Vecher the Pika/Spells

This page is a list of all of Vecher's magical spells and rituals.

Spectramancy
Vecher's default spell that he uses most often in battle. The draconic skull tipping his staff aims at the target, and the mouth opens. In front of the mouth an orb of blackish purple dark energy forms, roughly the size of a tennis ball or baseball. The orb of energy is then launched at the opponent at speeds roughly equivalent of a bullet. The orb can either explode on impact, or carry the opponent a certain distance before exploding either upon impact with a third object or after a certain amount of time. The effect is apparently up to Vecher's discretion and under his control. This is Vecher's most-used spell, often used to quickly dispatch weaker opponents and/or gauge the power of stronger opponents.
 * Shade Gun

A bright pink ribbon-like whip extends from the tip of Vecher's spell. This whip-like energy is capable of cutting through strong, durable materials with a flawless cut, or bind opponents; what it does is up to Vecher. Vecher wields this line of energy for quick, graceful mid-range combat and to deflect or cut through projectiles. This spell is typically used by more effeminate wizards, much to Vecher's chagrin. Nonetheless, he doesn't deny its usefulness.
 * Ribbon Slicer

Vecher's body becomes covered in a black whisp-like energy. His speed and reflexes in both physical movement and casting spells is improved by leaps and bounds while this spell is in effect. In addition, Vecher is able to escape the impact of attacks completely unharmed. However, each impact consumes a large amount of mana, even for Vecher. Thus, this spell is useful for rapid blitz attacks or avoiding close to mid-range combat, but is ill-advised against opponents that specialize in attacks which cover large areas.
 * Night Stalker

One of Vecher's few close-range spells. A relatively short blade of dark energy relatively the size of a dagger forms at the tip of Vecher's staff. Vecher uses this spell to dissuade enemies from close-range combat and keep them at a more favorable range, or to strike back if they do decide to get too close for Vecher's liking.
 * Dark Dagger

Numerous tendrils of solid dark energy extend from the mouth of the draconic skull that tips Vecher's staff at high speeds. These tendrils are used to either impale the enemy, restrict movement, or to bind and trap opponents. Vecher uses this spell outside of battle as well; typically it is used to grab objects that are out of reach when Vecher is preoccupied
 * Shadow Grapple