Talk:Sonic the Hedgehog TTRPG/@comment-32712012-20190215234523/@comment-32712012-20190216040351

I wasn't thinking of the Point Cost so much as a way of having your character spontaneously get abilities when used so much as, say, your character has gotten 60 rings, worth 6 Character Points, so now your formerly melee-only character can buy a Blast 1d6 pistol for ranged attack. That's the sort of thing that Points are meant to do in the Hero System; rather than splitting things into currency that you spend on one type of upgrades and experience that you spend on another, the GM gives players Character Points every so often and they can upgrade themselves as they see fit (provided that this works into the story reasonably well). An Archie-type universe could represent this by having the players keep getting Power Rings, but similar effects could be held in a game-like universe via monitors, Chaos Emeralds/equivalent MacGuffins, etc.

As to feedback and experience, I certainly don't claim to have a huge amount of experience either; though I've played a number of roleplays here and made up some of my own, I haven't had any long, serious campaigns with D&D, Hero System, etc. However, I can say from experience that, every time I've tried to make up a game system on my own, I've run into massive difficulties, usually including ones that cause the game to crash under the weight of said difficulties. Honestly, I've written entire computer programs to handle said difficulties, only to find that they don't last more than a couple of hours before I have to spend another several hours patching the program. This is why I think that using and only slightly modifying an established system would be better, as these systems have indubitably been playtested so much over the past couple of decades that all of the serious crashing and burning would have happened a hundred times over and been accommodated for.

To make a long story short: Hero System or no Hero System, I do think that taking someone else's system and slotting your own parameters into it would gain far fewer problems, as no one person can be as good as the number who it would have taken to make these systems. Seriously, when I tried earlier to give feedback, all I found myself doing was comparing your system to established systems and thinking of how your system could use those things to fix a number of problems that I instantly saw in the ruleset. That's why I've been pushing so hard to try to get you to use something else; not so much for me as for you, so that you don't have to spend the giant amount of time and effort patching your system and figuring out all of its problems when someone else has already done that, published their work, and let anyone (including you) use it.

If you don't want to mostly use a given system, that's your choice, and I can give a bit of feedback on your system itself. I just think that, for your sake, you'd be better off with another system than with trying to take my comparatively poor-quality advice and make something out of it. That's all.