now let's get this done as quickly as possible."

Scene: Close up of Colfer's head.

Crenshaw on Colfer's radio: "Iain, it's Mick. Hold off the demo. We're going to need to retrieve a Covenant translator on their computers, so tell Fish to get hacking and download it."

Scene: Shot of Fish.

Fish: "I heard you, but I can't do it from here. This is data storage for the facility. No terminals for a direct interface. You'd need to use an actual computer and I can't leave these things unguarded. Besides, I don't have time to go running through the place."

Scene: Shot of Colfer. Comment: He's responding to Crenshaw, so maybe having him look away from Fish like he's responding to Crenshaw would be good.

Colfer: "Don't worry. I can handle it. I saw a terminal close by in another room. I'll download it and come back in time for the fireworks."

Scene: Colfer runs out of the building, then crouches once he's out in the open.

Scene: Cut to Crenshaw, who is still pointing his gun at the Inny leader.

Crenshaw: "Alright, now tell me all you know about survivors. And this better not be some BS to stall for time."

Inny leader: "I don't need to stall for time. My anti-terrorist team is moving in right... Now."

Scene: Cut to Inny throwing grenade into room where Fish is standing with Fusion Coils. They go off, with Fish trying to escape. He fails and still gets caught in the explosion, but is comatose instead of dead. Explosion from below leaves Crenshaw stunned and the Inny leader slips away. Then cut to shot of Colfer.

Colfer: "Mark!"

Scene: After seeing the explosion, Colfer starts shooting at the Innies like crazy, first killing the one that threw the grenade and then trying to take on the whole facility. Then cut to shot of Crenshaw lying crouched on the floor, recovering, then talks to Colfer over his radio.

Crenhaw: "[Groans. Act as if he's recovering.] Colfer, we need to pull back."

Scene: Shot of Colfer still shooting, acting as if he hasn't heard.

Crenshaw: "[Beseechingly.] Iain, I've got what we came for. Leave the Innies for another day! We need to get out of here! Secure Mike and get ready for evac!"

Scene: Shot of Colfer still shooting while talking.

Colfer: "I know that, you eejit! That's why I'm distracting them! Pick him up and get outta here. I'll follow."

Scene: Crenshaw drops down through the hole previously covered by a pallet that has been destroyed, crouches next to Fish, then scene switches to flicking between Innies and Colfer firing at each other. Then scene shows Fish's body getting thrown over into the waters below the map, then shows a shot of Crenshaw.

Crenshaw: "He's over, the sub's going to pick us up! Move, Iain!"

Scene: After finishing his sentence, Crenshaw jumps over the edge. Then you cut to Colfer throwing a grenade to cause the Innies to scatter, which they do, then Colfer books it before jumping off the side into the waters.

Episode 3 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Scene: Shot of Slayer camp, then shows the inside of base closest to the cliff where Barker is walking back and forth in front of Colfer and Crenshaw while screaming at them.

Barker: "[Screaming his head off in rage.] You idiots really blew it big this time! Not only do we need to kill that little worthless life that does not deserve to even see God's green Earth, but you lost your Goddamn teammate! Fish is out! Permanently! He's in a Goddamn coma!"

Scene: Barker gets up in the face of Crenshaw.

Barker: "[Held in rage, like he could burst at any minute and sounds real threatening.] That little gizmo you brought back does not account for loss of a Slayer, Sergeant! What did you think you could accomplish by dilly-dallying out there, wasting time and letting those Innies get the jump on you! [Back to screaming.] Didn't you think they'd be prepared for something like this while they were sitting on the biggest nest egg in human history?!"

Scene: Shot of Crenshaw.

Crenshaw: "[Guilty, as if caught by a trusted friend betraying them and now confessing.] I... I spent more time interrogating the Innies' leader than I should have. I thought getting the translator would help us out. He also claimed to have more intel on another matt-"

Scene: Barker gets in his face again.

Barker: "[Barking at him. (Yep, that's where the name comes from.)] I gave you a job, marine! It was not to extract every sin that little rebel trash has done! I don't give you days to work with, boy!"

Scene: Barker walks away, then Crenshaw speaks.

Crenshaw: "[Curious, with an undertone of urgency.] Sir, when may we see Fish?"

Barker: "[Frank.] Never. Due to the sensitive nature of this... Assignment, your Lance Corporal has been disposed of so no one makes a connection back here."

Scene: After Barker says "disposed," Colfer and Crenshaw look at each other, then look to Barker and then just a shot of Barker as he talks again.

Barker: "[Still frank.] His body will be dumped on a recently attacked planet. The UNSC is fighting for the colony, but they're taking heavy casualties in both marine and civilian areas. Fish will be left at a survivor's camp, apparently injured in one of the attacks. No one will be any the wiser. It'll be up to the medics there to get him the proper treatment and nurse him back to health, if he ever does wake up. But it's unlikely. If he's dead to the world, he might as well go all the way and die by the Covenant. [Casually, like he's gloating a little at getting some poor sap to do all his work.] Less blood to wash off my hands."

Scene: Shot of Colfer.

Colfer: "Sir, that's disgusting! He's one of us, for Christ's sake!"

Scene: Shot of Barker in Colfer's face.

Barker: "[Restrained rage again.] Well, you'd better have thought of that [screaming] before you walked in there like a bunch of no-brain idiots and practically painted on your forehead, 'come and kill me, Innies!' [Angry.] You're to blame for Fish. Don't lay this at me. You all knew the risks. You knew this operation was big. Did you not think that if one of you goes down, we wouldn't need to dispose of the body? Why do you think we have a recovery protocol for every KIA we get? It is not for their honour, or so some housewife and her kids or some wrinkled old mother can grieve. We do this to uphold the reputation of the UNSC! Without the UNSC, this galaxy goes to Hell and we lose this war. Our reputation is more important than anything. What goes on behind closed doors stays that way. Even if we sometimes have to lock that door tight when we're done with it."

Scene: Barker walks away and then Colfer and Crenshaw leave the base, standing outside its entrance talking. Basically just a lot of shots of the two guys as they're talking. I'll leave it up to you. I feel I'm being too bossy here.

Crenshaw: "[Determined, blind with vengeance.] I'm getting those Innies back. There'll be more security than last time. Better soldiers. They'll think we won't try again so soon and that's where we'll come ahead. We will need to move fast before they pull in better resources, so we're really going to have to work our asses overtime. Iain, you listening to me?"

Colfer: "...I'm gonna put in for a transfer."

Crenshaw: "[Doesn't understand.] What?"

Colfer: "I'm the main reason Mark got blown to heck. I'm not going to let that happen to anyone else. I'm going back to the front lines as an ODST. See if I can't do some good that way. I'm not cut out for this ninja stuff."

Crenshaw: "[Sighs. Frank.] Mark was not your fault. They got the jump on us."

Colfer: "And who's the one with the most spotter experience? Who's job is it to keep an eye out for possible threats? I'm an ex-SAS officer and I got duped by a bunch of Innies and that's cost Mark his life. I'm not doing this anymore. I'm sick of it, anyway. Half the time, I wonder if the people we kill even deserve to die. I mean, this guy. All we're doing is getting him to shut up. Wouldn't just leaking stories to the press make everyone think he was a hack that didn't deserve their time? Why on Earth kill him?"

Crenshaw: "[Sympathetic.] I question the job too. But I do it for the betterment of the UNSC. Our find proves we can do good."

Colfer: "The Slayers can, but I'm better on the field. This isn't what I'm cut out for. I've made my mind up."

Crenshaw: "[Pleading with integrity.] We haven't got any troops like you right now. I'm going to need someone with skill to take down this Inny and pay him back for Mark. He's not getting out of that coma. We both know that. His life is going to be wasted and I pray to God he dies down on that warzone he's been shipped off to so he can at least have a better time in Heaven."

Colfer: "I'll help you out this time, for Fish, but then I'm packing it in."

Crenshaw: "[Settling.] OK. One last mission. Then let's see if we can't turn this war around somehow."

Scene: Cut to the Halo: Reach level New Alexandria, after you exit the elevator. Get a shot of the incapicitated male of the left, closest to the exit. This guy will represent Fish. Make sure not to get your SPARTAN in the shot. NPCs are OK. Sound becomes muffled when Fish starts talking, so you can only hear echoing voices so you know what's being said is from a memory.

Commander: "[Authoritartian.] Private Fish, you came to us asking to make a difference. [Sarcastically pleased with himself.] Well, congratulations, you're gonna get what you asked for."

Scene: The shot of Fish is now fading to black.

Commander: "We believe there to be a leak in our security. Or rather, someone is making leaks. A police officer of New Alexandria on Reach we suspect of having Insurrectionist ties is going around snooping. Specifically, he's digging up everything about our greatest weapon against the Covenant; The Spartans! Now, these guys are unbeatable, they cannot die, but they sure as Hell can be slowed down and the way this war is going, we can't allow that. If the Covenant figured out a way to trick them by using their tactics against them, they could capture them. Blast them in to space. Our best chance of survival would be gone!"

Fish: "[Curious like a newbie.] The Innies would leak what they found out to the Covenant?"

Commander: "[Spite.] They're dumbasses, boy. One run in with those freaks, they wouldn't stand a chance and everything they know about the Spartans is right there for the Covies to see. For the better of the UNSC and saftey of humanity, we are going to have to... down this officer's curiousity. Do you understand?"

Fish: "[Neutral] Yes, sir."

Commander: "Good. Then get ready. You'll be deploying to Reach soon. You will become part of the New Alexandria Metropolitan Police Force and serve as this man's partner. You'll find out all he knows and then you'll complete your mission. Most likely when some unfortunate accident happens. Like if he's hit by friendly fire in a riot situation or is put in the line of a bullet trying to cover you. Learn as much as you can on police procedure. You'll be undercover as a rookie, but knowing as much as you can can't hurt. Your partner's name is Inspector William Shackleton... And your new name..."

Scene: Opening scene of Halo: Reach showing Fish putting on his helmet. Along the bottom is a date in big white letters reading, "MARCH 2ND 2538, 5 YEARS EARLIER."

Commander: [Continued from last sentence to show while scene plays.] "You will be Detective Constable Charles Smith."

Episode 4 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Scene: Shots of undamaged sections of Sword Base showing police officers (wearing the exact same as Shackleton except all blue), ending with Fish walking up to Shackleton at his desk (the dark lit room with blue computers and holograms down the hall from the yellow lift entrance). Shackleton is looking at the computer, unaware that Fish is approaching. Fish steps up behind him and asks his name.

Fish: [Wondering.] "Inspector Shackleton?"

Scene: Shacko turns around and speaks to Fish. Then lots of shots of the two as they talk.

Shacko: [Curious and expecting.] "Yes?"

Fish: [Eager.] "Detective Constable Charles Smith. Call me Charlie. I'm your new partner."

Shacko: [Welcoming, friendly and assuring.] "Super told me you were on your way. Welcome to the team, son! Call me Shacko. My friends out of work call me Bill, so let's see if we can't get to first names at the end of the day."

Fish: [Pleasant.] "Sure thing, Shacko."

Shacko: [Business.] "Alright, now it's sort of a rule with me to know just what I'm getting with a partner. First off, what kind of training do you have?"

Fish: [Stating facts.] "Forensics, criminal psychology, microexpressions and I have police combat and some marine training."

Shacko: [Mildly surprised.] "You were with the corps?"

Fish: [Explanatory.] "My dad was. He taught me a few things."

Shacko: [Thinking ahead.] "That'll come in useful. [Lightly joking.] Nothing scares the Innies these days like a marine putting the moves on one of their guys. [Business again.] Now, how much field experience do you actually have?"

Fish: [Little tiny bit nervous.] "Very little."

Shacko: [Assuring.] "Then let's fix that. [Hint of excitement and anticipation, maybe even a little eager.] We got a tip-off earlier today that those Innies are going to stir up trouble at a base up in the mountains. [Business.] Ranger squads up there will be insufficient, so we're going to have to give them some assistance."

Fish: [Puzzled.] "A base in the mountains? Wouldn't there be soldiers there to guard it?"

Shacko: [Mysterious and hiding the truth.] "Well, nobody's going to say no to an extra hand now, are they? [Light order.] Better get down to the shooting range for a little target practice, wait for something to happen."

Fish: [Affirmative.] "Sure. [Curious and generous.] Would you like to join me, sir?"

Shacko: [Factual.] "It's Shacko, and I'll be investigating a lead soon. [Casual.] I like to work on a little hobby case of mine whenever I can. I got nothing big at the moment. Just a couple of break-ins that'll need dumb luck instead of police work to close. Just this Inny thing and that could be a wild goose chase."

Fish: [Eager and helpful.] "Need a hand. I used to have cold cases to study at the academy, see what mistakes were made and how to avoid that sort of thing. We even had made up cases we had to solve in our spare time."

Shacko: [Reminiscing.] "I had that kind of stuff too. Gets you in the mindset for it."

Fish: [Curious.] "What's your case about?"

Shacko: [Little suspicious, but covering it up with warmth.] "These questions got anything to do with that psychology stuff you mentioned?"

Fish: [Rushing to cover.] "That's criminal psychology. Very different. [Wanting to know more.] But I'm just curious."

Shacko: [Slightly more iron in his voice now.] "A lot more work would get done if cops were more curious about their cases and not their colleagues. I think it'd be safer if you got some target practice in case we end up in a warzone later. If the Innies do try and pull something, it probably won't be in the middle of the afternoon."

Scene: Shacko walks over to get closer to the exit, turns back to say a few things to Fish, then leaves and Fish tells him goodbye.

Shacko: [More warm.] "I'm off to pick up a lead over in the old wine country. I'll be back in a couple of hours. Feel free to ask anyone here if you're confused about something, but our system here is pretty basic. See you around, Charlie!"

Fish: [Yelling a tiny bit as Shack leaves.] "Bye, Shacko."

Scene: Once Shacko leaves, Fish goes over to the computer he was working at and searches through the files.

Fish: [Determined to find out more.] "Let's find out more about this hobby case."

Scene: Fades from Fish to the level Winter Contingency. The scene is the Falcon landing outside the house with the farmers from a distance so you don't see any members of Noble Team. Then there is a sliding shot going from left to right showing the farmers through the window and ending at Shacko talking to a farmer wearing goggles through one of the windows. Get the camera inside the house and have Shacko stand in front of the window where the farmer wearing goggles is. Take one shot of you looking over the farmer's shoulder from inside the house and use it repeatedly for everytime for when he's supposed to talk so you don't need to have sinc or anything like that. Then use a shot of Shacko outside the house so people don't notice it's the one shot over and over as easily and it looks bad.

Shacko: [Calm and trying to convince someone.] "Sir, I just want to ask you a few questions before I leave."

Farmer: [Agitated, fed up and impatient.] "Everything we do here is legal. We have our papers, we do good work, we pay our taxes, now go away!"

Shacko: [Calm as he explains.] "Sir, I'm a Detective Inspector with CID, that means I handle big crimes and not emmigration or tax fraud. I'm here to ask about your daughter."

Farmer: [Still agitated.] "My daughters are all good. They don't leave the farm, they don't get into trouble."

Shacko: [Frank.] "I'm talking about Eleanor."

Farmer: [Pauses for a second then speaks, having to admit to himself yet again his daughter's dead.] "She died many years ago."

Shacko: [Frank.] "I know. [Sympathetic.] She would have been twenty-seven in a few months."

Farmer: [Speaking slowly and slightly sad, though trying to keep himself together.] "I always pick the finest flowers on her birthday. I put them on her grave over the hill over there."

Shacko: [Frank and calm.] "From my understanding, Eleanor was an exceptionally healthly little girl. She could run right across your main vineyard, right? That's ten miles."

Farmer: [Reminiscent, rembering very happy times.] "She was strong too. And so smart."

Shacko: [Frank, though trying to deliver it softly.] "Out of nowhere, she died from a defective immune system. With all due respect, your vineyard is not exactly the best way to avoid viruses with the working conditions. Do you even remember her catching so much as a cold?"

Farmer: [Thinks, but can't think of a time his daughter was ill.] "No."

Shacko: [Softly questioning.] "And niether you, your other daughters or any immediate family have health problems like Eleanor's?"

Farmer: [Confused.] "No. [Demanding.] Why are you asking these qustions?"

Shacko: [Frank.] "Sir, there have been a number of children, healthy and strong like your daughter, that have died of natural causes throughout the colonies. Medical records show that each of those children had something genetically similar with your daughter that made her stronger, faster and taller than most other children."

Farmer: [Confused.] "I'm not sure what all this is supposed to mean? Are you trying to find out if these children like Eleanor will all die because of how they are born?"

Shacko: [Frank, but hinting.] "If this was a medical defect, sir, I'd be leaving this matter to the health service. I suspect something very different. Criminal."

Farmer: [Still confused.] "Criminal? How?"

Shacko: [Frank.] "I can't say at the moment. All I have to go on is theories, speculation, a list of dead kids and a witness with a conflict of interest. Good day, sir. [Sympathetic and kind.] And I'm sorry about your daughter. If you can remember anything strange up to a few months before she died, just ring the Metropolitan Police and ask for me."

Farmer: [Promising.] "I will."

Scene: Shacko walks away in the direction of the Falcon but you don't actually see it since it won't be there. Then we see a shot of the Falcon taking off and then it fades to Shacko back at police headquarters at his desk. Fish walks up to him and they talk.

Fish: [Casual.] "Finished target practice. When did you get back?"

Shacko: [Dissatisfied.] "'Bout five minutes ago. Lead looks like a dead end so far."

Fish: [Gently prying.] "You gonna tell me about this hobby case or just me leave me hang-"

Scene: Shot of both Fish and Shacko. Red flashing light goes off (using the light you can get in Forge), alarm klaxons sound.

Speaker: [Urgent tone but trying to stay calm and orderly.] "This is Superintendant Maxwell. Insurrectionist activity at Mountain Base Beta. All SWAT teams and mobile units are to move out and assist the Army immediately. Report directly to SWAT commanders and Army field leaders when you arrive."

Scene: Police officers all moving out, including Fish, but stops when Shacko doesn't follow and turns to him.

Fish: [Excited and a little confused at the same time.] "Sir, aren't you coming?"

Scene: Shot of Shacko.

Shacko: [Slightly ticked, but not surprised.] "Didn't you hear? SWAT teams and mobile units only. The super just screwed us out of a little action. [Determined to make the best out of this.] Come on. Let's go across the street for some coffee. The TV in that place actually works. News choppers will be on that base soon, so we won't have to wait long.

Scene: Shacko walks passed Fish to outside.

Shacko: [Generous.] "Come on. First cup's on me."

Scene: Map has changed to Boardwalk. Coffee place is meant to be the building with stairs and no light as a reference point as to where they're walking. Shacko and Fish walk out from the tunnel at the opposite end of the map from the coffee place and walk down the stairs talking.

Fish: [Curious.] "So, where did you get that tip?"

Shacko: [Mysterious.] "Can't tell you that, son. It's confidential. And pretty soon it won't be my tip anyway. I let Maxwell take the credit for this kind of stuff."

Fish: [Confused.] "What? Why? You could have his job by now."

Shacko: [Satisfied.] "Exactly. I don't want to get promoted. I want this job I have right now. And as long as I'm getting results for him, [Smug] and keeping those pictures of him and his mistress under raps, I stay right where I am."

Scene: Fish and Shacko suddenly stop walking as their radios come on.

Alice (through radio): [Typical person on radio calling someone.] "This is police HQ. Shacko, you there?"

Shacko: [Tired and midly interested.] "Right here, Alice. What's up?"

Alice: [Relieved a little at the beginning, but gets agitated throughout sentence.] "Good. Some Innies got out before we could seal the base. Those dumbass marines- [cut off]"

Shacko: [Unconcerned and picky.] "They're army. Marines travel in space. Soldiers are constantly grounded."

Alice: [Unconcerned and determined to get him moving.] "Whatever, Bill. Innies got out and we believe at least one of them is heading back to the city. They stole some experimental ODST gear from up at the base and the guy coming to you is wearing one of those suits and carrying an automatic weapon."

Shacko: [Finally taking concern.] "That's not good. Any SWAT left?"

Alice: [Just spouting facts.] "We're sending a single team back to the city, but they'll be a good ten minutes before they get back here. We think the Inny may already be there. [Got something new.] Wait a second... [Absolutely sure of what sh'es saying.] Yep, he's definitely there. One of the scientists up there gave the super access to a radar tracking the gear in the guy's suit. He's in the city and moving through the slums right now."

Shacko: [Worried and eager.] "Dammit. Come on, Charlie, we'll go after him before someone gets hurt."

Scene: Shacko and Fish running back up the stairs and then we see them entering the dark areas underneath the map. They search around and then see the Inny crouched down near some garbage bags. Shacko gives Fish an order and he runs off to follow it.

Shacko: [Spouting orders.] "Charlie, there's a rail on the left. Go back upstairs and watch my back from there. Shoot only when I say so."

Scene Note: Rail is the one commonly used in Living Dead matches to camp on.

Scene: Shacko slowly walks up to the Inny. Inny sees him and shoots up into the air, telling him to stay back.

Inny: [Nervous as heck.] "Get back, cop!"

Shacko: [Calm and soothing.] "Might wanna save those bullets for when the reinforcements get here. SWAT teams take guys with guns very seriously. If you just put that gun down and give me that suit, you can just walk on out of here."

Inny: [Completely opposed just by Shacko's presence.] "Go to Hell, cop!"

Shacko: [Calm and patient, not at all flustered.] "Call me Bill. What's your name?"

Inny: [Gives in.] "...Richards."

Shacko: [Calmly asking.] "What's your first name?"

Inny: [Gives in again.] "...Matt."

Shacko: [Understanding.] "Matt, I know what you want and that is to make it out of this alive. Your Inny friends let you down. You thought you'd be far gone from any UNSC by now. Instead, you're stuck here, hiding behind trash bags. Only options you have are surrender or kill me and try to make an escape. And I'll tell you now, that second option will leave you dead. You'll be labelled a cop killer. And what will you have to do to get out of here? Kidnap somebody? That's an innocent civilian who never did anything to get wound up in this. You do those things and you will be gunned down. Your Inny friends can't help you out. [Asking him like trying to convince a friend to join him for a few beers even though his friend wants to stay at home.] Come on. Come back wih me to the station and I'll get you a good deal. The super there knows me. He owes me a few favours."

Scene: Shot of Fish in position up above on the rail, crouched. You see him first target the Inny, then he trains his gun on Shacko before going back to the Inny. Then we see a close-up of the Inny before we into switching between characters as they talk.

Inny: [Acting like his prayers have been answered.] "You can get me out of this?"

Shacko: [Sweetening the deal.] "I can get you out alive. But... Maybe if you spill the beans on your pals with a few details, nothing major, just the location of a base or two, maybe we can get you into witness protection. Live a nice cushy life for a good few years. Get a nice apartement in New Alexandria. They have some spectacular views in that city. My sister's got a place up there. She's actually an estate agent. She could probably get you a good deal. Come on, Matt. Put that gun down. It don't look right in your hands, man."

Scene: Inny drops his Assault Rifle, then Fish drops down from the ground and puts the Inny on the ground (use the neck twist Assasination for this, you just need to have one guy fall from the air while the other is on the ground, just don't show the part where his neck is twisted). We then get a shot of Fish.

Fish: [Reporting in, feeling successful and exhilarated.] "Hostile secured, sir."

Scene: Shot of Inny on the ground with Fish on top of him (use a dead body for the Inny).

Inny: [Confused and angry, feeling betrayed.] "You said you'd get me out of this!"

Scene: Shot of Shacko and then flips between who's talking.

Shacko: [Whispering to him in secret, acting very sly.] "We gotta apprehend you first, Matt. Make it look genuine. [To Fish, acting every bit the tough cop giving orders.] Get him outta here."

Scene: Fish escorts the Inny away at gun point.

Episode 5 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Scene: Scene is in Sword Base in the room where the shotgun spawns. Maxwell is standing on the side of the desk closest to the shotgun spawn, Shacko is on the other side listening to him.

Maxwell [pretending to be pleasant while inside he can't believe he actually has to thank the guy he hates]: "Well, Shackleton, again you've proved yourself to be a great aid to the city. Countless medals you've earned and turned down for bravery. I'd offer you another, but I think the mayor's grown tired of that little. So I'll just say your skills as a detective and lawman are nothing short of extraordinary. [Jokingly, trying to act as if they're on the same level.] I'm just glad my wife doesn't have as good a nose for scandal as you do."

Shacko [going for victory and showing off the fact he knows more than he does.]: "Given the fact that she's sleeping with the private detective she hired and is maxing out all your credit cards before filing for divorce, I wouldn't underestimate her nose that much, sir."

Maxwell [pleasantly while raging on the inside]: "I hate you."

Shacko [the kind of thing you say with a smirk on your face]: "Everyone hates a cop, sir." [Leaves to exit, then stops at stairs leading to the next level to deliver next line.] "And thanks for the clearance."

Maxwell [authorative]: "Get it sweeped and get out of there. You've earned me favours, but people above me are breathing down my back."

Shacko [sarcastic]: "I'd hate to do anything to jeopardise your career, sir."

Maxwell [holding a minor edge]: "I'm no good to you if I'm out of this high-ranking job, now, am I?"

Shacko: "For once, sir, you and I agree." [Walks up the stairs.]

Scene: Shacko heads up the stairs where Fish is waiting for him. Fish asks him what's going on. Shacko walks passed him after Fish asks the next line and Fish follows him across the bridge leading to the hall next to the yellow lift exit.

Fish [curious and concerned]: "Everything go OK?"

Shacko [in mild anticipation of finally making headway]: "It went as perfect as I could hope. Get a weapon and follow me to the cars."

Fish [curious]: "So where are we going now?"

Shacko [explainatory]: "The base the Innies got into. I heard our captured rebel muttering something about a bomb and two of our streets are prying him in interrogation. It's their fist time in the room."

Fish [confused]: "I didn't hear him say anything about a bomb."

Shacko [again, saying like he's got a smirk on his face]: "Yeah, funnily enough, I was the only one who did."

Scene: Immediately switches out from Shacko to a picture of Blackout again, to let everyone know we're back to the Slayers' story. Then the camera flies down to show two Innies talking from the front.

Inny #1: [ticked off with an undertone of worry that he could be killed because he's in this position] "I'm telling you, this shift isn't worth it anymore."

Inny #2: [tired of listening] "Oh, would you shut up! So UNSC got here, they're not gonna be back anytime soon. Chances are, they're not gonna think about this base twice! They must have got whatever they were after."

Scene: Shot like someone is walking up behind two Innies (meant to represent Colfer sneaking up on Inny #2).

Inny #1: [disbelieving] "But what if they didn't? Nobody said anything was taken."

Inny #2: [still tired of listening and trying to press point home] "There was a goddamn explosion! How are we supposed to know what was taken when most of the tech in there was blown to Hell!"

Scene: Inny #2 walks back quickly, (meant to represent him being dragged back forcefully by Colfer), while Inny #1 is still arguing.

Inny #1: [calming down]: "Yeah, I guess you're right. I mean, they would be stupid to come back here with extra patrols."

Scene: Notices Inny #2 is missing and turns around to look for him while shouting his name.

Inny #1: [Notices Inny #2 is missing] "Stew?"

Scene: Shot of Colfer from Inny #1's point of view. Colfer punches him in the face then it fades to black as Inny #1 lets out a groan.

Inny #1: [like getting hit in the stomach] "Ugh!"

Scene: Inny leader back in his room, sitting across from the purple device. Crenshaw steps out in front of his room and the Inny leader looks towards him.

Inny leader: [mildly surprised] "You again?"

Scene: Crenshaw points a gun at Inny leader and gestures with his gun for him to step outside in front of him. Then he starts talking and shots switch between Inny and Crenshaw with his gun always pointed at the Inny leader's head. Feel free to shoot on how you see would do the emotion justice.

Crenshaw: [angry] "One of my guys got sent down to a hell hole cuz of this op. Now, I want it to be worth something. I'm taking that purple gizmo and putting a bullet in your head. But I want to know something... The survivors. Where are they?"

Inny leader: [Simply] "On the planet that Covenant fleet are hanging around. Why do you think they're stationed there?"

Crenshaw: [Demanding.] "Alright, now for the big question, why bother with the colonists? You're the only Outer Colony around these parts."

Inny leader: [So deadpan you know it's a lie.] "To save lives."

Crenshaw: [Not taking any BS.] "Don't lie. It won't do you any favours when you meet with your maker."

Inny leader: [Scared in a desperate way.] "I'm telling you the truth. [Forthcoming, though he doesn't like admitting the truth.] Admittedly, our intentions come with benefits. If we saved everyone on that colony, we would have millions of new members to our cause."

Crenshaw: [Familiar, like being familiar with the fact that your wife has cheated on you twice before.] "Sounds like you Innies. [Business.] Now, I'm going to do everything I can to get a rescue op underway. First I'm going to get one of those ships, then blast the others and clear the way for the carriers. But I'm not running a suicide mission without knowing you're not feeding me BS to walk into a trap and get rid of some of the assassins that are looking for you."

Inny leader: [Forthcoming, this time with vigour.] "You want proof? That translator I mentioned. The guy who had a wife, kids, trying to start over. He's stuck on a burning rock right now. Fighting for everyone's sake and his."

Crenshaw: [BS meter on red.] "But you said he escaped the planet."

Inny leader: [Explanatory.] "I lied. He used the transmitter on a Banshee along his planet's orbit. Signal reached us. Told him we were UNSC. But he soon figured out we were Innies. He's very smart. He leads the fight."

Crenshaw: [BS meter is now maroon, yet he's curious.] "How in the Hell did anybody survive for that long against Covies?"

Inny leader: [Explanatory and impressed.] "Good tactics. They took over an engineering facility before the demo squads or Covenant got to them. They grab whatever hardware they can, human or otherwise, and use it for their own needs. They've made their own weapons just so they can use Covenant ammo."

Crenshaw: [BS meter is broken and just doesn't give a dman anymore] "Likely story. Like any civilians or marine could pull that off."

Inny leader: [And in a quiet voice, the big reveal] "...He's a SPARTAN."

Crenshaw: [realisation of the situatuion and what he has to do] "...Alright, this is starting to go higher and higher on my priorities list."

Inny leader: [Hurriedly explaining, feeling impressed about what he's expllaining but also considers it crazy.] "He's stuck on Algolis. The Fleet are constantly surrounding it. The SPARTAN came up with a dead man's switch for the whole planet. He rigged nukes to blow around all their bases and some places besides if a glassing is detected. It'd blow up the bases and the ships around it in space too if he detonates it."

Crenshaw: [Simply impressed.] "Clever."

Inny leader: [Realisation.] "It's my time now, isn't it?"

Crenshaw: [Compassionately.] "...I'll make it quick."

Inny leader: [The last request.] "Please leave something for my family. I want them to be able to mourne and move on."

Crenshaw: [Compassionately.] "Turn around. I won't leave a mark."

Scene: Inny leader stands up and turns around, head held tall, then Crenshaw hits him in the back for an instant kill. Shot of his face, then his body and the camera pans up to show Crenshaw looking at him, Colfer watching in the background. Then cloes up of Crenshaw's face and fade to black.

Scene: Back in the past. Shot of Breakpoint. Then we see Fish (driving) and Shacko (passenger) are heading through the tunnel towards the base closest to where the Wraith and Banshee spawn to the other side.

End of episode.

Episode 6 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Scene: Exact same last scene from last episode. Except now the camera then pans up and we see two Falcons scouting the general area above the base. Then we see Fish and Shacko park outside the base and approach a soldier waiting for them. Shacko goes in front and talks to the trooper with Fish following.

Trooper: "Inspector Shackleton?"

Shacko: "That's me."

Trooper: "We've run a search of our facility twice now and have found no trace of the bomb. Our commander is very eager that your men leave immediately."

Shacko: "Not until we're sure."

Trooper: "Sir, this is a secure facility and-" [cut off.]

Shacko: "Secure enough to let Innies walk right out of here with equipment only to be issued to marine special forces. Frankly, son, if you can let a group walk out of here with some high grade tech like that, I don't trust you to find a bomb."

Trooper: "It's out of your duristiction, this is an army facility."

Shacko: "Your facility has its own reactor. Mix that with a bomb, we are looking at one major explosion. And your on top of a mountain with villages at its base. We are looking at a major avalanche with hundreds of civilian casualties. That puts it back in my duristiction; civilian losses outnumber soldiers lost in the line of fire. Now, tell your commander to shut his mouth and prey I don't dig into his life for interferring with a police investigation. Because it sure as hell wasn't you guys that stopped a fully armed Inny from going on a killing spree because of your screw-up!"

Trooper: "I'll clear it with the commander. You'll be given full access except for some of the labs."

Shacko: "Not good enough."

Trooper: "Sir, if you were poker buddies with Admiral Cole himself, you couldn't get in there."

Shacko: "Fine, I'll have to make do."

Scene: Trooper leaves, then Shacko talks with Fish and they sneak around to the side entrance. Fish inspects it.

Shacko: "Anything left open?"

Fish: "No, sir. Want me to try and break in?"

Shacko: "Smith, we are officers of the law and we uphold the law. This is a building we have no obligation to go into. Don't let me hear you say that again. We do not enter a building or residence uninvited without probable cause."

Shacko [after breaking down the door]: "[Purposely doing incredibly bad acting.] Oh, look, signs of a break-in. We must investigate this potential crime scene."

Episode 7 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Episode 8 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Episode 9 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.

Episode 10 Script
Title Sequence: Title "Slayers" fades in from black, then opening scene fades in.