Talk:SEGA vs. Capcom: Fighters of the Millennium/@comment-9300383-20151119005405/@comment-1981371-20151218183517

Thank you for your comment. Everything you mentioned above I had already thought of before making the game. I intentionally added strange and odd characters such as Yami, Chu-Chu Rocket and Steel Battalion because I wanted them to be unique and have their own fighting style and gameplay. My criteria for putting them was because of their gameplay. I thought that since their commands were new and unique, it would be fun to play as them. The original roster was 56, but I had so many ideas that i did not want them to go to waste, plus I didin't want people to be telling me "why didin't you put this character, or that etc". In addition, I didin't want to make self-limitations as I did in my previous game (Super Smash Bros. Global Apocalypse). I learnt from that mistake. I planned everything very carefully before making the entire game because it took many months. Again thank you for your comment, much appreciated.