Thread:Smash The Echidna/@comment-25638472-20150606102221/@comment-25638472-20150608165600

Alright, this is gonna be a lot of info on Messina. Probably enough for me to make a page later! I'm not in a good position to do so now, but I'd like to know what you think~

Messina Info --- Messina is the third in a line of four "perfect" gizoids, the other three being Charyb, Scylla, and Emerl. It was designed by the Nocturnus to be a path clearing, front line battler. As such, Messina has to have a mentally strong host, because it is made to record moves faster than other gizoids. On top of its capacity for copying moves, it has a specialty in cleaving through any kind of defense using blades on its arms. The maneuver would serve as the basis for Asmer's own Iai slice.

Messina uses the host's life energy in order to run. There is a failsafe in place, where the gizoid will eject its host if their life energy is low. This failsafe can be overridden by the host, however. Some less taxing internal processes, ones that continue to run even when the host is outside of the gizoid, are powered with solar energy. The solar energy can be used to power Messina fully, without a host, for about 8 seconds. It only does this in emergency situations, and without its host it is unable to use copied moves.

Not all copied moves are equal. Messina has specific strengths, weaknesses, and quirks when it comes to the moves it's host knows.

1)It is able to use any level of hand to hand combat technique, but the gizoid uses it's own strength at maximum to perform the attacks. Messina is very strong, but some extreme feats of strength are unable to be replicated (I.e. If Messina recorded someone picking up a mountain and throwing it in a certain way, it would not be able to replicate it). Messina's limbs can stretch from the arm material somewhat, important to note for some of its capabilities.

2) The way Messina performs elemental attacks depends on the attack. An elemental engine is used to generate the attacks, energy powered by the hosts (Asmer's) psychic abilities. Stronger elemental attacks are more taxing on this engine. Also, the attacks only have about half of the elemental properties of the original, since it's a psychic imitation. Anything particularly weak to psychic powers would be hit strongly by the attacks, however.

3) Ranged weapon attacks like guns or cannons are replicated using molten metal, that can be shaped into various kinds of rounds. This molten metal isn't limitless, but Messina can "drink" from a metal source to replenish its supply. The molten metal remains on the ground after being shot, allowing it to be used as a defensive maneuver of sorts, as the heat will last. There are some other things that can be done with the metal: the rounds can surround explosive material, to emulate certain things like grenade launchers. The metal can also have cooling properties, either making it hit the enemy more solidly, or in other cases, having it freeze while stuck on the enemy. The type of metal used has an effect on the attacks; the stronger the better.

4) Melee weapon attacks are handled by forming the weapon out of molten metal, and then using the technique (unless it can be performed with its arm blades).

Notes:

- Messina has to spend some time forming a certain fist shape around its arm, or certain weapons (including guns) using its molten metal. Emerl creates it's different weapons and fists much faster than Messina can. It takes Messina about 9 seconds to form a weapon or a different kind of fist. As such it's hard for it to attack immediately with a weapon that isn't one of its arm blades.

- Move memory can be deleted to free up space. If move memory begins to hit its max, memories will be removed from the host in other places to make space. The gizoid isn't programmed to be selective in its move copying process, which can lead to overloading and emergency ejection if the opponent knows to show the gizoid a lot of moves, or if against a really zany, varied, or unpredictable opponent.

- Contrary to popular thought, the eyes aren't the cameras; the cameras are located on the chest of the gizoid. They're next to where the elemental engine is located.

- Messina is weakest to fire and electricity; fire makes the metal gizoid a lot hotter, which can harm the host, and can cause it the machine and it's engines to overheat. Electricity can course through the metal and hurt the host from within. If the host is too harmed, Messina has to eject it, making attempts to hurt the pilot from within effective.

-Messina can handle water and ice fairly well. It's alright in water because the wiring are built for strong connection to the host, and the energy isn't electrical in nature anyway. Ice is even less of a problem since the gizoid can heat itself up.

- Messina Over-Clock -- Messina can be over-clocked, for higher performance. It puts a heavy strain on the gizoid and it's host, but it's capabilities are heavily increased.

1) Over-clocking allows Messina to use thicker, stronger, and hotter molten metal for use in its different weapons. It also allows it to "drink" from many biodegradable materials to replenish the metal. However, making the shots higher in density means using up the ammo faster, and using a non metal biodegradable makes the molten shots weaker. Less dense metal can be used, and it is able to be used much faster than Messina operating normally.

2) Over-clocking also makes the elemental engine run in overdrive, making Messina's elemental attacks stronger. Overall the gizoid becomes much faster, and more power can be applied to its attacks.

3) Ribbons of heat can sometimes be seen coming out of Messina's hands, particularly through the arm blade slots, in this form. The gizoid exudes a lot of heat.

- It should be noted that while in over-clock, Messina is especially weak to fire. There's a much higher risk of overheating, after all! Messina also becomes extremely hot to the touch. Handle with care! -

Messina Mk. 2 -- While unconstructed, Messina's "consciousness" has blueprints for an upgraded version of itself. It takes a lot of cues from the upgraded technology found in Emerl.

1) The biggest thing it takes from a Emerl is chaos energy integration. The designs would allow for it to run on its own without a host, using the chaos emeralds as it's memory. However, the blueprints go a step further and allow both chaos emeralds and a host to be used. The use of the emeralds then would be to improve over-clock time, safety, and power. With all seven chaos emeralds, Messina could practically run on over-clock for an entire day.

2) The blueprints also add in capabilities that are possible with the chaos emeralds. Namely, Messina would be able to produce constructs out of molten metal much faster, closer to the speed Emerl can make them.

3) Unfinished as of now is a new flight capability, which would involve the use of jet propulsion. This may become a blueprinted capability in the future.