User blog:Neoexlucky/A sort of school type of roleplay series idea...thing...

So, for a while I've been watching Baka & Test, RWBY, and a ton of other kind of shows like this, and I kind of want to do a roleplay series with the setting of a combat structured school, to teach children how to fight and basically be heroes. (Of course, there's nothing stopping them from being something else. >:D)

Now I've done a couple of school roleplays before, and most of them never finished. My theory on why they didn't finish was because of their main idea and focus which I think was just being in a school. Now there's nothing wrong with that, I still love those roleplays from back then and if the people who were in those with me were still around, I'd love to reset it and do it again, but I don't want that in this series.

I pictured something a little different then that, something with plots, character development, relationships, something that takes the idea of a normal school roleplay and extends it to something more. So, I've been working on something, and I'd love some feedback or help with it, but it's basically just a couple of pieces I've been tempering for a while. So, without further ado, here is Azura Academy.

Azura Academy is a once private school now accepting new students through auditions. The main focus though is on students of Class 2-B, (which is around 12-15 years old), and the adventures that they have, in and out of the school. Azura Academy is placed in Westopolis, where things are normally very smooth, but when a group of shady individuals begin making their precence known through small means, stealing and destruction of property, leading up to murder. What's worse, these individuals only seem to have a weakness from the children, how is this possible? What is going on?

As stated above the only way to get into the school is through an audtion of combat. After your audition you are given a chess piece made out of a type of stone. The Class of 2-B divides it's students into different groups, each group getting it's own stone color. The four groups are Ruby, Sapphire, Emerald, and Quartz. Each group has one of each type of chess pieces, with a total of 6 members in a group. The chess pieces don't mean anything in the long run, and are simply just a way of the students diversing themselves on the battle field. The King is normally more tactical, the queen is inspiring, the bishop is calculating, the rook is stalwhart, the kinght is loyal, and the Pawn is resourceful. The titles are simply that though, titles. A girl may have the king title and a boy might have a queen title, the pawn (who is normally considered the least important in chess) could be the leader of the group, it all depends.

Groups normally choose a leader and often fight between other groups in their class or other classes altogether. As students battle against each other, they learn from the experience and can even gain new weapons or abilities from the battle.

Now my idea for the roleplay series was to open up one group and find people to fill it, with any of their alts or NPC's filling up other teams or classes, but if we get enough people, I'd be glad to open up multiple teams as well.

So what do you guys think? Questions, comments, concerns? I'd love some help with this, so criticism is greatly appreciated.