User blog:Awkwarddingo/The Unspoken Rules of Roleplaying

Hello everyone. For as long as I have been here, I have watched Roleplays come and go. For those who participate, you can either find your best friends or your worst enemies by the way you interact with them. What makes you fun to RP with or the bane of everyone's experience depends on how well you play the role of your character and whether or not you follow both the rules listed in the Roleplay. There is also a third factor in this, though, that comes up more with Talkplays: the unspoken rules.

The unspoken rules are, obviously, never listed out. They are more or less part of an honor system that does not need to be underlined to be followed. If the unspoken rules are broken, though, it will greatly decrease the overall enjoyment for everyone in the RP as well as making those who break the rules generally unwanted in further RPs or TPs.

Without further delay, the unspoken rules shall now become spoken

Rule #1: No Crowd-Control
This rule only really matters in RPs, where the world is established by the creator before the RP even starts. The creator, for the sake of the world being more believable and lively, might make a crowd of people that acts as part of the scenery. It is a general idea that only the creator of the RP has control of the crowd. This doesn't mean that others cannot interact with them. This does mean that doing something like making the crowd react a certain way to an action is frowned upon. it is often under the category of autohitting. If you want to do something with the crowd to get a reaction from them and establish your character, please just do the action on your character's part. The author will take care of the reaction of the crowd, and their reaction will establish the setting.

Rule #2: No forced-shipping
Breaking this rule can make someone hate you. If you decide your character is lonely and wants a love life, either make your own character to ship or get the permission of another user and let them use their own character. DO NOT, under any circumstance, control their character to fall in love with your own. If it was meant to be, character interaction will prove it. It will grow from a friendship to a budding romance and then maybe more, but that is up to both you and the other person, much like a real relationship.

Rule #3: No Spontaneous Generation
Unless your character is a god-tier, forming anything out of thin air should be physically impossible, but some people tend to forget. I hear people randomly picking up a gun or weapon that didn't exist or pulling a freaking minigun out of their pants. If your character has weapons he/she uses, put them on your character's page and make them official. If your character starts off unarmed, keep them unarmed until a practical source of possible weaponry comes into play. Don't let your character flee a losing battle only return with God-knows-what. This also goes for powers. Do not give your characters the power of convenience. It's a killjoy.

Rule #4: Be believable (and not an idiot)
Interacting with other characters in an RP is what makes your character who he/she is and what keeps the RP going. Do not do stuff that is just plain stupid. If your character is supposed to be an idiot, then he/she should be a side character and not the one making choices that will ruin everyone's day. One out-of-place action can make a good RP into the worst thing that has ever happened to character development. This can basically be summed up in five words. Do not be that guy. I have only seen one exception and that was from a character that learned from their mistakes and became a better character.

Any rules I missed? Comment and give feedback below!
If I forgot rules, I will post them along with a thank you to whoever mentioned it.