Talk:Sonic's Army

So yeah, Sonic 4 and Sonic Colors are horrible because even Sonic's trademark speed hasn't aged well. When you go fast, you lose control of Sonic, and that's the only good part because it's flashy and well-done. But whenever you are in-control of Sonic, the controls are too finicky, the camera doesn't show you where you need to go, and you die too often because of either the bad controls and camera, or because of the glitches and badly-placed enemies, pits, and traps. Also, the extra playable-characters don't add anything either, except to artificially lengthen the game, and their gameplay aspects aren't as good as Sonic when he runs fast.

Not so much with Sonic's Army. Instead of the gimmicky speed that once made Sonic famous until right now, it trades it all away for guns, cover, and squad-based mechanics in the vein of Gears of War and Mass Effect 2. And the best part: It doesn't bother following the old saying, "If it ain't broke, don't fix it," instead fixing anything that's broken while improving upon anything that isn't broken, just like Mass Effect 2, Gears of War, and all the other popular shooters.

I've always wanted to do a second gun game for Sonic because his trademark speed is what's getting him into trouble today. In fact, it's what got him into trouble during the Genesis era, in my opinion. Super Mario World was several-times better than Sonics 1, 2, 3&K, and CD, because instead of gimmicks similar to Sonic's speed, it trades it all away for accessibility and depth, rather than being shallow and frustrating like Sonic. SMW had more levels to explore, more secrets to unlock, and enough replay-value to inspire games with that much depth to make up for their lack of gimmicks, such as Call of Duty and World of Warcraft. Plus, that same Mario game didn't have cheap deaths.

Another reason is because, let's face it, we've entered the shooter era. That means a glut of shooters such as Gears of War, Halo, Call of Duty, Mass Effect 2, and the like. There hasn't been a Mario gun-game since Yoshi's Safari for the SNES, and if Sonic were to get not only a third-person shooter spin-off, but also an accessible and deep one, then Sonic beats Mario and is famous again, albeit not in the way people expected.

As for the three new Sonic characters, Tears, Temper, and Terror of the GUN Army's Anti-Vigilante Unit, I was inspired by Hideo Kojima's Beauty and the Beast Unit from Metal Gear Solid 4. Like the B&B Corps, the AVU consist entirely of young females, each named after an emotion (sadness, anger, and fear), and were once victims of war, albeit three of Dr. Eggman's POWs during the events of Sonic the Hedgehog 1, until Sonic rescued them. Since then, they joined the GUN Army to become heroes like Sonic, even though they would soon become a team built to hunt down and eliminate other heroes, albeit illegal heroes, or as I'd like to call them, vigilantes. Even though they don't want to fight Sonic and his friends, their only hopes against Dr. Eggman, they had no other choice, since it's their job to arrest or eliminate illegal crime-fighters like Sonic and his army of forest-woodland animal vigilantes.

So yeah, it's a good Sonic game that doesn't need the speed-gimmick to be awesome. And rather than be a blatant rip-off of Mass Effect 2 and Gears of War, it's a game in its own right, because like I said before, it takes what worked in shooters and actually improve upon them, rather than follow that stupid saying, "If it ain't broke, don't fix it."