Talk:Empire City's Classics/@comment-6195340-20160209023305/@comment-5578822-20160209070240

I took a lot of influence from various sandbox games because I feel that Sega can handle open worlds quite well (look at the Yakuza series, also made by Sega). I felt the worlds in the first SA and Sonic '06 were bland and lifeless, so I felt that an open world with music and pedestrians, similar to GTA, Saints Row or Yakuza could really rejuvinate SA should a third installment be made.