Talk:Sonic the Hedgehog TTRPG/@comment-32712012-20190215234523/@comment-679780-20190216145102

Wikikinetic wrote: An Archie-type universe could represent this by having the players keep getting Power Rings, but similar effects could be held in a game-like universe via monitors, Chaos Emeralds/equivalent MacGuffins, etc. Thing about the Archieverse is that there are three, maybe four different versions of it.
 * SatAM version based on the cartoon.
 * Before the Great Harmony when there were plenty of green Chaos Emeralds across mobius and served as various McGuffins for stories.
 * After the Great Harmony when all the Chaos Emeralds in the universes (ecept for the Master Emerald) were fused into just seven and Feist reforming the Zone of Silence into the Special Zone where he challenges visitors to various gauntlets for a Chaos Emerald.
 * Post-SGW where due to a Super Genesis Wave (and Penders lawsuit) the universe is reset with new characters more accuracies to the games.

The Archieverse is still different from the games and not bound by gameplay logic. If Sonic gets hurt, he doesn't loose all his rings, he genuinely gets hurt etc. Power Rings themselves being a commodity thats occasionally brought up but not scattered across zones like in games.

Wikikinetic wrote: To make a long story short: Hero System or no Hero System, I do think that taking someone else's system and slotting your own parameters into it would gain far fewer problems, as no one person can be as good as the number who it would have taken to make these systems. I did took someone elses system, I took Fantail's established gamebook system. Not just because the Adventure Books are licenced Sonic products but because of how easy it is to understand them.

Most TTRPG requires at least an edition handbook and a set of dice to play with in order to properly play the game. The gamebook sums up how to play in just three pages and asks for you to have one d6 in order to play through the book.

It's not a perfect system but an adaptable one. Think of it like Avatars from Sonic Forces, when a player makes a new Avatar the only statistc they can choose is what animal their Avatar is which grant them a minor ability (birds can double-jump, wolf attracts rings and items etc) Wispons will sometimes have additional skills built into them but all in despite the variety you can have with Avatars, Avatars can't grow stronger or weaker to one another and don't rely on health, exp or such for growth.

It's the same for Sonic and his friends. Sonic maybe the fastest hedgehog ever or Knuckles being physically powerful, but both of them still bleed rings when hurt.

For my TTRPG it's the same principles, they can still have a variety of attributes and skills that can make players better than one another but not over-power them. If GM thinks lives and dying is too strict, they can grant them infinite lives. If players are losing their rings too often then the GM can permit banking them. The skills I listed are more for guidelines, if a player wants to shoot laseers from their eyes then the GM can negotiate as long as it's a standard roll attack and so on. If you yourself want to play my game with friends, but really want to adapt the Hero System with it, I will still be pleased by this and be interested on how it all goes.

Wikikinetic wrote: If you don't want to mostly use a given system, that's your choice, and I can give a bit of feedback on your system itself. I just think that, for your sake, you'd be better off with another system than with trying to take my comparatively poor-quality advice and make something out of it. That's all. Like I said, I adapted the gamebooks system and wanted to go with a minimalistic and simple approach. It reflects actual Sonic games gameplay and adaptable if need be by GMs.