User blog comment:Kagimizu/SFW Improvement/@comment-209421-20120703025447/@comment-209421-20120703032940

Both. Although, the power/skill level point I disagree with. It's going to cause arguements, and let's face it, most characters are well-trained and have high power-levels. One way to possibly correct this would be to simply class them differently, or even have the creator's character issue them with demands not to fully enter combat, or even do what a Game Master in a table-top roleplay would do, and create a large foe for the character to say "I've got this" and have opponents more on their level, while the lower-level characters get opponents on their level, standard foes.

Also, another point - we need a more stable roleplay continuity. Half of them contradict each other.