User blog comment:Smash The Echidna/A curious observation of mine/@comment-33490392-20171229062828/@comment-1942179-20171229063414

The thing about Mania is that it wasn't really all about telling a story. It's very straight forward, so it wouldn't really work as a basis for a roleplay very well. I mean, if you wanna go to Studiopolis (who doesn't, really) or have the Hard-boiled Heavies as main antagonists, or heck even do something with the Phantom Ruby, you can easily make up a story based around it. Following Mania's plot would frankly just lead to a lot of dead air.

Don't get me wrong though; Mania'a amazing and I'd MUCH rather play that than Forces by a long shot.