User blog comment:Sonicfan919/Big, Big, Big, Big, Big (Big) Roleplay Pre-Alpha/@comment-1942179-20150330221428/@comment-1587581-20150330223449

Final Countdown-I think I know what you mean. This was supposed to expand Rapid's backstory and it wasn't originally mine so to be honest I really have little idea what the heck they are :P If I do end up doing this though a lot of the developmental time would be spent on fleshing them out and finding out what they're supposed to be.

The Final Countdown-Good point (but hey, who knows? Lightning may strike twice :P). To be honest SCCT was supposed to be a LOT longer with more fights and a better final battle with EVERYONE involved making it so the losers were still active and no dungeon scene but it was fading and I needed to quicken the pace. One of the ways this would be more interesting is because the roleplay would take place in Station Suare and everyone would be trapped and at the end have to fight the host.

A Meteor Story-I think I know the problem. Sassy bracelets and metal characters?

Anarchic Catastrophe-Heh yeah! I worked so hard on this developmental time would be shorter but ultimately I'd still use it to make it the best it could be. This roleplay was supposed to be EPIC but it died in like a week. That's when I really started losing hope...

Global Disaster-Yeah, I get your point. I think I just gave it so many threads because I really want the big roleplay to be HUGE and global.

Down Under-*Sigh* Yeah, me too. And I'm sorry and I understand. This is one of the ones like I stated will be easiest to do since I know it so well but if I reboot it I will do things a tad differently to make it more fun. I feel especially bad because by the end it was pretty much just me and you and I still screwed it up.

I'd want you to. I'd appreciate it a lot. Even if by the end I'm not the one spearheading the roleplays I'd still want to know. I think I got the general idea of what went wrong but it will still be helpful especially if I do have this on my shoulders.