Board Thread:Fan Projects/@comment-1942179-20121207052926/@comment-1942179-20131226210658

As you may already, but probably don't know, my main computer's been down just about all month. I've been able to get some work done on my other computer, (Which actually runs MUCH better than my main one, but just doesn't have all my stuff on it--though we plugged the main computer's harddrive into it later on) but things have still been going slowly. I'm not quite used to working on this other computer, and I can't use it as often as I'd like since I have to share it with 3 other people. My motivation's been off and on, really.

But I digress. I've been trying to get stuff done regardless of my working conditions. Splice himself is my main target for completion right now, and so far he's looking pretty good. I've been kinda avoiding spriting his longer animations though, while I knock out his shorter and easier ones first. Because I'm not gonna lie: Splice has a cool design, but it's a pain in the neck to sprite. That's actually the main reason why I've started working on him so late.

Before my computer went down, I was working fairly quickly and efficiently. In fact I'd hoped to have him finished by new years, and have a teaser/preview video up by the 15th of this month (because it was his birthday). Of course, that never happened. I wasn't even able to get on the computer long enough to update his own page on his b-day. So sad.

But anyway, So far I've managed to knock out just about all the little details on him. I've almost finished all his standard animations in battle: Only a few things remain before I start revamping his skills. I'm probably gonna scrap some of them and replace them with new stuff, as his skill list feels pretty bleh right now. I'm debating over whether or not I should get rid of the last of his spindashing skills, (Fire/Ice/Needle Spin, Flame Dive may or may not count,) after removing the spin attack from Endless Bash and his actual Spindash skill.