User blog comment:Kagimizu/Alright, Straight Up/@comment-2116776-20120305131125/@comment-1272757-20120306212943


 * Speed and evasion: Trait already taken by air.
 * Defense: Also taken by air, certain Multi-legged models as well.
 * Varying Proximity and Remoteness: Everything not Tank or Multi-legged.
 * Terrain: Too many advantages. Almost all either work well in 1-2 terrains, fine in most others, and slow in at least one, or have slow speed and work evenly in all terrain.

My suggestion is just stick with two-legged, because that's what you're aiming for appearance wise, and their usually balanced so you can work out stats easily.

There are several different attack types, but the attack methods are the following four:
 * Strike: Fast and reliable, chance of critical hit. Can't defend right after launching attack (during cooldown in-game)
 * Berserk: Powerful, chain reaction effect by default. Strength increased based on propulsion of Leg Parts. Any attacks that hit after launching a Berserk attack are guaranteed critical hits (again, during cooldown in-game).
 * Shoot: Reliable long-distance attack with no negative after-effects.
 * Aim Shot: More powerful with a higher chance of making a critical hit. After attacking (during cooldown; you get the idea), you can't evade.

Those are your four attack methods. Attack types and effects are categorized under one of these four.