User blog:Monk the Cat/Series Idea

This is a blog by Monk, if that wasn't obvious.

Hello, I want to thank you for taking the time to read this blog. The title kinda says it all. For a few weeks, I've been thinking about a setting for some roleplays, new characters, etc. It eventually came into an idea I will call "The Feudal Times".

In essense, "Fudal Times" is centered in a world where there is no modern technology. No cars, no guns, no indoor plumbing (But it's going to be big). Also, there is no magic or powers. At least not as you might know it. The only types of magic available are Apothecary and Enchanting. The world, or rather, the continenet this takes place on is split up into eight major countries, and nearly a dozen smaller ones. Each country is divided into multiple factions. Now, onto more detail if you would.

Basic Rules that apply here.

 * First and foremost, as mentioned above, no powers or magic.
 * Second, also mentioned above, no guns, cars, computers, etc. Only medieval-esque styled technology.
 * With that being said, natural abilities, like night vision or climbing aptitude still are usable.
 * Characters can be trained to use various forms of weaponry, but that mostly depends on what group they are a part of.

Setting Rules

 * As stated, the continent is divided into eight major countries and nearly a dozen small ones.
 * Aside from the countries, there are many bandit strongholds, mercenary towns and unaffiliated villages.
 * Major countries are divided into factions, based on the ideals. Factions are all unified under their countrys' banners, though.
 * Certain factions will also be allies with other countries' factions, but that will be expanded farther down.
 * Characters can be part of any of any faction, clan, etc. Either that or they can wander about as mercenaries, explorers, merchants or hermits.

Conflict Rules
The continent is in several levals of conflict. These range from from the continent-wide war to the drunken brawls in the local taverns. There are sixl levels of conflict and are as follows:

Superwar: The continent-wide struggle for dominance. Though not a war in itself, it's a general term to say that most countries are trying to overthrow each other.

International Wars: As the name implies, these are when one country/nation wars with another.

Faction-Faction Wars: A smaller part of international wars. The individual factions clashing. Though each faction might not always fight against a faction from another country, leading to...

Civil Wars: A faction-faction war in which a faction fights other factions of the same country. These are almost always over control of the central powers of said country.

Raids: Mercenary fights, villager attacks, bandit pillaging, etc. Basically a small-scale battle that does not have major effects on factions or countries.

Personal Disputes: As the name suggests, these are stuff like drunken brawls and scuffles. The local authorities are usually there to end them.

Character Rules

 * Characters taking place can be either new characters, or alternate versions of already-made ones.
 * Characters can be mobian or human. Both races have their own advantages.
 * No characters will have knowledge of future technology.
 * Unless your character is pacifist, or fights unarmed (Not reccomended), they will use some form of weapon.
 * Characters are free to mingle about as they want