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An excerpt from Mundus

The Shatara Kingdom was an offshoot of the Castillian Empire that was founded by their elder Magi and was a pinnacle of arcane strength. However many of the schools of magic and even religion had faded in time, resulting in a kingdom purely ruled by politics and military. However, the architecture remains the same, showing signs of magical atmosphere.

Shatara was one of the first kingdoms to sign the White-Gold Concordat, a peace treaty in which the kingdoms of Mundus had agreed upon. However with Castillian forces invading Shatara they were quickly overrun and taken over before being able to finally retake Shatara. No retaliation was executed, instead opting to rebuild their kingdom and military forces.

Shatara's citizens are somewhat kin to the attitudes and philisophies of theit castillian anscestors although they are very much open to outsiders, especially of the Skynord type, as well as those outside of Mundus. However, despite being very open they still remain cautious due to being such a small kingdom. Shatara's populous is also considered to be somewhat aggressive and do not take kindly to beggars or thieves.

The fact that Shatara is somewhat miniscule when compared to the other kingdoms means that they have to rely mostly on trade with the other kingdoms, although their biggest support has been from Skynord. Shatara's rich and compact soil makes them the best place to acquire precious gems; ruby, diamond, emerald, amber, aquamarine, quartz and others are their main trade stock and is generally what they depend on for economical leverage.

The great soil here is what created the huge amount of trees and other voliage, as well as to their immense sizes. The landscape itself it very hard and compact although this was mainly due to the amount of magic used to shape the area during its founding. The weather is very static in which the sun rarely shines on the kingdom, never snows, is always breezy and never rains. Some speculate the amount of magic used is what changed the ecosystem.

The wildlife of Shatara is dangerous to most; the creatures here are considered supernatural due to the mutations they have incurred from the overuse of magic in the area, much like radiation-induced mutations. Creates here includes; ogre, troll, giant, spider, chameleon, dire bear, dire boar, dire wolf, dire rat, plaguebat, ooze, gelatinous ooze, goblin, kobold.