Board Thread:Fan Projects/@comment-1942179-20121207052926/@comment-1942179-20131129223539

On another subject, I've been thinking about the World Map. I mentioned before (on another site) that I was going to get rid of it and have you travel around in Adventure Field-esque settings. I wasn't quite sure how I was going to go about it then, but I think I have it figured out now. I'll keep the World Map, but have it only as a map that you pull out of your inventory and look at--like an actual map.

Now, as for the areas, here's how I figure they'll work out. Note: I'm putting this up for my sake as well as sharing info. Wanna remember this for when I actually get to work on these.

As you know, from looking at Greenflower City (Before/After the attack,) Cities are the large, safe areas in the game. They offer shops, inns, save points, and generally have multiple exits that lead to different areas. (GFC has three, four if you count the docks.) Some of the exits lead straight to zones, such as Greenflower Zone. While it's not very common, you might also find a dungeon hidden in the city. (Think GFC Sewers. Though some dungeons are actually mandatory.) Adventure Fields are similar to cities in that they are large safe areas with save points and multiple exits. However, they do not have shops, and very rarely have inns of any sort. Instead, they are more like hub worlds to various different areas, Zones, and Dungeons. The only confirmed Adventure Field at the moment is the Mystic Ruins, a place you'll be passing through pretty often. I probably don't need to explain this, but Dungeons are one of three types of dangerous areas you have to explore, the other three being Zones and Fields. These require a lot of exploration and puzzle-solving, and are usually filled with enemies. There'll be a lot of treasures to look out for, so keep an eye out. There'll almost always be a boss battle at the end. Zones are the another of the three types of dangerous areas you'll find yourself traversing. Unlike Dungeons, Zones are pretty straight forward, mainly requiring you to reach the other side. They'll have minimal puzzle solving and more platforming to deal with. They come in three acts; the third one serves as the boss area, and an exit to the zone after beating said boss. Unlike Dungeons, where you might return to the beginning after beating them, you will always end up in a different area after passing through Zones. When you want to go back, you will have to go through the zone backwards to return to where you were before. There are a few secrets and treasures in Zones too, so make sure you take a look around. Fields are essentially every area that do not fall into any of the above categories. These will have some similarities to Zones, with the exception that there is no set path you have to take. A good example is the road between Greenflower City and Station Square. While it's a straight path, you're completely free to stray off the road and into the plains. Or you could turn around and head into the forest, (which is another area in itself.) While Zones only have about two exits, here there are no exits: Just entrances to other areas. Naturally, the theme that was to be used on the World Map will be used here.
 * Cities
 * Adventure Fields
 * Dungeons
 * Zones
 * Fields