User blog:HS664/Roleplay Idea: Arcane Tournament

I'va had a particularly grand idea for an RP. It's a tournement. A tournament among Magic users to see who's mastery of Arcane Power is greatest. The event is a yearly event held by the Council of Arcana to find potential future seat members.

The battles will take place in one of several stadiums of a large size. Stadiums will be optimized to benifit casters of all types. For example: All stadiums will have very abundant plant life for spells that control plants, or spells cast by Defilers, etc.

The Field of Battle
To fully grasp a stadium's dimensions, they are 39 X 39 yard (117 X 117) stadiums made of either Marble, Obsidian, or in rare cases Crystal or Admantine. On the sides, and specifically under the stadiums (or occaisonally growing on the stadiums) will be many different plants and other vegetation.

Supported on the sides will be large, magical flames to draw from in case of Pyromancers. Surrounding that will be clear water gullies for mages that use water, surrounded by many earthen materials. Finally, there will be a practically infinite supply of ambient mana of all types being poured into the stadium at all times.

There will be eight stadiums. As such, I will be allowing only sixteen comabatants, but I may lower/raise this number, depending on the circumstanses.

Rules
This Tournament has a few rules. Breaking these rules is a very serious offense among the arcanes, and will be met with more or less horrific punishments, in addition to being kicked out and banned from all future entry. In addition, standard roleplay rules apply.

These are the Universal Roleplaying rules for any who somehow managed to forget them. There are also a few "Out of Universe" rules I added. To enter, a combatent MUST follow these rules. During Battle, these rules must be followed. Breaking them results in immediate loss.
 * No Godmoding
 * All swearing, except Damn, Hell, Crap, or Bastard used in the context of "Bastard Sword" must be censored.
 * No killing another's character without permission.
 * No controlling another's character without permission.
 * No Sexual Content. I mean it.
 * Story Format please. No Script. And PLEASE use proper grammer.
 * No Metagaming.
 * No Immortality
 * No ressurections. All deaths are final.
 * Any person who was banned in the last two months cannot enter.
 * If you enter, you MUST edit regularly. If you can't, please give a good reason you aren't able too.
 * Invite only.
 * Simply using magic IS NOT enough. A combatent MUST be DOMINANTLY Arcane.
 * Must be able to pass a simple magical test to measure their arcane power.
 * A combatent must have not been banned from the tournament.
 * Technomancy is allowed.
 * A combatent MUST be alone both physically and mentally. Exceptions are possible, but unlikely.
 * A single user can only enter two characters.
 * No Magic Immunity.
 * Use of Divine Magic or Psionic (unless being used to augment Arcane Magic, in which case said magical augmentation must be arcane dominant) is forbidden.
 * Use of non-magic weapons is STRICTLY forbidden. Exceptions: Staves, Magic Focus Spears, and Polearms that are considered crucial to a given spellcasters abilities. No Armor at all. Trinkets and other magical items  are allowed.
 * Try not to unravel the fabric of reality. Really, don't.
 * Sabotage, whether by magical disease/chemicals is forbidden BEFORE battle. During battle, you are allowed to use these tactics.
 * Physical contact with an oppenent is not permitted unless a spell is used during said content. Magic Transformations count.
 * The use of Summons is allowed.
 * Again, no unravelling reality. Please, I can't begin to tell you how troublesome that is...
 * Anyone who cannot, for any reason, cast another spell loses, regardless of whether it was death, terminal mind f***, domination, or being banished to another dimension (unless they manage to return before a strict time limit) they lose.

Prize for Winning
The skilled Arcane who does win is granted a very special set of prizes. First off, they are given a few very closely guarded Arcane Secrets as a prize. Second they are, if they so wish, granted a large some of riches (equally about 2 Million USD) in Precious Metal, Precious Gems, Magical Reagents, and many other things a Mage would find useful.

Thirdly, and by far the most dominantly, is the offer to combat the members of the Arcane group running the tournment, and usurp them as a member. This could be considered the greatest prize for those in search of power and fame.

Users

 * User:HS664 (running the RP, Creator.)

Characters

 * Tobias Feywind (Spectator)
 * HS the Deathknight (Hired Security)