User talk:Fairfieldfencer/Archive

Archive for Fairfieldfencer.

=Trojans Season 1=

Trojans Season 1: Unplaced Ideas

 * Briggs comes to the SPARTAN-IV training camp to enlist Frank Fields. He asks Frank to retrieve Ron Jameson. Frank asks Cameron Front's advice on where to find him and heads to Last Resort, where he has a small showdown with Jameson, talks him into working with the UNSC again, gets chased by a weapons dealer Ron owes money to and is saved by a good use of a Grav Lift by Briggs when they get to the UNSC base.
 * Frank is captured while trying to get medication for Sera.
 * The Trojans, Halsey and Master Chief crash land at an abandoned Covenant base on Installation 02 and use the weapons there to stage an assault to rescue Frank.

Trojans Season 1: Lines
Colfer: Hey, Frank?

Frank: Yeah?

Colfer: You ever wonder why we're here?

Frank: [Pause.] Are you trying to get us sued?

Frank [In Portugese]: Excuse me, can you help me, sir?

Man [In Portugese]: Your accent sucks.

Frank [In Portugese]: Can you understand the words coming out of my mouth?

Man [In Portugese]: Yeah.

Frank [In Portugese]: Then it's good enough! I'm looking for a man. A big man. Only a little shorter than me. He likes to chat up women and is a bit of a wise ass and always talks back.

Man [In Portugese]: Oh, Jameson. He's always inside the big place. It's where the parties are all at. You need the boss's say-so, though.

Frank [In Portugese]: Gomez?

Man [In Portugese]: He wishes. Hasn't been his place for a good while. You need to talk to Captain Jack, he's the top weapons' dealer and an unfriendly customer.

Frank [In Portugese]: I think I'll just see if Gomez knows if there's a back door I can use. All I want is Jameson.

Man [In Portugese]: Better find him before Jack does. He just bought new rockets and ammo for his gear and nobody skips town before Jack gets paid.

Frank [In Portugese]: I see. Thank you. Good day.

Man [In English]: See you around!

Frank: Stay here, make yourself a target. I'll do the rest. Jameson: Sure, stranger I'm supposed to trust. Hey! Jackasses! Pretend I'm an old lady in the middle of the road. Heck, pretend I'm your old lady in the middle of the road if it motivates you!

Eleanor [in French]: Sir, I can tolerate a drop-out [Frank], but a deserter [Jameson]?

Briggs [in French]: Jameson is an excellent demolitions man and a very decent hacker. That's a two for one bargain we can't pass up.

Eleanor [in French]: I've read his profile. He's an ass and a disobedient. And the nearest pretty girl he sees, he goes after. Send us in with someone who actually gives a damn about the mission and can keep it in his pants.

Jameson [in French]: While you may have insulted, please note that I still find you very attractive. What you like dinner tonight, perhaps?

Frank: Take Spanish, he said. A guy on the team who only knows one language causes awkward situations, he said. I swear, if I ever get my hands on that yellow private, I'll-

Briggs: Enough! This bickering is getting us nowhere. Everybody, suit up in your marine gear. Fields, I've packed my Sergeant's uniform in the Pelican for you. My clearance codes are in the pocket. Just wait until you're out of the ship, then you three slip on your ODST disguises mid-way to the planet. The armour has been specially selected to suit everyone's needs. I'm sure it'll be like old times for you especially, Fields.

Frank: [Sarcastic.] Yeah. It'll be nice to relive those days.

Briggs: You are to be the first of a new special SPARTAN team designed to help fight off the Flocks and keep human casualties to a minimum. These teams shall consist of SPARTAN-IVs much like yourselves. Since they'll be working small scale with marine forces, they'll need the skill and capability you're known for. A sort of SPARTAN SWAT team, if you will. [Dramatically says] You'll be known as Trojan Group.

Jameson: Is that because we wear so much armour we're like a condom covering a-

Briggs: It is because the Trojans had tactical genius. They created a remarkable invasion strategy with their ingenuity by hiding soldiers inside a wooden horse their enemies thought safe. That trick was pure genius at the time. Tactics like that will need to be carried out by Trojan Groups. So, as the first of the Trojans, I want you to go out there and set an example for the future.

Jameson: I call shotgun!

Truce: I own a shotgun.

Jameson: She wins...

Fields: Jameson, you're the best with the rocket launcher, so you'll serve as good support and ride in passenger seat. Truce, put your skills with a turret to work on the back.

Jameson: Yes! Rockets beat shotguns!

Fields: But not Sniper Rifles, which is why I'm driving.

Jameson: I love guns, explosions and WOMEN! Frank: You're a Haloid kind of guy, aren't you? Cam: Frank! Should've figured you'd come here eventually. What do you need? Cash? Frank: I need a medic. One of SPARTANs with me got hit. He needs surgery now and we've got plenty of medical supplies at our base. Cam: Should have figured it wouldn't be simple with you.

SPARTAN-IV: [Shouting.] Hey, Goliath! Didn't anybody ever tell you EVA is gay? [Stuck by Spike Grenade.] Crap...

Frank: Alright ladies, and Truce, the Slayers have tracked us down here. They are proving a pain, and I've got just the plan to relieve that pain like a good massage. Jameson: While that was a really sucky analogy, I'm still interested. Frank: Grab your gear. We're going to pay the Slayers nearest camp a little visit.

[On top of Valhalla red base.]

Sera: Mister Fields ia a great driver. I think he could win a Grand Pricks.

Jameson: A grand what now?

Fields: Hem hem. That's prix, Sera.

[On top of Valhalla red base.]

Frank: OK. Report in every two minutes, Trojans.

Cam: Why do you guys still use that name?

Frank: Briggs gave us that name, it seems appropriate that the group he planned to off use it. It'll make him regret it even more. Come to think of it, getting the Master Chief on our side is kind of like what the Trojans did with the wooden horse. Hmph. More irony to add to the mix.

Cam: You idiot.

Frank: Hmm?

Cam: Didn't you pay attention in classes? The Trojan Horse was made by the Greeks.

Frank: But it's called the Trojan Horse.

Cam: Because it was used to invade Troy.

Frank: But if the Greeks made it, shouldn't it be the Greek Horse then?

Cam: No, it- [Cut off by next line.]

Frank: Oh, you know what, forget it. It was Briggs that thought up that name, not me.

Jameson: We'll have to call ourselves something different. But how about we not name ourselves after contraceptives?

Frank: Oh, I don't know. The Rubbers has a nice ring to it.

Cam: I got your "wort wort wort" right here!

Cam: If Master Chief's a demon, then I'm the goddamn devil!

Frank: What the hell are you guys doing on Sanghelios? Stetson: Well, it just so happens to be one of our favourite vacation spots. We came here following you, dumbass!

Frank: Master Chief... John... Do you think Sera could stay with you here? I know it's a lot to ask, but I've given her enough medication to last a little while and she knows when to take it. She might need your help, but she's a good kid. I know she's not a baby, but... She's just not fit for battle. I mean, look at her!

Sera [To Cam]: Hey, Mister Front? How come when the turret's on the thing it fires a whole lot of bullets, but when you take it off the thing, it fires a lot less bullets?

Frank [to Master Chief]: See? She can't even figure out how unlimited ammo on a turret works! She needs to stay here for her own safety.

Master Chief: Understood.

Jameson: Do any of you guys think... Fields is a little nuts? Colfer: Oh, he's completely barmy. Stetson: Madder than a cat that's chasing it's tail. Jameson: Then, why do you guys hang out with him? Colfer: He may be a nutter, but he's not dangerous. And in time, young Jameson, you'll find the nutty ones of the bunch are the most interesting. Frank's like an old timer who wants to have a bit of fun. Trent: Yeah, like my grandfather. Guy was 78 but he wanted to go out dancing, see shows, date! Have a good time. He just wanted to have a little fun before the end comes. And in the middle of an entirely one-sided war, I can see why Frank's acting this way. Jameson: He thinks he's going to die out here? Stetson: Maybe, but he ain't letting it get him down. That's the way to do it, you know. Forget other people's memory of yer, just think about the memories you're gonna have when the end comes. Jameson: You know, the more I hang out with you guys, the more you sound like the three wise men or something. Colfer: Questions like these come up a lot, son. And you gotta answer yourself back with something that'll keep your spirits up. Doesn't matter how many wars you win if you've lost yourself. [Cut to eavesdropping Truce.]

Joey [being chased by a Hornet in a Hornet]: I got a bogey on me!

Jameson: Well use your rockets!

Joey: This thing doesn't have any.

[Jameson jumps on top of Joey's Hornet.]

Jameson: It does now! [Fires rocket and destroys Hornet.]

Briggs: I was called upon to serve. I am the protector of Earth and all her colonies. I suffered through the great deal of hardship that lay on the road ahead of me. I became the best they could make of me. I shall use the UNSC and the Covenant to keep humanity united and let peace reign forever.

Frank: And the Great Journey shall begin. [Pause.] You sound so much like them. You're not a SPARTAN. You're a Covenant to the core.

Trojans Season 1: Unplaced Lines
Eleanor: Merde!

Jameson: Pardon your French!

=Trojans Season 2=

Trojans Season 2: Unplaced Ideas

 * Have Briggs break through pallet in Sword Base and kill an Elite through assasination, similar to how Batman apprehended the captain in the Batman: Arkham City trailer.
 * Have the Trojans inject a muscle relaxant into the Cursed Arbiter (use the knife to the neck animation with some clever camera work) during a big fight. The muscle relaxant only does half the job, so she can still just about walk, but not much else. The relaxant causes her heart to slow too much and Frank stays with her until she dies, and she tells them what life she's had and he realises his demons aren't just tearing him apart, they're making him into a monster.
 * Reveal: Elites observed Master Chief in stasis but could not get to his body because of Cortana.
 * To get to Covenant protected Insurrectionists, Fields, Truce and Briggs go through the underground transport system in a Gauss Warthog, but it is guarded by Elites with Concussion Rifles. After their Warthog is knocked for six, Fields get knocked out and loses his weapons. Truce and Briggs go above the commotion on an alternate path and Truce throws Frank her shotgun. He picks it up and kills all the Elites until he is left facing seven Zealots with six shots left. He kills six with the shotgun and then uses a stolen Energy Sword to finish off the last. Halo Legends: The Package inspired scene.

Trojans Season 2: Lines
Frank: OK, everybody; opinions on the new armour.

Jameson: It's OK.

Truce: It's a little tight in some places.

Sera: My blue visor is AWESOME!

Frank: Cam?

Cam: It makes me feel sexy.

Colfer [while in a gay bar]: Well, bugger me!

Truce: But we can't do this without you. You're Cameron Front! You're our friend. You're the solid rock. You're the one we depend on. You're always there no matter what. You can't die! We all need you. Humanity, the Trojans, the SPARTANs, all of us!

[Pause.]

Cam: Frank's gonna need someone tough to stand by his side. And you're the best candidate for the job. I gotta do this, to give us a chance. Truce, every day you're on the battlefield, remember this; finish the fight.

Truce: Finish... the fight.

Cam: And when you're done, and you have a chance at living a life instead of surving a battle, ask yourself this; why do we start them?

Trojans Season 2: Unplaced Lines
Frank: "[Awestruck.] Awwee... The SRS99 AM! I didn't think they still made these. 14.5 milimetre rounds and everything."

Jameson: "That a good model or something?"

Frank: "Good? If this was a sword, it'd be Excalibur. It can land a lethal headshot at almost two thousand metres and armour-piercing rounds can sink slugs deep into even the thickest plated vehicles. Enough shots land in the right places and you could blow up a tank with one of these things."

Cam [to the Cursed Arbiter]: "You remind me of this guy I once knew. He died."

Jameson: "In honour of you being a black Liverpudlian and leader of a small team of space-goers that occasionally kick ass and get involved in weird stuff, we decided to name it- Red Dwarf!"

[Pause.]

Frank: "You named it Red Dwarf, because you think I'm like that louch, Lister?"

Cam: "Yes! I can finally beat Jameson to a pulp on orders! Oh, happy day!"

=Trojans: Grave Mind=

Trojans: Grave Mind Lines

 * Gravemind: "The Forerunners, Humanity, the Covenant, they are all fires that consume everything in their path. And we are the Flood that extuingishes their infernos and bring forward the remnants to new passage! We are the ultimate evolution. None surpass the Flood, for we are everything!"

Trojans: Grave Mind: Unplaced Lines
=Trojans: OPERATION: WOODEN HORSE=

Trojans: OPERATION WOODEN HORSE: Unplaced Ideas

 * Briggs rescues Truce and her squad from an Insurrection group using a Hornet.
 * Frank wins a Warthog race on board the UNSC Make My Day and Briggs offers him a part in OPERATION: WOODEN HORSE. He fails for the moment, but recruits the ODSTs unbeknownst to Frank.
 * Cam fights the Predator (Tsuu' Namee) (first test subject of Tode' Sengel) and he gets infected by Flood, becoming a Flood Juggernaut due to him having the DNA of various species along with having various drugs and enhancements in his body.

Trojans: OPERATION WOODEN HORSE: Unplaced Lines
Cam extends his middle finger, flipping the bird, then moves it back and forth in a bring it gesture. "Oh, I've always wanted to ride in one of those," said Cam, then "Shotgun!" "Dammit!"

=Trojans Series: Unplaced Lines= "Why should I be scared?" "Because I'm standing right in front of you, and I'm holding a big gun."

"Front is like a Brute in SPARTAN armour, but ten times tougher to take down."

[In reference to Cam.] "I heard he once downed an Elite's shields and broke his bones and killed him to death in the same punch!"

Frank: "I don't rid myself of my demons. I lock them away, so they can tear apart the monsters. But they tear me up too."

"And you. You can go to the tenth level of Hell, where the most filthy, despised and putrid creatures who aren't worth dirt are sent when nowhere else in Hell will take them!"

Jameson: "OK. Want me to bring your mother something while I'm down there?"

"He held his own till the end."

Jameson: "That's what she said."

Jameson: "Dude, you look like crap if crap had a face."

Cam [to Jameson]: "OK, now all I've got to do now is test your reflexes." [Pulls out Gravity Hammer.] "Give me your leg and stay still."

Cam: [While hijacking his Ghost.] "Get out of my car!"

Jameson: "So you're saying in Soviet Russia, computer turns off you."

[Following last line] Cam [to Jameson]: "In Soviet Russia, you kill Cam with blunt force trauma. But we ain't in Soviet Russia..."

Frank: "You think I'm that stupid?"

Cam: "No. I think you're that caring."

=Trojans Series: Unplaced Ideas=

=Trojans Series: Possible Ideas=

=List of Trojans Episodes=

Trojans Specials
=Trojans Series Character Profiles=

Frank Fields

 * Name: Franklin-055 Fairfax Fields


 * Alias: "Hellfire."


 * Rank: Major (formerly Second Lieutenant). Instructor (teaching rank as civilian.)


 * Age: 50 (physically 35).


 * Height: 6 foot, 10 inches (7 foot, 1 inch in armour).


 * Weight: 285 pounds (1000 pounds added in armour).


 * Primary Weapon: Battle Rifle (Halo 3 only), Magnum (Halo 3: ODST only), DMR (Halo: Reach only).


 * Secondary Weapon: Sniper Rifle, Silenced SMG (Halo 3: ODST only).


 * Other Weapons: Shotgun, Assault Rifle, Magnum, Turret.


 * Equipment: Jet Pack.


 * Skills: Excellent driver. Masterful with a shotgun and array of other medium to close rangge weapons such as the Assault Rifle and Magnum. Also developed skill with longer ranged weapons such as the Battle Rifle and DMR from his time on Sky, and his improved eyesight has helped encourage his sniping skills so he can now practially guarantee a critical hit on whatever target he shoots at. He is also an exceptional tactican, thinking up crazy plans that somehow manage to work.


 * Notability: Frank is known for his time on the colony of Sky and has since been known as one of the few SPARTANs to take early retirement. His skills are something of a legend amongst SPARTANs and ODSTs, the latter group considering him one of them and calling him "Hellfire," considering him one of them even those he's different.


 * History: Born on the British-found colony of Britannia, Frank was kidnapped by the UNSC at age 6. When he was 14, he was given SPARTAN-II augmentations that left him crippled for two years but eventually recovered. ONI then decided to do a little testing of their own on Frank by giving him a special gland added to his body to mix in with adrenaline, so when he gets angry and his adrenaline starts pumping, a surreal, unnatural and cold calm overcomes him and the world is seen in a sort of slow motion, allowing him to kill with incredible efficiency rated beyond hyper lethal. He was delpoyed to the colony of Sky, a farming planet with large fields and clear blue skies mostly inhabited by descendants of America and Russia, shortly after it was brought under attack by the Covenant and served as UNSC reinforcements along with a dozen battalions of ODSTs across the planet. Eventually, the Covenant started glassing Sky and the people on it were cut off from outside help. So, the ODSTs rallied as many men together as they could (including Frank) and took over Covenant installations with shield generators to protect themselves, hiding in underground bunkers they'd made. With half of the planet reduced to glass, people came together, not caring about past disputes or bad blood between two factions. So Frank joined the ODSTs in fighting against the odds, used their weapons and equipment, learned their trade at stealth and tactics, even earning the nickname "Hellfire" from them because of his skill and similarity to them. Frank became even more deadly than before. But he also became more human, actually interacting with people for once and learning from them how normal people live their lives. While on patrol with other ODSTs, he saved two survivors, a Russian mother and daughter named Irene and Annie Zotkin, respectively. The 10-year old developed a fondness for Frank as she grew up, giving him a flower she'd picked as a thank you gift, which Frank couldn't really understand. One day, six years later, after Frank was the lone survivor of an entire squad that had been wasted, Annie tried to cheer him up by going to collect flowers outside the bunker. Brutes with Spikers tore her apart and Frank saw her body after she'd been killed and his lethal side came out and allowed him to kill the pack within less than a minute with cold effeciency. He brought the body back to Irene Zotkin, crying all the way back to the bunker. When they had beaten back the Covenant and were rescued six months later, he resigned from the UNSC and after the ODSTs had heard what he'd done by protecting their own on Sky, a trio of them helped him out by offering him a position as an instructor at the new SPARTAN-IV training camp.


 * Personality: Frank Fields is a sort-of middleground character. He's not too talkative, somber, but can see the fun and comedic side in some things. He's the kind of guy who you can easily tolerate, but can't call a great friend unless you know him well. He almost never misses a trick, is intelligent, sometimes comes up with crazy plans, and is also brave. In short; he's a SPARTAN. Though, after spending so much time on Sky, a more human than average one, with conflicting emotions, philosophies and principals below the surface. But Frank has a dark side. A very dark side. The dramatic experiences he's had in war after the first time he saw the death of a close friend have been bottled up. All the rage and misery, and he only lets it out when over the edge, and then he acts in two ways; one, he goes into an almost trance-like state of calm, cold precision and kills a target quickly and without mercy, or two, he becomes borderline psychopathic. Sometimes he does the latter to intimidate or scare someone, and it works.


 * Notes: Preferred voice would be someone that can sound like Pierce Brosnan, but can also do a Scouse accent, but perhaps better to focus on the former. (Former ideal was Daniel Craig, but Brosnan's more gravelly voice and charisma does seem more fitting.)

Description
Halo 3

Helmet: EOD.

Shoulders: Scout.

Chest: Scout.

Emblem: Skull King (toggle).

Background: Ball O'Fire.

Primary Colour: Red.

Secondary Colour: Steel.

Detail Colour: Red.

Emblem Primary Colour: Red.

Emblem Background Colour: Pale.

Halo 3: ODST

Character: Romeo (helmet on).

Emblem: Seventh Column.

Background: Blank.

Primary Armour Colour: Maroon.

Secondary Armour Colour: Maroon.

Primary Emblem Colour: None.

Background Emblem Colour: Maroon.

Halo: Reach

Helmet: EOD (CNM).

Visor Colour: Silver.

Left Shoulder: ODST.

Right Shoulder: Sniper.

Chest: HP/PARAFOIL [R].

Wrist: TACTICAL/TACPAD (sometimes TACTICAL/UGPS when on sniper missions).

Utility: TACTICAL/SOFT CASE.

Knee Guards: GUNGNIR.

Emblem: Skull King (toggle).

Background: Ball O'Fire.

Primary Colour: Brick.

Secondary Colour: Brick.

Emblem Primary Colour: Maroon.

Emblem Background Colour: Pale.

Eleanor Truce

 * Name: Eleanor-115 Truce.


 * Nicknames: Ellie, Ella.


 * Rank: Technical Sergeant. (Later Captain.)


 * Age: 49 (physically 36).


 * Height: 6 foot, 10 inches (7 foot, 1 inches in armour).


 * Weight: 275 pounds.


 * Primary Weapon: Shotgun, Silenced SMG (Halo 3: ODST only).


 * Secondary Weapon: SMG (Halo 3 only), Magnum (Halo 3: ODST only), Assault Rifle (Halo: Reach only).


 * Other Weapons: Mounted Machine Gun, Gauss Cannon, anything rigged up really.


 * Equipment: Drop Shield.


 * Skills: Excellent combat skills, skilled in espionage, worked with SPARTAN-IIIs of Gamma Company and learned to be more lethal.


 * Notability: Well known among ONI for her skills at espionage and her expertise at eliminating Insurrectionist groups.


 * History: Born on Reach in a wine country, Eleanor was part of a French country and was kidnapped at age six for the SPARTAN-II Program. Thought crippled by the SPARTAN-II augmentations, she later recovered from her disfigurement and was stationed as protector of the colony world Paris IV due to her French roots. When the planet was glassed in 2549, civilians took cover in specialised bunkers that could withstand glassing and had to fight to stay alive since then, with Eleanor being one of the fighters. Many SPARTAN-IIIs were also located on the planet and Eleanor learned of how they were made and learned many of their combat tecnhiques. After she and the rest of the civilians and SPARTANs were finally found by the UNSC, she was dragged back into action by Bob Briggs to invade Installation 02 before a Covenant Flock led by a Prophet took over. She, Briggs and Maggie-355 breached a Forerunner facility and were then taken into a holographic room where the ring's Monitor exposed them to scenario after scenario of attacking Covenant. Maggie was killed and a Beam Rifle shot cost Eleanor her left eye. Briggs shot the Monitor with his Spartan Laser and destroyed it. After the battle, Eleanor insisted on not having an organic replacement to remind her of what had happened. She also said having a single eye helped her visual focus. When SPARTAN-IIs could learn who there parents where, Eleanor didn't bother and instead chose a last name for herself. She liked the sound of the word "truce" and said that was her last name. She is currently in line for SPARTAN-IV augmentations.


 * Personality: Business-minded, cold and all she thinks about is winning. Serious development is needed on this SPARTAN's part. The only time she ever showed concern was when a commanding officer used his influence on a young female Petty Officer. Truce delivered a punch to him that nearly severed his spine and she was demoted from Captain to Staff Sergeant.


 * Notes: Canadian actress might be best option since some Canadians also speak French.


 * Portrayal: Truce is all business and her voice should stay in the same tone most of the time. A good comparison would be to Batman when he's portrayed by Kevin Conroy. Especially after the inital animated series ended, so more like when he was in the Justice League and Arkham Asylum.

Description
Halo 3

Helmet: CQB.

Shoulders: Recon.

Chest: Recon.

Emblem: Valkyrie (toggle).

Background: Buzz Saw (toggle).

Primary Colour: Steel.

Secondary Colour: Crimson.

Detail Colour: Crimson.

Emblem Primary Colour: Silver.

Emblem Secondary Colour: None.

Emblem Background Colour: Blue.

Halo 3: ODST

Character: Dutch.

Emblem: Seventh Column (toggle).

Background: Blank.

Primary Colour: Grey.

Secondary Colour: Grey.

Emblem Primary Colour: Grey.

Emblem Secondary Colour: Grey.

Emblem Background Colour: Grey.

Halo: Reach

Helmet: CQB (Base).

Visor Colour: Default.

Left Shoulder: COMMANDO.

Right Shoulder: EVA.

Chest: TACTICAL/RECON.

Wrist: ASSAULT/BREACHER.

Utility: TACTICAL/TRAUMA KIT.

Knee Guards: FJ/PARA.

Emblem: Valkyrie (togglie).

Background: Buzz Saw.

Primary Colour: Steel.

Secondary Colour: Brick.

Emblem Primary Colour: Silver.

Emblem Secondary Colour: None.

Emblem Background Colour: Blue.

Ron Jameson

 * Name: Ronald-340 Jameson.


 * Rank: Private. (Later Specialist.)


 * Age: 30.


 * Height: 6ft, 7in (6ft, 10in in armour).


 * Weight:


 * Primary Weapon: Assault Rifle, Silenced SMG (Halo 3: ODST only).


 * Secondary Weapon: Rocket Launcher, Magnum (Halo 3: ODST only).


 * Other Weapons:


 * Equipment: Trip Mine, Armour Lock.


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo 3

Helmet: Mark V.

Shoulders: Mark VI.

Chest: EOD.

Emblem: Spartan.

Background: Blank.

Primary Colour: Sapphire.

Secondary Colour: Sapphire.

Detail Colour: Sapphire.

Emblem Primary Colour: Gold.

Emblem Secondary Colour: Steel.

Emblem Background Colour: None.

Halo 3: ODST

Character: Mickey.

Emblem: Seventh Column (toggle).

Background: Blank.

Primary Colour: Ice.

Secondary Colour: Ice.

Emblem Primary Colour: Ice.

Emblem Secondary Colour: Ice.

Emblem Background Colour: Ice.

Halo: Reach

Helmet: Mark V.

Visor Colour: Gold.

Shoulders: Mark V.

Chest: Default.

Wrist: UA/BRACER.

Utility: Default.

Knee Guards: GRENADIER.

Emblem: Spartan.

Background: Blank.

Primary Colour: Ice.

Secondary Colour: Ice.

Emblem Primary Colour: Gold.

Emblem Secondary Colour: Steel.

Emblem Background Colour: None.

Cameron Front

 * Name: Cameron-142 Nathaniel Front.


 * Rank: Master Gunnery Sergeant (previosuly Gunnery Sergeant).


 * Age: 50 (No physical age difference) (he believes; he is actually 68).


 * Height: 8 foot, 1 inch (8 foot, 4 inches in armour).


 * Weight: 403 pounds (1000 added in armour).


 * Primary Weapon: Sentinel Beam (Halo 3 only). Needle Rifle (Halo: Reach only).


 * Secondary Weapon: Mauler (Halo 3 only). Plasma Pistol (Halo: Reach only.)


 * Other Weapons: Plasma Turret (carries it a lot in Halo: Reach). Will use any Covenant weapon available to him and only a human one when absolutely necessary, so Spikers, Needlers, Plasma Rifles, Covenant Carbines, he'll use them if he doesn't have something he prefers.


 * Equipment: Regenerator, Bubble Shield or Deployable Cover (Halo 3 only). Evade (Halo: Reach only).


 * Skills: Combat-wise, Cam is gifted with enough strength to lift three tonnes in dead weight, is tough enough to withstand bullets, plasma fire and small explosions and has determination beyond belief. His standing as the physically oldest SPARTAN-II in existence is believed to be the cause of this, as the SPARTAN-II augmentations only get more well developed as time goes on. Front is also regarded as something of a genius, having been one of the first humans to learn how to properly recharge the Covenant's plasma batteries and adapt them into human weapons along with many other Covenant technologies, such as the Brute Spiker Rifles which he managed to turn into a variety of new weapons while on Algolis. He also learned medicine during his career, working the human body as well as any other machine and learned vital important data about Covenant species through autopsies of corpses.


 * Notability: Front has a reputation on par with Master Chief Petty Officer of the Navy John-117 himself. His involvement during the Summa Deep Space Incident and his victory at Algolis are practically legendary amongst the UNSC and its SPARTANs. His skills are also well known and there is lots of rumours going on about him. During his time as a medic, he also saved major players in the UNSC, such as Admiral Preston Cole and Lord Terrence Hood.


 * History: Cam was born on Algolis and at age six was kidnapped by the UNSC for Project: HERCULES, the program that would supply the necessities needed for a SPARTAN-II. Out of ten possible children, Cam was the only survivor, being selected to undergo augmentations at age 14 and reacted best with the process. So his traits and age were factored, causing the SPARTAN-II Program to become a great success. Not knowing that he was a precursor to the SPARTAN-IIs, he was given the tag of a dead SPARTAN also named Cameron and, while aware there were others, made little contact with other SPARTANs and was stationed on his home planet, learning much about mechanics from UNSC Weapons Research Facility T12A. He was also used as a test dummy for some experiments held in T12A, such as experimenting with the HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System and helping to determine mechanical problems and fixing them. He also participated in Project GUNGNIR, helping to develop the Spartan Laser and made one that could fire by using only ten percent of the weapon's battery using a Needler crystal, but it was seen as a violation of Cole Protocol and the weapon was confiscated and a new version of the Spartan Laser had to be made. The confiscated version has been missing, for some time, however. Cam also made a portable heavy machine gun turret with unlimited ammunition that he lost at a card game to Jorge-052. During the Human-Covenant War, he was assigned to go on an outsystem mission aboard the UNSC Summa. Covenant spotted them and they were forced to enact Cole Protocol. When the UNSC Summa emerged out of slipspace, they crashed into a Covenant supercarrier. Front near singlehandedly fought off the boarding parties and then had the marines board the supercarrier, even managing to take a few prisoners consisting of Elite Rangers. Cam and the marines managed to take over the ship by rigging the ship's controls to think a lethal gas was leaking fast from the Summa and then took over as they left in escape pods. This was later recorded as the Summa Deep Space Incident and early drafts given to the UNSC about the Elite Rangers and their armour from Front led to the development the MJOLNIR Powered Assault Armuor/V variant, more commonly known as "Extra-Vehicular Activity Armour" or "EVA Armour". His most recent well known escapade was when he was trapped on Algolis for years like many other SPARTAN-IIs, broken off from UNSC contact. He battled and improvised and built with whatever resources he had available, teaching civilians how to shoot and construct new weapons themselves. At some point, a Covenant corvette was hovering above Algolis and Cam siezed control of it and in a struggle aboard the spacecraft's bridge with the shipmaster, he went through slipspace and was thought lost, but then returned to finish the war. He now owns a weapons business called Front Lines where he sells to the remnants of the Insurrectionists. Many of these weapons also have listening devices planted in them so the UNSC can hear trouble from the Innies before it happens.


 * Personality: Loyal and trustworthy, Cam is gifted with strength of body and character, so mentally or phyiscally he's a fierce foe. Determination makes him see through whatever goal he has set in his head until the job is done. Was has made him a touch, bitter, however, though he does have a somewhat friendly side. Tick him off, though, and you could end up broken and in a coma.


 * Notes
 * Plot Notes: During Cam's absence on Algolis, he crash landed on a Halo, Installation 07. The place was infested with Flood and he became infected. Thanks to the efforts of the Installation's Monitor, Cam's body was preserved in his armour and he somehow kept his free will, giving him the strength to lift six tonnes and endure more damage. In return for this service, the Monitor wanted Cam to activate the Installation, but Cam refused and made up the excuse that he would need to defeat all the Flood on the ring first and would need many Covenant weapons to do so. The Monitor believed him and teleported him on to a Covenant ship to get back to Algolis on.
 * Physical Notes: Flood infection with Front is unique in its development. No known predecessor exists. As a matter of fact, nothing comparable is on file. Muscle strength and stamina has been enhanced just like a typical Flood infected. Supplies of calcium throughout body have been taken and moved to the surface to grant greater durability. Then it was encased in a shell. An extremely rare disease called "wooden warts" has developed over Front's entire body. This disease has only been seen less than a hundred times in the past five centuries. It causes gigantic, grotesque warts to grow that are as hard and rough as tree bark, making a sort of organic armour. The large growths caused by Flood infection spreading across the upper back are absent. Instead, most of his inner organs have been transformed into these growths so for the first time we are seeing them internally. Front's brain was left untampered in this respect, but not in others. Typically, a Flood Infection Form will attack a potential host then nestle in its chest, pushing the head far back and extending the neck so it just hangs there. With Front, the Infection Form burrowed into his chest then nestled in his neck, morphing its sensory organs and placing them into various parts of his brain, effectively giving him three more brain stems. This allows the Flood to control everything Front (or any human) can't. This means he literally feels no pain or anything else until the Flood decides otherwise. It can effect his subconscious, increase his reflex time and other things we still do not understand.

Description
Halo 3

Helmet: EVA.

Shoulders: Security.

Chest: Mark VI.

Emblem: Crossed Swords.

Background: Plus.

Primary Colour: Brown.

Secondary Colour: Brown.

Detail Colour: Red.

Emblem Primary Colour: Sapphire.

Emblem Secondary Colour: Aqua.

Emblem Background Colour: Red.

Halo: Reach

Helmet: SECURITY/CBRN/CNM. Later PILOT/UA/HUL[3] and then Haunted.

Visor Colour: Default.

Left Shoulder: SECURITY.

Right Shoulder: OPERATOR.

Chest: COLLAR/GRENADIER.

Wrist: TACTICAL/TACPAD.

Utility: UA/NxRA.

Knee Guards: DEFAULT.

Emblem: Crossed Swords.

Background: Blank.

Primary Colour: Tan.

Secondary Colour: Tan.

Emblem Primary Colour: Ice.

Emblem Secondary Colour: Cyan.

Emblem Background Colour: None.

Sera-331

 * Name: Seren-331 "Sera". (Originally Seren-B360).


 * Rank: Cadet. (Private First Class.)


 * Age: 31.


 * Height: 6 foot, 9 inches (7 foot in armour).


 * Weight: 340 pounds.


 * Primary Weapon: Magnum.


 * Secondary Weapon: Spartan Laser (Halo 3 and briefly in Halo: Reach only), Grenade Launcher (Halo: Reach only).


 * Other Weapons: Machine Gun (support weapon), SMG (possibly), is skilled in use of all grenade types, be they frag, sticky, spike or flame.


 * Equipment: Hologram.


 * Skills: Expert grenadier, capable fighter, SPARTAN-III and SPARTAN-IV training with additional mental and physical exercises given to her by Frank Fields, very knowledgable in sabotage and knows where to hit to knock things down, be they machine or human.


 * Notability: None as of yet.


 * History: Born on Arcadia, Seren was the child of a proud descendant of the Cherokee, who gave her a Native American name meaning "star." During the Covenant's attack on Arcadia in 2531, her parents were killed and she was overlooked by the attacking aliens as her mother's body shielded her from sight and the noises of battle blew over her cries until it was over. Five years later, she was determined as a suitable candidate for the SPARTAN-III Program and was recruited after being abducted. She was recruited into the SPARTAN-III Beta Company and was pulled from Operation: TORPEDO by Chief Mendez for a solo mission on Harmony to sabotage an Insurrectionist flag ship to buy the UNSC time to deal with the problem. After most of her unit was destroyed, she was delpoyed to Reach as a back-up unit for NOBLE Team along with Rosenda-344, who she became friends with. During the Fall of Reach, Sera served with her fellow SPARTAN-IIIs and witnessed the many deaths of both SPARTANs and army soldiers. When Robert-134 Briggs made a return and wanted to make new SPARTANs years later, Sera volunteered. She was trained by Frank Fields and the ODSTs in preparation for this, learning new combat techniques devised by Briggs and the four men, growing close to Frank Fields as he reminded her a little of a girl named Annie. When she went under the SPARTAN-IV augmentations, Sera reacted badly to the process, however, and went into mental collapse to the point she couldn't speak and her mind was like that of a baby's. It disgusted and despaired Frank to see her that way, so when Briggs offered an illegal form of medication that could help in return for Frank's assistance in Operation: TROJAN HORSE, he took up the offer. After years of medicating, Sera's mind is now like that of a seven-year old child and is progressing more and more each day.


 * Personality: Childlike and innocent, Sera suffers from slight battle stress at times but is filled with courage, so while she may freeze at certain times if a situation gets too much. Before then, she was much like a typical SPARTAN, though Rosenda did put a "sassy" side into her. Frank has had five years to build her character and knows that the phrase, "Give me the child until he is seven and I will show you the man" rings true, and it looks like he's accomplished quite a bit even if he's two years shy.


 * Notes:

Description
Halo 3

Helmet: Mark VI.

Shoulders: Mark VI.

Chest: Mark VI.

Emblem: Champion.

Background: Star.

Primary Colour: Yellow.

Secondary Colour: Yellow.

Detail Colour: Yellow.

Emblem Primary Colour: Orchid.

Emblem Secondary Colour: Gold.

Emblem Background Colour: Violet.

Halo: Reach

Helmet: GRENADIER (BASE).

Visor Colour: Blue.

Left Shoulder: GRENADIER.

Right Shoulder: CQC.

Chest: UA/BASE SECURITY [W].

Wrist: UA/BRACER.

Utility: TACTICAL/HARD CASE.

Knee Guards: GRENADIER.

Emblem: Champion.

Background: Star.

Primary Colour: Yellow.

Secondary Colour: Yellow.

Emblem Primary Colour: Orchid.

Emblem Secondary Colour: Gold.

Emblem Background Colour: Violet.

Bob Briggs

 * Name: Robert-134 Briggs.


 * Rank: Sergeant Major of the Marine Corps.


 * Age:


 * Height:


 * Weight:


 * Primary Weapon: Assault Rifle.


 * Secondary Weapon: Battle Rifle.


 * Other Weapons: Spartan Laser, Flamethrower.


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo 3

Helmet: Rogue.

Shoulders: Mark VI.

Chest: Mark VI.

Emblem: Crosshair.

Background: Blank.

Primary Colour: Sage.

Secondary Colour: Sage.

Detail Colour: Sage.

Emblem Primary Colour: Red.

Emblem Secondary Colour: Red.

Emblem Background Colour: None.

James-B007

 * Name: James-B007.


 * Rank: Ensign.


 * Age:


 * Height:


 * Weight:


 * Primary Weapon: Sniper Rifle.


 * Secondary Weapon: Magnum.


 * Other Weapons:


 * Equipment: Active Camo, Active Camouflage.


 * Skills:


 * Notability:


 * History: Born on the Japanese colony of Kitsune, James was selected at age six to become a SPARTAN-II. He was stationed on the colony of Kholo and fought during the Covenant's invasion, surviving the glassing and later helping the surviving humans protect Forerunner relics against a Brute Flock consisting heavily of Jackals. During this fighting, he lost his voice and now uses an electronic vocal device built into the throat on his armour. After he was found alive, he was promoted to Ensign and became a respected Recon agent, often working for Bob Briggs.


 * Personality:


 * Notes: Name and tag are a parody of James Bond, also known as 007.

Description
Halo 3

Helmet: Scout.

Shoulders: Scout.

Chest: Scout.

Emblem: Seventh Column.

Background: Blank.

Primary Colour: Sage.

Secondary Colour: Steel.

Detail Colour: Sage.

Emblem Primary Colour: None.

Emblem Secondary Colour: Steel.

Emblem Background Colour: None.

Halo: Reach

Helmet: Scout (BASE)

Visor Colour: DEFAULT.

Shoulders: RECON.

Chest: TACTICAL/PATROL.

Wrist: TACTICAL/TACPAD.

Utility: TACTICAL/HARD CASE.

Knee Guards: DEFAULT.

Emblem: Seventh Column.

Background: Blank.

Primary Colour: Forest.

Secondary Colour: Steel.

Emblem Primary Colour: None.

Emblem Secondary Colour: Forest.

Emblem Background Colour: None.

Odin

 * Name: Odin.


 * Rank: Petty Officer Third Class.


 * Age: 50.


 * Primary Weapon: DMR.


 * Secondary Weapon: Spartan Laser.


 * Other Weapons:


 * Equipment: Sprint.


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo: Reach

Helmet: GUNGNIR (BASE).

Visor Colour: DEFAULT.

Shoulders: GUNGNIR.

Chest: DEFAULT (later ASSAULT/COMMANDO).

Wrist: DEFAULT.

Utility: DEFAULT.

Knee Guards: GUNGNIR.

Emblem: Spartan Helmet.

Background: Blank.

Primary Colour: Green.

Secondary Colour: Green.

Emblem Primary Colour: Gold.

Emblem Secondary Colour: Maroon.

Emblem Background Colour: None.

Iain Colfer

 * Name:


 * Rank: Gunnery Sergeant.


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment: Active Camouflage (Halo: Reach only).


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes: Iain's name is a parody of Eoin Colfer, an Irish author and creator of the Artemis Fowl series.

Description
Halo 3

Helmet: ODST.

Shoulders: CQB.

Chest: CQB.

Emblem: Helmet (toggle.)

Background: Blank.

Primary Colour: Steel.

Secondary Colour: Blue.

Detail Colour: Blue.

Emblem Primary Colour: Cobalt.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Halo: Reach

Helmet: ODST (UA/CNM).

Visor Colour: Silver.

Shoulders: ODST.

Chest: ODST.

Wrist: TACTICAL/TACPAD.

Utility: UA/NxRA.

Knee Guards: GUNGNIR.

Emblem: Helmet (toggle).

Background: Blank.

Primary Colour: Steel.

Secondary Colour: Blue.

Emblem Primary Colour: Blue.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Stetson

 * Name: Reginald Bragg.


 * Alias: Stetson or "Stets".


 * Rank: Staff Sergeant.


 * Age:


 * Height:


 * Weight:


 * Primary Weapon: Magnum.


 * Secondary Weapon: Rocker Launcher.


 * Other Weapons:


 * Equipment: Drop Shield.


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo 3

Helmet: ODST.

Shoulders: EOD.

Chest: EOD.

Emblem: Flaming Ninja (toggle).

Background: Cowboy Hat.

Primary Colour: Steel.

Secondary Colour: Sage.

Detail Colour: Sage.

Emblem Primary Colour: Brown.

Emblem Secondary Colour: None.

Emblem Background Colour: Tan.

Halo: Reach

Helmet: ODST (CBRN/HUL).

Visor Colour: Silver.

Shoulders: ODST.

Chest: ODST.

Wrist: ASSAULT/BREACHER.

Utility: UA/NxRA.

Knee Guards: GUNGNIR.

Emblem: Flaming Ninja (toggle).

Background: Cowboy Hat.

Primary Colour: Steel.

Secondary Colour: Forest.

Emblem Primary Colour: Brown.

Emblem Secondary Colour: None.

Emblem Background Colour: Khaki.

Joey Trent

 * Name: Joseph "Joey" Trent.


 * Rank: Sergeant.


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment: Jetpack.


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo 3

Helmet: ODST.

Shoulders: EVA.

Chest: EVA.

Emblem: Phoenix.

Background: Blank.

Primary Colour: Steel.

Secondary Colour: Red.

Detail Colour: Red.

Emblem Primary Colour: Steel.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Halo: Reach

Helmet: AIR ASSAULT (UA/CNM)

Visor Colour: Silver.

Shoulders: JUMP JET.

Chest: TACTICAL/LRP.

Wrist: TACTICAL/UGPS.

Utility: None.

Knee Guards: GRENADIER.

Emblem: Phoenix.

Background: None.

Primary Colour: Steel.

Secondary Colour: Maroon.

Emblem Primary Colour: None.

Emblem Secondary Colour: Maroon.

Emblem Background Colour: None.

Lucy Chrissoms

 * Name: Lucelia "Lucy" Chrissoms (née Jameson)


 * Rank: Master Sergeant.


 * Age: 82 (pysically 41).


 * Height: 5 foot 9 inches.


 * Weight: 135 pounds.


 * Primary Weapon: Assault Rifle.


 * Secondary Weapon: Shotgun or Magnum.


 * Other Weapons: Sniper Rifle, Spartan Laser.


 * Equipment: None.


 * Skills: Highly experienced ODST with a history of successful missions under her belt. She's an old hand so she's knows most of the enemy's tricks, be they from the Covenant or the Insurrection. She was part of Project: ORION, giving her considerably better physical and mental skills.


 * Notability: Chrissoms has seen it all and lived through it too. She fought at Harvest and a dozen other colony worlds and still made it back in one piece, though sometimes she has been at death's door and recovered.


 * History:


 * Personality: It is said that war has turned her into a cold and precise killer, but she is not beyond reasoning. Rest assured, though, you give her an order, she'll see it through to the end.


 * Notes: Her former last name of Jameson is pronounced "Jammerson".

Description
Halo: Reach

Helmet: AIR ASSAULT (FC-I).

Visor Colour: Black.

Left Shoulder: RECON.

Right Shoulder: ODST.

Chest: ODST.

Wrist: DEFAULT.

Utility: UA/CHOBHAM.

Knee Guards: GUNGNIR.

Emblem: SPARTAN (toggle.)

Background: Blank.

Primary Colour: Olive.

Secondary Colour: Steel.

Emblem Primary Colour: White.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Rocket Rachel

 * Name:


 * Rank:


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo: Reach

Halo: Reach

Helmet: MILITARY POLICE (CBRN/HU/RS).

Visor Colour: DEFAULT.

Left Shoulder: GUNGNIR.

Right Shoulder: UA/BASE SECURITY.

Chest: ASSAULT/SAPPER.

Wrist: UA/BUCKLER.

Utility: TACTICAL/HARD CASE.

Knee Guards: GUNGNIR.

Emblem: Atomic.

Background: Blank.

Primary Armour Colour: Tan.

Secondary Colour: Rust.

Emblem Primary Colour: Brick.

Emblem Secondary Colour: Rust.

Emblem Background Colour: None.

Shotgun Susan

 * Name: Susan Hunt


 * Rank:


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo: Reach

Helmet: MILITARY POLICE (HU/RS/CNM).

Visor Colour: DEFAULT.

Left Shoulder: GUNGNIR.

Right Shoulder: UA/BASE SECURITY.

Chest: COLLAR/BREACHER [R].

Wrist: ASSAULT/BREACHER.

Utility: TACTICAL/HARD CASE.

Knee Guards: GUNGNIR.

Emblem: Lips.

Background: Blank.

Primary Armour Colour: Tan.

Secondary Colour: Lavendar.

Emblem Primary Colour: Brick.

Emblem Secondary Colour: Violet.

Emblem Background Colour: None.

Annie
Name: Annabelle "Annie" Zotkin. Age: Died at 16. History: Annie was born on Sky and left there after her father fought in the UNSC against the Insurrection. When the Covenant arrived to destroy the planet, her mother safeguarded her until they finally met up with a battalion of ODSTs after being saved by a SPARTAN called Frank-055 when she was 10. Annie liked the SPARTAN and gave him a flower as a thank you gift, though Frank didn't really understand why at the time.

Description
Ethnicity: Caucasian. Hair: Dark and vivid red.

Eyes: Brown.

Davina Fields

 * Name: Davina "Dave" Fields.


 * Rank: Wing Commander.


 * Age: 50 (physically: 33).


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo Reach

Helmet: PILOT (HUL[3]).

Visor Colour: Black.

Shoulders: FJ/PARA.

Chest: HP/HALO.

Wrist: TACTICAL/UGPS.

Utility: UA/CHOBHAM.

Knee Guards: Default.

Emblem: Valkyrie.

Background: Shield.

Primary Colour: Brick.

Secondary Colour: Brick.

Emblem Primary Colour: Gold.

Emblem Secondary Colour: Brick.

Emblem Background Colour: Silver.

Frances Fields

 * Name: Frances Fields.


 * Rank: Field Marshall.


 * Age: 81 (physically: 56).


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo Reach

Helmet: CQC (UA/HUL).

Visor Colour: Black.

Shoulders: UA/MULTI-THREAT.

Chest: DEFAULT.

Wrist: TACTICAL/TACPAD.

Utility: UA/CHOBHAM.

Knee Guards: Default.

Emblem: Valkyrie.

Background: Shield.

Primary Colour: Brick.

Secondary Colour: Brick.

Emblem Primary Colour: Gold.

Emblem Secondary Colour: Brick.

Emblem Background Colour: Silver.

Sudden Clarity

 * Name:


 * Rank:


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo: Reach

Helmet: SECURITY (UA/HUL).

Visor Colour: Blue.

Shoulders: DEFAULT.

Chest: DEFAULT.

Wrist: DEFAULT.

Utility: DEFAULT.

Knee Guards: DEFAULT.

Emblem: Seventh Column (toggle).

Background: Blank.

Primary Colour: Rose.

Secondary Colour: Rose.

Emblem Primary Colour: None.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Runh'ikee

 * Name:


 * Rank:


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo: Reach

Helmet: JFO (BASE).

Visor Colour: Gold.

Shoulders: JFO.

Chest: UA/COUNTERASSAULT.

Wrist: Default.

Utility: UA/NxRA.

Knee Guards: GRENADIER.

Emblem:

Background:

Primary Colour: Blue.

Secondary Colour: Blue.

Emblem Primary Colour:

Emblem Secondary Colour:

Emblem Background Colour:

Theigh 'Varmee

 * Name:


 * Rank:


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes:

Description
Halo 3

Helmet: Ascetic.

Shoulders: Commando.

Chest: Commando.

Emblem: Seventh Column (toggle).

Background: Blank.

Primary Colour: Blue.

Secondary Colour: Teal.

Detail Colour: Steel.

Emblem Primary Colour: None.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Halo: Reach

Elite: Ultra.

Emblem: Seventh Column (toggle).

Background: Blank.

Primary Colour: Violet.

Secondary Colour: Violet.

Emblem Primary Colour: None.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Tode 'Sengel

 * Name: Tode 'Sengel.


 * Rank:


 * Age:


 * Height:


 * Weight:


 * Primary Weapon:


 * Secondary Weapon:


 * Other Weapons:


 * Equipment:


 * Skills:


 * Notability:


 * History:


 * Personality:


 * Notes: Todesengel is German for "Angel of Death" and the nickname given to Josef Mengele.

Description
Halo 3

Helmet: Flight Mark.

Shoulders: Assault.

Chest: Combat.

Emblem: Mark of Shame (toggle).

Background: Blank.

Primary Colour: Brown.

Secondary Colour: Red.

Detail Colour: Teal.

Emblem Primary Colour: Red.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

=Trojans Series Group Profiles=

Trojan Group
Info: Members
 * Major Franklin-055 Fields:
 * Captain Eleanor-115 Truce:
 * Ensign James-B007:
 * Master Gunnery Sergeant Cameron-142 Front:
 * Petty Officer Third Class Robert-134 Briggs:
 * Specialist Ronald-347 Jameson:
 * Private First Class Seren-331:

Centaurians
Members
 * Master Sergeant Lucelia "Lucy" Chrissoms
 * Gunnery Sergeant Iain Colfer
 * Staff Sergeant Reginald "Stetson" Bragg
 * Sergeant Joseph "Joey" Trent

Description
Halo 3: ODST

Character: Either Buck or the Rookie.

Emblem: Peaceafist (toggle).

Background: Circle.

Primary Colour: Black.

Secondary Colour: Black.

Emblem Primary Colour: Maroon.

Emblem Secondary Colour: None.

Emblem Background Colour: Black.

Halo: Reach

Helmet: CQC (any version).

Visor Colour: Any.

Left Shoulder: Any.

Right Shoulder: Any.

Shoulders: Any.

Chest: Any.

Wrist: Any.

Utility: Any.

Knee Guards: Any.

Emblem: Peaceafist (toggle).

Background: Circle.

Primary Armour Colour: Brick.

Secondary Colour: Brick.

Emblem Primary Colour: Maroon.

Emblem Secondary Colour: None.

Emblem Background Colour: Steel.

Description
Halo: Reach

Helmet: MILITARY POLICE (BASE).

Visor Colour: DEFAULT.

Left Shoulder: GUNGNIR.

Right Shoulder: UA/BASE SECURITY.

Chest: RECON.

Wrist: UA/BRACER.

Utility: UA/NxRA or TACTICAL/SOFT CASE.

Knee Guards: GUNGNIR.

Emblem: Seventh Column (toggle).

Background: Blank.

Primary Armour Colour: Tan.

Secondary Colour: Tan.

Emblem Primary Colour: None.

Emblem Secondary Colour: None.

Emblem Background Colour: None.

Description
Halo 3

Helmet: Mark VI.

Shoulders: Mark VI.

Chest: Mark VI.

Emblem: Spartan.

Background: Vertical Stripe.

Primary Colour: Blue.

Secondary Colour: Blue.

Detail Colour: Blue.

Emblem Primary Colour: Blue.

Emblem Secondary Colour: Orange.

Emblem Background Colour: White.

Predators
A new Covenant species made by Tode 'Sengel, so far consisting of one male (Tsuu 'Namee) and one female (Runh 'Ikee). The results were used to make a faster and more subtle version of the Predators using stolen SPARTAN-II augmentation data taken from the autopsied corpse of a SPARTAN-II killed on Harvest.

=Trojan Series Locations=

Ample
Ample is a Forerunner Shield World orbiting Installation 02. It was captured by the UNSC shortly after Installation 02 was taken in a mission called "OPERATION: WOODEN HORSE." It has currently been deemed hazardous for civilian occupation and only members of the UNSCDF and citizens with special permission may set foot on it, which has led to much uproar due to the need for new colonies following the Human-Covenant War. On its surface lie many Forerunner facilities, bunkers and work stations currently being occupied by the UNSC. Barren regions have even been built upon with new human facilities, houses and work stations. Curiously, Ample travels in a ring around Installation 02, so you can always see the Halo in the sky as if you were on it.

Depicted Using

 * Forge World (custom maps).
 * Sword Base.
 * Valhalla (for SPARTAN-IV Training Camp Alpha-12).

Installation 02
A rather frosty place to be, Installation 02 was the third recorded Halo to be discovered. It was taken over by marines and a small SPARTAN team consisting of Maggie-355 and the recently rescued Bob-134 and Eleanor-115. Maggie was lost in the battle and the two remaining SPARTANs were treated to intense visions projected by the Halo's Monitor as the UNSC fought against Flocks led by a Prophet for control of the ring. It is now used as a marine outpost and is monitored nonstop, the Forerunner facilities serving the UNSC's purpose.

Depicted Using

 * Halo (Halo 3 level).
 * Snowbound.
 * Avalanche.

Installation 07
This Halo ring is infested with Flood on nearly every square inch except for certain isolated locations.

Depicted Using

 * Cortana (Halo 3 level).
 * Isolation.
 * Cold Storage.

Depicted Using

 * Narrows.

Timber
Canadian colony filled with trees and country. It's capital city is New Ottowa, a large metropolis with magnificent buildings and plenty of high profile clubs. It's just like any other city, but a whole lot cleaner.

Depicted Using

 * Exodus (Halo: Reach level).
 * New Alexandria (Halo: Reach level).
 * Boardwalk.
 * Highlands.

=Credits=

Body Cast

 * Fairfieldfencer (online only, owns all Halo 3 and Halo 3: ODST armour).
 * Soto123 (possible incredible sniper stand-in).
 * xXSAVIORS0ULXx (possible since he's most likely to have the Haunted Helmet first).

Created By

 * Fairfieldfencer of Hellfire Productions.

Machinima Groups Used

 * Hellfire Productions: Used for story services, writing, voice and body acting.
 * Black Plasma Studios: Used for large scale action scenes involving lots of players (possibly).

Producer

 * Fairfieldfencer

Writer

 * Fairfieldfencer

Screenplay Written By

 * Fairfieldfencer

Map Maker

 * Fairfieldfencer

Title Sequence By

 * Fairfieldfencer

Original Music

 * Trojans Theme written & performed by Fairfieldfencer.

Disclaimer

 * Halo and all related properties are copyrighted to Bungie. We claim ownership of nothing.
 * Trojans was created under Microsoft's "Game Content Usage Rules" using assets from the Halo series, © Microsoft Corporation.
 * The sound effects of the Halo series belong to their respective owners.

=Production Notes=
 * All Class I SPARTAN-IIs are legally aged fifty with differing physical ages. Class IIs are age thirty.

Ideas On How To Increase Halo: Reach Armoury

 * Ask Bungie to increase credits if shown gains enough popularity. (Doubtful.)
 * Ask players who regularly reach the 120,000 maximum to play for you and reach high ranks such as Colonel or Brigadier using the time allowed by an Xbox LIVE Silver Account. (Doubtful, unlikely and have no idea how to pull it off.)
 * Ask regular players to just play Reach for as long as possible on different accounts. After a few months, I reached Brigadier, so would take over a year, probably. If I do get a machinima group with two 360s, six profiles (with another two being the profiles used by the 360s' owners) at at least Brigadier would be preferred to get maximum use out of them. Maybe unlock the MILITARY POLICE (BASE) for all six along the way for depiction of marines. (Most realistic option, but the time put in and money needed for each profile to reach a high rank might put people off unless I chipped in or something.)

To-Do List

 * Add off-ramp bridge with optional side routes to Ample: Forerunner Tunnel with places for Elites.
 * Find voice actor for Frank Fields. Try someone with a sort Daniel Craig voice.
 * Make Wraith interior. Use: Plasma Grenades as button and Covenant weapons to act as controls, Ghost with only cockpit exposed, Plasma Battery for core, room for at least two besides pilot.

Filming Tricks

 * To film a moving character and keep up with them accordingly, have a guy lower his weapon and walk in front of the character that is moving. Then later, disable the HUD and you'll have a clear recording of the guy running with no gun in your way.
 * When you have characters driving a vehicle and you want to film them talking, here's a trick inspired by old movies where they ran a film behind a car in a studio. Record a person with their gun down and modified speed to that of the vehicle running backwards or reverse footage of them running forwards across a long distance. Then, have you characters get into the still vehicle of your choice and talk. Then layer the latter clip over the former clip and you seemingly have a a camerashot of a moving vehicle. NOTE: Headlights could prove a problem.
 * Set sensitivity to one for more realistic head movements.
 * Have player use the no weapon glitch, then have another person from above swap their primary weapon from a height so it lands in front or on the player so it looks like it's been thrown and he's caught it.
 * Always set "boost" on Covenant vehicles to unlimited so they seem more advanced and will also help with vehicles chases.
 * Have Cam or a SPARTAN stand on an object to make them taller than others (Cam) or a civilian (SPARTANs). Then take a shot from the waist up to hide this face.