User blog comment:Smash The Echidna/Splice The Hedgehog Updates Blog/@comment-1942179-20121128171606/@comment-1942179-20121201063527

Well, Sonicfan, I managed to add your suggestion. It's a little bit buggy, but it works nonetheless. Now when you run from an enemy, (or after fending off badniks at a buzz bus stop, you will flash and be free from encounters for a few seconds.

In addition, (mind you, this was actually done first, and I eventually worked off of it to create the above) I've taken the Blue Shield, the TV box that contains THE most useless item/powerup in the game, and revamped it. Now, much like invincibility, you can see the animation on yourself.

Now, how it works is this: When an enemy touches you, they bounce off and get stunned. In turn, the shield loses one hit point, and fades slightly. Once it's HP goes to 0, it's destroyed, and enemies can fight you again. But because of the way the enemy encounters work, if you're careless (or surrounded) you will exhaust the entire thing in merely seconds. This is why I made it's HP stackable. (Meaning you can keep getting more shields to raise it's HP above 3.) If it's above 3, then the shield will look pretty rich in color.

Also, if you get invincibility, it overrides it until it runs out, just like it should. The shield isn't affected by enemy contact with invincibility on.

So there you have it. I think I'm finally ready to finish adding all the badniks everywhere, and then finish playtesting.