Roleplay:The Fury Of The Elemental Gods

Plot
The Elemental Gods are normally peaceful beings, who mingle among the Mobian folk via disguised forms. But knowledge of their respective Orbs have attracted the attention of those with...decidedly malicious intentions.

Any villains who have managed to learn of these fabled Orbs are now fighting for ownership of them; whoever manages to secure these fabled treasure are said to be able to control the Elemental Gods themselves! That is...if they can find them in the first place.

Rules

 * 1) Stick to the plot. Do not alter it to revolve around your character, do not change it drastically, etc.
 * 2) No Godmodding. You should all know what this means; no auto-hitting, no random attacks, no constant avoidance of damage, etc
 * 3) No Trolling.
 * 4) No picking random fights with others.
 * 5) Do not just randomly jump into a scene. Either ask, or build up your arrival accordingly (I.E "Suddenly, such and such and such" or "Meanwhile, somewhere else blah blah blah")
 * 6) No controlling other users' characters without their permission.
 * 7) No constant swearing. Swear words may be allowed on the wiki now, but that doesn't mean you can spam them. Keep the swears to a reasonable amount, and no usage of racial/sexual slurs.
 * 8) Put effort in your posts. I mean it; none of this "Person: Shadow Ball! *uses Shadow Ball*" crap.
 * Acceptable method: (Person: Shadow Ball! *charges up a concentrated ball of shadow energy, and then fires it at Person 2*)
 * Preferred method: ("Shadow Ball!" Person yelled. Cupping his hands in front of him, he began charging up a concentrated ball of pure shadows. After a few seconds he threw the ball at Person 2.)

Current Participants
''Moderators are the peacekeepers of the RP (their names are in green). Listen to them if they tell you that you broke a rule, and don't throw a hissy pissy fit if they give out constructive criticism on how you RP. Only people that I (Ryushusupercat) absolutely trust get to be moderators.''
 * green - RP Owner/Moderator
 * Strikes: 0


 * Ven
 * Strikes: 0

Banned People
None so far. Let's keep it that way.

Heroes
These are the heroes, who want to keep the Orbs out of wicked hands!


 * Tundra the Husky - Venom. A young husky with the power to manipulate ice.

Neutral
These are the neutral charas.
 * The Elemental Gods - Ryu. They'll start off in their Mobian forms most likely; please don't metagame by immediately guessing who they actually are.
 * Fortunata the Wolf - Mobian form of Fiamme; her Mystical form is that of a Salamander.
 * Konstantin the Polar Bear - Mobian form of Kyanos; his Mystical form is that of an Amarok.
 * Natalija the Seal - Mobian form of Neso; her Mystical form is that of a Kelpie.
 * Erick the Hare - Mobian form of Haeos; his Mystical form is that of a Thunderbird.
 * Keavy the Falcon - Mobian form of Khazri; her Mystical form is that of a Griffon.
 * Tristan the Bull - Mobian form of Temblor; his Mystical form is that of a Golem.
 * Cadence the Civet - Mobian form of Celeritas; her Mystical form is that of a Unicorn.
 * Velibor the Bat - Mobian form of Voidstar; his Mystical form is that of a Hellhound.
 * Mairwen the Elk - Mobian form of Mokuhana; her Mystical form is that of a Mandrake.
 * Dietrik the Cobra - Mobian form of Dantamu; his Mystical form is that of a Cockatrice.
 * Kallus Ibrahim - Human, something seems odd about him though, something powerful.

Villains
The bad guys, those who want the Orbs for themselves!
 * Xavek - played by Saren.
 * Exspira - played by Saren.

Prologue: The Legend of the Elemental Gods
''Many, many eons before the planet Mobius was even formed, The Elemental Gods were created by Ka, the Great Wheel of Being, to serve as avatars and balance-keepers for the ten Elemental Realms. Their job was to make sure that no realm gained power over the others. When the earliest life began to flourish on Mobius, they each served as a conduit for their specific Element, and together they brought all ten of the Elements into the planet.''

Not long later, ten Orbs were created by their hands, filled with their respective pure energy, and scattered throughout the lands, hidden in the deepest reaches of the planet, nestled among their own, natural Element, and there they stayed, for hundreds of thousands of years.

''As Mobians evolved and developed the earliest societies and cultures, the Orbs were said to come to the aid of great heroes. Knowledge of them is dotted throughout many history books, but overall, they were considered to merely be myth, fabled objects that were the subject of many fairy tales.''

For now, they remain in their resting places, awaiting the day where they may need to come to the aid of a hero...or be found by a villain.

Part 1
In Station Square, a fiery-colored Mobian wolf was wandering down the streets, hands behind her back as she looked through the shop windows.

Kallus, an Egyptian male of six foot eight was napping on a public bench without a care in the world. Based on his attire one could say he was a homeless person given the condition his clothes were in.

The wolf happened to pass him by, and glanced over at him, noting the rather shabby state he was in, and felt pity. However, he was asleep, so she felt it was best to not bother him.

Of course, Kallus being a practitioner of magic, particularly a lost variety of glyph magic using Egyptian hieroglyphs could feel something odd when the wolf walk past him. Thus causing him to open his eyes and stretch.

The wolf's ears twitched faintly and she turned around to see that Kallus had woken up.

"Oh? Well, hello there," she said, smiling. "I didn't mean to disturb you."

"No worries.. I was about to get up anyways.." Kallus replied, standing up to his full height and stretching. "Man that was a good nap.."

"My name is Fortunata; what's yours?" She had never met a human so tall before.

"Kallus Ibrahim, at your service." He introduced himself, offering a slight bow of respect.