Zyrel the Green Mage



People always ask what having Supreme Power is like. I always reply it is a horrible experience. Knowing that your power could harm those you love and that you could turn the planet into a smoking crater if you're not careful.

~Zyrel Nexonius Eldragon

Zyrel Nexonius Eldragon is a powerful Half-Dragon Hedgehog Mage who lives in isolation due to how dangerous his powers are. He is rather asocial, due to living in isolation for so long. He is a very powerful mage due to having the power and magical affinity of a dragon and the emotions and drive for power of a human.

Physical Appearance
Zyrel is a white furred hedgehog with green stripes (he has four more than a normal hedgehog). He has 3 cyan spikes arcing out of his back and two black wings. He possesses Green eyes. Although not entirely muscular looking, he still possesses great strength.

Attire
Zyrel wears a Red Jacket with the front and black baggy pants as his normal attire. He appears to have a necklace with a chain made of star like links and a star cut emerald amulet at the center. His Shoes are black with golden borders.

Personality
Zyrel is a calm natured individual. He likes helping others when he can. However, his social skills are very poor, and with that in addition to him being a recluse, means he has little friends. He have slight anger issues. He forcibly avoids social contact to make sure his powers hurt noone.

He has a low opinion of authority in general, due to bad experiences in the past. He enjoys thinking of how rules can be improved to defeat their flaws, not following the rules. He also is a borderline hoarder, as being part dragon tends to do that to people. He is a very sentimental person, hating to see change.

He also tends to be a bit of a slob, not cleaning up to much. He eats a lot of unhealthy foods, and is somewhat out of shape (for a Half-Dragon). He also is a somewhat nice artist, and likes nice, cozy, places.

History
(Coming Soon)

Powers

 * Irregular Energy Flow:Zyrel's energy flows in an irregular fashion. Instead of losing energy when he casts spells, he generates it instead of losing it. This might bestow him great power, but it comes at a terrible price. Whenever he uses his powers, he gains more and more mana, and should he overload on Mana, he would die, and possibly explode in a destructive blast of mana that could destroy the planet.
 * Pyromancy:Zyrel can generate powerful fire spells, and launch them farther and sustain them longer than most Pyromancers. He can breathe fire, and disperse fire at will. He can fire flames in great shape and variety. His flames carry a green tint, crediting his namesake. He can additionally alter the nature of fire, allowing him to make fire that burns in any fashion he wishes. He can even make flames that absorb heat (creating Ice as a product) and flames that Heal.
 * Cryomancy:Zyrel can absorb and manipulate water and cold to create ice. These attacks are used mainly as projectiles and freezing attacks. The ice is rather resilient to heat energy, allowing the ice to stay to stay solid for a long time. He can also create snow.
 * Healing Magic:By tapping into the powers of his Amulet, Nexonius can heal himself by 50%. By using his Amulet, he can also heal others for a lesser amount.
 * Forcefield Generation:Zyrel can generate forcefields that are extremely hard, if not impossible, to break. But these forcefields are not all powerful. He still needs a large quanity of mana to sustain these forcefields, and anti-magical objects and abilties can still break these sheilds.
 * Illusion Generation:Zyrel can create self sustaining, solid, lifelike illusions. These illusions can even be made to seem if they have a consciousness. The main weakness to these illusion is that they can be dispersed via anti-magic.
 * Fulguramancy:Zyrel can manipulate Electricty in large quanities. He can call down huge blasts of lightning from the clearest skies, and shoot blasts of bluish-green electricity in great shape and directions. He can also manipulate metal via Fulgamancy.
 * Ferromancy:By the use of his Fulguramancy, Zyrel can manipulate metals to a certain degree. This is by far the weakest of his powers, becasue he rarely uses it for combat.
 * Hydromancy:Zyrel can manipulate water and moisture in an extreme degree. He can blast highly pressurized water at foes and alter the tempature and flow. He can also drain water from ice and plants.
 * Superhuman Strength:Zyrel possesses Superhuman Strength. Although he rarely uses it, he is quite capable of pressing 30 Tons in his normal form. A simple punch or claw swipe can seriously injure a person, and possibly kill them.
 * Superhuman Resilience:Zyrel's tissues and bone structure are more resilient to damage to that of a normal person. He can easily shrug off bullet fire, and can easily resist large amounts of pressure.
 * Superhuman Speed/Flight:Zyrel can run not much faster than a normal person. But, he can fly very high, very fast, and very swftly. His flight speed is about 120 MPH.
 * Aeromancy:Zyrel can create Galefource winds easily. The wind he creates can blow apart small hills with little effort. He can also create tornadoes and disperse them at will.
 * Geomancy:Zyrel can generate seismic shocks in the ground to create earthquakes. He can also move and manipulate raw earthen materials.
 * Light Magic:Zyrel can tap into the powers of light to aid him in battle. He can heal himself and others, and generate light beams. He can also forcibly damage undead.
 * Dark Magic:Zyrel can tap into the powers of Darkness to attack his foes, including firing energy blasts, decay of matter, limited Necromancy, and dark energy attacks.
 * Atmokinesis:Zyrel has the power to change the weather. He can change the weather to rain, snow, hail, clear, Thunderstorms, Thundersnow, tornadoes and Acid Rain. This ability is the most dangerous, not due to the destruction it could cause, but because of the Mana it "costs".

Abilities/Assets/Tools

 * Scepter of Zyrel:The scepter of Zyrel is a long, rod of emerald with a solid gold dragon head on the top and black adornments on the shaft. It is renowned for its abiltiy to cast powerful spells on its own, and become a focus for any of Zyrel's spells. It can also slice through solid steel beams.
 * The Amulet of Zyrel:The amulet of Zyrel is the gld chained necklace around Zyrel's neck. It allows him to regulate his mana better, and can heal him by looking into it. The amulet also serves as a focus for his spells like the scepter. Together, the two objects make up a good portion of his power.

Relations with Others
None yet...