Board Thread:Forum Games/@comment-27765057-20140602153439/@comment-4232858-20141017052954

let's go with Jared for this one.

Alien: kind of self-explanatory.

Amusing Alien: His personality fluctuates between silly and serious.

Archetypal Character: A company manager with huge ambitions... and a tiny body.

Body and Host: BOTH

Captive Audience: tends to perform this trope on other people.

Cartoon Characters: Future plans I have for him, if my dream of making cartoons is a success.

Con Man: Tries to get the masses to buy EQuartz products that are near-identical in every way to that of regular products.

Cops and Detectives: Only if it involves his future in some way.

Crime Magnet: A Billionaire with an increasing amount of hatred surrounding him. Also likes to hire random murderers and psychotics as workers.

Criminals: Sometimes we all have to do dark things in the name of success.

The Cynic: considering he knows the exact date of his death and that of many around him, this is just kind of expected of him sometimes, but not always.

(not listing Duo Tropes, would take too long)

Enfant Terrible: Well, at least he looks like a small child without his suit.

The Extremist Was Right: Sometimes his foresight into the future reveals some... interesting events.

Fountain of Expies: First character I made (to my knowledge,) inspired many of my decisions as I further worked on him throughout the years.

Forgot He Was A Robot: Some people make this mistake when seeing him with his suit on.

Heaven Seeker: Can't see beyond his death, hopes for the best.

Hell Seeker: Alternate timeline clones are doomed to die anyways, so his tend to perform mass group suicides in ways one would believe were accidents.

The Idealist: Already knows what's going to happen, no bother in arguing about it.

Jenny Everywhere: Somewhat followed by his alternate-time versions.

Mentors: tends to act this way around people that he grows fond of.

Merchant Prince: How he obtained EQuartz Industries.

Oddball Doppelgangers: Time clones

Our Monsters Are Different: part of an ever-expanding race of aliens named Crucites.

Seers: obtained at age five, after metamorphosizing into his current form.

Stupid Scientists: Sometimes just acts this way on purpose, whether he wants to or not.

Team Killer: Give him a few years.

Too Quirky To Lose: Really only competes in events that he knows that he'll win, whether practical or not.

The Trickster: He makes the rules, and can change them to fit his wants, but rarely does this.

Anything That Moves: Let's just say that his dual-gender allows him into both sides of the bath house.

Really Gets Around: More-or-less wishes to do this.

probably going to list more later. (not putting links yet, too lazy at the moment)