Roleplay:The Curse of Day

Westopolis. A sprawling city teeming with life and activity. The roar of traffic and the lights of the city filled the night…before they were drowned out by a blinding flash of light and a noise like a meteor crashing into the city.

Those who were near the origin of the sound saw a cloaked figure standing on an elevated platform raise one hand and begin to speak.

"Greetings, insects," it said. "I have come to inform you of your doom."

Silence.

"LISTEN TO ME!" it bellowed. "I have located the Sol Emeralds of an alternate timeline, which, by remarkable serendipity, have been drawn into this timeline. With these gems, I will fuel my latest contraption and obliterate the night, empowering me with eternal light. Then I shall be invincible!"

Silence.

"MORONS!" it thundered. "YOUR DESTINED RULER GIVES YOU THE MEAGER CHANCE TO FIGHT BACK, AND STILL NO ONE SPEAKS? WHEN YOUR WORLD FALLS, REMEMBER THAT TAGLUMO WARNED YOU!"

Another blinding flash of light, and the figure was gone. However, the evidence remained. Aside from the countless snapshots on the phones of the passersby, one particular echidna flicked furiously across a tablet, her fingers whirring…

Rules

 * 1) Everyone's characters should be roughly equal in importance to the story. This means no godmodding, making the story revolve solely around your characters, extensively derailing the story to introduce your character, etc.
 * 2) No canon characters, extensively making use of relations to canon characters, controlling other people's characters, or creating backstory for other characters. There's too much potential for player annoyance if these are included, as someone is bound to think that someone else's character (official or fanon-owned-by-another-player) should have done something different or should have a different backstory.
 * 3) Try to make posts as high-quality as possible. See this for more details.
 * 4) Play in character, and do so nicely. Keep characters consistent with themselves, and don't have them derail the story by having giant fights with everyone else. If these two conflict, the character might be best not being entered into the game.
 * 5) No profanity. If you must have your character swear, you may do so with lines of asterisks (e.g. "You ***!"), although you are advised to simply use non-profane swearing (e.g. "You lousy jerk!"). You are not allowed to actually enter profanity, even if part of a profane word is replaced with asterisks. The whole profane word must be replaced with asterisks; if it isn't, everyone can tell what the profane word is, which negates the point of censoring profanity.
 * 6) No extreme violence. Anything labeled Blood and Gore, Intense Realistic Violence, etc. is the sort of thing that I do not want in this game. If this doesn't make sense, see this diff for a bit of violence that I had to censor out for violating these rules.
 * 7) No sexy stuff. The usual G-rated things (hugging, kissing, flirting, etc.) are fine.
 * 8) The game is largely turn-based. See the Turn section for whose turn it currently is. The GM is exempt from the turn rotation; the GM can have a turn at any time, although they are expected to only use this power to move along the plot.
 * 9) No making bits of the plot happen very far apart from each other. This rule can occasionally be broken if there is a really good reason to do so (e.g. the fact that the heroes and villains may not all be in the same place). This rule exists because the characters need to be able to meet up with each other and do things cooperatively.
 * 10) The whole game has to be in present tense. This is done for consistency, as most of the game was in present tense when this rule was added. If the game were to be in multiple tenses, this would cause confusion as to exactly what time different things happen.

Current Participants
Add your name at the bottom of this list and add a character to the Characters section to join the game!
 * Wikikinetic (Game Master/GM)
 * Leeprower1012
 * Skyblade743
 * MaxIrvaron

Heroes
The noble individuals who attempt to stop the villain from ruling the world.
 * Lee prower – A dimensional travelling teenager who keeps ending up fighting evil. Played by Leeprower1012.
 * Ice - A being of pure ice with a slightly different take on justice. Played by Skyblade743.
 * Alexia the Hedgehog - the gentle/shy apprentice of the village guardian, Terra. When she hears that Mac is going to Westopolis, she joins him - however, when they split ways, Alexia tries to stop Taglumo from playing god. Played by MaxIrvaron.

Other
''Anyone else. This may be broken up into more sections if enough non-Hero characters join.''
 * Taglumo – An arrogant villain who wishes to rule the world. Played by Wikikinetic.
 * Taru-Na – An echidna reporter who has vital information on how to stop Taglumo's plan. Played by Wikikinetic.
 * Kable the Fox - The owner of the business Kabletech, who has taken interest in what Taglumo has to say. Played by Skyblade743.
 * Mackenzie the Tiger - the vigilante of Trikon City, but he went to Westopolis for vacation. Assuming Taglumo is just a lousy loser who doesn't know what the heck he's doing, Mac tries to join him (but secretly plans on taking the Sol Emeralds for himself). Played by MaxIrvaron.

Minor
Characters who only appear briefly or are otherwise fairly unimportant to the story.
 * Azul — the last surviving acolyte of onyx, god of darkness. Lee's target. Played by Leeprower1012.

Story
The Curse of Day/Part1

Turn
It is currently MaxIrvaron's turn. After that, it will be Leeprower1012's turn, then Skyblade743's turn, then back to MaxIrvaron, etc.