Board Thread:Fan Projects/@comment-679780-20171112152558

So I'm working on a TF2 map based on Green Hill Zone. It's nearly finished, in fact it's playable. But I still want some finishing touches to it.

For example instead of regular pickups I want to replace them with Sonic Adventure item boxes.

I've tried doing it myself, but that means sorting it out in Blender, exporting it the right way etc etc. I know how to reskin an existing model for Source Engine games like TF2 but actually making models for it is beyond me. (However someday would like to learn how to make weapons and cosmetics for TF2.)

Anyway I am not asking the model to be made from scratch, in fact the .obj and texture files can be found here. All I ask is that the base of the item box and capsule part to be in seperate parts, so when the players break open the item box (either by any form of attack or by touch) then the base is left behind and respawn the capsule 10 seconds after. I can sort out the technical stuff in GMod. I got animated springs that work and a spike trap functioning in my map.

Also, if you contribute Adventure item boxes to the Steam workshop, I'm sure I wouldn't be the only one who appreciates them. Theres item boxes for Classic Sonic on the workshops but none for Adventure and it sucks.

If you want to see early production screenies of my map here you go. I removed the Egg Carrier as it was too much of a distraction. 