User blog comment:Smash The Echidna/Splice The Hedgehog Updates Blog/@comment-1942179-20120824022106

It's been a while since I made an update. I'm only just now getting some things done on this game, after a short hiatus. Before we move onto the main update, I want to go over something about the current list of party members.

I want to confirm that Hyper the Hedgehog will be removed from the roster. Hyper will still actually join you, but he will not be playable. Perhaps in an updated re-release he might be... And thus, he was moved down to the list of Non-Playable Friendly Characters.

Now, with that out of the way, let's move on.

I'm working on completely redoing Smash's skill layout. No, I'm not erasing all the skills and starting over. They just need to be seriously arranged. I also made some new skills that I wanted to get in. Counting them all, (including some older ones that still exist, with the exception of Death,) it adds up to 19 skills total. He can only have a max of 12, and 2 of them are reserved for High Tension. So, in order to fit some of them in, I need to make an altered skill layout for his High Tension state. Which means he can only use certain skills in High Tension. The way I was revamping the power up makes this completely possible. In turn, I'm forced to rearrange his current layout to fit the new changes.

I'm also getting rid of some skills. Quick blow was already gone (it might end up being a regular attack animation for certain weapons) but now Accumulate is out too. It always bothered me because it seemed useless and High Tension is basically a way better version of it. Redundancy is a no no here. I may have mentioned it before, but Meteor Smash is also being taken off. However, I may use it again elsewhere. In it's place, though, is Divine Fist.

Progress is good so far. I've gotten the layout arranged and the High Tension skills work just right. I've finished all but one of the new skills, that being Divine Fist. It's fine though, something as awesome as that would really take some time to make. Oh, and while I'm at it...



High Tension is finally getting it's actual design worked on. Since I'm making it as an entirely different class, the possibilities broaden. I'm thinking of upgrading some of his normal skills during High Tension, such as Super Uppercut becoming Triple Uppercut, etc.

And lastly, though this is more of a preview than an actual update, but I'm going to go back and work on the Character Select area soon. It needs some work, as the current was already a beta from around the time I first started this game. I think it's high time for an upgrade.