User blog comment:Speeddasher/A challenge to fans of Sonic 2006./@comment-1206330-20120514135025

I haven't fully played this game. Most of the playtime I've had of this game came from multiplayer mode with Will. What story mode I did see I could see many faults. Getting to places is a chore, many of the missions require perfection when the controls are rather sensitive, the speed seems dumbed down, overall, the game's biggest flaw I saw was that it doesn't allow mistakes. That seemed to be a big problem for Sonic games in that time. They felt rushed, incomplete, as though Sonic Team were trying to get it out by the release date. Had they slowed down, taken time to perfect it, it probably would've been one of the better Sonic games. While I'm certainly no fan of the game, I don't hate it either, because I can see both sides of the coin. While there are many flaws, the game is still playable. I will say this for the game, though. They may not have perfected it, but the enemy to area ratio was pretty good. There weren't an incredible amount of brawl areas, and the number of placed enemies wasn't overwhelming in any way. Many of them were well placed so that you could find secrets/lives/etc. It seems to me they spent plenty of time on the stages, and not enough on the controls/gameplay. As if that was the last thing on their To-Do List, which is an error they fixed in the latest games.

But to end this rant, I don't see why it even matters. Sonic Next Gen is over 6 YEARS OLD. Get OVER it already! Quit fighting about how a stepping stone was made, and focus on how the new products are. Do you stop and examine a wobbly rock in a stream, or do you step over it and tell others to watch out for it? If they choose to go to that stone and stand on it for a while, wobbling it away, watch and laugh when they fall into the water. Don't stand there yelling that they shouldn't be shaking on it.