User blog comment:Memphis the light/Upcoming fan fighter game../@comment-1942179-20110826022531

Well, this seems rather interesting...I think I'll submit Smash.

Smash The Echidna: (Hp: High.) (Range: Low) (Power: High) (Speed: Medium) (Type: I'm not really sure what all the types are, since I rarely play Marvel VS Capcom...)

Hyper combo 1 (1 bar) (Air use O.K.): Pulverize: Starts the attack by doing a quick, short-ranged shoulder dash. If it strikes, the combo activates. He begins beating on the enemy violently by throwing several quick and powerful punches and kicks. He ends the combo by throwing a straight punch towards the enemy's chest, which would knock them across the screen. If the combo is taking place in the air, then he and the enemy slowly float downwards as he attacks. The final blow is replaced by an axe kick which sends the enemy hard into the ground if airborne. (Combo-hit rate depends on range, close range most efficient, damage moderate, partner switchable.)

Hyper combo 2 (1 bar): Triple Uppercut: Starts the combo by throwing a powerful uppercut. If it strikes, he continues by repeating the same uppercut once more, followed by another uppercut with his other fist which brings both him and his opponent into the air. He lands first and leaps into the air, throwing an even more powerful uppercut as his fist becomes covered in flames. He twirls around as he's driving his enemy into the air, dealing a string of blows to the enemy. (Made for any range, damage moderate, partner switchable)

Hyper combo 3 (3 bar)(Air use O.K.): Divine Fist: Starts by uppercutting the enemy into the air. He leaps up after them and performs an axe kick to send them back into the ground. He takes a moment to transform into his high tension state (second stage) in mid-air in a cinematic animation. He holds his fist back above his head as it becomes covered in it's own aura, and descends down upon his target with after images following. Upon striking his opponent, a huge explosion of energy takes place from the impact, causing a large colomn of energy to shoot straight up into the air. (Ultimate, counter-strike, medium range high-speed activation, damage high, no partner switchability)