User:SolariusFlare/Types of Trinity Troops

This page lists the different types of troopers in the Trinity organization.

=Trapper= These members are quite similar to the Assassins, instead of the usual hat, they wear hoods from their coats (Which usually isn't supplied), the coat is often stuffed with concealed weaponry, the only two weapons that are seen is the Crossbow and Rapier. They are very light on their feet and are strongly adept with Parkour (otherwise known as free-running). They carry smoke bombs to cover escape, and the smoke bombs release fragrances that would betray strong noses. The common role of the Trapper is, as their name suggests, to chase down those running away, but they also serve as the common discreet killer.

=Rat= The Rats are the snipers of the Trinity organization, they have the ability to shadowfade, and usually carry single-shot bolt action rifles that need to be reloaded with every shot. Their coats are more often multi-weather-purpose coats, with cloaks over their dominant arm. They're usually perched upon rooftops and other areas where Snipers usually are. The denoting looks of the Rat is having goggles that appear to zoom in with their dominant eye, the goggles always appear to have red lenses. Any squad of Rats from multiple buildings can create an immense amount of havoc.

=Fencer= Despite their name, the Trinity Fencers do not always carry Rapiers, they carry any melee weapon that's sharpened to the point in general. They also wear light armor over their coats (which is already armored inside), which makes them fitting for the common foot soldier that is often arriving fast and sharply. They appear like the Wardens standard uniform, minus the customization, decorations, and unique sense of flair, shortly put, they wear hats. They may also carry hand crossbows and/or flintlock pistols.

=Weasel= The underground of Trinity, these people often serve as spies, and are very good with CQC and Parkour like the Trapper, if a Weasel is found out, their main objective is to flee, or, if they're aggressive, kill all witnesses. After being found out, the Weasel will most likely change to a Trapper, these shifts of jobs helps keep the Weasels safe and sound, let alone, all of Trinity, as the killer will most likely be in the shadows as a more enhanced killer, letting new Weasels flow in. They don't wear coats, and instead, wear business suits instead of the standard uniform, they may or may not have any concealed weaponry as well. They are also messengers if the field the soldiers are in have no radio or cellphone signals.

=Tank= As heavily implied by the name, these men wear heavier armor, and helmets. They often have two-handed weapons, or otherwise, shields and other weapons. These men are rare, so not a lot of info has been gained on whether to crack their defenses or not, if they do ever appear, most likely, they'll have Fencers with them. Unlike most members of Trinity, the Tanks aren't as fast, and often use brute strength other than light feet or sleight of hand. They are unable to do parkour, let alone, be very evasive, and must instead, hold their own ground when battling.

=Apothecary= As by the name, the Apothecaries are mainly the medics, though these medics are not like most, they can be very combat orientated, and may use chemicals, knives, and anything else that would be useful in a battle. They are also armed with Crossbows, which bolts may be poisoned, and poisoned knives as well, if at all possible. The Apothecary is not oftenly seen, thus, information on these people are limited.

=Preserver= The ranged version of the Fencer, often specialized with a ranged weapon, though may have a knife or something similar. They often serve as pilots.

=Venerandum Diabolus/Diabolus Pulcher= As coming along with Solar being a high-ranking field leader, he has his own type of troopers called the Trinitatem Venerandum Diabolus/Trinitatem Diabolus Pulcher (Trinity Honorable Devil/Trinity Beautiful Devil, Depending on the gender), which, like him, are jacks-of-all-trades. After observing some important figures, they are trained with a unique sense of flair, they have very heightened methods of attacks, and often improvise a lot, though, like Solar, have relatively poor defensive, and often use their speed.

They are mostly like the Trapper, though can focus on any other things, showing the adaptability as their class maker.

(U-C)