User blog:The Black Dragon of Orihara/Fire Emblem RP

So this is something that's been picking up speed here on SFW, I managed to get about ten people including myself into the roleplay. So I'll just put down the notes here as well as a little bit of an application. The rules below may be edited after on the premise we forget things. We will note of a change of rules.

=Rules=
 * Standard courtesy rules apply
 * Nations can only start with a max of four characters. If a Faction says locked, look for another faction.
 * Being salty for not getting the faction you want or having past ordeals will not avail you. :/
 * Everyone is on a clean slate for this roleplay.
 * Though if you do violate rules or be rude, people do have a reason to show why they're upset against you.
 * Nation strongholds regardless will have a mixture of Second-tier and Third-tier members of the faction, but they'll remain as the stronghold, and can't be in your expedition party.
 * No matter how much you want it, Lethality won't work on named characters, it will only work on NPCs

=Character Creation Rules=
 * If you're not a Leader, you cannot be these classes;
 * Royalty-based classes, Tactician, Grandmaster, or any other class we identify as a Leader-based class.
 * No you can't be Grima. (Though I'm honestly curious with how one would play a Grima)
 * If your character is Beastkin or Manakete, they'll have the weaknesses of that respective class no matter what class they are.
 * Beastkin are weak to weapons that are effective against Beasts (Such as a Beast Killer lance)
 * Manaketes are weak to weapons that are effective against Dragons (Such as a Wyrmslayer)
 * Your character can't join a faction who's starting party is full. (Maximum is Four)
 * Check with the Faction Leader if it's okay to join their faction before you say you're part of said faction.
 * You cannot have any skill you want from the skill pool.
 * Your starting class must be a Base Level 1, like Myrmidon, Mercenary, etc. Leaders can start at base Leader classes
 * If you REALLY want to, start at a Pre-Base Level 1 class, like Villager.
 * Leaders can pick one base lv1 class skill on the premise it's supportive, defensive, or EXP Gaining

=Leader Rules=
 * You MUST lead the nation with you're in, you're not required to have a co-leader.
 * You MUST start as a Leader based class initially.
 * Being a Leader doesn't mean you're impervious to death. If you're cornered, you can either be killed or captured depending on the enemy leader's decision. Upon a Leader's death near an adjacent area under theirs' or an ally's control, they can retreat. But if they're cornered and killed, it's game over for the faction unless it's a co-leader. Captured, the faction has a chance to free their leader.
 * What your Faction does is your decision, but know that every decision can come back to bite you in the a**

=Faction Rules=
 * Alliances are default for now, though factions can have their own agenda and purpose.
 * Alliances can be up to three other factions maximum.
 * Mercenaries must be provided a sum of gold, at least half a starting treasury (2.5k gold) to be hired. Mercenaries will them follow the directive of their employer as long as the leader of the Mercenaries agree. Otherwise, the Leader will be refunded at no additional cost.
 * Before you invade, you must let the faction you're invading know (OOCly ofc.) Scouts will inform that faction's leader ICly, otherwise, the invasion will be considered null and void. As suddenly taking over an area isn't allowed.
 * Upon attacking a Nation Stronghold, capturing it while the Leader there doesn't make it game over. They can also attack with a 'last-ditch' force full of any reinforcements not taken care of when raiding the base. Reinforcements can only come in after a certain time period has passed.

=Support Rules=
 * You cannot automatically start at S-Ranked support, sorry!
 * Leaders and CO-Leaders get automatic C-support
 * One engagement together gets C-Support, two engagements get B-Support, three engagements get A-support, four engagements get S-support.
 * Only one unit can S-support with another unit deemed compatible, if two characters do swing that way, it can happen.

=Weapons Triangle=
 * Sword and Magic beat Axes and Bows
 * Axes and Bows beat Lances and Hidden Weapons
 * Lances and Hidden Weapons beat Sword and Magic


 * Note that somebody having a weapon that beats your own in a triangle, doesn't mean you will lose that match, it's just that there's a disadvantage using the weapon, such as the lance's length beating the sword, although the axe's broad edge and strength beating the lance's long and small form.

Further in depth explanation of the Triangle

 * Magic has it's own Triangle as well
 * Dark beats Fire, Thunder, and Wind
 * Fire Thunder and Wind beat Light
 * Light beats Dark
 * Wind beats Thunder
 * Thunder beats Fire
 * Fire beats Wind


 * Crossbows and Ballistae are included upon the 'Bow' section.


 * Fliers are weak to wind magic and anything in the bow class, as well as volant axes. This weakness is negated if you have Iote's Shield

=Plot= A recent nation has gone under economical collapse, and it's lands have been thrown into chaos. The remains of the nation tries to pick itself back up, whereas a group named the Resistance is going up against the eastern-border Empire Tristate, which seeks to bring the land under order. Which other actions of factions remain unknown for now. One thing is for certain, people want in on the action. What these factions do however, is unknown.

=The Factions=

Shadowlights
A Mercenary faction that's lately been making money off of the lack of protection that the Nation is giving now from the depression. It's led by Umbra, a Tactician that leads the company with a Librarian of an unrevealed name. Their colors are Dark Purple and Bright Purple

Members (IC)

 * Umbra, Tactician
 * Unknown Librarian
 * Lucille, Thief
 * Amethyst, Manakete

Members (Users)

 * Black Dragon Sol (Leader)
 * MafuMufu (Co-Leader)
 * Sunname

Valencia
Symbolized by the colors Crimson and Black, Valencia is the Empire State farthest away, like the other States, their ultimate purpose is unknown.

Members (IC)

 * TBD

Members (Users)

 * AngelFlames (Leader)

Velroria
Taking the colors of Sky Blue and White, Valencia is the Empire State farthest away, like the other States, their ultimate purpose is unknown.

Members (IC)

 * TBD

Members (Users)

 * -Null- (Has no Wikia account, Leader)

Asylica
Recognized from the colors White and Red, Valencia is the Empire State farthest away, like the other States, their ultimate purpose is unknown.

Members (IC)

 * TBD, Axe-wielding Blade Princess

Members (Users)

 * Ayame Shameimaru (Leader)

Magvar
Semi dark green and semi dark yellow, this nation borders the crumbled nation to the west, and is so far head by a lance-wielding Lord and a Captain

Members (IC)

 * Unknown Lance-wielding Lord
 * Unknown Sword-wielding Captain

Members (Users)

 * Monk the Cat (Leader)
 * PowerMouse (Co-Leader)

Aquarthinex
The long-recognized merchant flags of black and aquamarine colors were not forgot. Aquarthinex is the nation across the sea which Magvar borders. Initially they were trade partners of the collapsed nation, but are they victims of coincedence, or could they possibly be something much, much darker?

The only non-neutral faction with Merchants

Members (IC)

 * Unknown Dark Lady
 * TBD

Members (Users)

 * GAMMA_UNIT_YATAGARASU (Leader)
 * Saren the Dark Lynx

Resistance
Patriotic partisans with an unknown set color, their leader is unknown. Not much about them is known except they're fighting the Empire and any other nation claiming land of the collapsed nation.

Members (IC)

 * TBD
 * Unknown sword-wielding Captain
 * Unknown Villager

Members (User)

 * TBD
 * Alphonse Uprising (Co-Leader)
 * Kazenoookami

Remnant
The Nation slowly trying to put itself together after the nation-wide depression and collapse. Nation name, colors, and purpose will be decided by the leader.

Members (IC)

 * TBD

Members (User)

 * TBD

Bandits
The classic a**holes, Bandits have the special ability to retreat to another area as long as they make it out in time, and as long as they aren't defeated. And lastly, where they're retreating is within the same region they can operate. Bandits can infight each other, be independent, or lead their own group, resulting in multiple leaders with no fixated color, name, or purpose.

Members (IC)

 * TBD

Members (User)

 * TBD