Talk:The Curse of Day/Part2H/@comment-32766427-20170905112550

Hey there! I realize that we have a lot of reticent and/or distracted characters here. Maybe one of these thing would help get people interacting:

1) Taglumo and Kable crash the party

2) Taru-Na reveals that one of the things they need to get is very close and/or very time sensitive

3) Taru-Na decides they need to do some silly icebreakers

4) The waiter tries to attack them

5) The door repair people show up and start hammering in the background, forcing the characters to have to shout to be heard

Of course, you could combine these, like so:

''Taru-Na noticed that she was doing most of the talking, and her audience was either distracted or just very quiet. "This won't do!" she said, "Before I tell you how to save the world, you need to become a team! Let's start by going around the circle and reciting our names and one fun fact about ourselves. Then, the next person will recite their own name and fun fact, AND the name and fun fact of the person before them... And so on, with each person having to say one more person's info, until it gets back to the first person."''

''Soon after they start doing this, the door repairmen show up, so they have to shout, and it still ends up like a game of telephone -- each person mishearing the list worse. Then, still shouting, Taru-Na tells them about the close/time-sensitive object. The waiter overhears, and notifies Taglumo; as the heroes and heroines are ironing out the details of their plan (loudly), the bad guys show up, and they and the waiter attack the good guys.''

Anyway, this is just a thought. (I have a hard time turning off the writer part of my brain when I see an unfinished story like this. I'm not trying to usurp the position of GM, I promise.) What do you all think we should do to get the plot moving?