User blog comment:Hikaruyami-having fun*/Get To Know Them/@comment-3193128-20110529022059/@comment-3193128-20110529024554

yep and i was able to talk to memph about the WK roleplay and he liked the idea and i brought up some new stuff to add in when i do make it.

There will be 3 big boss chamber things where you memph and Mak will get three "key items" needed to get to the final twist of the roleplay.

Okay quick entire summery

14 levels, on level 3 i am gone from the party but not the roleplay (i am creator of it so i must stay to use the monsters and plot twists will arise and i must use them), 3 boss chambers at the end of three different levels will give 1 "key item" needed to you, memph, and mak. (for those battles whoever out of you three does the most damage to it gets the item but if the same person does the highest then the runner up gets it) at the end of level 14 the end of the roleplay and the biggest plot twist.