Ultimate Sonic

Ultimate Sonic is not just any fan game I have planned, but hopefully my best fan game with the best I can provide for it. I hope to design my own "Hedgehog Engine" which will be as easy as Dreamcast Era Sonic gameplay but all the fun of Modern Era Sonic games. The character controls will also be different, I intend that Knuckles and Tails will be able to use the Spin Dash whom haven't been able to do it since Sonic &amp; Knuckles.

Story
The game has two events that are happening around Sonic and his friends. Both plots are a threat to the world, which ever to dominate or destroy. Conflict between chaos and world domination.

Light VS Dark
Angel Island has fallen and the Master Emerald's brilliant green light is now just a dim glow. Knuckles, along with Sonic and Tails are not sure why Angel Island has fallen.

Tikal the Echidna, a once mortal, now angelic being appears to the heroes and tells a demonic being known as Mephiles the Dark who has attacked Chaos and upsets the emeralds power. The name is new to the heroes but Mephiles has ties with Sonic.

Mephiles comes from Oblivion as Tikal from the Special Zone. He grew on the darkness that made the dimension and was eventually able to return to the world he was lost from. His disturbance is why the Master Emerald is weak as he wants to find the Chaos Emeralds, particularly one emerald coloured black.

Eggman Empire
The evil genius Dr. Ivo Robotnik plans for his empire is to restore the Death Egg and with the data files has stolen from Space Colony ARK, to create his own "Eggclipse Cannon" to threat the world with. However he needs the seven Chaos Emeralds.

This time he has help from a sniper that once worked for him. But can he really trust him?

Gameplay
The games world consist of large Adventure Fields which grant access to Action Stages (Or just "stages" for short. The controls will be slightly different than usual Sonic gameplay but remenese the Sonic Adventure controls but speed faster than Sonic Unleashed.

Controls
The controls have been planned years before Sonic Next-Gen and Sonic Unleashed. If Ultimate Sonic would of been made sooner it would of reintroduced "ducking" before Sonic Unleashed. Originally from the early 2D Sonic games when pressing ↓ would make the playing character crouch down, this way the character can Spin Dash by pressing the jump button. In this game, Spin dashing is done by holding into the right analogue stick and pressing jump to begin Spin Charge and while holding the stick in, tilt the analogue stick to aim, letting go to Spin Dash. All characters will be able to perform Spin Dash.

Pressing the Jump button while in mid-air will also result in Homing attack (Sonic, Shadow), Flight (Tails) or Glide (Knuckles, Rouge).

Playstation = {| class="wikitable" border="1" !Buttons !DualShock Controller !Function XBox360 = {| class="wikitable" border="1" !Buttons !Xbox 360 Controller !Function Wii = {| class="wikitable" border="1" !Buttons !Classic Controller !Function Computer = The game is really made to be played with various game controllers. For those who do not have a game controller compatable with there computer or wish to play without one will have keyboard and mouse based controls considered so all can play Ultimate Sonic. However the controls for playing with keyboard may differ from the game controller for conveniance and comfort use for those playing with keyboard. But the game will be recommended to be played with a game controller than the keyboard and mouse for the whole authenticity as a Sonic game.
 * 1
 * [[File:PlayStationX.png]]
 * Jump
 * 2
 * [[File:PlayStationCircle.png]]
 * Action, Use / Talk to NPC
 * 3
 * [[File:PlayStationSquare.png]]
 * Use / Talk to NPC
 * 4
 * [[File:PlayStationTriangle.png]]
 * (Undecided)
 * 5
 * L1
 * (Undecided)
 * 6
 * R1
 * Ability
 * 7
 *  SELECT 
 * (Undecided)
 * 8
 *  START 
 * Pause
 * 9
 * Left Analogue Stick (pressed)
 * Duck / Crouch
 * 10
 * Right Analogue Stick (pressed)
 * (Undecided)
 * X Axis/Y Axis
 * Left Analogue Stick
 * Movement
 * z Axis
 * L2, R2
 * Pan View
 * X Rotation/Y Rotation
 * Right Analogue Stick
 * (Undecided)
 * Point of View Hat
 * D-pad
 * First person view
 * }
 * Movement
 * z Axis
 * L2, R2
 * Pan View
 * X Rotation/Y Rotation
 * Right Analogue Stick
 * (Undecided)
 * Point of View Hat
 * D-pad
 * First person view
 * }
 * D-pad
 * First person view
 * }
 * 1
 *  A 
 * Jump
 * 2
 *  B 
 * Action, Use / Talk to NPC
 * 3
 *  X 
 * Use / Talk to NPC
 * 4
 *  Y 
 * (Undecided)
 * 5
 * LB
 * (Undecided)
 * 6
 * RB
 * Ability
 * 7
 *  BACK 
 * (Undecided)
 * 8
 *  START 
 * Pause
 * 9
 * Left Analogue Stick (pressed)
 * Duck / Crouch
 * 10
 * Right Analogue Stick (pressed)
 * (Undecided)
 * X Axis/Y Axis
 * Left Analogue Stick
 * Movement
 * z Axis
 * LT, RT
 * Pan view
 * X Rotation/Y Rotation
 * Right Analogue Stick
 * (Undecided)
 * Point of View Hat
 * D-pad
 * First person view
 * }
 * Movement
 * z Axis
 * LT, RT
 * Pan view
 * X Rotation/Y Rotation
 * Right Analogue Stick
 * (Undecided)
 * Point of View Hat
 * D-pad
 * First person view
 * }
 * D-pad
 * First person view
 * }
 * 1
 * b
 * Jump
 * 2
 * a
 * Action, Use / Talk to NPC
 * 3
 * y
 * Use / Talk to NPC
 * 4
 * x
 * (Undecided)
 * 5
 * L
 * (Undecided)
 * 6
 * R
 * Ability
 * 7
 * - SELECT 
 * (Undecided)
 * 8
 * + START 
 * Pause
 * 9
 * Left Analogue Stick (pressed)
 * Duck / Crouch
 * 10
 * Right Analogue Stick (pressed)
 * (Undecided)
 * X Axis/Y Axis
 * Left Analogue Stick
 * Movement
 * z Axis
 * ZL, ZR
 * Pan view
 * X Rotation/Y Rotation
 * Right Analogue Stick
 * (Undecided)
 * Point of View Hat
 * D-pad
 * First person view
 * }
 * Movement
 * z Axis
 * ZL, ZR
 * Pan view
 * X Rotation/Y Rotation
 * Right Analogue Stick
 * (Undecided)
 * Point of View Hat
 * D-pad
 * First person view
 * }
 * D-pad
 * First person view
 * }

Each hero have there own various skills. The Action Button varies those skills like Sonic and Shadows Speed Boost or Knuckles's Punch Attacks. During there stories they will each find an artifact which will give them new powers to be used with the Ability Button.

The use of both button 2 and 3 for interaction is to prevent accidental use of Action. (like dashing away when you just wanna talk.)

Quick Time Events
A Quick Time Event is an interactive cutscene or moment which require a sequance of buttons to be pressed before or at a certain moment of timing during the sequance, sucsessfully performing these QTEs will reward either a small bonus, a sucsessful hit if it's an attack or survival, failing will result in the opposite. There are also QTE which serve no real purpose but can still alter the various cutscene if sucseed or fail.

Due to the mix reception and oppinions of them and how they faired in Sonic Unleashed, they may not be in the final production of Ultimate Sonic.

Unlike Sonic Unleashed which had plenty and various QTEs as well as various button combinations for them, Ultimate Sonic will use them sparingly depending where the cutscene will take place or what kind of action you can take. They will consist mainly of button 1, 2 and 3. These buttons will also correspond to whats the playing hero is doing in these QTE cutscenes, such as button 1 for evasive maneuvers (such as jumping or avoiding danger), button 2 for offensive maneuvers (such as spinning or punching) and button 3 for defensive maneuvers (Originally "defend" or "block" was going to be considered in gameplay controls but decided not too). Some cutscenes may have alternative buttons if important, depending on the plot.

Missions
"Reach the goal"

- Primary mission of all the stages.

Missions are objectives that can be done throughout the game. Completing a mission will earn a Sonic Token and additional rings. There are two kinds of missions: Stage Missions and Town Missions.

Stage Missions are objectives to be done in Action Stages. When playing a new stage the first mission you must do is to reach the goal. Once this mission is complete other missions will be added such as to reach the goal in a set time or to collect a number of rings. Additional missions can also be added by talking to NPCs with a green exclamation point hovering over their head. Before replaying a stage, mission select will open for the choices of missions you can do.

Town Missions are objectives to be done in Adventure Fields. They are more instantaneous than Stage Missions as they begin immediately once accepted. They are given by NPCs with a blue exclamation point hovering over their head. After retrieving the mision the NPC will give you the option to start the mission which the Adventure Field will be reset to do the mission. Once the mission is finished the Adventure Field will return to normal. Sucseeded missions cannot be replayed.

Planned Missions

 * Reach the Goal. (Primary default mission)
 * Reach the Goal in a set ammount of time.
 * Collect a certain number of rings.
 * Destroy the Eggman Screencasts.
 * Beat Metal Sonic to the Goal.
 * Find the lost chao or item/s.
 * Break the Egg Capsules

Locations
Like Sonic Adventure and Sonic Next-Gen, the game will consist of Adventure Fields which allows free exploration and access to Action Stages. So far only a few places and stages have been confirmed.

Adventure Fields will also have local NPCs to talk to, they will offer advice, gossip or hints on where you need to go next. Some NPCs have symbols over their head to indicate specific business. NPCs with an exclamation point over their head has a mission for you to do. In every Adventure Field there is at least 1 NPC with the ring icon over his head which means s/he will sell you various abilities to use for rings. Also, Adventure fields have four Sonic Tokens hidden. While each Adventure Field has 2 Action stages, third stages maybe added depending on the characters personal story lines, being as some stages are speed based while others are more obstical inclined for obsticals and exploration.


 * Viridian Valley- Green hills and lands to run across to get to the major places in the game.
 * Blue Ridge- An alpine stage for beginners based on this zone.
 * Cryptic Castle- It is a remake of this stage only without the aliens. It's main feature is that it gets gradually dark which where the Hyudoros come from. Also perhaps Boo's and "scrapped" Egg Pawns.
 * Terminal Railway- A rail based level set along an abadoned railway line.
 * Hidden Palace- Located inside Angel Island.
 * Angel Island- Get to explore topside of the island, with it's jungles and ruins. Based after zone.
 * Marble Garden- Based on the the zone.
 * Ancient Past- An Action Stage version of Mystic Ruins 4000 years ago. Only Tikal can access it.
 * Central City- The city of the game. Remake of this stage as an Adventure Field.
 * Rushing Roulette- A casino themed stage.
 * Starlight Highway- City themed stage.
 * Egg Hangar- Can only be accessed after Cosmic Deck. The boarding station of the Death Egg
 * Cosmic Deck- The innards of the Egg Carrier while it flies to the Egg Carrier. Based after this stage.
 * Death Egg- The latest reconstruction of the space station equipped with the Eggclipse Cannon.


 * Chao Village- A caravan resort popular for it's chao gardens. It has no Action Stages. Coincidentally Cream and her mother are staying there during the events of the game. Cream will teach you everything you need to know about raising chao.
 * Chao Garden- The entrance is the village park.
 * Hero Chao Garden- A key is needed to access the entrance which is the church. Key only granted to those who raised a Hero Chao.
 * Dark Chaos Garden- A key is needed to access the entrance which is the abandon subway. Key only granted to those who raised a Dark Chao.

Heroes
There will be a maximum of 3 characters to play as each with there own story as well as exclusive downloadable characters with there own stories (optional downloads so not to over-populate player select). It will depend on planning. But the story will be told from each points of views.

Sonic the Hedgehog
Sonic is as usual at the center of these events. Tails alerted him that Angel Island has fallen on to the mountains at Northern Kingdom and thus the pair investigate.

Now he must stop Dr. Eggmans latest scheme and find out who is Mephiles.

Sonic's Boost Gauge which allows him to Sonic Boost at great speed through stages.

Miles "Tails" Prower
Sonic's closest friend and genius. Surveying ths skies he witness the fall of Angel Island which he reports to Sonic. For game sakes Tails will have his own story a bit different than folowing Sonic around.

Tails' Boost Gauge keeps track of how long he can fly (which is longer time than usual). It has the unique ability to regenerate slowly.

Knuckles the Echidna
Knuckles is the guardian of the Master Emerald as well as Angel Island where it resides. When Angel Island landed in the mountains this caused tremours across the island. For safety, Knuckles relocated the Emerald Shrine to the Hidden Palace at the heart of Angel Island.

With Tikal he hopes to find out more about his lost people.

Knuckles' Boost Gauge allows him to string combo's of punches together that home into nearby enemies. If his gauge is empty he will have to rely on a weak 3-combo punch and other means to replenish his Boost Gauge.

Allies
These characters are Non-Playable Characters.

Tikal the Echidna
In ancient times, Tikal was once a mortal daughter of Cheif Pachacamac of the Knuckle Tribe. Now she is an angelic being who resides in the Special Zone. She has returned to Sonic and friends in dire need of help in fear of Mephiles.

Chaos
Chaos is a living manifestation of chaos and water. He was usurped as God of Destruction by Mephiles and has since gone.

(Chaos may not be in the final production of the game being a minor character.)

Cream the Rabbit
Cream is on holiday with her mum Vanilla and her best friend Cheese. They are at Chao Sanctuary, a village where chao and people live in peace with many chao gardens.

Cream will be your teacher in raising chao and such.

DLC stories
An optional expansion pack to the game maybe worked on afterwards introducing 3 additional characters and their points in the story.

Amy Rose
Young Amy is a lovestruck hedgehog stalking scouting for Sonic wherever he may be, even though at times when she finds Sonic, trouble tends to find her.

Shadow the Hedgehog
A dark hedgehog who is a military agent of GUN who also to take the doctor down, unlike Sonic, he has his orders to do this but also to retrieve what is stolen from him.

Rouge the Bat
This sexy bat is a secret agent of GUN. With an interest on the events unfolding as well as Shadow's friend she decides to help him with his mission in hopes of oppotunity to collect precious treasures.

Villains
These characters are Non-Playable characters. (Maybe)

Dr. Eggman
Dr. Ivo "Eggman" Robotnik is in preperation for his latest attempts to establish his Eggman Empire and to take over the world. He has stolen data from ARK in hopes to create his own ultimate weapon, the Eclipse Cannon, which he will install into his latest Death Egg.

Nack the Weasel
A treasure hunter with a shady past who proposes to help Dr. Eggman. The two once worked together over a decade ago with Nack fleeing after his greed got the better of him. Now he propose to assist the doctor but why should Robotnik trust him?

Mephiles the Dark
Mephiles comes from Oblivion, a demonic hedgehog like character with a past only a few truely know. For some reason he wants vengence on Sonic and is also interested in the Chaos Emeralds. He is also looking for the black Chaos Emerald which he can draw incredible powers from.

Music
Various original themes and songs are planned for this game. Each playable character will have a theme which is a remix cover of various classic music from zones before Sonic Adventure.

One particular song that will be requested for the game will be Reach for the Goal by shadowlink4321, the use of his song has not been requested yet due the game not beginning it's development but if accepted it is hoped the song will be either Sonics theme or the games main theme.

Selected themes
The themes have not been composed or lyrics written yet, however these are the planned music to be remixed for character themes

And for the DLC characters

Downloadable Content
Like the Sonic Dreamcast games there will be a variety of DLC that will allow characters, events and challenges in the game. Such events for Halloween and Christmas events.

Expansion
Also a DLC adding the characters Amy, Shadow and Rouge will also be exclusive story characters explaining events in the games story left untold. This download is optional so not to over-populate the playable characters.