Roleplay:Trials of Conquest

The Trials of Conquest is a large battle arena constructed entirely of glass and marble; this is one of the main coliseums constructed in order to test the powers and finesse of this generation's greatest warriors. The coliseum was constructed years ago as a training ground for athletes, but after Saizo's refurbishment, it is now what it stands for today.

Info, Rules and Regulations
A user must first post in the Lobby, requesting a certain match, either against an NPC or User. If it is against an NPC, an NPC will be generated according to the skill level chosen (see Skill Levels). If a User is chosen, both participants must accept the match; this can be done through your own Talk Pages, or in the Lounge section.

All matches are watched over by me (Guyviroth) and all questions or complaints from any parties must be told to me as to avoid any User/User conflicts. There is no strict rules against godmodding or powerplaying, although extensive use will result in penalized points, premature ends to battles or, in severe cases, ban from this roleplay.

The aim of each match is to kill or otherwise incapacitate your opponent to which they concede the fight; this will result in a victory. However, please note that the overall objective is not to win but to develope your skills as a roleplayer, although winning is a bonus. When a character is killed, don't worry; On hand Dragon Clan priests will be there to ressurect you after the match.

Each match is determined on seven categories; Offensive, Defensive, Damage, Strategy, Style, Etiquette and Victory. Offense is the amount of time you spend on the offensive; Defensive is the amount of time you spend defending; Damage is the amount of damage you deal and take; Strategy is the actions you perform in a post to determine your tactics; Style is the length of your posts and the amount of detail in them; Etiquette is the amount of good sportsmanship in your posts such as taking hits, not godmodding, not making up stuff on the spot etc; and Victory is granted if you win.

Each category gives a maximum amount of 200 points, except for Victory which gives a fixed amount of 300 points. However, too much defensive, damage taken and bad etiquette will result in loss of points instead of a gain in points. A maximum amount of 1500 points can be gained per fight.

As you gain more points, you will raise in rank; the higher your rank, the more it shows as a value of your experience as a roleplayer. The ranks are Starter, Amateur, Beginner, Trainee, Practicioner, Advanced, Experienced, Veteran, Artisan, Master, and God. These ranks need a certain amount of points as well as evidence of improved roleplay skills.

There will be no talkplaying on either this pages sections except for the Lounge or this RP's discussion page; doing so will result in penalized points or ban for a set duration of time. In relation to this, the discussion page will only be used for any questions one might have about this roleplay or anything in relation to this roleplay, as well as any complaints one may have.

No one is allowed to post in any fight sections apart from the contestants of that fight and me, in case there's a violation of rules or otherwise.

The lobby section must contain only a fighter signing up for a specific match; no talkplay or spam must be posted there.

The Lounge is the only section where talkplay is allowed; however, the top half of the lounge section will be cleared every 2 weeks on a Sunday evening.

Skill Levels
Amateur (This is the lowest category for starting off characters or those who have not roleplayed much before.)

Beginner (A step from Amateur; the opponent's are slightly tougher than usual, but nothing that should be overwhelming.)

Trained (These NPCs are trained in the art of combat and are quite difficult. They have a certain amount of tactical knowledge, so some advance gameplay will be needed.)

Advanced (Powerful and durable, these characters are diverse in approach, and so caution is necessary. They have diverse knowledge in combat, so good tactics are vital.)

Diverse (Nothing can escape their sight, there opponents are deadly and relentless; it seems nothing works well against them, so great power and strategy is the key.)

Mobian (As it suggests, you will face one of the many existing characters within the Sonic Universe. They will be controlled by me, and are difficult to defeat.)

Nightmare (Step up from Mobian, these characters are nigh on impossible to defeat, but perhaps you have the skill to do it.)

God (This is an endurance battle against the Four Hands of God; Nexus, Guyviroth, Samanexum and finally Saizo. All four of them are legendarily powerful. If you can win, you are truly a God.)