Board Thread:General Discussion/@comment-3190872-20121225192722/@comment-209421-20130609052459

Haha, well, in most of the GBA Fire Emblem games, there are three forms of magic. Well, four, but three offensive kinds. Light, the magic of faith, Dark/Ancient, the magic of knowledge, and Anima, the elemental magic. I was gonna work with these as sources, even work in tomes and elemental-aligned weapons as sources of magic. It also means that if a fighter learns Anima magic, they can use any elemental technique that has a runic or vocal activation method, like a normal spell.

A Magician might align more towards one element over another, but they could still employ spells from other elements for a greater energy cost - like most RPGs, although only Light and Ancient/Dark magic if they focus on them. Dark magic is also corruptive, so I'll separate it from "Shadow" magic, the same as Light and "Holy" magic. Shadow and Light being the elemental forms, the other two, the pure ones.

However, this is still being concept-developed, so I'll probably keep the focus on the advanced elements until I have more of an idea of implementation for this.