Board Thread:General Discussion/@comment-209421-20130612043741/@comment-2116776-20130614141710

Shadow-Flare wrote: i..... do something similer but for the attributes not the elements

anyway, i shall now attempt to brain storm names, please stand back, somebody may get hurt

Renames                        Full changes

Dark/Earth: Nether       |  Earth/Ice: Crystal

Wind/Ice: Freeze          |  Earth/Light: Hallow

Water/Light: Spectrum?|  Ice/Dark: Void?

Ice/Nature: Stasis          |  Nature/Water: Sap

Light/Poison: Radiation  |  Nature/Dark: Wither

Light/Lightning: Electron | Dark/Lightning: Drain

i would also suggest Aether as the wind/light combo, but it is already in use Crystal: basically crystal release from naruto

Hallow: creates a field of holy ground which can have a number of effects including healing, harming or defending whomever is in the field selectively Sap: basically, a sticky liquid substance the user can generate and then harden to make weapons, armor, ect or turn it into gum (not chewing gum, natural gum) to restain a target or healing wounds

Wither: like corrosion, the effect is limited in range to the users hand however anything that come under its effect will start to crumble and turn to dust

Drain: range is the same as corrosion and wither. only affects living targets, drains targets energy.

Spectrum: effect differs for mance and kinesis, mance version is a rainbow colored healing element, kinesis creates rainbow colored light.