Talk:Sonic the Hedgehog TTRPG/@comment-32712012-20190215234523/@comment-679780-20190216014719

Thanks for the feedback. There are three reasons why I decided to went with this d6 format.

1. This format is an adaption of the Sonic Adventure Gamebooks. The gamebooks were officially licenced by Sega so therefore I think that the gameplay is close to what can be regarded as "official" for paper and dice gaming. Granted I took some liberties with what the gamebooks had as attributes (there were atributes for "Speed" and "Quick Wits" which almost used for the same reasons and "Agility" which is more athletism than speed.) I simply narrowed it all down to catch-all terms and relate them to the Class types that most Sonic fans are familiar with these days.

2. If someone who wants to play but is brand new to TTRPG such as Dungeons & Dragons, The Dark Eye/Das Schwarze Auge, GURPS or the Hero System, they may feel overwhelmed or confused over all the manuals they must read or understanding the dice, character sheets and maths work to play etc. Thats why I tried to make it easy as possible. I only sat in a few TTRPGs before and was asked to read this whole book and felt "put on the spot" about it. I'd like this Sonic TTRPG to be "easy access" for all players.

3. Six-sided dice are perhaps the more common dice out there. If this game was marketed for children who never played TTRPGs or don't own the official manuals or dice etc then they are bound to borrow six-sided dice from a board game they may own (do young children still play board games?) A mininal approach to gaming contributes to my previous point of it being easy for brand new players.

However I do agree with you that this TTRPG manuscript would be impractical for Archieverse roleplaying.