User blog comment:Sonicfan919/Big, Big, Big, Big, Big (Big) Roleplay Pre-Alpha/@comment-1942179-20150330221428/@comment-1942179-20150331024724

Also, I wanted this RP to be a chance to give some of my underused characters more time in the spotlight, such as Amber and Thunder&co. But they were eventually shrugged out of importance in favor of Smash and Pearl. I was kinda disappointed by that.
 * Final Countdown: Good luck with that. Reminds me of how I've had to dig deep in older roleplays with other people for research specific plots important to my series rewrite.
 * The Forsaken Tournament: Yeah, I remember. Even though SCCT ended, the tournament never actually got finished. Anyhow, with some added gimmicks to keep a plot going, it could probably work out.
 * A Meteor Story: Close. The sassy bracelets I could handle, even if they did get pretty iffy every so often. The metal characters, however, went too far. Metal Smash was one thing, but once we started seeing Metal Pearl, Metal Gizmo, and Metal Kitty, I just...
 * Anarchic Catastrophe: It's a dark time for roleplaying. For the past few months the only roleplays I really saw get any constant attention were the highschool dramas. *grimaces* Dark days indeed.
 * Global Disaster: And this, my friend, is the exact reasoning behind the catastophe I linked you. It was meant to be a HUGE, SUPER dramatic and important episode of my series with so many plot twists and reveals that would keep us on the edge of our seats. To this day that was still one of the biggest, most nonsensical, and bewildering disasters I've ever had the mispleasure of taking part in. So, this is why I'm trying to nip this disaster in the bud. :V If you split up some of the plot points, it could make for some pretty good roleplay s . Meshing them together is not gonna end well, trust me.
 * Down Under: I think I made a few poor decisions in that RP myself, so I won't pin all the blame on you. Apologies if I seemed harsh about it, but I feel I needed to come clean about how I felt about it--especially since I could never look back and finish reading over it again.

As for the critique, one again apologies in advance if I come off as harsh, but I think your main problem stems from you being too  forceful  when it comes to leading plots. From my experience, it seems that when you have an idea for how to advance the story, you will make it happen regardless of anyone else's ideas. It feels like you tend to bend logic or even rules to keep it going the way you want. There is little plot flexibility under your rule, leaving the RP'ers to resort to bending things on their own if they really want to steer the course of the story a bit.

Allow me to list a few examples of this, based off of experiences from SCCT, AMS, and DU. I won't rely too heavily on the former due to that being pretty dang old.

The most forceful thing that I can name off-hand was the entirety of the dungeon scene from SCCT, as well as the capturing of Smash and Krink's families beforehand. Going chronologically, I know you were starting to rush to get the plot moving since we were getting nowhere fast, but capturing their families and chaining them up was not only self-incriminating, but also pulling off the impossible. Within the span of a single match, which probably only took like 20 minutes tops, Rodney was able to find, capture, and chain up Smash's entire family (which is the largest family in my series, having no less than 10 characters related (not counting the in-laws) with a couple of them being strong enough to fight back and captors, especially long enough for Smash to finish his match,)  Droget and his twenty something siblings, amongst others Krinkinko knew, and the FREAKING ELDER OF FROG VILLAGE. There is absolutely no friggin way he could have pulled that off in 20 minutes. (And I'm pretty sure he didn't start too long before Smash's match due to the fact that he talked to him (and threatened him if he didn't get back to fighting) the moment he recovered from passing out earlier.

And this brings me to the next point of this; By kidnapping everyone, throwing them in the lobby, (somehow clearing it out of all other participants,) and throwing down their ultimative at Smash and Krink, Rodney's family revealed themselves to all be fully evil. I mean I'm sure some people could see this coming, but the reveal didn't make much sense as there really was no need for them to do that. But this is sort of irrelevant anyway so I'm going to drop it.

Moving on, the dungeon scene was where things got forceful. It felt like the entire thing was set up so that we were forced into a position with no other solution than to create this.

This is also an example of how I had to bend the rules. In order to avert the fusion of Smash and Krinkinko, I had to bring in the Chaos Emeralds. I didn't (and still don't, really) approve of Emeralds R. Us, so I had to have an outside character come in and bring the emeralds to them, thus allowing them to turn super and escape into the final battle.

Okay so, in A Meteor Story, I couldn't really see anything really forceful, but I did find the bracelet zapping baby Krinkinkoy to be rather tasteless. I've already expressed my utter disdain for the returning metal counterparts. I was already super skeptical about a Metal Smash. I think you prooobably should have asked me about making others first--especially if you planned on making them canon, since the only reason I let Metal Smash slide was because he debuted on the non-canon ask blog.

Down Under however, is pretty much a goldmine of examples. In fact it's probably the only RP I'd really need to focus on for any of my reasoning. First of all, when it comes to forcing the plot forward, this came in a few flavors. But the most prominent one was the fact that none of the characters would listen to reason. This problem overshadowed the forcefulness by a large margin, so I'm going to focus on this issue.

For starters, Candi. If I may be completely blunt, Candi was a brat. Like, holy crap, she wouldn't listen when Smash tried to explain to her how she was getting everyone's names wrong, and practically threw a temper tantrum over it when she couldn't have her way. The only reasons Smash didn't ditch her right there was because there were people in need, and the plot wouldn't go on if he didn't. (for me at least.)

Then Krinkinko showed up. Smash may have gotten a little heated with him, probably due to pent up frustration, but Krink had suddenly turned into the biggest jerkwad I'd ever seen...at least, before Fredrick showed up, but let's not go there yet. Krink's actions were inexcusible, but this didn't do much more than irritate me mildly. If nothing else, the growing tension did give the plot a darker feel, so that was a plus. I feel it could have been executed better. After all, Smash simply asked him a question before Krink drew his weapon, called him a filthy liar and threatened to kill whoever gave him the tip on what was going on. I don't think that's enough of a reason to go that far; it didn't seem very believable to me.

When Fredrick showed up, Smash had suspicions about him from the very beginning. Eventually it got to the point where he had every reason to believe he was a spy. (Those being: how he showed up out of nowhere, somehow overhearing their predicament with G.U.N., offering to help for seemingly no reason, trying to get too close to the gang by having everyone share secrets about themselves and trying to butt Smash--the leader, off the team for not having any secrets to share. There was also how he tended to disappear a lot (to contact HQ,) especially during the battle in the forest where he, being a muscular man, didn't help fight at all.)

With that reasoning, Smash tried to get everyone to turn around and find a different route and sneak away from Fred, in order to avoid falling into a trap. Of course, this was foiled by none other than CANDI, who threw yet ANOTHER temper tantrum and pretty much threatened to disband the whole party and break up the RP as it stood if they didn't keep the spy onboard. She didn't even care if her life was in danger. And that's not even mentioning the edit conflicts at the time, which lit the fuse that completely destroyed my whole basis there. I had a perfectly good reason to try and get away from Fredrick, and we could have done so and still gone through the story just as well without him and have him return alongside Krink's team like he eventually did, but it was just cast aside and stomped into the mud. And then I get one-upped by Rachel of all people by having her do my job for me. I'm sorry but even if this was the first time Rachel was ever actually productive,  that was kind of a slap in the face to me.

Then there was the random fight with Mike and Clide the Two-headed Roosters. That scene felt like it only existed to screw the heroes over, even though it didn't really. So it felt more like a very forced Big Lipped Alligator Moment.

Aside from the disgusting incident with the mole beast, the rest of the RP was fine up until the encounter with Krink's team. At that point, almost the entire team was acting like...okay look, literally the only words I can use to describe Krink and Fredricks attitudes towards Smash and co. are too foul to be seen coming outta my mouth, so let's just leave it at that. My main problem here was how the big argument ended. Smash made his point, and convinced Fa-La-Stu and Droget that they needed more information on what was really going on before making accusations and harming anymore innocents, but Krinkinko and Fredrick still wouldn't listen to reason even after all that was said. But what really, REALLY got me, was this line:

"I'm sorry I really don't want to hurt you but...." Droget paused for a while. "No. This isn't about you being wrong and us being right. That's the point. Right now no matter how much you try and hide it...no one knows who's right right now. So that is what this is for...to see who's the good guy and who's the bad guy. Both of our teams won't make it out of this alive..and the one who dies is the bad guy..I-I really didn't want it to come to this...but I have no choice now. So right now we don't know who's right and who's wrong...it's time to find out."

"to see who's the good guy and who's the bad guy. Both of our teams won't make it out of this alive..and the one who dies is the bad guy "

This, right here, killed me. I mean I can kinda see how you wanted to have an epic showdown between the two teams, but to use such distorted logic for it blew a fuse in my mind. The truth was, nobody knew who the real villain was, or the true intentions of the commander. The whole point Smash was trying to make was that they should team up and find the truth together. By deciding who was the villain by starting a fight to the death went against everything Smash had been saying. And why did Fa-La-Stu go along with it? I thought she was the more reasonable person of the group!

I don't need to delve into the contents of the battle, but at least they began to reconsider Smash's offer and team up. All but Fredrick, who had begun to cross the moral event horizon in my book.

To close things off, finally, I feel that you should be more flexible with the plot and let people be a little more free to guide it, so long as they still head towards the main goal in the end. If you have an event you really want to get underway, but it looks like it might not happen, please for the love of all that we RP for, bring it up for discussion. There's not much point to an RP if we have no say in where the story goes. If you bring it up with others, together we can figure out the best way to do what you want without any of...this happening.

Also, this may be invalid to some degree, but your characters attitudes can be rather...infuriating at times, if my long freaking rant above was any indication. Then again, it's kind of an (unwritten) example of one of the things I pointed out in my guidelines. When you've got characters that inflict so much anger, it becomes hard to deal with. At least for me it does. I've never felt my characters frustration so much.

Finally ending this off, I'm sorry that this went from being a critique of sorts into a full blown rant. I might have just crushed your spirits a little, so feel free to chuck a potatoe at my head and call it even. Still, I hope this helps for future roleplays. And come to think of it I think you (or at least your characters) have already started to reform after Krink's death. RIP btw.