Vexx the Timewalker

Physical
Vexx is a male 1,000-year-old hedgehog with recessive cat genes that has the apperance of a 20-year-old Mobian. This is due to his aging freeze from the Null Void. He stands four feet high and weighs 85 pounds. His fur is a natural light grey/silver and his eyes are mostly described as "piercing neon blue". He has somewhat long hair as his regular hair reaches down to his shoulders and his ponytail reaches down to his waist/lower back. He also has notable illuminating blue sections on his hair and body that show his power. They glow whenever he uses his time traveling powers or whenever he senses a possible threat. He also has a slim muscular figure.

Attire
He is usually seen sporting an dark grey jacket with a blue collar line and two blue braces on each respective shoulder. It's usually open to show his upper body and he sometimes rolls up the sleeves for comfort. He also has pants that match with the outfit and have strange markings on them. Most people comment on them saying they look sort of tight on him, but he usually shrugs and tell them that he's fine. He also wears brass brown and dark grey boots that have glowing neon blue soles.

As for accessories, he has dark grey gloves with brass brown cuffs. He has a somewhat flimsy neon blue belt that is held together by a string, and he has an necklace with an unnamed jewel on it, supposedly something similar to a sapphire.

Overview:
Vexx can be seen as someone quite stoic. He doesn't like to show people much about him, but however if he does become comfortable with you, he will be quite open and share his bright smile. This doesn't happen often since he is a young man on a mission, but when it does occur, one must cherish it. Like his father, Memphis, he likes to analyze things before taking any action.

Times of peace:
Peaceful times and a bunch of good friends around Vexx can bring about a nice time. Although he isn't to talkitive nor the center of attention, he always brings a gentle smile as he watches his friends have a good time. If meeting someone new, he may seem quite secluded and to himself. This is in fact him being shy. Even as a Timewalker and having to make new friends, he will never truly get over his shyness, thus making him seem to take it upon himself to fix the time for the better by himself. Steadily, he comes to accept the friends around him and his trust in others slowly grow.

Times of duress/battle:
Battles are something Vexx has learned that he cannot avoid, albeit he tries to avoid it. Thanks to careful studying of the timestream and his father's teachings, Vexx has learned how to be calm and calculating in a battle. Carefully dissecting one's weakness before making a move. He keeps his stoic face and talks calmly to his enemy/opponent to get their guard down. If that fails to be the case he will forcefully bring their guard down with a plethora of attacks and abilities. Like his parents before him, he is a warrior and a calculating strategist and the blood of the two show greatest when his friends are in trouble.

Childhood:
The child of Memphis the Kid and Ruby. He grew up in a secure environment, for his parents were great and respected fighters. He had plenty of friends and was always a bright and cheery boy. During his time growing up, it was apparent that he inherited his father's powers and his mother's love for weapons. So, his parents took it upon them to create a weapon that would harness his psychic powers and amplify it through a blade. With this his signature weapon, the Psychowhip was born.

Tragedy:
An old enemy had resurfaced and it was up to Memphis and his mother to stop that person. This person was none other than Medusa the Hedgecat and she had stumbled across a device she was aching to try. She set her sights on the two veteran fighters and just before she unleashed the device, Vexx stepped in, naively thinking he could save his parents with the Psychowhip. Instead he took the attack from the unknown device and was blasted into what seemed nothingness.

Time is all we have:
The young boy awoke, but there was nothing around him. All was black, all was nothingness. He felt cold and as if he was adrift in a black sea. He closed his eyes and opened them up again, to his surprise he saw different periods of times flash past him. Different horrible situations from the past, present and future. It was like a portal that he could step into if he could just find out how to. His adventure begins as he gets up and steps into his first portal. Shooting him out into the clear blue skies. Only to come crashing down, he rubs his head and slowly gets up. With a quick dust off he sees the time rift close behind him. With a smile he knew he has stumbled into a blessing. But was quickly pulled into the blackness of Null again.

The Null Void:
As he sat there, pondering what just occured. The whole situation was becoming more and more clear. What was before him was times not of his own. He was gazing into times of need. Into times in flux. He would not age, nor be able to unless he finds his appropriate time line. He was parrallel to it all. He was no longer apart of the time stream. He was outside of it, walking around it. A touch of a portal and he could see what was to come of that time. All the potential outcomes, from dictatorships to paradise. He could see what moments would bring good or bad. But he knew that most times were set, that most times he could not save. But as years went on, he studied and studied the time for it was all that kept him sane in the nothingness. His want to see his parents again, so great that if he had to master the very thing that was time itself he would.

Times in Flux:
Vexx knew that he had stumbled upon a gift, a gift to save lives. But that gift had to be used right. He knew he was no God, no diety. He was just a hero given a chance to do some good. Through his years in solitude he has learned that some times he can step into a time in flux. A time that has not been fully set. He could create a paradox for the better and then walk away into the nothingness that was now his Null void. He may have mastered some aspects of his new powers and realm. But he is still learning and now, a humble servant to time and the improvement he could make with it. If you see him and he calls for you, be prepared for an adventure.

Nevereverland Arc:
This Arc follows Vexx's story as he first escapes the Null Zone. Being eruptly booted out of the dimension he finds himself on the roof tops overlooking a city filled with lights. With a heavy and confused sigh of fear and disdain he takes the plunge into the new world. His hands in his pockets as he adventures around the realm, yet he is constantly tossed around different pockets of times. With a frustrated look he continues to walk and wonders just why he is there and just where was the travels taking him? As the rain trickled down on his body he walks across a being that resonates with him. This person was the only one who made his inner body burn and itch in pain. This brought questions in his head but all he could do is turn around and run to her, hand outstretched to her. But when she turns to face him, he could not help but stop. Her eyes, they were as if they were his own. Just who the heck was she? Was all that echoed as his pain multiplied and blood begins to run from his head. The pain made him lose his bearing, he wakes up to feel the cold rain on his face. A surge of memory runs into his mind, the figure of that girl in her own puddle of blood. Right then and there, he knew what his purpose was, it was to create a happy ending. This was a time in flux and he had to right it! Yet no matter what he did to avoid the incident he was always to late. Every time he failed he was booted back in time and all that remained in his mind was the failure he had. However one day he used his powers to walk back to a day further back, he met the girl and befriended her. Her name was Xxeva and she was a quiet girl who loved happy ending. Even though if things were tough on her and she was bullied, she loved people. As the day neared her death, she bought Vexx a present. It was the necklace that he always wore. He couldn't help but look at this pendant and cry. It was this very moment that he willed himself with all his power to break time once and for all, to bend the time in flux into his favor. He took her hand and warped her ahead of the day she would die, but in that very act she disappeared from reality. He was in shock, he went on his knees and let out a loud wail of agony, his own need to become a hero robbing another person of their life. But He knew his purpose and he would not stop until time obeyed him for that brief moment. He was going to take this repeating Never land and make it and Ever land that has Xxeva in it. It was at this very moment that the accident was avoided and he himself was booted from the time. But he knew he did something, he would be the one broken away from the reality. But so long as she lived he was happy. He looks at the new sky with a smile on his face, but feels the presence of that familiar scent, however he ignored it and goes onto his path of a hero with a new resolve. (Xxeva introduced and shall be returning as Xxeva the Voidwalker!)

Relationships.
 Rova the Hedgehog:  



Vexx sees Rova as seductive, cunning and just an overall tease. Rova and him have crossed paths multiple times in the silver-furred hedgehog's travels. At first, she was force-bent on killing Vexx, then she slowly began to admire Vexx's resolve and overall "cuteness". She always makes the time to mention how cute the naive "little boy" is and always relishes in the chance of sneaking a quick kiss to fluster him. Though Vexx denies it, it has been known that the two of them have had an intimate fling together and Rova just won't let that go, making her flirtation much more understandable towards him.

Power level
Vexx has two seperate sets of power levels, albeit the second power level is a boost to his first one via the activation and use of his Psycho Flight and Gravity Manipulation.



Gravity Manipulation:
Like his father he has gained an amazing sense of using his ability to bend and warp gravity around him. This allows him to do a plethora of things.

Sub-par running speed:
Not so much of a power but a nature. His running speed is below average.

Psycho Flight:
This is where Vexx shows his prowess. As soon as he takes off from the floor, even if it is an inch off it. Be prepared for a battle. His speed rivals the fastest and then some. However due to him having to use gravity manipulation on himself and thus use stamina, he will not be able to sustain high speeds forever.

Psyonic moveset:
When tough times came he always had a nack for picking up tricks. He bends and fuses what he has learned in his travels. Using both time and gravity to enhance the moves.

Moveset
Psycho Cutter:  A heavy gravity focused blade in the palm of his hand. This blade packs a wallop and feels as if you are being smacked around with a sledge hammer. Vexx can change the amount of gravity in the attack to make it less stamina draining on him. So it can hit like a train or hit like a pillow. Depends on how far he is willing to take it and how much he is willing to drain his stamina.

Time Delayed Cutter: A time enhanced version of the Psycho cutter. While it retains the properties of the latter ability it also gains the ability to cause multiple delayed cuts on a person. One cut becoming ten and ten becoming one hundred. This move however takes a massive toll on Vexx and thus he only uses it when faced with a crisis. However in his super form, this version of the blade becomes his standard version of the Psycho cutter.

Psycho Bullets: Gravity focused into tiny bullets, one can imagine the pain of one. Depending on the amount of energy Vexx is prepared to consume one bullet can feel like a BB gun or a Cannon. He can fire a good amount of moderate Psycho bullets before having to rest. His cannon version can only be fired twice and his BB version can be fired for an extended period of time to pepper his opponents down.

Time barrage: A time enhanced version of the Psycho bullets, He is able to condense and multiply the small orbs through time mitosis. Raising his shot rate from one to five. Giving the name sake behind the move. This move however takes a massive toll on Vexx and thus he only uses it when faced with a crisis. However in his super form, this version of the projectile becomes his standard version of the Psycho Bullets.

Psycho fists: Vexx focuses and condenses gravity around his hands. Forming a thick blue aura. The less diluted the aura the more pressure he is focusing. The rules of the energy consumption and force follows the properties of the Psycho blade. The higher the density the larger the force behind the hit and the more stamina it drains from him.

Time palms: One of his uniquest moves and most used moves. He takes the stance of a chinese martial artist. Taking a deep breath and opening his fists into a palm which radiate a soft blue aura. This is his less stamina and energy consuming move from his whole moveset for it only takes abit of time energy and abit of gravity condensing to add power behind the style. Everything else is his own pure skills. However, he can add a heavy amount of time energy to barrage an opponent with a flurry of attacks. This flurry of attacks becomes his default move in super mode.

Psycho Grenade: A move Vexx prides himself in. Through the tutoring of Solarestro the Cosmic, Vexx is able to concentrate a huge amount of gravity into a blue orb. From there he is able to perform a wide variation of moves with them. The explosion radius and power depending on the amount of energy and stamina he uses up.

Following moves are: Time Wave: A high stamina and energy draining move. Vexx rarely ever uses this because one blast drains him for a good amount of time. Vexx has no need for bombs in this enhanced version, for he himself becomes the bomb. This version can be used three times in his super form while in normal form can only be used once.
 * 1) Sticky bomb: He adds a small coating of time to the orb to stick an opponent with the grenade.
 * 2) Cherry bombs: He adds a bit of time Mitosis to multiply the bombs into five of them. The strength of the bombs being divided by the original strength of the original bomb.
 * 3) Mortar: Tossing the bomb into the air and using a time acceleration on said bomb allows it to come crashing down with a huge force and explode with the additional power of the gravity and explosive impact.

Stamina chart
Each move from the Psyonic moveset drains a certain amount of energy from his aura. The chart will attempt to show the drain each specific move does to Vexx's aura. Please take it as if Vexx is at 100% energy. Another key thing to note is that Vexx regenerates 2% of stamina every two seconds. However while in Psycho flight, the regeneration time is cut to 1% every two seconds. Making continued usage of his powers limited in retrospect but possible. With the use of his Null Void Meditation, he is able to triple his recovery speed while either in flight or standing. Please refer to special abilities for more information on Null Void Meditation.

As you can see, all his moves require some amount of effort and energy for him to use within his finite amount of energy but they tend to be recoverable and useable with the right moderation. However Time enhanced move takes a massive toll on his energy and such leaves his pool of resources more limited. This will make his options more limited and he will most likely drop out of his Psycho-flight to recover his stamina at a faster pace.

Special Abilities
This section is to explain his new inherited time abilities from the tragedy.

Time Warping:
Due to the tragedy, Vexx has gained the ability to phase in and out of different times. Although while he is still young and learning about this new ability he has far from mastered it and tends to jump in at a bad time.

Time Dash:
This special ability allows him to pull a sort of Chaos Control. But while Chaos Control has the power to stop time and warp one to another place or on a grander scale a different dimension. Time Dash allows Vexx to warp to specific times in flux when called for. This can only be done by him via leaving a momento of his appearance in that time frame or dimension. Thus he cannot make appearances to random places he has yet to visit.

Null Void Gathering:
If Vexx has deemed one a friend or ally he can bring them to his realm with the snap of his fingers. He usually does this to either show off or just relax with his friends in that realm. For when in the Null zone time comes to a complete stop and he can just drop off his friends at the point of time he took them. But if he needs help for a difficult mission in another time. He can take his allies along with him. Of course he can't leave his friends there and he will do all he can to make sure they don't get lost in time.

Null Void Meditation:
As a being who is lost to time and space itself, Vexx needed a way to calm himself and find a way to keep his inner sanity and peace. Through the many years in the Null Void, he has learned how to meditate and gather the energy around him to convert it into the aura that the Null Void has imbued in him. The use of this innate skill allows Vexx's aura recovery time to become 6% per every two seconds instead of the usual 2% every two seconds. This can also be used while he is in flight but the recovery time is cut in half to 3%. However while in this state, Vexx must close his eyes and meditate. Making this tactic more of a resting mode rather than for being used in combat. However it is possible and with it tactical retreats are in order for him to use it.

Psychowhip skills:
Due to his mother's training and weapon expertise, Vexx has learned how to handle bladed weapons with some

ease. Hence why he is able to handle his Psychowhip with grace and ease.

Forms:

 * Sword Form: This form condenses all of the psychonic energy into one dense blade. One can look at this form of the Psychowhip as a handheld Psychocutter. However due to it's focused power through the handle, it allows Vexx to focus more gravity and time power for less stamina and greater ease.
 * Whip Form: The whip form spreads out and dilutes the psychonic energy into a whip. The length of the whip varies on the amount of energy Vexx focuses into the form. This form of the weapon is made to crowd clear and takes the least amount of energy to maintain. It may not be the most damaging form but with the right moves and length Vexx can form a wall with the crack of the whip.

Time Gauntlet:
After some time adventuring, Vexx was able to condense and contain his time powers into a finate gem on a specially crafted gauntlet. Through the use of the weapon, he is able to amplify many of his psychonic moves with small amounts of time. Causing his attacks to bend space and time as if a Time version of the psycho moves. However this is done to a much lesser extent and the power boost into the psuedo time version is not great nor game changing on its own. However he is capable of releasing more energy slowly if the moments needs of it. This causes a short burst of time enhanced psycho moves but after five minutes the time energy of his gem is drained and will require thirty minutes to recharge before it can cause the minor enhancements it previously provided Vexx's moves.

Jumping in at bad and/or deadly times:
He is abit naive and will jump into the fray for his friends even at the risk of his own safety.

Average speed on foot:
Unlike the majority of the sonic world, Vexx suffers from a sub par running speed. Running no faster than the average human standard.

Sub-standard fighting prowess when stamina is drained:
If Vexx depletes himself of stamina due to over consumption via his moves. He will be reduced to his fists. He received basic fighting lessons from his mother on hand to hand combat. But without Aura enhancements his hits are that of an average person.

Cannot use Null Zone powers to escape fights:
When met with direct conflict, Vexx is solidified into that point of time and cannot escape into another time period until the fight is either won or lost. He can however run, but the amount of time for him to de-solidify from that point of time will take 3 hours.