Talk:The Curse of Day/Part1/@comment-32712012-20170811002308

Hi everyone! I have a plan for what will happen next with the story.

I've realized that Part 2 will have to be split up into two sections: one for the heroes' meeting, and one for the villains' meeting. I have also realized that once the email plotline is complete (which will probably happen as soon as Skyblade743 has their next turn), there will be nothing more for MaxIrvaron's characters (either Mac or Alexia) to do until Part 2. Therefore, I have the following plan:

As soon as the email plotline is complete, I will launch Part 2D, which will center on the villains' meeting. Part 2D will have a turn rotation of MaxIrvaron (playing Mac), Skyblade743 (playing Kable or his representative or whatever), and me (playing Taglumo). I will also remove MaxIrvaron from the Part 1 rotation, as there will be nothing for him to do (as stated in the first paragraph).

Meanwhile, as soon as the hospital plotline is complete, I will start Part 2H, which will center on the heroes' meeting. Part 2D will have a turn rotation involving all players playing their heroic characters, including me (playing Taru-Na).

This split plan is meant to make sure that everyone has something to do at all times (my previous plan involved starting both Part 2s simultaneously as soon as Part 1 is complete). This way, the villains can keep going in the next part of the story even before the heroes are ready to go on, keeping MaxIrvaron (and, to a lesser extent, me) from having nothing to do until the heroes are ready to continue.

OK, so what does everyone think of this plan? If I get no responses, I'm going through with it.