Roleplay:An Apocalyptic Game

Overview
An immersive multiplayer simulation game known simply as Sburb has released it's open beta, people are setting up sessions everywhere unknowing of the fact they are ushering in the apocalypse. Every time a server and client player set up a game another meteor begins it's decent. In order to live, players must create a session and win the game still unknowing of what awaits them after winning the game.

Connections
Sburb is played through a series of server client connections, a minimum of two people is required to play. If it's two players the first (server) connects to the second (client) and gets them into the game. Once that's done, the second becomes the first player's server and gets them into the game. If this is done with more people it works like such. 1==>2==>3==>4==Back to=>1.

Getting into the game + Server player stuff
The server player's main job is to deploy a set of items to get the client into the game. These items are the, Totem lathe, Alchemiter,Cruxtruder and the punched card. The first item to be used is the Cruxtruder. It's purpose is to give the player a cylinder of cruxite and release what is known as a sprite. The sprite starts out as a flashing orb until something is put into it. (Warning: If no players put anything into a sprite. It doesn't go well.) After something is put in, the sprite will take on it's attributes. For example: If you put in a frog (or a fake frog) you'll get a frogsprite, whatever's put into the sprite also effects the enemies you encounter when in the game. What the player does next is take the cruxite from the cruxtruder and put it into the totem lathe's vice. They must also place the punched card into the totem lathe's card slot. Once this is done the totem lathe will change the shape of the totem. The totem then must be taken to the alchemiter and put on it's small pedestal. Once this is done an object made of cruxite will appear on the alchemiter's large plate like part, the object must be used in a certain way to enter the game. (The object varies from person to person.)

Aside from deploying these items the server player can move objects and build, at the expense of what is called "Build Grist" The starting amount of build grist for the server player increases as the chain goes on, for example Server 1:20 Server 2:200 Server 3:2000 and so forth. More build grist is earnt from killing the game's enemies which aren't encountered until the player enters.

Alchemy
(To be done)