Whirlwind Reyes

This is an article about Whirlwind the Hedgehog, a character created by CrimsonFlame2K on 08/21/2013.

Whirlwind the Hedgehog, full name Lucas S. Mason, is the main protagonist of the Lore of Monarchy trilogy and a major character in the Darkness Trigger series. In Dawn of Destruction, the first of the Lore of Monarchy trilogy, he was a hedgehog who distanced himself from others, for reasons known only to him then. Eventually, he grew over this and progressively opened up to his newfound allies and friends.

Some time before the events of the Darkness Trigger series, he was admitted to the Central Guard's 5th Division. As the years passed, he was slowly but surely making progress. By the events of Surge of Shadows, he reached the rank of "Major". Later still, he got promoted to "Brigadier General" and was appointed second-in-command of said Division sometime before the the Genesis Unit trilogy.

Physical Appearance
Whirlwind has yellow quills and a normal quill-style, along with some rather spiky cowlick-like quills sticking out. He also has a tan muzzle and white chest-fur. He is also fairly tall compared to other Mobians, standing at 3'8". During the events of the Arch Nightmare trilogy, he also suffers from heterochromia: with his right eye being blue, while his left is colored red and bears a strange mark on the iris. In the Darkness Trigger series, his eyes return to normal due to his Abyss' death.

Arch Nightmare trilogy
Whirlwind wears a black vest and a blue v-neck shirt under it, a pair of grey baggy shorts and blue sneakers. He also wears a pair of white gloves with white cuffs and cyan accents.

Darkness Trigger series
Normally, he wears a blue short-sleeved jacket, white undershirt, a pair of white fingerless gloves with blue cuffs, dark-blue baggy jeans, and the same pair of blue sneakers he had in his old outfit.

In GUN, most of Whirlwind's uniform is colored white with cyan accents, including his longcoat, pants, and combat boots. However, whenever he goes into battle, he prefers to take off his longcoat, as it tends to limit his movements.

Eternally Scarred
Back when he was only a little boy, Whirlwind led a pretty normal life. He had loving parents and an endearing but annoying younger brother. They were pretty much the world to him; however, things went donwhill for him very quickly right on his 10th birthday. A group of mysterious people, who would eventually become some of his greatest enemies, had murdered his parents and his brother... (or so he thought for the latter.)

Since then, Whirlwind has been an orphan. To make things worse, no one adopted him. One main reason is because of his rather cold look, which causes most adults to ignore him. In truth, Whirlwind was desperate for someone to take him in, but he was too scarred by his family's deaths that he couldn't utter a single word. Eventually, said orphanage was shut down due to lack of people visiting, rendering Whirlwind alone for real...

(WIP)

Dawn of Destruction
Revamping...

Chaos Vengeance
(Will do later.)

Countdown to Extinction
(Will do later.)

Hell Prizm trilogy
(Will do later.)

Cypher Unit trilogy
(^^^)

Retirement
(^^^^)

Wake Against Destiny trilogy
Whirlwind was a very serious and distant person, keeping quiet around others and not interacting with them much. This can lead him to be quite the Jerk*ss half of the time. Inside that tough exterior, however, lies a broken child just wanting to feel warm again. Ever since the deaths of his parents and his brother, he fell into utter depression and always felt afraid, as much as he didn't want to admit it.

In addition, inside his body lurked a great evil. This evil was a Monarch of Chaos named Abyss the Infernal, who Whirlwind himself was not aware of until halfway through Chaos Vengeance via matching the brand at his left eye with the brands of the Monarchs they've faced thus far (said brand being an apple surrounded by a serpent). While not affecting his personality that much, it has affected his mindset in fighting. He usually just strikes the foe head-on, whether he has a plan or not. This has led him to trouble at times, but he always managed to get out of it.

By Chaos Vengeance, he started to open up to the allies he's made a little more, especially with Glacier. But he was still a serious and sometimes can't stand jokes, to which merely facepalms. Despite this, he cares about his friends more... That is until Abyss built enough strength from Whirlwind's previous bursts of anger (while using his Chaos Powers) to take control of his body.

Darkness Trigger series
With all the time that's passed, Whirlwind has matured considerably, but still shows a small degree of his hot-headed nature. In all seriousness, Whirlwind has also been shown to be slightly more light-hearted and is much kinder than he was before.

However, Whirlwind still has some Berserk Buttons that should NEVER be pressed lest you have a death wish. One of these is even thinking about laying a finger on his wife, Glacier, or any of his children (Yes. He got busy with good 'ol Glace. Problem?) otherwise, he will utterly destroy you.

Since he works with GUN as a Major (Brigadier General in the Genesis Unit trilogy), many GUN soldiers respect him and some even fear his strength. However, unlike most higher-ups, Whirlwind detests formalities and prefers to be seen as a friend by his subordinates.

Official

 * Sonic the Hedgehog - When Whirlwind first came across the Blue Blur, he came off to him as immature and arrogant. This sometimes led the two to fight, with Sonic usually losing. However, when he saw the blue hedgehog's determination to stop the Myriad of Chaos for the sake of the world, Whirlwind felt nothing but respect for him, despite his arrogance. As time passed, Sonic and Whirlwind grew closer and considered the Blue Blur an important part of his life.
 * Miles "Tails" Prower - Tails was one of the few Whirlwind could at least tolerate when he first came across Team Heroes and co. His massive IQ of 300 and impressive inventions simply amaze Whirlwind every time, even if he didn't want to admit it [at first]. As with Sonic, he eventually became close friends with the two-tailed fox.
 * Knuckles the Echidna - (Later.)

Canon/Fanon

 * Glacier Von Fang - (Bleh.)
 * Blitz the Wolf
 * Knockout the Wolf
 * Ignis Darkblood

Official

 * Amy Rose - (Revamping.)
 * Shadow the Hedgehog - In Dawn of Destruction, Whirlwind was considered an enemy to Shadow, and GUN in general, due to his destructive activities. However, the two eventually joined forces, along with a few others, to take down the Judgment Arch, Vile. For the rest of the trilogy, Shadow's relationship with Whirlwind slowly improved and eventually became colleagues when the latter joined GUN later on.
 * Rouge the Bat - She finds her flirtatious personality and manners a bit... distracting.

Enemies

 * Phantom the Frightful
 * Vile the Vicious - The main antagonist of Dawn of Destruction. (WIP)
 * Abyss the Infernal
 * Sigma the Tyrant - While he hasn't actually seen him in person, Whirlwind dislikes Sigma because of his ambitions and the fact that he inadvertently made the Hell Prizm a constant threat until the end of Savage Retribution.
 * General Serges - considered to be his main rival in the Darkness Trigger series, Whirlwind lost to him the first time they fought during the events of Surge of Shadows. However, when he finds out that Serges is alive during The Cybermal Onslaught, he's actually somewhat happy about that, stating that he's been granted the chance to even the score.

Equipment

 * Typhoon Breakers - Besides the weapons he uses in some missions he's sent to, Whirlwind does not use much equipment. However, after brutally losing to Serges and Dusk due to over-exhaustion of his Aerokinesis during Surge of Shadows, he donned these gauntlets to balance out his immense Aerokinetic powers and physical prowess. Aside from that, it can launch some of his projectiles.
 * Galeforce Drive - Installed into each gauntlet, Whirlwind uses it to amplify his Aerokinesis. It only lasts temporarily though, so he has to be careful when and where to use it. In addition, his Aerokinesis will be left in a flux for a good 8 seconds once it's been deactivated, so he has to rely on his physical combat for a while.
 * Shotgun - When he's required to use any form of firearms, aside from a handgun, Whirlwind usually grabs a shotgun. The Pancor Jackhammer Mark 3 is his personal favorite, as it's [fairly] destructive power and it's automatic fire is a compliment to his strength and rash nature respectively. However, due to his preference to being up-close and personal, he uses it rather rarely.

Statistics
Attack: 7 - A veteran of many battles, Whirlwind has fought with the best of them and become stronger as a result.
 * Stats are based from 1-10. 1 being the lowest and 10 being the highest.

Defense: 5 - His defensive capabilities are decent, especially compared to Sonic's.

Speed: 7 - His speed can be enhanced with his aerokinesis, giving him a boost for a few seconds.

Magic: 8 - His natural mastery over wind, as well as his (now-rarely-used) Chaos Powers from long ago, makes him stronger in combat.

Evasion: 7 - His speed compliments his power by letting him evade powerful blows and dish out his own striking moves.

Intelligence: 7 - Slowly maturing over the years has made Whirlwind think more about what does.

Skills: 8 - His adventures have made him grow into the powerful fighter he is today.

Accuracy: 6 - Training in GUN has made him fairly accurate in battle.

Stamina: 7 - He is quite strong and able to keep going in battle for a while.

Tolerance: 7 - His adventures have toughened him up and made him less susceptible to pain.

Overall: 69%

Aerokinesis

 * Storm Impact - Serving as his Trigger in the Darkness Trigger games, Whirlwind charges his gauntlets and unleashes a powerful punch.
 * Zephyr Blade - The only attack that he stuck with after the end of the Myriad of Chaos. Whirlwind unleashes a lethal blade of Aerokinetic energy. Can be performed in midair.
 * Rising Hurricane - Whirlwind launches the opponent to the sky with a powerful uppercut.
 * Typhoon Comet - Whirlwind knocks the opponent back to the pavement with a deadly dive kick.
 * Split-Second - Whirlwind summons a clone. Depending on which approach he chooses, he’ll either charge head on or strike from the air.
 * Cancel - Whirlwind makes the clone disappear.
 * Swift - Whirlwind slides past his opponent.
 * Tornado – Whirlwind unleashes a powerful uppercut.
 * Gale Discharge - Whirlwind unleashes a powerful straight.
 * Squall Crusher - Whirlwind unleashes an ax kick that knocks the opponent to the ground.
 * Lightning Onslaught - Whirlwind unleashes a barrage of blows and ends it with an uppercut.
 * Cyclone Thorn – Done in midair. Whirlwind unleashes a mighty ax kick.
 * Tri-Zephyr – Whirlwind fires three blades of Aerokinetic energy.
 * Mistral Lance – Done in midair. Whirlwind shrouds his arm with Aerokinetic energy strikes his opponent to the ground.
 * Typhoon Spear - One of Whirlwind's Critical Triggers. The hedgehog gathers a great amount of Aerokinetic energy and unleashes a gigantic spear towards his foe.
 * Galeforce Outbreak - Whirlwind's other Critical Trigger. He unleashes a quick barrage of punches and ends it with a huge Zephyr Blade.
 * Galeforce Siege - Whirlwind's Overkill in the series. He engages his Galeforce Drives and unleashes a frenzy of punches then sends his opponent into the sky. As his victim falls down, he charges one of his Typhoon Breakers and performs a devastating punch that sends them to places unknown.

Aerokinesis
Inherited from his father, Whirlwind possesses Aerokinesis, the ability to manipulate air. He usually utilizes it to enhance his physical attacks, but is capable of other applications such as firing projectiles via pressurized air, using compressed air pressure to unleash bursts of speed, potentially making him as fast as Sonic for at least a few seconds.

While this remains unchanged in the first Darkness Trigger installment, Whirlwind had donned twin enhancer/limiter gauntlets to his Aerokinesis called the Typhoon Breakers. It enhances his powers because it increases his potential physical usage, but limits it at the same time in that it prevents Whirlwind from overusing it via a pressure gauge on both gauntlets.

Chaos Powers
​While Abyss was inhabiting Whirlwind's body, the Chaos Energy flowing within fused with his Aerokinesis, increasing his potential strength drastically. Due to Abyss representing man's desire to burn, Whirlwind's air basically turned into fire, with a high explosion factor.

Due to having used it for a long time already, Whirlwind is still capable of using the Chaos Emeralds if he so pleases. However, he ultimately chose never to use the Emeralds again, relying on his own strength and Aerokinesis instead of the Emeralds. Unfortunately, there have been a few situations where he's been forced to use the Emeralds.

Transformations
Whirlwind also gained two transformations during the course of the Lore of Monarchy trilogy.

The first is his dark super form, Typhoon Whirlwind. Whirlwind can tap into Abyss’ reserve power and assume this form, either through sheer rage or by his own will. Naturally, his strength and speed increase drastically. The downside is that using this form for an extensive amount of time can leave him weak and vulnerable when he reverts back to normal. It also doesn't help that Abyss is able to feed on Whirlwind's fury faster while using this form (in the Arch Nightmare trilogy). Thankfully, since Abyss is no longer a part of him, he can no longer access this transformation, unless he uses the negative energy of the Chaos Emeralds (which is very unlikely).

The second is his super form, Tempest Whirlwind. Unlike his dark super form, Whirlwind actually needs the Chaos Emeralds to enter this form. However, when he first enters this form in Chaos Vengeance, it still utilized Abyss' power, so the Judgment Arch can still feed on Whirlwind's rage and anger. Like his dark form, his strength is increased greatly; however, he reverts back into peak strength after exiting the transformation, like most super forms.

Weaknesses
Despite being very strong, Whirlwind has his fair share of weaknesses. First and foremost, being one more aggressive than others, Whirlwind tends to be reckless during a fight. To add up to his aggressive nature, he usually haves trouble with enemies who sneak around the field, especially assassins.

Another obvious weakness is that Whirlwind's powers are logically weak against Pyrokinetics and and veteran Electrokinetics, such as Blaze and Dynamo, respectively. Although, it's more of a 50% chance in the case of Pyrokinetics as air can also put out fire.

When reaching enormous levels of rage, Whirlwind will impulsively attack his foe, which can leave him wide open for foes that are more strategic. However, this weakness is actually the opposite when fighting against telepaths, as most are unable to read impulsive thoughts.

One of his more recent weakness is that the Typhoon Breakers can short-out temporarily if Whirlwind overrides his limit without the use of the Galeforce Drive.

Minor weaknesses include his fear of heights and the past catching up to him, at least in the Arch Nightmare trilogy for the latter case, and the fact that he's allergic to lemons... The fruit, not the other one. One other weakness he had during the events of the Arch Nightmare trilogy was whenever he used his powers, Abyss would feed on the rage he feels, making the Judgment Arch grow stronger overtime.

Brave New World by Iron Maiden
This is his main theme during the Arch Nightmare series, representing his past struggles and his fighting against his foes.

Connection to Character

 * Lost my love... lost my life... / In this garden of fear... - Whirlwind losing his parents, and seemingly his brother, years ago.
 * I have seen... many things... in a lifetime, alone... - Whirlwind having faced many challenges and foes on his own, as well as his past as a whole.


 * Mother love, is no more... bring this savage back home...! - Whirlwind becoming a vicious fighter when he unleashes his power.


 * Wilderness! House of pain! Makes no sense of it all! - Whirlwind trying to figure out the true reason to why the Arch Myriad murdered his family.


 * Close this mind! Dull this brain! - Abyss influencing Whirlwind from within.


 * A Brave New World...! - Whirlwind struggling to defeat the Archs and his past.

Carry On by Avenged Sevenfold
This serves as Whirlwind's main theme in the Darkness Trigger series, representing his will to fight against the odds at all costs.

Connection to Character

 * Some people LIVE that selfish desire! Some choose to shout when they speak, and they'll be the START...! - Whirlwind taking note of the selfish goals of the series' antagonists.


 * Caught in the flame of those deep in fire! Seeking out those with a voice! ONE FOR TOMORROW...! - Whirlwind relentlessly taking part in the battles the heroes face.


 * Search endlessly...! Fight till we're free...! Fly past the edge of, the sea...! No bending knee, no MOCKERY! Somehow we still, CARRY ON! - Whirlwind staying steadfast even against the looming darkness that is coming


 * Silence your FEAR! We've got to move higher! / Unlock the stars in the sky! Guiding us ALL! - Whirlwind joining his allies to band together and use their powers to fight back against evil.


 * Battle the WILL of those who conspire! / Take back the passion to live! VANISH THE SORROW...! - Whirlwind vowing to prevent the enemy's actions from tearing the world apart


 * Destroy their perfect crime, / Watch the power fold! - Whirlwind taking the fight to the villains and preventing their plans from coming to fruition

Trivia

 * Whirlwind shares a few similarities with Cyclone the Hedgehog.
 * Whirlwind's surname, Mason, is a reference to Alex Mason, the main protagonist of Call of Duty: Black Ops. (The choice is understandable once you realize that Black Ops is the only CoD game Crimson has ever played.)
 * However, it could also be a reference to one of his hobbies, stone masonry. This is further proven once you realize that his middle initial, S, stands for Stone.
 * Whirlwind's height is a reference to how his creator (that's me) is one of the tallest people among his peers; 5th tallest to be exact.
 * Whirlwind having a mark on one of his eyes was inspired from Lucina, the daughter of Chrom from Fire Emblem: Awakening.
 * An aerokinetic afraid of heights... Ironic, huh?