User:SolariusFlare/Logicality Ruleset of Roleplaying

The Logicality Ruleset is a ruleset I've specifically made for RPs in order to prevent forms of godmodding and powerplay within roleplaying to create an equal balance or footing for all roleplayers. This ruleset is also meant to educate the basics of roleplaying, but is not the paragraph roleplaying, despite the ruleset. The ruleset requires a logical explanation for most things, unless given a very good explanation.

=Rules=
 * You are not God
 * Even if the character IS a God, they are not Invulnerable. Gods can still die despite being immortal (via heavily mass inflicted wounds, having their soul stolen).
 * You must have a good explanation for having an artifact of strong power (like the Chaos Emeralds), no, there is no such thing as having a chaos emerald when someone else has, like, four, and others have the other three.
 * No Godmodding, Powerplaying, or Metagaming (Of course)
 * Metgagaming is an act comparable to Godmodding where the character has knowledge that (s)he would not normally know, unless there's a good reason for it (like being a double agent). Famous figures may have their names known, however, some figures may not have their name instantly known by other figures if they've not met before.
 * Godmodding is obviously known.
 * Powerplaying is the act of instantly having all the chaos emeralds. Or instantly having an artifact of power that'd guarantee victory otherwise.
 * When all the seven Chaos Emeralds are used. After the Super Transformation runs out, the Chaos Emeralds will split off to different parts of the world, requiring recollection.
 * If a Chaos Emerald is shattered, their shards will be spread around the world, thus requiring further recollection.
 * This ruleset will be turn-based in battles. If you were to have your guard broken, and did not choose to restable it in your next turn, that leaves you open for an attack, like it or not.

(Under Construction)