Thread:Mystic Monkey/@comment-2202259-20191010124259/@comment-2202259-20191018211343

Super Monkey Ball isn't really a Classic Franchise & it's not exactly safe. From what I understand Banana Splitz for PS Vita was so poorly recieved that Sega gave up on the series until this year for an HD port of Banana Blitz. True Super Monkey Ball doesn't really need much in terms of story, however that didn't stop Super Monkey Ball Adventure from having a focus on story. Banana Blitz drastically changed the series by Redesigning the characters, adding the ability to jump, & having enemies actually appear in the puzzles with boss fights being a thing.

Super Monkey Ball ironically has fans making more faithful & creative puzzles by means of Super Monkey Ball 2 based fangames. When I think of Classic Sega franchises I tend to think of the stuff for Master System/Gamegear, MegaDrive & it's addons, along with Saturn for the most part. Super Monkey Ball series is notable for being the 1st Sega IP to make its home console debut on a system that wasn't made by Sega.

I agree that the Puyopuyo series is safe with the stories & occasional gimmick being selling points. Project Diva series is also safe simply because it's a Vocaloid Rhythm game even though its a more modern Sega Series. Those 2 series are almost impossible for Sega to screw up with. I agree that Sega should be trying to make more games of higher quality since they are a 3rd Party developer these days. We can only hope that Sega manages to get good again over the next few years.